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Organizational Behavior Developing High-Performance Teams

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  • 5/21/2018 Chap10 Developing High-Performance Teams HSM14

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    McGraw-Hill/Irwin 2008 The McGraw-Hill Companies, Inc. All rights reserved.

    10

    Developing

    High-Performance Teams

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    McShane/Von Glinow OB4e 2008 The McGraw-Hill Companies, Inc. All rights reserved. Slide 10-2

    Self-Directed Work Teams at Chrysler

    Chrysler CEO Tom La Sorda is

    pushing the automaker into an

    era of smart manufacturing

    which relies more on self-

    directed work teams (SDWTs).

    This photo shows La Sorda

    meeting employees at the

    companys plant in Saltillo,

    Mexico, which has already

    introduced SDWTs.

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    McShane/Von Glinow OB4e 2008 The McGraw-Hill Companies, Inc. All rights reserved. Slide 10-3

    Self-Directed Work Teams Defined

    Formal groups that

    complete an entire piece of

    work requiring several

    interdependent tasks andhave substantial autonomy

    over the execution of these

    tasks.

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    McShane/Von Glinow OB4e 2008 The McGraw-Hill Companies, Inc. All rights reserved. Slide 10-4

    Self-Directed Work Team Attributes

    1. Complete an entire piece of work

    requiring interdependent tasks

    Clusters team members together

    Minimal interdependence with other

    teams

    2. Substantial autonomy over

    execution of the teams tasks

    Control most work inputs, flow, and

    outputs

    Little or no supervision

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    McShane/Von Glinow OB4e 2008 The McGraw-Hill Companies, Inc. All rights reserved. Slide 10-5

    Sociotechnical Systems Theory

    Introduced during the 1940s at Britains Tavistock Institute, studying theeffects of technology on coal mining in the United Kingdom.

    The researchers observed:

    the new coal mining technology led to lower, not higher, job performance. \

    They analyzed the causes of this problem and found that

    organizations need joint optimization between the social and technical

    systems of the work unit.

    Tavistock group also concluded that:

    teams should be sufficiently autonomousso that they can control the

    main variances in the system.

    i.e. that the team must control the factors with the greatest impact on

    quality, quantity, and the cost of the product or service.

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    Sociotechnical Systems Theory & SDWTs

    From this overview of STS, we can identify four main conditionsfor high-performance SDWTs

    Responsible for entire work process

    Make entire product, component, or provide service

    fairly independent from other work units

    Sufficient autonomy

    freedom to divide up and coordinate work

    empowers team members

    Control key variances

    team controls factors affecting work quality/quantity

    Joint optimization

    balancing social and technical systems

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    SDWTs at Standard Motor Products

    Standard Motor Products

    successfully introduced self-

    directed work teams (SDWTs) at

    its Kansas plant, but somesupervisors had difficulty

    changing from a command-and-

    control to mentor/facilitator

    management style.

    Courtesy of Standard Motor Products

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    Challenges to SDWTs

    Cross-cultural issues Difficult in some cultures

    Management resistance Concerned about losing power, status, job

    security

    Shift from command/control to mentor/facilitator

    Employee and labor union resistance

    Employees uncomfortable with new roles, skills Union concerns -- more stress, lost work rules

    Courtesy of Standard Motor Products

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    PricewaterhouseCoopers Virtual Teams

    Peter Nicolas (shown in photo)

    and many employees at

    PricewaterhouseCoopers spend

    much of their time working in

    virtual teams. Virtual teaming is

    the norm for us, says Nicolas, a

    Learning Solutions manager at

    the accounting firms offices in

    New Jersey.

    Courtesy of PricewaterhouseCoopers

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    Virtual Teams Defined

    Teams whose members

    operateacross space, time,

    and organizational boundaries

    and

    are linked through information

    technologies

    to achieveorganizationaltasks.

    Courtesy of PricewaterhouseCoopers

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    Why Virtual Teams?

    Increasingly possible because of: Information technologies

    Knowledge-based work

    Increasingly necessary because of: Knowledge management

    Globalization

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    Designing High-Performance Virtual Teams

    Team Tasks

    Team Size

    Structured tasks

    Moderate interdependence

    Smaller size than traditional

    team performing similar tasks

    Team

    Environment Creative combination of

    communication channels

    Virtual teams perform better with:

    more

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    Team

    Processes

    Team Trust

    Some face-to-face meetings to

    assist team development

    Important in all teams, but

    especially virtual teams

    Team

    Composition Good communication and cross-

    cultural skills in team members

    Virtual teams perform better with:

    High-Performance Virtual Teams (cont)

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    Team Trust

    Any relationship (including the relationship among virtual team

    members) depends on a certain degree of trust between the

    parties

    Trust:

    Positive expectations one person has of another person in

    situations involving risk

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    Three Levels of Trust

    I di id l Diff i T t

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    Individual Differences in TrustPropensity to Trust

    The level of trust depends on a persons general

    propensity to trust:

    Some people are more willing to trust others

    Propensity to trust influenced by personality, values,

    and socialization experiences

    Also varies with emotions at the moment

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    Dynamics of Trust in TeamsSwift Trust in Teams

    People typically join a virtual or conventional team with

    a moderate or high level of trust

    Explanations for this swift trust:

    people usually believe their team-mates are reasonably

    competent (knowledge-based trust)

    people tend to develop some degree of social identify with

    the team

    But swift trust is fragile

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    Team Decision-Making

    Self-directed work teams, virtual teams, and practically all othergroups are involved to some degree in making decisions.

