artstap vol.2 issue 2
DESCRIPTION
Contributors: SALOME VOEGELIN - 'Exploring the Critical 'I'' - [Invited Artist], HENRY SOLEMAN - [Interview by Studio Critical], ARTSTAP ONLINE TOP ART GALLERIES & SPACES, OLGA ANACKA - [Open Submission Award], MARIA COLEMAN - [Reappraising the Disappearing Body and the Disembodied Eye through Multisensory Art - TITLE Award] , ALICE BURNS - [MAKERS Award], SEAMUS McCORMACK - [MAKERS Award], JULIETTE LOSQ - [MAKERS Award], WILMA VISSERS - [MAKERS Award] RICHARD CARR - 'Between the Visual & the Spatial; The Sonic Object' - [Invited Artist], ARTSTAP ONLINE TOP 5, FERGUS KELLY - [A Congregation of Vapours], LUC MESSINEZIS - 'Audiopsy Jerusalem: an existentialist approach to exploiting the soundscape for artistic purposes' - [Invited Artist] , THE FRANCHISE PROGRAMMETRANSCRIPT
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ARTStapJournal for Contemporary Visual & Sonic ArtVol.2 Issue 2
SALOME VOEGELIN - [Exploring the Critical 'I ']
HENRY SOLEMAN - [Interview by Studio Critical]
ARTSTAP ONLINE TOP ART GALLERIES & SPACES
OLGAANACKA - [Open Submission Award]
MARIA COLEMAN - [Reappraising the Disappearing Body and the Disembodied Eye through Multisensory Art - TITLE Award]
ALICE BURNS - [MAKERS Award]
SEAMUS McCORMACK - [MAKERS Award]
JULIETTE LOSQ - [MAKERS Award]
WILMA VISSERS - [MAKERS Award]
RICHARD CARR - [Between the Visual & the Spatial ; The Sonic Object]
ARTSTAP ONLINE TOP 5
FERGUS KELLY - [A Congregation of Vapours]
LUC MESSINEZIS - [Audiopsy Jerusalem: an existential ist approach to exploiting the soundscape for artistic purposes]
THE FRANCHISE PROGRAMME
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ABOUT
ARTStap was founded to readdress the current lack of representation focusing primari ly on the development of
emerging and under represented artists within their creative and research practices and is dedicated to create a
platform for discussion and collaboration for the emerging artist. Most work is seen from the perspective of the artist
themselves alongside critical texts focusing on contemporary art and its relation to a wider artistic, theoretical and
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and represent the work of committed emerging practitioners.
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Artists, Curators, Collectives, Galleries etc. to create their Professional Profi les. Post & search through the
upcoming events & opportunities, search the funding microsite or enter the research l ibrary.
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network to be in with the opportunity of being the next recipient of the MAKERS Award or TITLE Award.
SUBSCRIBE
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CONTRIBUTORS
SALOME VOEGELIN - 'Exploring the Critical 'I '' - [Invited Artist]
HENRY SOLEMAN - [Interview by Studio Critical]
ARTSTAP ONLINE TOP ART GALLERIES & SPACES
OLGAANACKA - [Open Submission Award]
MARIA COLEMAN - [Reappraising the Disappearing Body and the Disembodied Eye through Multisensory Art - TITLE Award]
ALICE BURNS - [MAKERS Award]
SEAMUS McCORMACK - [MAKERS Award]
JULIETTE LOSQ - [MAKERS Award]
WILMA VISSERS - [MAKERS Award]
RICHARD CARR - 'Between the Visual & the Spatial ; The Sonic Object' - [Invited Artist]
ARTSTAP ONLINE TOP 5
FERGUS KELLY - [A Congregation of Vapours]
LUC MESSINEZIS - 'Audiopsy Jerusalem: an existential ist approach to exploiting the soundscape for artistic purposes' - [Invited Artist]
THE FRANCHISE PROGRAMME
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LIST OF INTERESTED DISTRIBUTORS FOR FUTURE (PRINTED) ISSUES
Ireland, Scotland, UK, Czech Republic, Netherlands, Spain, Canada, USA
NIVAL, NationalI rish Visual Arts Library, (NCAD, Dublin, I reland)
Museu dArt Contemporani de Barcelona, (Barcelona, Spain)
RUA RED, (Tallaght, Dublin, I reland)
The Burren College of Art, (co. Clare, I reland)
Basement project space, (cork, I reland)
Arttrai l YMCA, (cork, I reland)
GSA, Gorey School of Art, (co. Wexford, I reland)
Tinahely Courthouse Arts Centre (co. Wicklow, I reland)
The Little Ghost Gallery (co. Kilkenny, I reland)
SOMA Contemporary Art Box, (co. Waterford, I reland)
Basement Project Space, (co Cork, I reland)
NenaghArtsCentre, (co. Tipperary, I reland)
Number OneGallery, (co.Dublin, I reland)
Mothers Tankstation, (co. Dublin, I reland)
Exchange Gallery, (co. Dublin, I reland)
EnnistymonCourthouse Gallery & Studios, (co. Clare, I reland)
Tallaght Community Arts, (co. Dublin, I reland)
Pitzer Art Galleries, (Claremont, CA, USA)
Academy of Fine Arts, (Prague, Czeck Republic)
CollectiveGallery, (Edinburgh, Scotland)
Soundfjord Gallery & ResearchUnit, (London, UK)
Trailer project space, (Rotterdam.Netherlands)
Arteria Art Gallery, (Montreal,Canada)
221 A, (Vancouver, Canada)
Draiocht, (Blanchardstown, I reland)
CIT, Crawford School of Art, (Cork, I reland)
Catalyst Arts, (Belfast, Northern I reland)
Filmbase, (Temple Bar, I reland)
Cake Contemporary Arts, (co. Kildare, I reland)
ICPA, Colgate University, (NY, USA)
1 26 (Galway, I reland)
West Cork Arts Centre (cork, I reland)
Galway Arts Center, (Galway, I reland)
Darc Space, (Dublin, I reland)
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Note From The Editor
Well what can we say! The ARTStap Team have been a busy bunch and we have made some major advancements
over the past 4 months, this is mainly down to the huge amount of international support we have received from all of
you, so thank you.
Yes, we are now ARTStap. Since the release of our previous Issue studentsZINE Vol.2 Issue 1 we have been
operating under a new name, ARTStap. This choice was made by the ARTStap Team to accommodate the wide and
varying practices, discpl ines and interests of our readers and all of you at the ARTStap Network. We also hope this
wil l al low us to reach an even wider international audience.
Over the past few months our international readership has expanded with our latest issue receiving over 22,000
reads/downloads, that is 7,000 more than our average readership for previous issues. Our online network of
professionals has expanded into the thousands catering for individual artists, curators, col lectives, gal leries,
museums, educational centers etc. and has become as we believe the largest onl ine Irish platform for
Contemporary Art, with our website recording an average of over 30 mil l ion hits last year, so Thank You.
In the past month, we have launched the ARTStap FRANCHISE, so check this out! The Franchise Programme has
been set up as a media partnership programme to promote and bring to the world your event, exhibition, symposium
etc. We offer a number of packages designed to cater for Production Companies, Galleries & Museums,
Educational Centers & Universites to the Individual Artist and Curator. Our packages are set up to make your
projects as successful as they can be.
Coming up is the first issue under the new name ARTStap but it is continuing the volume series, so this issue is
ARTStap Vol.2 Issue 2 and what an amazing issue it is. We would l ike to thank all contributors and congratulate al l
ARTStap Award Recipients, and hope this issue lives up to and betters the previous successes of studentsZINE.
Regards
Richard Carr
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WWW.ARTSTAP.COM
WHERE THE ART WORLD MEETS ITSELF
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Exploring the Critical "I "
commissioned by the Static Gallery in Liverpool for the Static
Pamphlet. Available on-line on www.static.org. Published by the
Static Gallery in an anthology on arts criticism Us and Them, editor
Becky Shaw and Gareth Woollam, 2005, ISBN 0-9546498-1-8
Salome Voegelin
Sit yourself down comfortably, staring ahead of you, looking at nothing in
particular and repeat ten times in slow succession: Why am I I?
