atb firefight 6 - breakthrough to the mzensk...

2
10 Victory Points and special rules for all German commanders: 1VP - Immediately score each Russian unit eliminated. 2VP - Immediately score each wagon that enters either hex 2-G08 or 2-I08, then immediately increase German 1’s CAPs by 2 CAPs per wagon. These CAPs increase German 1’s CAP base for the remainder of the firefight. The successful wagon counter(s) are placed on German 1’s CAP track. 5VP - Each hex 2-G08 and 2-I08 controlled at the end of the firefight. 2VP - Hex 1-G08 controlled at the end of the firefight. Setup: Place units on map 2 as listed below each unit, with two units hidden. Units placed with a vehicle are considered loaded. Special Rule: The German 8cm Mortar and 7.5cm Infantry Gun may fire smoke. German 1 Forces: 1st Reinforced Anti-Tank Company Setup: Place units on map 1 as listed below each counter. Units placed with a vehicle are considered loaded. German 2 Forces: 2nd Mechanized Company 14 1 8 3 5 16 3 53 Pz IV E 10 1 9 0 4 12 2 09 LMG34 13 1 7 5 3 15 3 49 Pz III E 10 7 19 12 6 12 3 33 88 Flak18 15 1 9 8 3 17 3 51 Pz III H 10 3 5 5 2 13 2 28 3,7 PaK36 13 1 7 5 3 16 3 48 Pz 38(t) E 0 3 1 -2 -1 11 1 11 37 Opel Blitz 12 1 8 4 4 15 2 45 Pz II F 1 - - 11 11 34 Wagon 2x PzIVe B10, E10 1x LMG F08 2x PzIIIe E07, I07 1x FlaK18 G10 1x PzIIIh D09 1x PaK36 F12 1x Pz38t F06 2x Truck F12, G10 3x PzIIf C13, F08, J08 3x Wagon E11, D12. D13 10 2 12 1 5 12 2 19 HMG34 2x HMG34 H09, J10 10 4 25 0 5 12 3 26 7,5 leIG18 1x Inf Gun G05 10 3 5 5 2 13 2 28 3,7 PaK36 10 4 10 8 3 13 3 30 5,0 PaK38 12 13 1 0 3 + 2 2 5 39 SdKfz 251 1x PaK36 Hidden 2x PaK38 E10, G04 1x 251/1 I08 1x Roadblock G11 2x Trench F07, I05 +1 + 15 +2 16 11 1 5 0 2 12 3 01 Rifle ‘41 12 1 3 3 4 12 2 16 Pioneers 6x Rifle E07, E09, F07, G12, I09, I13 10 1 9 0 4 12 2 09 LMG34 3x LMG D08, H12, J05 2x Pioneers H05, Hidden 10 1 2-10 0 2 13 3 21 5cm Mortar 10 3 3-16 2 3 13 3 (4) 23 8cm Mortar 1x 5cm Mortar F09 1x 8cm Mortar H07 3x Wire D10, E06, F05 + 15 AtB Firefight 6 - Breakthrough to the Mzensk Pocket Late October, 1941 Handwritten letter: “The situation is desperate. Our company is surrounded on all sides, we are running low on ammunition and food. All day and all night rain and death have been pouring on us from the sky...” - Found on the body of an unidentified German soldier. General Situation: A German force has been trapped in a village near Mzensk and is in desperate need of supplies. Reinforcements coming from the north must break through the encirclement to relieve the forces as soon as possible. Three wagons of ammunition and food are part of the relief force. Elements of General Datukov’s 4th Tank Brigade are rushing in numbers of T34 and KV tanks to stop the German breakthrough attempt. Commanders: 2 - 4 Setup: Both Germans set up first, then the Soviets. Initiative: Soviets on Round 1. CAPs per Round: German 1 10 CAPs. An additional 2 CAPs per wagon are received immediately when they enter either hex 2-G08 or 2-I08. The wagon counters are placed on the German 1’s CAP track. German 2 12 CAPs Soviet 1 10 CAPs + 2 CAPs on round 2. Soviet 2 10 CAPs + 4 CAPs on round 3. (Each commander has his own track sheet, 2 each for the Germans and Soviets.) Cards: Shuffle all action and bonus cards. Each commander receives 2 cards on round 1 and 1 card each round thereafter. Event Cards: On round 2, Soviet 2 shuffles the four ‘Objective 1-4’ cards and blindly pulls one, revealing the card only to the Soviets. This card will determine the entry point for Soviet 2’s round 3 reinforcements. Map Setup: Maps 2, 3, and 1. Place German Control Markers on hexes 2-G08, 2-I08, and 1-G08. + 15 Control 10 1 9 0 4 12 2 09 LMG34 11 1 5 0 2 12 3 02 Rifle ‘41 10 1 2-10 0 2 13 3 21 5cm Mortar 10 3 3-16 2 3 13 3 (4) 23 8cm Mortar 10 2 12 1 5 12 2 19 HMG34 10 4 10 8 3 13 3 30 5,0 PaK38 + 1 + 15 11 1 5 0 2 12 3 01 Rifle ‘41 10 1 9 0 4 12 2 12 LMG34 11 1 5 0 2 12 3 02 Rifle ‘41 11 1 5 0 2 12 3 04 Rifle ‘41 10 2 12 1 5 12 2 19 HMG34 + 15 11 1 5 0 2 12 3 01 Rifle ‘41 + 15 11 1 5 0 2 12 3 03 Rifle ‘41 + 2 16 Control 12 13 1 0 3 +2 2 5 39 SdKfz 251 W 10 4 25 0 5 12 3 26 7,5 leIG18 10 4 10 8 3 13 3 31 5,0 PaK38 12 1 3 3 4 12 2 16 Pioneers + 2 16 10 1 9 0 4 12 2 10 LMG34 Soviet Commander 1 - Entry for rounds 1 & 2. Soviet Commander 2 - Objective Soviet Commander 2 - Object 12 1 8 6 4 15 5 BT-7 45 11 1 3 0 4 12 3 13 SMG Rifles 11 1 - - 11 Wagon 32 10 3 3-18 1 3 13 3 ( 4 ) 82 Mortar 26 10 3 3-18 1 3 13 3 ( 4 ) 82 Mortar 25 11 1 - - 11 Wagon 31 11 1 3 0 4 12 3 14 SMG Rifles German Orders: Hold the village and resupply it with the wagons en route from the north. 5VP 5VP 5VP 5VP