    Under certain conditions teams are more effective than

    individuals at identifying problems, choosing alternatives, and

    evaluating their decisions.

    To leverage these benefits, however, we first need to

    understand the constraints on effective team decision making.

    Then we look at specific team structures that try to overcome

    these constraints.

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    Team Decision-MakingConstraints

    Time constraints Time to organize/coordinate

    Production blocking

    Evaluation apprehension Belief that others are silently evaluating you

    Peer pressure to conform

    Suppressing opinions that oppose team norms

    Groupthink

    Tendency in highly cohesive teams to value consensus at the price

    of decision quality

    Concept losing favorconsider more specific features

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    ConstraintsGroup Polarization

    Tendency for teams to make more extreme

    decisions than individuals alone

    Riskier options usually taken because of prospect

    theory effect fallacy -- dislike losing more than theylike winning

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    Group Polarization Process

    Social support

    Persuasivearguments

    Shiftingresponsibility

    Individual opinions

    before meeting

    Individual opinions

    after meeting

    Team discussion

    processes

    Low riskLow risk

    High risk High risk

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    Group Polarization

    Risky CautiousNeutral

    Group Polar ization- tendency to shi f t toward more

    extreme positions after group discussion

    Social support:

    team members become comfortable with more extreme positions when they realize that co-workers also generally support the same position.

    Persuasive arguments:

    favoring the dominant position convince doubtful members and help form a consensus around the

    extreme option.

    Shifting responsibility:

    individuals feel less personally responsible for the decision consequences because the decision ismade by the team.

    T St t t I

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    Team Structures to Improve

    Creativity and Decision Making

    Team members need: confident in their decision making, but not soconfident that they collectively feel invulnerable.

    Team norms need: encourage critical thinking as well as team

    membership that maintains sufficient diversity.

    Team leaders and other powerful members can sway the rest of thegroup, so checks and balances need to be in place to avoid the adverse

    effects of this power.

    Team size: The group should be large enough that members possess

    the collective knowledge to resolve the problem, yet small enough thatthe team doesnt consume too much time or restrict individual input.

    Team structures: Five team structures potentially improve creativity and

    decision making in team settings: constructive conflict, brainstorming,

    electronic brainstorming, Delphi method, and nominal group technique.

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    McShane/Von Glinow OB4e 2008 The McGraw-Hill Companies, Inc. All rights reserved. Slide 10-24

    NASA Encourages Constructive Conflict

    NASA replaced the assigned seating rectangular table at the

    Johnson Space Center with a C-shaped arrangement where

    people sit wherever they want (shown in photo). The table isintended to avoid hierarchy so NASA managers can have

    more constructive debate.

    Courtesy of Johnson Space Center/NASA

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    McShane/Von Glinow OB4e 2008 The McGraw-Hill Companies, Inc. All rights reserved. Slide 10-25

    Constructive Conflict

    Occurs when team members debate their different

    perceptions about an issue in a way that keeps theconflict focused on the task rather than people.

    Problem: constructive conflict easily slides into

    personal attacks

    Courtesy of Johnson Space Center/NASA

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    McShane/Von Glinow OB4e 2008 The McGraw-Hill Companies, Inc. All rights reserved. Slide 10-26

    The best way how to have a good idea is to have

    many ideas

    Alex F. Osborne, 1939

    method of thinkingup solutions, concepts, ideas in

    problem solving

    using the brain to stormnew ideas ingroups

    It is easier to tone down a wild idea than to think up anew one.

    Brainstorming

    B i t i

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    McShane/Von Glinow OB4e 2008 The McGraw-Hill Companies, Inc. All rights reserved. Slide 10-27

    Brainstorming

    Osborn believed that these rules encourage

    divergent thinking while minimizing evaluation

    apprehension and other team dynamics problems:

    Speak freelyDont criticize

    Provide as many ideas as possible

    Build on others ideas

    E l ti B i t i

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    McShane/Von Glinow OB4e 2008 The McGraw-Hill Companies, Inc. All rights reserved. Slide 10-28

    Evaluating Brainstorming

    Strengths

    Produces more innovative ideas

    Strengthens decision acceptance and team cohesiveness

    Sharing positive emotions encourages creativity Higher customer satisfaction if clients participate

    Weaknesses

    Production blocking still exists Evaluation apprehension exists in many groups

    Fewer ideas generated than when people work alone

    El t i B i t i

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    McShane/Von Glinow OB4e 2008 The McGraw-Hill Companies, Inc. All rights reserved. Slide 10-29

