art of icy influenza

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    Art of Icy Influenza

    by

    Max Rogers

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    Introduction

    The following pages are an insight into the pre

    production and production of a fantasy narrative inspired

    animation on influenza attacking the body. This topicwas from a pick of four and we were assigned to create

    a two minute animation of our own take on the topic.

    The project has been a gruelling test and time

    management was definitely key in this unit but much hasbeen learnt in relation to the pipeline of creating an

    animation.

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    Influenza Looking at images of the flu virus magnified it looks

    rather vicious with spikes used to attach itself to the

    host cells. These attachment spikes are known as

    hemagglutinin which make up for around 80% of the

    spikes while the other 20% is made up of

    neuraminidase which is mainly used for the release

    of newly produced virus particles from the host cell.

    Although the flu virus is generally easily treated there

    have been many instances where this is not the case

    due to different strands of the virus such as H1N1

    which are much quicker in their growth. The deadliest

    case of a flu outbreak was the Spanish flu epidemic

    during 1918 which is recorded to have infected one

    billion people - half the world's population at the time.Reinforcing the point of its ease of eradication the

    virus is still among the top ten causes of death in

    America, shockingly ranking higher than that of the

    HIV virus which causes Aids.

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    Idea

    From the research gathered of the Influenza virus I

    became interested in a fantasy depiction of the way the

    virus attacks the body. The virus gives the victim coldsymptoms which then led to me pushing my artistic

    license and thinking along the lines of coldness leading

    on an interest of ice.

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    Influences

    Influences for this animation

    originally came from a picture

    of the swine flu virus H1N1

    instantly coming across as a

    sentinel-like menace from

    The Matrix trilogy. This

    caused me to think about the

    design of my virus and

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    More Influences

    I looked in to concept art from the game

    Uncharted 2: Among Thieves for

    inspiration of snow and ice

    environments and the artist LukeJerrams glass sculptures of viruses for

    inspiration of my virus design,

    envisioning it as being in some ways

    transparent

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    Target Audience

    The target audience for this animation is young

    teenagers, it is more story driven and artistic in order to

    entertain rather than educate. The narrative is dark

    accompanied by a setting which becomes darker in the

    appearance of the flu virus. It is not recommended for a

    younger audience due to the mild peril.

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    Unit 6 Acts Act 1

    Soft classical intro is played accompanied by a black screen where a sneeze is heard. The screen

    fades in to a single flu virus which is then breathed in by an unsuspecting victim. The virus travels

    through the respiratory system heading for the lungs causing the respiratory walls to freeze up as

    it passes through. The virus makes it way to the cell membrane of a lung cell where it begins to

    push through.

    Act 2

    As the virus breaks through the music begins to become more powerful as RNA is released

    menacingly making their way to the nucleus of the cell. The nucleus reads the RNAs data

    causing the nucleus to freeze then the RNA makes its way to the cells membrane and is encased

    within the proteins and lipid Bilayer as it forces its way out.

    Act 3

    The music calms again as the flu virus leaves the frozen dying cell as it heads to another cell

    within the lungs. As it makes its way more flu viruses begin to push through the dying cell and the

    camera begins to zoom out to reveal other viruses leaving dying lung cells accompanied by the

    more powerful section of the music. The screen once again fades to black accompanied by a

    terrible cough

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    Concept Art Influenza Virus

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    Concept Art Virus travels throughrespiratory system

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    Storyboard

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    Storyboard

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    Storyboard

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    Storyboard

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    Changes after Pitch

    After the pitch there were a few comments on the

    animation which needed to be investigated. Spacing was

    an issue, I needed to really think about the size of my

    virus in comparison to its environment. And this issue of

    spacing would also give the environments a sense of

    place which would mean the audience would understand

    where my animation was taking them. Dr. Klappa also

    highlighted the dislike of the sentinel-like tentacles

    comparing the look of the virus to a surfer dude. I was

    advised to change the movement into more rigid like my

    pre-viz to resemble a naval mine.

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    Influenza Virus Model

    This is the untextured first

    model produced after thepitch but rightly pointed out

    to me it didnt feel like one

    object as the tentacles

    looked separate from the

    spherical body.

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    This is the final

    untextured model for

    my virus concept

    where I basically

    smoothed the body upthe sides of the

    tentacles to make

    them look a whole

    object rather than the

    tentacles being stuckon the side of the

    body

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    Textures for the virus

    Main Body Tentacles

    (hemagglutinin)

    Spheres

    (neuraminidase)

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    Bump Maps for Virus

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    Finished textured model

    This is a final render image of my virus. The model has a slight

    glow to it to make look colder.

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    Respiratory Tube Scene

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    Respiratory tube scene textures and bumps

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    Respiratory tube render images

    These are the rendered

    images of the respiratory

    tube scene. One thing

    that worked consistently

    throughout the animation

    was the wall texture. I

    also used this texture for

    the lung as well. The

    idea for the scene was

    as the virus travels

    through the tube iciclespierce through the walls

    of the tube causing

    damage.

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    Lung scene texture and bump

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    Lung Renders

    The organic texture was

    again used for the lung

    which works really well.

    Blend shapes were used to

    give the look of breathing

    in for the lungs

    something simple but

    rather effective. Bumps

    were also painted onto thegeometry as well to make

    the surface less even .

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    The Lung cell

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    Final Scene

    This was a huge scene in the animation, very large in data sizebecause of the amount of geometry in the scene making it rather

    temperamental. However I like the opening of the shot with its

    lighting and when the camera shows the many flu virus within the

    lung the glow effect that they all possess works really well.

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    The top image is from the render

    I took however after some thought Irealised that this wasnt epic enough

    and led me to re render the scene out

    and adding extra flu virus copies and

    Icicles into the scene.