The usual effect of this experiment is a sharp certainty about the l imits of
your body and mind, and a strong sense that you exist. Most l ikely some
acquaintances of yours and even people you only met in passing wil l flash
before your minds eye and you are suddenly very clear about the fact that
you are not them. Maybe you start to wonder what it would be like to be
them, how they are feeling, what they are thinking, etc. . In any event you
realise with startl ing clarity that you have always been you, and that you
can only ever be yourself. This is accompanied by a stark sense of
incredulity that one should exist as one does. (Why me?) Subsequently
you might be overcome by a strange sensation of being trapped, or you
might experience an immense sense of joy. Either way, you perceive an
intense focus on yourself and all relationships to people and things around
you appear quite fragile and distant, impossible to draw them closer,
however much you squint.
I see a barrel rolling down the hill into a ditch, a male figure gets out, I see
him from the back running, disappearing behind the corner at the foot of
the bridge. Then my glance becomes his. His arms extend out in front of
me his voice is between my ears. Having just escaped from prison he is
on the run and I am running with him. I am caught in his body. His eyes
are my picture frame. Struggling with bushes and the steep terrain we run
onto the main road. We stop a car and hitch a lift negotiating the driver of
the car as a you vis--vis our shared I . This intimacy is dizzying,
every time he turns his head I turn as well, I am caught as in a vice,
unable to look back, unable to choose my own image. His monologues
are our dialogues, are him as me.
The man is Vincent Parry. His character guides the camera around Delmer
Daves fi lm Dark Passage. The clumsy sharp edges of the camera trap the
eyes of the viewer in the body of the character. He/I is/am invisible to
him/myself whilst clearly always at the centre of the action. I t is claustrophobic
in these eyes, there does not seem enough space to breath and I would l ike to
turn around to look at myself, to gauge myself from without myself. However,
the director insists, and every look at myself is a look from within myself which
gets caught in the incredulity of a singular existence.
From this point on there is no us but only a them and even this them is quite
clearly heterogeneous beyond categorical descriptions. Every them is an I
as I , and communication becomes a matter of desire, the wil l ingness to collude
momentari ly in a collective sense with no expectations to hold on to it as
meaning.
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By the time Vincent Parry has visited a plastic surgeon and become Allan
Lanelle I know that there is no other place to view the fi lm from but myself.
And although he is turning around to me now, facing me and becoming a
you to my I , I know that I am the centre of the fi lm I am viewing. The
fi lm is produced in my contingent complicity. My spectatorship is that of a
transitive viewer, my engagement narrates the material . I see as Roland
Barthes crivant writes: urgently and individual ly, producing the fi lm in my
temporary perception rather than reading it from a distanced position
through the channels of fi lmic orthodoxies and conventions.(1 )
For the viewer as spectatant (spectating) the fi lm is an individual and
subjective expression, provisional but not ambiguous. I t is rendered
unambiguous due to the particularity of my subjectivity. Ambiguity arises in
the general ity of (fi lm) language, not in the particularity of the action of
seeing. By contrast, for the spectator the fi lm is a text, monumental, and
thus invites and confirms consensual interpretations and objective
criticism. I understand this not as a paradox. Rather, if you understand the
work from a meta-position, confirmed beyond its current perception in a
shared reading, you can accept subjective interpretations and ambiguous
readings without them destroying the underlying authority of its institutional
language, and thus without interpretative ambiguity destroying the
authority of the consensual voice. For the transitive viewer this is different.
The authority of my perception l ies in my individual and momentary
conviction. The work is produced in my viewing of it, and my interpretation
becomes the fi lm as a generative action. Thus the sense of the fi lm lies in
the conviction of my interpretative production rather than in the relation to
presumed conventions of contextual isation and its orthodoxies of valuation.
Such an urgent and individual perception seems to be forever in confl ict with
conventions of viewing and cultural inertia and thus challenges any notion of
us and them sustained beyond the moment of perception. The transitive
Barthes disregards ontological values and his individual fervour and
engagement leads continuously to a particular subjectivity: an I as I
experience it in the sharp intensity of being only ever in the moment myself. My
I is radical ly me, any affi l iation in an us or a them is only my desire to stop
the dizzying intensity of looking from within and survey the frame from a
detached position, outside the work. My need to escape the intense involvement
makes me negotiate a consensual sense.
What makes Vincent Parry (Humphrey Bogart) trust Irene Jansen (Lauren
Bacall), is his desire to connect, the wil l to overcome the intensity of the I in a
momentary us . He needs this al l iance to get himself out of his difficulties as an
escaped convict on the run. (He was put away three years earl ier for al legedly
ki l l ing his wife.) Everybody else seems a hosti le and suspicious them to him.
Theoretical conventions and descriptions are attempts at consolidating the I
into an us beyond such individual desire. Conventions and orthodoxies,
contracts of viewing and listening, determine my perception within a
consensuality. However, there is no us and them, only Is with the
occasional wil l to belong together as us and identify some thems to hold the
tautological truths established in a contractual description against. In this sense
the desire to form such momentary affi l iations is by no means always
benevolent. The notion of an us and a them manipulates the I into a vice,
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into positions and agreements, and not every I that pushes for an us
or a them equals another. Even if the terms us and them pretend
equivalent belonging, the real ity of this affi l iation depends on the who of
its experience rather than the category of its description.
Vincent soon finds out that us is an il lusion, and them the frightening
concept of betrayal.
I f taken to be more than a momentary affi l iation us and them lead to
the terror of categorisation, of homogeneous total ities even if hidden
behind heterogeneous differentiations. Instead reality is generated in the
dynamic intersections of individual and momentary conceptions. The
collective sense is produced continual ly in the dynamic relationships
between the individual subjects conceptual ising the fi lm in their perception
as transitive Is , rather than in relation to a pre-existent determination.
The consequence for Vincent or Allan, is exile and a shaky us of love
and desire with Irene. Most thems , hosti le or friendly, have inadvertedly
been kil led along the way.
The consequence for the viewer is a fragile and provisional sense of
conviction in his/her own generative interpretation. I can aim to share my
individual narrativisation of the material with you, bearing in mind that any
such connection is only ever temporary and dependent on the wil l ingness
to engage rather than facil itated by a contract of engagement. Thus it is
fraught from the start and all that keeps me from abandoning this affi l iation
is the hope for a shared sensation and a momentary rel ief in col lectivity that
explains my being me beyond the intense feeling I get staring ahead of myself
thinking why am I I?
Notes
1 . In his text crivain et crivant (1 960) Barthes debates two different forms of
writing. Lcrivain is the person who writes, for the term crivain is a noun. He
is an author who uses and produces the institutional monopoly over language.
He presents a l iterary tradition, institutions and conventions of writing and
reading: l iterature and the collective sense of good writing. By contrast,
l crivant is a different voice of action. The -ant denotes the present participle,
thus the crivant is writing; he produces the work continual ly from his
vernacular position and his urgent individual ity generates his expression.
According to Barthes it is the task of the crivant to state without hesitation
what he thinks; and in this urgency and subjectivity l ies his critical ity. At the
same time, the function of the crivain and his l iterary language is to transform
such critical production into a commodity, to make it writable in a conventional,
shareable sense.
Selected Bibliography
Barthes, Roland, crivains et crivants, in Essais Critiques, (ditions Du Seuil: Paris, 1964, [orig. 1960])
Lyotard, Jean-Franois, The Postmodern Condition: A Report on Knowledge, translated by Geoff
Bennington and Brian Massumi, (Manchester University Press: UK, 1994, [orig.1979])
Massey, Doreen, Power-geometry and a Progressive Sense ofPlace, in Mapping the Futures, local
cultures, global change, Jon Bird, Barry Curtis, Tim Putnam, George Robertson and Lisa Tickner eds,
(Routledge: London, 1996, [orig. 1993])
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HENRY SAMELSON
Interviewed by Valerie Brennan ofStudio Critical
Thursday, Apri l 5, 201 2
A behind the scenes approach to contemporary painting
www.http://studiocritical.blogspot. ie/
What are you working on in your studio right now?
I 'm working on about 50 small paintings simultaneously right now. I 'm starting or
revisiting--depending on how you look at it--some very small paintings on canvas.
I wanted to start some new work after reaching a stopping point with a recent
series, but looking around the studio realized I have a glut of old work that I am
not real ly close to anymore. So I 'm recycling.
Can you describe your working routine?