    Electronic Brainstorming

    Participants share ideas using software

    Usually in the same room, but may be dispersed

    Question posted, then participants submit their

    ideas or comments on computer

    Comments/ideas appear anonymously on

    computer screens or at front of room

    E l ti El t i B i t i

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    McShane/Von Glinow OB4e 2008 The McGraw-Hill Companies, Inc. All rights reserved. Slide 10-30

    Evaluating Electronic Brainstorming

    Strengths Less production blocking

    Less evaluation apprehension

    More creative synergy

    More satisfaction with process

    Weaknesses

    Too structured

    Technology-bound

    Candid feedback is threatening

    Not applicable to all decisions

    Delphi Techniq e

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    McShane/Von Glinow OB4e 2008 The McGraw-Hill Companies, Inc. All rights reserved. Slide 10-31

    Delphi Technique

    Pools the collective knowledge of experts

    Make decision, predict future, identify opposing

    views (dissensus)

    Group does not meet face-to-faceoften dont

    know each others identity

    Group members submit solutions to a centralconvener; compiled results returned for second

    round of commentsprocess is repeated until

    consensus (or dissensus) emerges

    N i l G T h i

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    McShane/Von Glinow OB4e 2008 The McGraw-Hill Companies, Inc. All rights reserved. Slide 10-32

    Describe

    problem

    Individual

    Activity

    Team

    Activity

    Individual

    Activity

    Write down

    possible

    solutions

    Possible

    solutions

    described

    to others

    Vote on

    solutions

    presented

    Nominal Group Technique

    Face-to-face without full interaction

    --team is nominal

    -- a team in name only

    N i l G T h i

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    McShane/Von Glinow OB4e 2008 The McGraw-Hill Companies, Inc. All rights reserved. Slide 10-33

    Effectiveness of Nominal Group Technique

    -- More and better ideas than interacting groups

    -- Structure maintains high task focus

    -- Voting lowers potential conflict

    -- Minimal social interaction reduces team cohesiveness

    -- Still some production blocking and evaluation apprehension

    Nominal Group Technique

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    McShane/Von Glinow OB4e 2008 The McGraw-Hill Companies, Inc. All rights reserved. Slide 10-34

    Team Building

    Any formal intervention directed towardimproving the development and functioning of a

    work team

    Accelerates team development

    Applied to existing teams that have regressed in

    team development

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    McShane/Von Glinow OB4e 2008 The McGraw-Hill Companies, Inc. All rights reserved. Slide 10-35

    Types of Team Building

    Role definition

    Goal setting

    Problem solving

    Interpersonal process

    Making Team Building Effective

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    Some team building activities are successful,but just as many fail because:

    Making Team Building Effective

    Team-building activities need to target specificteam

    problems Team building is a continuousprocess, not a one-shot

    inoculation

    Team building needs to occur on-the-job, not just

    away from the workplace

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    McShane/Von Glinow OB4e 2008 The McGraw-Hill Companies, Inc. All rights reserved. Slide 10-37

    Brainstorming Exercise:The Peanut

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    McShane/Von Glinow OB4e 2008 The McGraw-Hill Companies, Inc. All rights reserved. Slide 10-38

    Look at your peanut.

    How is this peanut likeyou?

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    McShane/Von Glinow OB4e 2008 The McGraw-Hill Companies, Inc. All rights reserved. Slide 10-39

    Can you come up with 10 answers in3 minutes?

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    McShane/Von Glinow OB4e 2008 The McGraw-Hill Companies, Inc. All rights reserved. Slide 10-40

    Lets hear your creative ideas.

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    McShane/Von Glinow OB4e 2008 The McGraw-Hill Companies, Inc. All rights reserved. Slide 10-41

    How is this peanut like you?

    Its wrinkled, like me.

    Its brown, like me.

    It cracks under pressure.

    What you see is not always what you get.Everyone is different.

    It just sits in class.

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    McShane/Von Glinow OB4e 2008 The McGraw-Hill Companies, Inc. All rights reserved. Slide 10-42

    How is this peanut like going to

    college?

    Lets use some synergy and worktogether on this one.

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    McShane/Von Glinow OB4e 2008 The McGraw-Hill Companies, Inc. All rights reserved. Slide 10-43

    How many answers can we come upwith in 5 minutes?

    You can steal other peoples ideas.

    H i thi t lik i t

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    McShane/Von Glinow OB4e 2008 The McGraw-Hill Companies, Inc. All rights reserved. Slide 10-44

    How is this peanut like going to

    college?

    There are 2 nuts inside. One is the teacher

    and one is the student.

    Were all nuts to a degree!College drives me nuts!

    Its rough.

    We both went to class today.

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    McShane/Von Glinow OB4e 2008 The McGraw-Hill Companies, Inc. All rights reserved. Slide 10-45

    BRAINSTORMING EXERCISE

    Suggest safe playground equipment that could be

    made from old cars.

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    10

    Developing

    High-Performance Teams