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10

Victory Points and special rules for all German commanders: 1VP - Immediately score each Russian unit eliminated.2VP - Immediately score each wagon that enters either hex 2-G08 or 2-I08, then immediately increase German 1’s CAPs by 2 CAPs per wagon. These CAPs increase German 1’s CAP base for the remainder of the firefight. The successful wagon counter(s) are placed on German 1’s CAP track.5VP - Each hex 2-G08 and 2-I08 controlled at the end of the firefight.2VP - Hex 1-G08 controlled at the end of the firefight.

Setup: Place units on map 2 as listed below each unit, with two units hidden. Units placed with a vehicle are considered loaded.Special Rule: The German 8cm Mortar and 7.5cm Infantry Gun may fire smoke.

German 1 Forces: 1st Reinforced Anti-Tank CompanySetup: Place units on map 1 as listed below each counter. Units placed with a vehicle are considered loaded.

German 2 Forces: 2nd Mechanized Company

14

1

835

16

3 53Pz IV E

10

1

904

12

2 09LMG34

13

1

753

15

3 49Pz III E

10

7

19126

12

3 3388 Flak18

15

1

983

17

3 51Pz III H

10

3

552

13

2 283,7 PaK36

13

1

753

16

3 48Pz 38(t) E

0

3 1

-2 -1 11

1

11

37Opel Blitz

12

1

844

15

2 45Pz II F

1

- - 11

11

34Wagon

2x PzIVe B10, E10

1x LMG F08

2x PzIIIeE07, I07

1x FlaK18G10

1x PzIIIhD09

1x PaK36F12

1x Pz38t F06

2x TruckF12, G10

3x PzIIfC13, F08, J08

3x WagonE11, D12. D13

10

2

1215

12

2 19HMG34

2x HMG34 H09, J10

10

4

2505

12

3 267,5 leIG18

1x Inf GunG05

10

3

552

13

2 283,7 PaK36

10

4

1083

13

3 305,0 PaK38

1213

1

03

+2

2

5

39SdKfz 251

1x PaK36Hidden

2x PaK38E10, G04

1x 251/1I08

1x RoadblockG11

2x TrenchF07, I05

+1

+

15+216

11

1

502

12

3 01Rifle ‘41

12

1

334

12

2 16Pioneers

6x Rifle E07, E09, F07, G12, I09, I13

10

1

904

12

2 09LMG34

3x LMGD08, H12, J05

2x Pioneers H05, Hidden

10

1

2-1002

13

3 215cm Mortar

10

3

3-1623

13

3(4)