I have a day job, and my wife and I have a 22 month old boy, so there's a lot of
time-management and scheduling involved in my routine which basical ly involves
working around job and family 2-3 nights during the week in the studio, and one
day over the weekend. I do a lot of sketching with ink, crayon, pencil every day
whenever there's a gap in my schedule. So, along these lines, before going to my
job I 've gotten into the routine/ritual of sketching in the park beforehand. I sketch
later on my lunch. And at night after work if I can't make it to the studio, I work on
some watercolor and pencil drawings on the couch, or drawings on my iPad or
phone.
Henry Samelson is a painter, born 1962, lives and
works in Brooklyn NY. Recent exhibitions include two
Solo Exhibitions at the Horton Gallery NY2007 /
2008.
Puck, acrylic on canvas, 12 x 9", 2012
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Studio view
Pencil sketch of the Taco Bell parking lot across from my studio
Can you describe your studio space and how, if at all, that affects your
work?
I have a studio in the Greenpoint section of Brooklyn which has a nice view of
midtown Manhattan in the distance and a Taco Bell in the foreground. I share it
with another artist who I have only seen once in al l the months I 've been there, so
it's almost l ike having my own space which is important for me as I don't work
well with someone else in the room. The space itself has a certain bearing on my
work that I haven't figured out yet. I 've worked in a tiny spare bedroom in a former
apartment on some very large-scaled canvases. I think that working in that
cramped space on such large paintings makes it hard to see the space inside the
painting and maybe that's a good thing, to work somewhat bl indly that way.
Conversely, I have a lot of working space right now but am working on small-
scaled works that I tend to stand very far back from to look at when I 'm just
looking. So in a way I 'm just as blind about the space painting those. I work best
when I have a nice view outside, and maybe thats a lonesomeness thing.
Tell me about your process, where things begin, how they evolve etc.
I ts hard to pinpoint where things begin and evolve with me. Drawing is important
to my painting. But there is reciprocity between them with ideas/influence flowing
back and forth. I work on a lot of paintings at the same time with dialogue
between them as well . Everything plays off of everything else. Sometimes when I
stumble in a good idea I have to go back and work over what I thought was a
good idea in something I felt satisfied with a week or year ago. Like many other
artists, I 'd say drawings help me locate ideas, marks, color, for the paintings.
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When I turn to painting, however, it's hard to stay true 1 00% of the time to
the template I thought a series of drawings had established. Departures
happen as a result of accident, frustration, ineptitude, and the difficulty of
translating the muscle movements involved in drawing into the act of
painting. I think the circumstances I have just described are common
among artists who move from drawing to painting. Drawing feels more
acoustic and discipl ined than painting. In painting, I get a lot of feedback
that can't be control led. I always reach a point of anger and disgust in a
work which I think is an essential part of my process.
Acrylic on canvas paintings in progress, 2012, 10"x10"
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What are you having the most trouble resolving?
Everything. But I dont think of this as trouble really. I don't think of any of my
work as being resolved. I mean I do, in moments, but there are so many ways
to finish something, resolved doesnt seem like the clearest way to describe
how I look at a work I 've stopped working on. Maybe there's some word in a
dead language that means essential ly "the work has just stopped, sort of".
Do you experiment with different materials a lot or do you prefer to work
within certain parameters?
I basical ly paint and draw using mostly the usual media and supports
associated with those forms. I do a good bit of spray painting and digital
drawing, if that counts as different. I 've made paintings on aluminum that I hired
an auto body shop to finish. But I sti l l think I 've remained true to a fairly narrow
band of working, even though many of my art heroes do some pretty wacky
stuff with varied materials. I just haven't gone there yet.
What does the future hold for this work?
Things that are related to question number 6. I d l ike to explore different
materials, different approaches to support/presentation, avoid squares.
Is there anything else you would like to add?
I real ly appreciate this invitation to discuss my work and process Valerie.
Thank you. I am sure I would answer these questions differently in time,
maybe even by the time I get home from work tonight. In fact, I am sure
after I send you these answers I am going to wish I had answered
everything another way.
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Top Arts Spaces & Galleries to join ARTStap Online
Oonagh Young Gallery
CFCP
SOMA
TACTIC
NSF
The Secret Kitchen
Platform Ireland
Little Green Street Gallery
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OPEN SUBMISSION AWARD
WWW.ARTSTAP.COM
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OL
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Olga was born and brought up in Poland where she also graduated in 2004 in sculpture and art teaching, and
thereupon established a studio with a l ittle foundry. In 2005 she was chosen as a final ist of Warmia and Mazury Art
Biennale.
Having moved to Ireland in 2006, Olga been carrying out a set of researches and experiments in a kind of kitchen
laboratory which resulted in being shortl isted for the latest Celeste Prize in New York. Although being a niche artist,
Olga has presented her work worldwide, mainly contributing to group exhibitions.
I perceive art as a phenomenon which is not limited to professiona interest. It is a way of life, and thus I always create
a piece related to the situation that I participate in; current and touching. Although aesthetic is still important in my
works, I give priority to thought or feeling existing behind a concept. Therefore, playing with reality by drawing
parallels to art matters is my never-ending pleasure
The idea of cocoons that I am devoted to explore, stems from motherhood and other feminine qualities. When I was a
child all around was magical and undefined. Women ofmy childhood were always busy with crafty works, especially a
grandma who was a tailor. She passed her skills to 3 daughters, so I am used to having scraps ofmaterials popped in
corners of a house, and also colorful threads and buttons laying everywhere. Women in my family came easily from
stirring meal to sewing, knitting, embroidering, composing flowers and so on. The work was left at their fingertips
waiting to go on with it. Accordingly, since I have become a mother this reminiscence strongly influences my art
practice .
The process of creation is aimed to act regarding old craftsmanship, in particular house-holding works carried by
woman in the old days. Therefore, my work has a potent social value. Conceptual exploration of textile sculptures
implements a series of installations possible to compose in countless places so that the relationship between one who
is locked at home and public space can be depicted. Likewise, such a visual stimulus incites mutual interaction
between the two worlds which fascinates me the most.
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Semi-circle by Olga Anacka
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Nest by Olga Anacka
Pinky promise by Olga Anacka
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Upholstry by Olga Anacka
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Maria Coleman Recipient of the ARTStap TITLE Award
Reappraising the Disappearing Body and the
Disembodied Eye through Multisensory Art
School of Art, Design and Printing Dublin Institute of Technology Ireland
Abstract
This paper examines the mind/body dualism inherent in
western culture, tracing some causes and consequences of
the disappearing body. It considers the complicity of the
disembodied eye in privileging the intellect over
corporeality and proposes the more holistic approach of
interactive and installation art as an antidote to this age-old
mind/body split.
The Disappearing Body
The evolution of mental history in Western culture
describes the displacement by reason and logic of the body
as an instrument ofknowledge. Bill Viola [26, p.234]
The body is a contested site where many of our cultural
discourses are played out. Stephen Wilson [32, p.149]
The forebears of western thought trusted their minds and
doubted their bodies. Plato's al legory of the cave, written in the
fourth century BCE, teaches that the realm of the senses is
arbitrary, amounting to l ittle beyond shadow play. Sensual
pleasures were recognised as leaden weights that dragged the
vision of one's soul downward.
The Judeo-Christian story of the expulsion of Adam and Eve
from the Garden of Eden also portrays how the intel lect was
raised above the body in the collective imagination. In this story,
the cumbersome fruits of knowledge brought a burden of
disrepute and shame to the body. I t was henceforth to be
civi l ised, covered, dominated and control led by the intel lect. The
bad reputation meted out to the body goes deeper than the
necessity for fig leaves. Corporeality is further downtrodden
behind layers of metaphor in the story. The treatment of the
woman and the snake in fact compounds the misgivings about
the body. As the female is presumably the more body-bound sex
due to her bearing role in reproduction, Eve's temptation
translates perhaps to the lure of bodily senses. In countless
primitive cultures, the snake is a powerful symbol of l ife, sex,
birth, death and rebirth. Our bodies connect us to al l of the
characteristics assigned to the snake: they define our sexuality,
al low us to join the reproductive cycle and serve as our agent of
l ife, growth, renewal and mortal ity. When the snake was cast
down to crawl in the dirt, symbolical ly our sensual bodies were
too.
