beer game esristhi

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www.esrishti.co. Network Enterprises Solutions ESRISHTI PVT LTD IIT Kharagpur 721302 INDIA

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Page 1: Beer game esristhi

www.esrishti.co.in

Network Enterprises SolutionsNetwork Enterprises Solutions

ESRISHTI PVT LTDIIT Kharagpur 721302

INDIA

Page 2: Beer game esristhi

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SUPPLY CHAIN

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Typical supply chain

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Main distribution Channels

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Lack of SC Coordination

and the Bullwhip EffectSupply chain coordination – all stages in the supply chain take actions together (usually results in greater total supply chain profits)

SC coordination requires that each stage take into account the effects of its actions on the other stages

Lack of coordination results when -Objectives of different stages conflict or-Information moving between stages is distorted

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Bullwhip Effect

Fluctuations in orders increase as they move up the supply chain from retailers to wholesales to manufacturers to suppliers

Distorts demand information within the supply chain, where different stages have very different estimates of what demand looks like

Results in a loss of supply chain coordination

Examples: Proctor & Gamble (Pampers); HP (printers); Barilla (pasta)

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Consumer Sales at Retailer

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Retailer's Orders to Wholesaler

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The Bullwhip Effect

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SUPPLY CHAIN SIMULATION

BEER GAME

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ORIGIN

• The Beer Game is a logistics game that was originally

developed by MIT in the 60s and has since been played

all over the world by people at all levels, from students

to presidents of big multinational groups.

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PURPOSE

• The purpose of the game was to show how the patterns we create in our

relations with the world around us sometimes give unexpected and

undesired results. This is an expression for what is called system

dynamics. Jay W Forrester in the USA first developed the ideas and

theories behind this branch of science.

• The game shows how we (re)act in various situations, and how these

situations lure us into standard ways of "thinking" that we accept

without question, as exemplified by responses such as it has always

been that way.

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OBJECTIVES

• To experience systemic effects and to introduce the need for supply chain and network management.

• To see how single parts in a system influence each other

• To observe how individual thinking differs from systemic thinking (network thinking).

• Potentials for systems optimization and the use of information systems.

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PLAYERS

The Beer Game supply chain consists of four players:

• Retailer

•Wholesaler

•Distributor

•Factory

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STRATEGY SET OF PLAYERS

The actions that can be performed by each player are:

•receive incoming orders

•receive incoming deliveries

•send out deliveries

•decide on the quantity to be ordered

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PLAYING PROCEDURE

The game runs in weeks starting from 1.

In each week, each player has to proceed with the following steps:

•Receive new deliveries

•Receive orders

•Calculate the total amount that will be shipped (“their delivery”)

•Decide on a new order amount

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BASIC RULES

Ordering sequence of beer

Customer Retailer Wholesaler Distributor Factory

Supply sequence of beer

Customer Retailer Wholesaler Distributor Factory

Each player is under an obligation to meet his demands.

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COSTS

• The main objective of each player is to minimize his cost.

• There are two types of costs to each player:

– Inventory cost : Cost for holding the inventory in stock

– Back-order cost : If an incoming order cannot be fulfilled,

items are outstanding and have to be put on “backorder” to be

satisfied in the following week(s)

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SOME MORE RULES

• No communication is allowed between supply chain groups; supply

chain groups must not talk to each other at any time

• Especially the customer demand is only known to the retailer

• If stock is available, an order has to be fulfilled

• Every order has to be fulfilled, either in the current week (if enough

stock is available) or in one of the next weeks (items go on backorder)

• Either the inventory or the backorder, one of them is always zero

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GAME SET-UP

• Inventory Cost $0.5

• Back-order Cost $1.0

• Lead time 1 week

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TABULATION

A good analysis requires the following values to be tabulated

•Incoming Delivery

•Incoming Order

•Back-order

•On-hand Inventory

•Cost

•Player’s Order

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POST GAME ANALYSIS

• Did you feel yourself controlled by forces in the system from time to time? Or did you feel in control?

• Did you find yourself "blaming" the groups next to you for your problems?

• Did you feel desperation at any time?

• Why are there order delays?

• Why are there production delays? Shipping delays?

• Why have both distributor and wholesalers; why not ship beer directly from the factory to the retailer?

• Must the brewer be concerned with the management of the raw materials suppliers?

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REVIEW

a. What went wrong? How can the performance be improved?

b. What are the important factors affecting supply chain

performance?

c. How can you help in improving supply chain performance with

respect to these factors?

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BULL-WHIP EFFECT

• The bullwhip effect (or whiplash effect) is an observed phenomenon in

forecast-driven distribution channels. It refers to a trend of larger and

larger swings in inventory in response to changes in demand, as one

looks at firms further back in the supply chain for a product.

• Order variability is amplified upstream in the supply chain. Ex: HP

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BULL-WHIP EFFECT PROBLEMS

• Variation in demand along the supply chain requires the following to cope with peaks.

– Shipment capacity– Production capacity– Inventory capacity

• Most of the time this capacity will be idle.– There’s significant cost and investments attached!

• In the end: high overall cost in the supply chain– But competition is between supply chains and networks, not just

between individual companies!

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FACTORS CONTRIBUTING TO BULL-WHIP EFFECT

• Demand forecasting – Usage of aggregate and thus inaccurate data does not allow for

good predictions– High variability leads to continuous adaptations of order

policies and thus increases variability upstream

• Lead time– High lead time creates uncertainty– Requires high safety stock levels– Reduces flexibility and adaptability to unforeseen changes in

demand

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• Batch ordering

– Batch ordering at one stage in SC leads to observing high variability at next stage upstream:

• one week large order followed by weeks with no order

• Contributors: fixed ordering costs, transportation and price discounts

• Price fluctuation

– Stock up when prices are lower large orders

– Promotions and discounts

• Inflated orders

– In time of shortages, suppliers place big orders when expecting to be allocated proportionally

FACTORS CONTRIBUTING TO BULL-WHIP EFFECT

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STRUCTURE CREATES BEHAVIOUR

• Different people in the same organizational structure produce similar results.

• The structure of the game (i.e. the supply chain) causes the resultant behaviour.

• This is precisely what its inventor (Forrester) intended to achieve and what is referred to as the effects of systems dynamics.

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MORAL

• In traditional supply chains information about consumer demand is only passed up the

supply chain through the orders that are placed

– Or using aggregated figure

• Information is therefore lost

• High Buffer stocks result

• Even if each party acts “optimally” individually the result is less than optimal for the

whole supply chain

• Result is higher prices, less sales.

• Competition is now supply chain against supply chain and network against network

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ONGOING RESEARCH: MORE BEER

• Value of information sharing.

• Coordination and cooperation.

• Bargaining and negotiation.

• Alternative learning mechanisms: Classifier systems.

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References

1. Introduction to operations and supply chain management, Sunil chopra and peter meindl.

2. Introduction to Logistics Systems Planning and Control, Ghiani, Laporte and Musmanno, Wiley.

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THANK YOU

04/10/23 33