automation of accessibility enhancements for eadventure games

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Towards Universal Game Development in Education Automatic and Semiautomatic Methodologies Javier Torrente, Ángel del Blanco, Ángel Serrano-Laguna, José Ángel Vallejo-Pinto, Pablo Moreno-Ger, Baltasar Fernández-Manjón ICWL Conference, 2012

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Slides of my presentation at the ICWL 2012 conference in Sinaia, Romania. In this paper we discussed the need to improve the accessibility of educational video games to prevent digital divide. But, making an educational game accessible should be transparent for the game creator, who has too many things to deal with already (art resources, storyboard, pedagogy...). The only way to make this possible is to automate the process - and that is what we are trying to analyse, to what extent a game can be adapted automatically with minimum human intervention. Of course, we are using eAdventure as our test environment and target platform.

TRANSCRIPT

  • 1. Automatic and SemiautomaticMethodologies

2. More research is More games are Increasingavailableavailableacceptance 2 3. Accessibility3 4. 4 5. Incompatibility softwarewith screen Need to respondreadersquickly Story is toocomplex and Poor contrastGame speedcannot be cannot befollowedVital clues given configuredin cutscenesIncompatibilityNo subtitleswith special5 6. Ethical issue Ageing populationLegal issuesBeneficial for allEconomic issues 6 7. 7 8. Pedagogical designGood game mechanicsAppealing storyboard / Narrative Art resourcesTesting 8 9. Goal: Make dealing with accessibility as effortless andeasy as possible9 10. 10 11. 11 12. 12 13. Blind studentsStudents with reducedmobility in hands13 14. 100% Automatic ProcessGame withGame with Gameadapted adapted Author (s) interface 1interface N Student 1Student N Game descriptionAccessibilityAccessibility Accessibilityfiles (xml) & resources module 1 module 2module MGame editor core(jpeg, avi, ) Game engine core14 15. 15 16. Module activation / deactivation (Fully automatic process) 16 17. http://youtu.be/ROg3pjnfi8U17 18. 18 19. Blind studentsStudents with reducedmobility in hands Low vision students (New)Students with slight cognitive disability (New)19 20. SemiAutomatic Process Game withGame withGame Author adapted adapted(s)interface 1interface NStudent 1Student N Game descriptionAccessibilityAccessibility Accessibility files (xml) & resources module 1 module 2module MGame editor core (jpeg, avi, ) Game engine coreAccess ConfigAccess Config tool 1 tool X Additional descriptionfiles (xml) + alternative resources 20 21. 21 22. 22 23. Alternative descriptions for game elements Alternative art resourcesAlternative story (students with cognitive disabilities) 23 24. 10 users (3 blind, 4 low vision, 3 with reduced mobility)Minor intervention from researchers neededEnhanced config flexibility would be beneficial24 25. 25 26. 26 27. Game withGame withGame Author adapted adapted(s)interface 1interface NStudent 1Student N Access auditingAccess auditingGame descriptionAccessibilityAccessibility Accessibilitytool 1 tool Yfiles (xml) & resources module 1 module 2module MGame editor core (jpeg, avi, ) Game engine coreAccess ConfigAccess Config tool 1 tool X Additional descriptionfiles (xml) + alternative resources 27 28. 28 29. Educational games should be accessible Accessibility should transparentTools are needed! 29 30. [email protected]