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Centuries of Christian dogma built upon this mythological
foundation to transform the idea of humanity l iving in
harmony in a physical earthly paradise into a vision of an
otherworldly utopia, or heaven, where ethereal souls were
loosed from their body-bound existence to dwell in eternal
bl iss. The conquered physical body of Christian thought
was compounded again centuries later by Descartes's
maxim Cogito ergo sum I think, therefore I am. In an
attempt to distance himself from the mortal coil of the
senses (Am I so dependent on the body and the senses
that without these I cannot exist? [6, p.225]), Descartes
imagined his sentient soul existing independently of his
corporeality. I think was far superior to his seventeenth-
century mind than the ambiguity of I feel. The sensual
body was definitely not the chosen gauge of fact. Trusting
intel lect, science set about dissecting and cataloguing
existence into discrete elements. This set western culture
apart and allowed people to govern the natural
environmentand develop increasingly abstract thoughts
and tools. This mind/body split has been a useful
abstraction and has brought us to a unique, technological ly
advanced moment in history, but it also fosters dangerous
delusions.
In the book Mind Children, roboticist Hans Moravec argues
that protein-based life forms wil l be replaced by sil icon in
the future.
He loosely adapts Moore's law of exponential ly growing
computing capabil ities to predict that the next twenty years wil l
see the development of robots with intel l igence far superior to
humanity's. His prophesies continue that robots wil l inherit the
earth, and that our only avenue for survival wil l be to download
our consciousness into the system, making it effectively
immortal, transferring to new machines as required. An immense
simulator would then recreate our complex reality. Moravec
describes this as fol lows:
Now, imagine an immense simulator that is able to
model the whole surface of the earth on an atomic scale,
and that can run time forward and back, and produce
different plausible outcomes by making different random
choices at key points in its calculation. Because of the
great detai l this simulator models l iving things, including
humans, in their ful l complexity. [21 ]
Marvin Minsky, a prominent figure in artificial intel l igence
research, hopes to decode and synthesise the brain, al lowing a
digital form of the brain to survive in more durable material after
the death of the bloody mess of organic matter (qtd. [30, p.1 7]).
The philosophy of these neognostics can be discerned in the
work of many fields. The artist Stelarc believes that humanity's
propensity for knowledge accumulation has superseded the
significance of physical ity.
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[T]he body has become profoundly obsolete in the
intense information environment it has created. I t's
had this mad, Aristotel ian urge to accumulate more
and more information. An individual now cannot
hope to absorb and creatively process all this
information. Humans have created technologies
and machines which are much more precise and
powerful than the body. [24]
Wil l iam Gibson, who coined the phrase cyberspace, writes
in his novel Neuroromancer of networked computers that
enable a matrix of pure data with bright lattices of logic
unfolding across the colorless void [7, p.1 1 ]. This realm of
data gl istens with the particular kind of beauty only found in
the harmony and eloquence of a mathematical equation.
His male protagonist Case, who feels trapped by his body
(he refers to it as meat), jacks into this matrix to enjoy the
bodiless exultation of cyberspace [7, p.1 2]. Interestingly, he
does not lose the joys of bodily consummating his
relationship with the heroine Linda Lee, fulfi l l ing Stephen
Whittaker's definition of a cybernaut as someone who
desires embodiment and disembodiment in the same
instant. His ideal machine would address itself to his
senses, yet free him from his body. His is a vision which
loves sensorial possibi l ity while hating bodily l imits [31 ]
(qtd. [30, p.258]).
Gibson's Case ascends to the l ight of cyberspace at the close
of the novel, when a data version of him is fed into the matrix to
l ive forever, a point from which it is clear that these anti-body
sentiments superimpose neatly upon the Christian ideal of
heaven, where the soul final ly leaves the body to independently
ascend to eternal happiness.
[I ]n our time of social and environmental disintegration
[\] today's proselytizers of cyberspace proffer their
domain as an idealized realm above and beyond the
problems of a troubled material world. Just l ike the early
Christians, they promise a transcendent haven a
utopian arena of equality, friendship and power.
Cyberspace is not a rel igious construct per se, but [\]
one way of understanding this new digital domain is as
an attempt to construct a technological substitute for the
Christian space of Heaven. [30, p.1 6]
Michael Heim tel ls us that cyberspace is essential ly unintel l igible
and inscrutable (even to experts) and acknowledges that these
attributes were formerly attributed to God [1 2, p.1 60]. I ts
unintel l igibi l i ty l ies in the fact that the computers required to run
the colossal switching stations at the heart of the
telecommunications network are so complex that artificial ly
intel l igent subroutines have to design the chips and software
that run them.
-
The computers in effect design themselves, so in theory the
network is infinite. However, despite their infinity, these
networks would not grow back autonomously were they
shut down. They are inanimate and unconscious, much like
the floating sardine can pointed out by the fisherman in
Lacan's anecdote: You see the can? Do you see it? Well it
doesn't see you! [1 6, p.95].
The views of Moravec, Minsky, et al. are extreme and
arguably of l imited consequence, but understated anti-body
tendencies can affect our daily l ives and lead us towards a
denial of physical ity, particularly in an era when
technologies increasingly augment our l ived experience.
The necessity to be deskbound when interacting with
computers (the portals to cyberspace) is a subtle extension
of this predisposition, as is the stationary compulsion
enforced on us by the cinema. Both phenomena are strong
forces that divide us internal ly and from each other and the
world around us.
When judging user interfaces, our usual standard
of goodness is the efficiency with which one can
progress from point A to point B using the
application. At some point we must recognize that
our l ives are spent in between. [\] [T]he quality of
the experience provided by the computer interface
has bearing on the quality of l ife itself. [1 4, p.422]
The phrase our l ives are spent in between rings deeply true in
our accelerated culture. Planes, trains, automobiles and the
Internet al l strive to cut out distance and make our l ives more
efficient; it remains that in the time in between we are likely to be
tapping keystrokes or sitting motionless, transfixed to moving
images. Philosopher Paul Viri l io bel ieves we are victims of our
own accelerated culture. He refers to the cultural effects of
speed as speed pollution, which reduces the world to nothing
[27]. Technologies l ike the Internet and media of i l lusion l ike
virtual real ity (VR), which was initial ly developed for mil itary
purposes, are underpinned by an association with mil itary
precision and speed. Aby Warburg, writing in the 1 920s, also felt
speed was destroying the universe:
Telegrams and telephones destroy the cosmos. Mythical
and symbolic reflection creates space for meditation or
thought in the struggle for spiritual l inks between man
and his environment, but this is murdered by split-
second electrical connections. [29] (qtd. [8, p.227])
Performance artist Marina Abramovic agrees:
We use telephones instead of telepathy. With al l the
progress, we exchange computers for our sensitivity. We
don't use our intuition or our creativity at al l . Even if we
have free time we switch on our television and wil l just
be hypnotized by the programmes. [1 , p.209]
-
Despite al l the progress in media and industry, our physical
bodies, our primary resource, evolve at a much slower rate.
Speed has managed, however, to change our bodies: diets
have been revolutionised by the transport of goods and the
increased demand for convenience food. All the choice and
convenience comes at the high price of refined, artificial ly
preserved foods, which are not optimal nutrition for our
bodies, and perhaps even detrimental to health. Abramovic
met an old man on a train one day who had worked in a
crematorium. He left her with this anecdote: You know,
forty years ago the temperature required to cremate the
human body was 1 25 degrees [Celsius]. These days it is
71 5 degrees because the chemicals in our body have
increased [1 , pp.207-208].
The Disembodied Eye
The Cartesian dualism that abstractly divided the human
entity into the discrete elements of body and mind was
complicated further by a collective focus on another of our
faculties. Our over-rel iance on eyesight has been complicit
in the anti-body tendencies thus far outl ined. The tendency
towards a dominantly ocular understanding of the world is
longstanding. Marshall McLuhan attributes this to the
advent of written language, which substituted an eye for an
ear [20, p.94], giving previously oral information a visual
and recordable form.
This sea change towards assimilating worldly information
primari ly through eyesight soon saw the development of visual
i l lusionary devices such as foreshortening and rudimentary
perspective in the visual art of antiquity, devices famously
revisited and refined during the Renaissance.