238cm Mortar

1x 5cm MortarF09

1x 8cm MortarH07

3x WireD10, E06, F05

+

15

AtB Firefight 6 - Breakthrough to the Mzensk PocketLate October, 1941 Handwritten letter: “The situation is desperate. Our company is surrounded on all sides, we are running low on ammunition and food. All day and all night rain and death have been pouring on us from the sky...” - Found on the body of an unidentified German soldier.General Situation: A German force has been trapped in a village near Mzensk and is in desperate need of supplies. Reinforcements coming from the north must break through the encirclement to relieve the forces as soon as possible. Three wagons of ammunition and food are part of the relief force. Elements of General Datukov’s 4th Tank Brigade are rushing in numbers of T34 and KV tanks to stop the German breakthrough attempt.

Commanders: 2 - 4 Setup: Both Germans set up first, then the Soviets. Initiative: Soviets on Round 1. CAPs per Round: German 1 10 CAPs. An additional 2 CAPs per wagon are received immediately when they enter either hex 2-G08 or 2-I08. The wagon counters are placed on the German 1’s CAP track. German 2 12 CAPs Soviet 1 10 CAPs + 2 CAPs on round 2. Soviet2 10 CAPs + 4 CAPs on round 3. (Each commander has his own track sheet, 2 each for the Germans and Soviets.)Cards: Shuffle all action and bonus cards. Each commander receives 2 cards on round 1 and 1 card each round thereafter. Event Cards: On round 2, Soviet 2 shuffles the four ‘Objective 1-4’ cards and blindly pulls one, revealing the card only to the Soviets. This card will determine the entry point for Soviet 2’s round 3 reinforcements. Map Setup: Maps 2, 3, and 1. Place German Control Markers on hexes 2-G08, 2-I08, and 1-G08.

+ 15

Control

10

1

904

12

2 09LMG34

11

1

502

12

3 02Rifle ‘41

10

1

2-1002

13

3 215cm Mortar

10

3

3-1623

13

3(4)

238cm Mortar

10

2

1215

12

2 19HMG34

10

4108 3

133

30

5,0 PaK38

+1+

15

11

150 2

123

01

Rifle ‘41

10

190 4

122

12

LMG

34

11

150 2

123

02

Rifle ‘41

11

150 2

123

04

Rifle ‘41

10

2

121 5

12

219

HMG34

+

15

11

1

502

12

3 01Rifle ‘41

+ 15 11

1

502

12

303

Rifle

‘41

+216

Control

1213

1

03

+2

2

5

39SdKfz 251

W

10

4

2505

12

3 267,5 leIG18

10

4

1083

13

3 315,0 PaK38

12

1

334

12

2 16Pioneers

+2 1610

1 904

122

10

LMG

34

Soviet Commander 1 - Entry for rounds 1 & 2. Soviet Commander 2 - Objective Card #1 or #2 entry for round 3.

Soviet Commander 2 - Objective Card #3 entry for round 3.

12

1 864

155

BT-7

45

11

1

304

12

3 13SMG Rifles

11

1

--

11

Wagon32

10

3

3-18

13

13

3 ( 4)82

Mor

tar

26

10

3

3-18

13

13

3 ( 4)82

Mor

tar

25

11

1

-- 11

Wag

on31

11

1

30 4

12

314

SMG Rifles

German Orders: Hold the village and resupply it with the wagons en route from the north.

5VP5VP

5VP5VP

11

Reinforcements Enter Round 3: Soviet 2’s CAP base increases by 4. Shuffle the four yellow Objective Cards at the beginning of round 2 and pull one blindly. Reveal this card only to the Soviets, not the Germans. Depending on which card was drawn, the Soviet reinforcements will enter the firefight in round 3 from the following direction:Objective 1 or 2 - Enter from the western edge of map 3.Objective 3 - Enter from the eastern edge of map 3.Objective 4 - Enter from the western edge of map 1.

