carolyn mee g4c anz presentation
DESCRIPTION
Carolyn Mee: A Revolutionary Way To Test Children's Hearing In The Form Of A Game http://youtu.be/wqFGY8DUel0 Shhh, listen... can you hear? Sound brings the world to life. A gnarl, a note, a knock at the door, sound is a centrepiece of our very existence. It adds meaning, it matters. Take away sound and what do you have? Silence. Undetected hearing loss can dramatically impact a child's life. Learning, speech and play suffer. hearrightnow will ensure no child starts school with undetected hearing loss. A serious, narrative driven game will surreptitiously test for hearing loss and the player engagement will ensure a superior result to traditional testing methods. Listen up this is a game changer.TRANSCRIPT
a gameful solution to a testing problem
By Carolyn Mee
“Oh the places you’ll GO”-Dr. Seuss
When you’re on a journey it’s the people you meet along the way who
define your journey.
WHO states that Indigenous Australians have some of the worst levels of ear
infections in the world.(Couzos, Melcalf & Murray 1999)
Clearly there is a situation and any help addressing it would be of value.
develop a game to test for hearing loss in preschool children
collaboration
My journey led me to the door of the National Acoustic Laboratories and the forward thinking Director or Research
Professor Harvey Dillon.
Need - implement a universal hearing screening test for all children entering school.
270 000 children start school for the first time each year
Barrier - Time, expertise and cost prevent mass testing of children through traditional means
Challenge identified Change Required
Game on!
You will come to a place where the streets are not marked.
Some windows are lighted. But mostly they’re darked….
Do you dare to stay out? Do you dare to go in?
How much can you lose? How much can you win?
Simple it’s not. -Dr. Seuss
Developing a game with its roots based in science is a challenge.
3 different types of hearing issues• conductive hearing loss• sensorineural loss• central auditory processing disorder
Step 1: Understand the problem
Developing a game with its roots based in science is a challenge.
- different types of hearing tests• Visual reinforcement audiometry (VRA)• Play audiometry• Pure tone audiometry
Step 2: Understand the solution
Developing a game with its roots based in science is a challenge.
Testing (tone, speech) + game design principles (engagement, anticipation, reward cycles, rhythm)
= captivating and effective hearing test
Step 3: Translate the solution
Or at least we hope!
audio stimulus followedby visual reward
Wrangling sound systems witha simple calibration step
Mechanics
Technology Aesthetics
Story
celebration
Good Results but not quite there yet !
So…You’re off to Great Places!
Today is your day!Your mountain is waiting
So... get on your way!-Dr. Seuss