The development of perspective in the Renaissance was
not just a technical innovation, it instantiated cultural
themes such as the importance of sight, the privi leging
of particular points of view, the disregard of the other
senses, and a faith in the abil ity to organise and
dominate space. The power of contemporary media and
representation derive from this dominance. [32, p.261 ]
The very fabric of our artistic tradition is woven from the threads
of this ocular dependence, from painting to cinema, television
and now the burgeoning field of virtual real ity. Perspective
encoded a particular viewpoint, initial ly acknowledging the
physical position of the viewer. Eventual ly however, artists l ike
Leonardo da Vinci and Andrea Mantegna began to play with this
device, putting obscure centers of projection that were not
physical ly attainable into their works. The vanishing point in
Leonardo's Last Supper, for example, needs to be viewed from
fifteen feet above the floor to be aligned to the viewer's body.
Perceptual psychologist Michael Kubovy explains: These
effects achieve the goal of divorcing the viewer's felt point of
view in relation to the scene represented in the painting, from
the viewer's felt position in relation to the room in which he or
she is standing [1 5, p.1 59].
-
Kubovy understands this as a kind of mind game that
al lows one to develop a virtual eye that can leave the
physical body through a fl ight of imagination to view from
the physical ly unattainable point of entry. Further to its
capacity to virtual ly extend our sensorial faci l ities he also
attributes this roaming virtual eye with the impressive abil ity
to induce a feeling of spiritual ity, perhaps one conducive to
a rel igious experience: a separation of the mind's eye from
the bodily eye [1 5, p.1 59]. Painted in such a light, the
subtle act of mental adjustment described as the
disembodied eye can be understood as complicit with the
aforementioned tendencies towards a disappearing body.
This virtual eye, a potent cocktai l of visual understanding
and cognitive fl ight of fancy, quickly enabled humankind to
think outside of its l imits and distance itself from its
corporeal gravity. With the magical wings of this virtual eye,
western imagination set fl ight. Gali leo employed it to make
the monumental leap of decoding visual information from
the heavenly bodies and realising the true spherical form of
the earth and its cyclical orbit around the sun. Perspective
was not, as is so often and wrongly held, developed in
order to reference the physical environment, but to produce
space for contemplation, meditation and fantasy [4, p.78].
Here perhaps, l ies one of the deeply grounded reasons
why westerners understand themselves to be a divided
mind/body. The disembodied eye and mind have afforded
thought processes not previously attainable and set us free on a
metaphysical realm.
The cinematic camera, l ike the high Renaissance painters, toys
with viewpoints. Initial ly true to physical ly attainable frames (so
physical ly probable in fact, that the first viewers of one Lumire
fi lm ran away as a train was apparently coming straight for
them), fi lmmakers l ike D. W. Griffith (The Birth of a Nation)
eventual ly used the camera as a mechanical disembodied eye
that panned, cut and focused to tai lor attention.
[T]he relations of self, world and medium are
reconfigured. Their interactio converges [\] in the eye,
which to take on this role as mediator, must leave the
dog-eared bounds of sensual real ity. [\] The pulse of
disembodiment and recorporealization is the flutter
captured so well in cinematic suturing of the gaze from
shot to shot. [4, p.32]
Offered unlimited travel in the vehicle of the mind's eye, and
using the skil l acquired since the inception of perspective, the
viewer registers the physical ly improbable viewpoint, and
fantasises to compensate. As the fl ickering flame of the campfire
mesmerised our ancestors, so we continue to be fascinated* by
the glimmering l ight of the silver screen and we continue to lose
ourselves to the dream. This stationary, private escapology
obliterates the individual abil ities of the audience, rendering
them inactive, non-interactive and submissive.
-
The old cinema removes experience, making us
see things along with (or through) a protagonist
with whom we identify, and a plot in which we are
caught. Such an approach tends toward not only a
lack of viewpoint, of definition of whose experience
it is, but also fi lters the power of sight into mere
habit, dissolves insight into vicariousness. The
spectator is reduced to a voyeur which is,
increasingly, the individual 's role in society at large.
[1 3] (qtd. [33, p.61 ])
Ken Kelman, quoted above, understands the cinema
viewer to be reduced to a voyeur. Invisible and non-
existent, fixing a predatory gaze on her object of desire, the
voyeur is gratified, her yearning not exposed by actions.
Kelman links this condition to an atmosphere of social
detachment. This potential ly damning indictment of the
phenomenon of the disembodied eye is compounded by
Gene Youngblood's assertion that the lack of participation
promoted by ocular rel iance leads to a stagnant
environment for the growth of ideas and learning. I f the
information is redundant, as it must be in commercial
entertainment, nothing is learned and change becomes
unlikely [33, p.65]. Participation in the cinema is on the
subtle level of empathising with the characters. I ts structure
is pre-recorded, and consequently closed, al lowing no
response, be that vocalisation, applause or action.
The negative implications for the the disembodied eye are
clear. Despite the fact that this virtual construct is precariously
divorced from its sensual home, it has nonetheless been
instrumental in raising sight to a dominant cultural position, as
the mediator of psychological experience and the arbiter of
understanding, objectivity and truth.
In most languages of most cultures throughout history,
seeing has been equated with understanding. The entire
Indo-European linguistic system is fi l led with examples: I
see, ya vizhu, je vois. Yet nearly twenty-four hundred
years ago Plato asserted, The world of our sight is l ike
the habitation in prison. Recent studies in anatomy,
physiology, and anthropology have lead to a similar
conclusion. We have come to see that we don't real ly
see, that real ity is more within than without. The
objective and the subjective are one. [33, p. 46]
I f seeing equates with understanding, then sensing by inference
is a somehow clouded judgment. We tend to subjugate our
intuition in favour of rational ity, imagining an objective and
truthful stance to exist despite the fact that each person is
contained within his or her subjective body. Indeed, cognitive
science and neuroscience teach us that the much-contested split
cannot in actual ity exist [1 7]. George Lakoff and Mark Johnson
contend that reason is a by-product of our physical makeup and
is profoundly shaped by corporeality.
-
There is no such ful ly autonomous faculty of reason
separate from and independent of bodily capacities
such as perception and movement. The evidence
supports, instead, an evolutionary view, in which
reason uses and grows out of such bodily
capacities. [\] Our sense of what is real begins
with and depends crucial ly upon our bodies [\].
[1 7, p.1 7]
The particular characteristics of our bodies define how we
conceptualise and organise information about the world.
The categories into which we group phenomena are l imited
to the number of neurons available to carry sensory
information, and the colours we perceive depend in part on
receptors in our eyes. In short, we assimilate the outer
world through our bodies, and our bodies colour our view.
For real human beings, the only realism is an embodied
realism [1 7, p.26]. Therefore, the dualisms that have
defined us for centuries are arbitrary at best, and
dangerous and delusional at worst. The twofold distinctions
attribute positive traits l ike intel l igence, objectivity and
clarity to one pole, and labour, subjectivity and disorder to
the other.
Putting the body back into the picture requires a
mode of analysis that can complicate and unravel
the simple dualisms that underl ie its erasure, while
sti l l acknowledging the force and efficacy of these
dualisms in creating cultural constructions. [1 0, p.6]
Perhaps this vigorous distinction was developed as a means to
distance one's mind from mortal ity henceforth pinned solely on
the body, with the mind striving to overcome finitude through
achievements recorded by posterity. I f so, our haste to
disassociate ourselves from mortal ity removed our sense of
wholeness. By distrusting bodily truths and intuition, we divided
ourselves internal ly and splintered our wider relationship with
nature. Bil l Viola sees this as our major cultural malaise:
The larger struggle we are witnessing today is not
between confl icting rel igious moral bel iefs, between the
legal system and individual freedom, or between nature
and human technology; it is between our inner and outer
l ives, and our bodies are the area where this is being
played out. I t is the old philosophical mind/body problem
coming to a crescendo as an ecological drama, where
the outcome rests not only on the realization that the
natural physical environment is one and the same as our
bodies, but that nature itself is a form of mind. [26,
p.236]
-
The Re-Emerging Body in Multisensory Art
I f art and media are cultural barometers, they should reflect
and address these issues. Morton Heil ig, the inventor and
theorist, saw art's role as one of emotional expression, with
the aim of increased sympathetic communication. Writing in
the fifties, he saw that art had a long way to go to achieve
its goals, and that society at large badly needed its
transformative input. He advocated that it address its
audience holistical ly, communicating its message to all
senses possible. His idea was to break the hegemony of
the steri le dissection of human faculties, al lowing more than
just eyesight and psychological engagement. In his 1 955
essay The Cinema of the Future, Heil ig outl ined his vision
for the potential improvements of the medium, based on
insights into the nature of human perception that would
transform it into a polysensory experience. For al l the
apparent variety of the art forms created, there is one
thread uniting al l of them. And that is man, with his
particular organs of perception and action [1 1 , p.243]. His
methodology of art advocated that artists should be famil iar
with the workings of these organs of perception, intimately
understanding the psychology and physiology involved.