Setup: Soviet commander 2 sets up on map 3 as listed below each counter. Soviet 2 Forces: 2nd Tank Company

11

1

--

11

Wagon 31

10

4

763

13

3 45 ATG 28 5

13

1

864

14

T-26 42

12

1

864

15

5 BT-7 45

2x WagonE12, G13

1x 45mm ATG F06

3x T-26bC03, H02, K09

2x BT-7K03, E15

11

1

304

12

3 13SMG Rifles

3x SMGE11, F07, F14

10

3

3-1813

13

3(4)

82 Mortar 25

2x 82mm Mortar

E13, F13

17

1

975

20

5 KV-1a 54

1x KV1a

12

1

864

14

5 BA-10 37

1x BA10

15

1

875

19

5 T-34a 48

2x T-34a

Soviet 1 Forces artillery strikes for rounds 2 thru 5: Artillery strikes are planned as per the rules. Beginning with round 1, Soviet 1 plans round 2’s strikes, etc. Strike hexes must be in the LOS of any Soviet unit or the western edge of map 2.

Special Rules: Soviet mortars and artillery may not fire smoke.Victory Points: 1VP - Immediately score each German unit eliminated, except for the German supply wagons.2VP - Immediately score each German supply wagon eliminated.5VP - Each hex 2-G08 and 2-I08 controlled at the end of the firefight.2VP - Hex 1-G08 controlled at the end of the firefight.

Enter Round 1: Enter anywhere from the western edge of map 2.

Soviet 1 Forces: 1st Infantry Platoon

11

1

503

12

4 01Rifle ‘41

8x Rifle

12

1

864

14

5 BA-10 37

1x BA-10

Reinforcements Enter Round 2: Soviet 1’s CAP base increases by 2. Enter anywhere from the western edge of map 2.

511

1

03

12

4 Rifle ‘41 10

4x Rifle

10

2

903

12

3 MMG 18

1x MMG

5

13

1

864

14

T-26 41

1x T-26b

Pull the 122mm Artillery weapon card. Soviet commander 1 may execute 2 artillery strikes each round starting with round 2 (Target on round 1). May target any hex within LOS of any Soviet unit or from the western edge of map 2.

36

Plan artillery strike during this pre-round sequence. Fire for effect during next pre-round sequence. Artillery affects target hex and 6 surrounding hexes.

Divisional Artillery122mm Howitzer m38

AYG 1011

Objectives are specified

in the firefight setup.

Objective #4See Firefight Setup

AYG 1011Objectives are specifiedin the firefight setup.

Objective #3See Firefight Setup

AYG 1011Objectives are specifiedin the firefight setup.

Objective #2See Firefight Setup

AYG 1011Objectives are specifiedin the firefight setup.

Objective #1See Firefight Setup

AYG 1011

Soviet Commander 2 - Objective Card #1 or #2 entry for round 3.

Soviet Commander 2 - Objective Card #3 entry for round 3.

Control

Soviet Commander 2 - Objective Card #4 entry for round 3.

5

13

1

86 4

14 T-2642

12

1

86 4

15

5BT-7

46

13

1

86 4

14

5T-26

43

11

1

30 4

12

315

SMG Rifles

13

186 4

145

T-2644

12

1

844

15

245

Pz II

F

13

1

753

15

349

Pz II

I E

13

1

753

15

349

Pz II

I E

15

1 983

173

51

Pz II

I H

14

1 835

163

53

Pz IV

E

1

- -1111

34

Wag

on

1

- -1111

35

Wag

on

1

- -1111

36

Wag

on

12

1

8 44

15

245 Pz II F

0

3

1

-2 -1

11

1

11

37

Ope

l Blitz

10

7 19

126 12

333

88 F

lak18

0

3

1

-2 -111

1

11

38

Ope

l Blitz

10

3 552

132

28

3,7

PaK3

613

1

753

16

348

Pz 3

8(t)

E 12

1

844

15

245

Pz II

F 10

1

904

12

212

LMG

34

10

4

76 3

13

345 ATG

28

Soviet Orders: Overrun the village and destroy all of the resupply wagons at all costs.

Round 4Round 1 Round 2 Round 3 Round 5

Firefight Ends

Initiative

Target Artillery

Target Artillery

Target Artillery

Target Artillery

Artillery

Reinforcements Soviet 1 +2CAP

Artillery Artillery Artillery

Reinforcements Soviet 2 +4CAP

2-G08, 2-I08 5VP 5VP

Control 1-G08 2VP 2VP

2VP2VP

14

1 835

163

54

Pz IV

E