We can now state the third law of our methodology of
art: The brain of man shifts rapidly from element to
element within each sense, and from sense to sense
in the approximate proportion of sight 70%, hearing
20%, smell 5%, touch 4%, and taste 1%, selecting one
impression at a time according to the needs of [the]
individual [. . . ] . These unite into the dynamic stream of
sensations we call consciousness. The cinema of the
future wil l be the first direct, complete and conscious
application of this law. [1 1 , p.248]
Unlike today's cinema, which isolates a few senses, thus
restricting our experience, his vision was for something
altogether more subtle and real. As he candidly put it: I f man
can have intimate moments in l ife with his peripheral vision,
stereophonic hearing, smell , and touch, so can his art [1 1 ,
p.250]. He foresaw that once one hundred per cent of the field of
view was addressed, as well as the other senses in varying
degrees, the biggest concern of the artist would no longer be
narrative, but how to lead attention, for individuals would focus
on different information according to their particular interests.
The viewer then must shake him/herself out of the lazy habits of
the current formula, and work to search for meaning in the
production. They wil l find that their inner truths are the ideal
impetus for this endeavour.
-
Realism, or, in aesthetic terms, experience, is
that something which is created by the unity of the
outer world with the inner. No matter how extensive
the artist's means, he must use them to provoke
more of the spectator's participation, not less. For
without the active participation of the spectator
there can be no transfer of consciousness, no art.
[1 1 , p.247, emphasis in original]
Heil ig's work puts forth striking developments on Richard
Wagner's theory of Gesamtkunstwerk. Though Heil ig
focuses more on the senses, Wagner's focus on an
interdiscipl inary art has the same thrust. Both agree that
the human body is the primary artistic material . Heil ig saw
that the preverbal stories of primitive humans (recounting
perhaps an incident with an animal) were the first inkl ings
of art, which rel ied purely on bodily gestures to transmit
important knowledge. Wagner, too, felt that the future lay
with actual bodily humanity with al l its vital ity in the form of
the actor who would reunite the disparate threads of art in
bodily portrayal with al l its wealth of movement [28, p.7].
An important step towards the readmittance of the
multisensory and participatory body came with the Dada art
movement, born in the furnace of World War I Europe. I ts
goal, according to Dada artist Hans Richter, was to bring
forward a new kind of human being [22, p.65]. This aim
was to be realised through a mixing of consciousness and
unconsciousness, chance and purpose.
The official bel ief in the infal l ibi l i ty of reason, logic and
causality seemed to us senseless as senseless as the
destruction of the world and the systematic el imination
of every particle of human feeling. This is the reason
why we were forced to look for something which would
re-establish our humanity. [22, p.58]
Chance and the underlying synchronicity it al lows permit genuine
experience to be an art material , which, Dadaists believed
brought them closer to the source of al l art, the voice within
ourselves [22, p.50]. The performance art of the sixties picked
up this mantle and attempted to deal with l ife in the round. An
art practice was developed that was more eventbased,
temporary, body-centered and collaborative. Formerly disparate
art forms intermingled, and the audience was invited into a more
active role. Everyday mundane actions were celebrated with a
new piety, and conceptual boundaries dissolved, paving the way
for a total art, with the body and psyche of the artist as the
primary material . In the work of artists such as Marina
Abramovic, Vito Acconci and Daniel Burren, the human as
integrated mind/body re-emerged with primeval potency, placing
our corporeal selves before us in a l ive, striving, shamanic,
performative sense.
Today's instal lation art, which increasingly involves a technology-
enabled interactive element, also carries hopes for a
multisensory art that celebrates an integrated mind/body.
-
I t is a plural zone that marries visual art, sound, theatre and
cinema into an inclusive art that envelops the entire human
sensorium. MoMA curator Robert Storr describes
instal lations as complete immersion environments,
asserting that once the proscenium arch had been
removed, the division between actors and audience
became blurred [25]. The instal lation artist is in effect
setting the stage for discourse between the viewer and
artwork, providing unexpected scenarios where our visual
and intel lectual routines are confronted or disturbed, and
we are entreated to engage with, or act upon, the new
stage. Nicholas de Oliveira attests that instal lations must
refer to and dismantle the supremacy of cinema as the
foremost place of communal immersion. He writes:
Cinema provides the dominant cultural experience
that instal lation must explore. Fi lm has been
instrumental in setting the viewing conditions and
expectations for today's audiences as it envelops
the spectator in an overwhelming spectacle of
narrative, sound and vision. [5, p.23]
True to Wagner's Gesamtkunstwerk, works by the American
artist Matthew Barney blend instal lation, theatre and fi lm in a
vague, evocative mix. French artist Pierre Huyghe melds
music, theatre and instal lation in his L'expdition scinti l lante:
A musical (2002).
The work features three 'acts' set on three floors of a building,
which is programmed so that l ight, weather (temperature,
simulated fog, etc.), music and performance fol lows a script. A
physical space that demands corporeal presence to be activated,
the instal lation has an open outlook as to what constitutes an art
material , and so engages the compound character of modern
l ife. As the instal lation continual ly assembles information in
unique combinations, the focus no longer resides on discrete art
objects but rather on the sensations induced.
Experience is mediated through the body; the degree to
which our sensory faculties are stimulated is l inked to
the impact that the experience has on us. [\] The way
we think about space is therefore wholly experiential and
is rel iant on a series of stimuli , which renders our
perception of it much more fluid and transient. [5, pp.49-
50]
Ernesto Neto's instal lation Walking in Venus Blue Cave (2001 )
l iteral ly softens the boundary between the body and the
surrounding architecture. Polyamide material creates a skin-l ike
interface that takes tacti l i ty in hand, while turmeric is used to
give olfactory stimulation. Art critic Ina Blom uses the term
immersive mode to describe this type of experience in which
the subjective awareness [\] appears to merge with the
artwork, so as to create the sensation of a new more powerful
experience of total ity [2] (qtd. [5, p.49]). Visuals no longer have
to be the seat of meaning in such art. Light, fog, smell , texture
-
and space can be the avenue for dialogue, with the body of
the audience being the essential component.
Marcel Biefer and Beat Zgraggen's God (1 998) creates an
ironic place of worship where the spectators are provided
with a changing room to take off their clothes before
confronting an abstract l ight sculpture: God. Of course the
shared nudity of the audience is the inferred real contact
with the ineffable. Chinese artist Cai Guo-Quaing's, Cultural
Melting Bath (1 997; 1 998) is a rock garden with thirty tons
of rocks from China, arranged around an herbal bath
according to feng shui principles to bestow good qi energy
on the gallery and visitors. Visitors are invited to bathe
communally, and the shared human intimacy is perhaps the
crux of this beneficial energy. Works such as those outl ined
above are addressed directly towards the body and seek to
highl ight its status as a walking sensorium [33, p.363].
Interactive art can potential ly combine sensory experiences
with opportunities for action, fun and descision making.
David Rokeby is a recognised talent in the area. His Very
Nervous System (1 986) tracks the movements of a person
through video tracking in an open space, and these actions
trigger synthesised sounds. Though invisible, the system
transforms a normal outdoor site into a nuanced musical
instrument. He sees these interactive systems as
microcosms in which viewers/participants can become
aware of the reaction to their actions and possibly therefore the
consequences of their behaviour. Much as a sensitive animal
l ike a horse might react in amplified ways to one's presence,
these works acknowledge company, and allow us to practice for
the real world. Rokeby elaborates: By providing us with mirrors,
artificial media, points of view, and automata, interactive
artworks offer us the tools for constructing identities our sense
of ourselves in relation to the artwork and, by implication, in
relation to the world [23, p.1 53]. German media artist Monika
Fleischmann also sees such works as providing a symbolic
exercise:
What is important is to push back the boundaries of
perception and, whenever possible, to cl imb over these.
The Greeks invented theatre to externalize the drama of
l ife l ived at the symbolic level. [\] Interactive theatrical
i l lusion spaces are used for trying out new scenarios.
Reality is treated as if. In the virtual space, we practice
for reality and l ive with a feeling of as if. As if we are
dreaming, as if we are flying, as if we are dying, fal l ing,
sl iding, going into orbit, as if we are existing. (qtd. [32,
pp.734-735])
Technology-enabled interactive art not only offers choice and
fosters participation but also presents opportunities for more
heuristic computer/human interfaces. Crucial ly it seeks to
engage the entire repertoire of human movement.
-
Though never acknowledged as a sense, the joy of
movement is innate and expressive, and our colonisation
of it, in our checking of our body language and the strict
formulation of movement and contact activities in civi l ised
society, is perhaps an indication of how private and dear we
hold it. Fleischmann states her aim: I want to recover the
senses of the body and to observe the dynamic gesture of
different gender and culture [sic] in interactive media. I f we
don't support digital art and media culture, the quality of l ife
wil l be lost through the dominance of machines (qtd. [32,
p.734]). Michael Heim, a prominent voice on Virtual Reality
acknowledges that technology threatens to further
subjugate our physical ity.
As it stands today, technology rarely acknowledges
the fragile web of energies in the internal human
body. Technology works more like human strip-
mining than like yoga practice. I t pul ls the upper-
body ever further into the tunnel of technology and
offers nothing to restore the resulting imbalance.
[1 2, p.58]
Quite optimistical ly, Heim feels that VR wil l l iberate the
hunchback computer user who is almost fastened to a
monitor, transforming her into a radiant body [1 2, p.57]. I f
Heim is referring to the VR that uses head-mounted
displays and datagloves, it is worth remembering that these
are just one step away from monitors and mice, and actual ly
more intrusive.
One might question how liberated a body can be when tethered
to a device whose initial prototype was nicknamed the Sword of
Damocles because its cumbersome weight threatened to
decapitate its wearer.
Through the subtle use of sensors and tracking devices, it may
be possible to foresee a future when humans are not
extensions of bulky machinery, but rather that the machinery wil l
adapt to humanity. Theorist Sean Cubitt sees partnership
between humanity and technology as the way forward. This
modus operandi would leave neither party dominated or
depleted, and the human would act as the dynamic animating
force. He writes, The digital yearns for the organic with the same
passion with which the text longs for the reader [4, p.35]. New
media artist Brenda Laurel corroborates this view of technology
as irrelevant without the person with her concern that software
development tends to overemphasise what the program can do
instead of what a person can do with the program, despite the
fact that a computer-based representation without a human
participant is l ike the sound of a tree fal l ing in the proverbial
uninhabited forest [1 8, p.2].
Myron Krueger was combining artistic concerns with computer
science as early as 1 970. His projects l ink position- and gesture-
sensing technologies with intel l igent video instal lations that have
networked or AI capabil ities. The audience is general ly
unfettered by body-mounted equipment, since he strives to
subvert this convention.
-
I have a profound personal prejudice against
wearing devices on any regular basis. I suspect
that I am not alone. Therefore, I bel ieve that human
interface research wil l branch in two directions.
One fork wil l have the objective of completing an
artificial real ity technology that includes force and
tacti le feedback, using whatever intrusive and
encumbering means that are necessary. The other
fork wil l pursue an interface that merges
seamlessly with the rest of our environment. [1 4,
p.420]
Krueger's output general ly travels along the latter fork in
this road. Through subtle sensing technologies, he aims to
engage even computer non-l iterates in immediate, intuitive
ways that urge them to be creative in their interactions.
VIDEOPLACE (1 970) is one such work. In a darkened
room, one sees a live image of one's si lhouette on a
projection screen. Once motion is registered, the system
retorts with graphics, video effects and synthesised sound.
The system includes a number of unique effects: standing
in a central position in the room holding one finger aloft
enables you to draw on the screen, while a spread hand
erases this drawing and a closed fist disables the function.
A horizontal open hand induces an interactive graphic
creature, Critter, who is programmed to climb up the edge
of your shadow and dance if it gets to the top of your head.
I f enclosed by shadows, Critter attempts escape, exploding
and appearing elsewhere if it fai ls. When the system is used with
networked telecommunications, two people in different locations
can interact through their si lhouetted images. Scale disparities
are used to add interest in such a scheme.
The second person can exist on a different scale. Thus,
we have juxtaposed the giant hands of one person and
the shrunken image of another. These hands can lift a
tiny person and suspend him from a graphic string
dangled from a giant finger. Inevitably, the tiny people
wonder if it is possible to swing on the string. Sure
enough, when they move from side to side, imparting
energy to their images, they begin to swing back and
forth. An opportunity has been offered and accepted
without a word being spoken or a manual consulted. [1 4,
p.41 9]
Though the actual visual qualities of this system are rudimentary
by mimetic cinematic standards (Critter for example would not
look out of place in an early video game like Space Invaders) the
symbolic depiction is reinforced by the fluid instinctive nature of
the physical communication. The intel l igent system enables the
surprise of discovery as repertoires of movements announce
their possibi l ities. Corporeal involvement suspends disbelief in
the visual i l lusion, which the viewer after al l real ises is based on
her or his own living form. Krueger has noted that we tend to
have a very strong psychological tie to self-images, reacting to
perceived touch to them.
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The artist elaborates: some people reported a sensation in
their finger when they touched the image of another person
[\]. [I ]ndividuals have a very proprietary sense about their
image. What happens to it happens to them. What touches
it, they feel [1 4, p.41 8].
Placing an image derived from the viewer's own body at the
centre of the presentation thus has immense psychological
impact. Reflecting a body's unique shape and dynamic
movement gives that viewer physical empowerment. I t
involves viewers and their choices in the unfolding drama.
Crucial ly this scheme is the polar opposite to the sti l l
compliance required of the cinema watcher. Unlike the
subtle psychological self reflection through identification
with a hero/heroine in a movie presentation, Krueger's
viewers are present individual ly in an immediate way. Here
at last physical engagement rather than cerebral
involvement brings about the transformation and transferal
of consciousness. Though the surface novelty of
VIDEOPLACE might seem at first a frivolous engagement,
when put in context with its unique abil ity to make untutored
users instantly active and to allow creative, physical ly
empowered expression and interpersonal interaction and
play, it points to a future that might, importantly, overcome
the sedentary tyranny of existing systems [1 4, p.420].
Integral to this work's success is the gesture-driven interface that
merges seamlessly with the rest of the environment. I t places
the acquired knowledge of decades of technology at the service
of the embodied user, sensitively adapting to the user's
behaviour rather than requiring user adaptation. Cognitive
science might describe such a designed environment as
external scaffolding, other examples of which might be
infrastructure, customs, languages, organisations, countries,
email networks, etc. , each constructed to aid our modern
existence. This scaffolding in fact al lows us to build simple
actions and thought processes into complex systems. I t might be
attested that this scaffolding is what makes us intel l igent.
[A]dvanced cognition depends crucial ly on our abil ites to
dissipate reasoning: to diffuse achieved knowledge and
practical wisdom through complex social structures, and
to reduce the loads on individual brains by locating
those brains in complex webs of l inguistic, social,
pol itical, and institutional constraints. [\] Our brains
make the world smart so that we can be dumb in peace!
[3, p.1 80, emphasis in original]
The notion of an embodied mind that moves in a scaffolded
smart world is gaining credence and momentum and calls into
question the presumed nebulous heights of pure intel lect. I t
embeds the mind back in its fleshy home.
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I t paves the way for the special ised, segmented western
world to reconverge in the service of holism. Works l ike
Krueger's VIDEOPLACE pioneer this path and thread a
needle across the perceived mind/body split. Mind and its
constructs work in harmony with Body, while Body
teaches Mind how to engage with and play with the
system. Interactive artworks of this i lk directly subvert the
inherited problem of mind/body dualism. Communion with
such a work requires an integrated mind/body approach.
The tendencies in interactive art to think first of the
audience and second of the means to address them is a
welcome change and promises to be a more wholesome
and natural persuasion than traditional approaches in both
art and technology. As the interface evolves to adapt to and
partner with the human agent, a holistic, interactive total
art wil l ensue that al lows for impressive media
envelopment that might do more than just be an
entertaining i l lusion, and instead accelerate understanding
of subsumed aspects of our humanity. I f one takes
inspiration from theories such as those propsed by Heil ig or
Wagner, or perhaps from the art that draws on such
theories, the indications are that the disembodied mind and
eye that so powerful ly divorced us from our sensorium may
be increasingly challenged by a total art. Artists such as
Bil l Viola realise the crucial need for such an art:
In my work the visual is always subservient to the field,
the total system of perception/cognition at work, the five
senses are not individual things but, integrated with the
mind, they form a total system and create this field, an
experiential field which is the basis of conscious
awareness. This is the only true whole image. [26,
p.268]
Rationality has marched countless advances through our l ives,
but at the expense of our sense of wholeness. In thought, action,
art and l ife our anti-body tendencies need checking in favor of
nurturing the bodies and ecosystems that al low us and our
abstractions to exist. Philosopher Karsten Harries recognises
this imbalance:
The old Adam fell when his spirit awoke and let him see
his own nakedness. The new Adam wil l be born when
his spirit is brought as a sacrifice. Man having suffered
the pains of individuation, having emancipated himself
from the mother and from the home, finds that the price
he has paid for his emancipation is too high. His world
has become meaningless and he wants to return. [9]
(qtd. [22, p.92])
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The broader need to integrate body and mind, corporeality
and spirit, may be currently viewed as a larger and urgent
necessity on a worldwide scale, as we continue to plunder
our physical and environmental capabil ities for short-l ived
material ist ends. I t could be cautioned that apocalyptic
nightmares mark the dead end of the over-simplified
mind/body cul-de-sac. We may have to redress the balance
to return the mind to its rightful home in the body, and the
burgeoning field of multisensory interactive art may be an
invaluable tool in this process.
Note
*
The word fascinate comes from the Latin fascinare, which refers to the abil ity of dancing flames to
attract attention.
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About the Author
Maria Coleman is currently engaged in a practice-based Ph.D.
at the School of Art, Design and Printing, Dublin Institute of
Technology entitled Body Responsive Media Environments.
She holds an honours degree in Fine Art (Sculpture) from
Limerick School of Art and Design, and a first class honours
M.Phil . in Music and Media Technology from Trinity College
Dublin.
Paper Original ly Published in Crossings - Volume 5, Issue 1
ejournal of Art & Technology
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WWW.ARTSTAP.COM
MAKERS Award
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Alice Burns is an Artist she lives and works in Northern Ireland. Her recent solo exhibition Loci of
Memory was made possible by the support of Ards Borough Council and The Arts and Disabil ity
Forum. She received a first class, BA (Hons), Fine and Applied Arts Degree from the University of
Ulster Belfast, in 201 0.
Alice Burns art practice develops out of participatory narratives, other peoples stories and
combines this with a desire to play creatively with the material of the archive as she develops
experimental and interactive ways of [re]-presenting artifact and narrative materials. The
experiential nature of documents, artefacts, and narratives their abil ity to be woven together in
relation to the fal l ibi l i ty and fidel ity of individual and collective memory drive this practice.
Via a process of dialogue and interaction the transaction between the story giver and artist is
woven into encoded objects that represent the unspoken or the unspeakable and memory
acquires a physical presence in the work. Others can engage or re-engage with these narratives
through these objects. Connections can be made, entangled and disentangled as the audience
engages and re-threads their particular narrative.
Future projects
I am working on several projects exploring individual and collective memory and narrative. The first is a long-term project Remember When that
evolves through storytel l ing and reminiscence workshops with age specific groups or individuals, initial ly working from photographs with a Northern
Ireland specific context, taken pre 1 968. Exploring l ifes commonalities and shared experiences, this work combines my personal narrative history
along with groups of others who I work with as a way of foregrounding the nature of (in this project) Northern Irish l ife pre- troubles.
Myth Making
The work is exploring Urban Myths regarding mental health using the definition of Myth by Wil l iam Bascom.They are accepted on faith; they are
taught to be believed; and they can be cited as authority in answer to ignorance, doubt, or disbelief.
The work is based on the construct of the urban myth, a col lection of narratives via a blog and a video instal lation. Participants are asked, Do you
believe in mental i l lness they are free to answer this question in whatever way they wish. Using the aesthetic of the urban myth actors not
necessari ly the authors of the blog posts read a sentence or two from the blog posts to video. The video provides an alternative vehicle for the
narratives to be presented to another audience and the myth progresses.
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My interests l ie in transitions and transformations, masquerade and play. Borrowing elements and
motifs from the black box theatre/cinema space my work deals with social performance and
identity construction and takes notions of performance and artifice as present in theatre as a
metaphor for wider concerns. The mise-en-abyme is a structure that I have continual ly referenced.
I am interested in how mirroring and repetition can draw attention to and deconstruct the whole.
This structure is similar to that of a Pirandell ian hall of mirrors with infinite reflections of itself. My
aim is that these pieces create l iminal spaces that disorientate or re-orientate perception, and
question what may be mimicry. Repetition is an important element of the work, creating
awareness of a difference between the passing of real time and represented time.
Born in Mull ingar, Co.Westmeath, Samus Mc Cormack graduated from DIT in 2006 with a first
class honours degree in Fine Art receiving the Best Fine Art Student Award, and in addition was
awarded the Gold Medal for Academic Excellence from the Faculty of Applied Arts, DIT. In 201 2
he completed MFA in Sculpture at the NCAD, Dublin. He has exhibited his work in two solo
exhibitions, most recently in Ball ina Arts Centre, 201 0 and in group shows across Ireland including
the Stone Gallery, Dublin; Catalyst Arts, Belfast; igse, Carlow; Tulca, Galway; Broadstone,
Dublin; Galway Arts Centre, TACTIC, Cork Mostertruck Gallery, Dublin. Upcoming exhibitions
include commissioned works for Plastic Arts, Rua Red Tallaght, and Invited MFA Graduates at
Boyle Arts Festival. In 201 0 he was one of the award winners at the Claremorris Open Exhibition,
curated by Lisa Le Feuvre. He has received a number of grants from the Westmeath County
Council Arts Office and in 2006 received the Emerging Artist Bursary Award, leading to a
commissioned artwork for the Westmeath County Council s Collection.
www.seamusmccormack.com
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Facsimile, 201 2, Video Projection
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Presence/Presents, 201 2, Instal lation - Two Channel Overlapped
Projections with Audio
La Rptition, 2011 , Two Monitor Video and Sculptural Instal lation with
Audio
Two Doors, 2011 , Video Projection with Audio
Galatea, 201 0, Video Projection with Audio
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Jul iette Losq (B. 1 978, UK) graduated from the Royal Academy Schools in 201 0, having gained her BA in Fine Art from Wimbledon
College of Art (2007). Losq won the Jerwood Drawing Prize in 2005 and has work in various collections including All Visual Arts and
The Saatchi Collection.
Selected exhibitions include:
201 2: AVA The Collection at All Visual Arts, London
2011 : National Open Art Competition, Chichester; Catl in Art Prize, London; 40 Artists 80 Drawings, The Drawing Gallery (touring)
201 0: Pulse Miami, with Theodore Art; Jul iette Losq / Darren Norman / Eric Poitevin with Theodore Art, New York; Diploma Show,
Royal Academy of Art
2009: Life of Wood, GS Tower (1 F), Seoul; 2 x 2, Fred [London] Ltd ; Premiums 2009, Royal Academy of Art;
2006: Drawing Breath: surveying 1 0 years of the Jerwood Drawing Prize, London and touring; Different Views: Sharon Beavan, Jane
Dixon, Jul iette Losq, Barry Martin, Keir Smith, The Drawing Gallery, London; London Art Fair, Art Projects with The Drawing Gallery
In 'The Clearing' we feel at our most safe and yet our most vulnerable: stray too close to the edge and the forest may snatch you into its depths.
Perhaps it is for this reason that wild spaces within our cities and town are sites of aversion[1], for they evoke the point at which the forest