ar-vr : computing gets interactive · ar/vr (current gen) advanced ar/vr devices machine vision/...

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©2016 Micron Technology, Inc. All rights reserved. Information, products, and/or specifications are subject to change without notice. All information is provided on an “AS IS” basis without warranties of any kind. Statements regarding products, including regarding their features, availability, functionality, or compatibility, are provided for informational purposes only and do not modify the warranty, if any, applicable to any product. Drawings may not be to scale. Micron, the Micron logo, and all other Micron trademarks are the property of Micron Technology, Inc. All other trademarks are the property of their respective owners. AR-VR : Computing Gets Interactive Harsha Nagaraju Sr. Segment Manager Micron Technology

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Page 1: AR-VR : Computing Gets Interactive · AR/VR (Current Gen) Advanced AR/VR Devices Machine Vision/ Depth Sensing Virtual Reality Content Light Field Tech Accurate Eye tracking Battery

©2016 Micron Technology, Inc. All rights reserved. Information, products, and/or specifications are subject to

change without notice. All information is provided on an “AS IS” basis without warranties of any kind.

Statements regarding products, including regarding their features, availability, functionality, or compatibility,

are provided for informational purposes only and do not modify the warranty, if any, applicable to any

product. Drawings may not be to scale. Micron, the Micron logo, and all other Micron trademarks are the

property of Micron Technology, Inc. All other trademarks are the property of their respective owners.

AR-VR : Computing

Gets Interactive

Harsha Nagaraju

Sr. Segment Manager

Micron Technology

Page 2: AR-VR : Computing Gets Interactive · AR/VR (Current Gen) Advanced AR/VR Devices Machine Vision/ Depth Sensing Virtual Reality Content Light Field Tech Accurate Eye tracking Battery

© 2016 Micron Technology, Inc. |

Agenda

– Micron – Company update

– AR-VR

What is it? Where is fits?

How is the market looking

Evolution and Landscape

– General Architecture

Memory Recommendations

– Road to advanced AR VR Devices

Page 3: AR-VR : Computing Gets Interactive · AR/VR (Current Gen) Advanced AR/VR Devices Machine Vision/ Depth Sensing Virtual Reality Content Light Field Tech Accurate Eye tracking Battery

© 2016 Micron Technology, Inc. |

Micron by the Numbers

37 Years strong in

2O Countries with 13 Manufacturing and R&D sites,

3O,OOO+ Team Members and

Net Sales in 2015 of

$16,1OO,OOO,OOO | November 3, 20153 | Micron Confidential

Page 4: AR-VR : Computing Gets Interactive · AR/VR (Current Gen) Advanced AR/VR Devices Machine Vision/ Depth Sensing Virtual Reality Content Light Field Tech Accurate Eye tracking Battery

© 2016 Micron Technology, Inc. |

Global Manufacturing Scale

| November 3, 20154 | Micron Confidential

2

Lehi, Utah USA Manassas, VA USA

3

13

2

4

5

6

7

8

9

10

11

4

Agrate, Italy

Hiroshima, Japan

10

Akita, Japan

11

5

Muar, Malaysia

9

Xian, China

7

Taiwan (Inotera)

6

Singapore

8

Taiwan

1

Boise, Idaho USA

Page 5: AR-VR : Computing Gets Interactive · AR/VR (Current Gen) Advanced AR/VR Devices Machine Vision/ Depth Sensing Virtual Reality Content Light Field Tech Accurate Eye tracking Battery

© 2016 Micron Technology, Inc. |

SDRAM

DDR

DDR2

DDR3

DDR4

RLDRAM®

Mobile LPDRAM

DRAM Families

FBDIMM

RDIMM

VLP RDIMM

VLP UDIMM

UDIMM

SODIMM

SORDIMM

Mini-DIMM

VLP Mini-DIMM

LRDIMM

NVDIMM

DRAM Modules

Bare DieMultiple

Technologies

NAND FlashTLC, MLC, SLC

Serial NAND

Enterprise NAND

NAND MCP

3D NANDSolid State DrivesClient SSD

Enterprise SATA

Enterprise SAS

Enterprise PCIe

Managed NANDMCP

eMMC™

Embedded USB

NOR FlashParallel NOR

Serial NOR

NOR MCP

And an expansive product offering

| November 3, 2015 | Micron Confidential5

Page 6: AR-VR : Computing Gets Interactive · AR/VR (Current Gen) Advanced AR/VR Devices Machine Vision/ Depth Sensing Virtual Reality Content Light Field Tech Accurate Eye tracking Battery

© 2016 Micron Technology, Inc. |

Serving a broad set of customer applications

6

Page 7: AR-VR : Computing Gets Interactive · AR/VR (Current Gen) Advanced AR/VR Devices Machine Vision/ Depth Sensing Virtual Reality Content Light Field Tech Accurate Eye tracking Battery

© 2016 Micron Technology, Inc. |

Memory Industry: FY 2008 vs Today

| September 28, 20167 | Micron Confidential

FY2008 Memory Revenue (% of Group Total)¹

Source: MicronMicron data is FQ1-15 – FQ4-15; Competitor data from CQ4-14 – CQ3-15.1. Group total defined as only those companies listed on this page, although others may also exist. 2. Micron Includes NAND sold to Intel from IM Flash3. Samsung and Toshiba include total memory revenue as reported.

DRAM+ NAND

+ NORDevelopers

DRAM+ NAND

Developers

SingleMemory

Developers

LTM Memory Revenue (% of Group Total)¹

2%

2%

3%

6%

6%

7%

8%

8%

12%

17%

31%

0% 10% 20% 30% 40%

Winbond

Macronix

Nanya

Spansion

Qimonda

Toshiba³

Elpida

SanDisk

Micron²

Hynix

Samsung³

Source: MicronMicron data is from FY 2008; Competitor data is from CQ4-07 – CQ3-08.1 Group total defined as only those companies listed on this page, although others may also exist.

Micron data is fiscal, competitor data is calendar. Percentages vary due to rounding.2. Micron Includes NAND sold to Intel from IM Flash.3. Samsung and Toshiba include total memory revenue as reported.

Top Five Market Share: 75% Top Five Market Share: 96%

1%

1%

2%

7%

10%

20%

22%

38%

0% 10% 20% 30% 40%

Macronix

Winbond

Nanya

SanDisk

Toshiba³

Micron²

SK Hynix

Samsung³

Page 8: AR-VR : Computing Gets Interactive · AR/VR (Current Gen) Advanced AR/VR Devices Machine Vision/ Depth Sensing Virtual Reality Content Light Field Tech Accurate Eye tracking Battery

AR VR – What is it?

Page 9: AR-VR : Computing Gets Interactive · AR/VR (Current Gen) Advanced AR/VR Devices Machine Vision/ Depth Sensing Virtual Reality Content Light Field Tech Accurate Eye tracking Battery

© 2016 Micron Technology, Inc. |

THE NEXT WAVE OF TECH

VR Applications:

Gaming & Entertainment

Concerts & Theme parks

AR Applications:

Commercial & Industrial

Medical

Education & Training

eCommerce, Advertising

Gaming & Entertainment

Image Source: Wikipedia

Page 10: AR-VR : Computing Gets Interactive · AR/VR (Current Gen) Advanced AR/VR Devices Machine Vision/ Depth Sensing Virtual Reality Content Light Field Tech Accurate Eye tracking Battery

© 2016 Micron Technology, Inc. |

AR and VR headsets both provide stereo 3D high definition video and audio, but….

• AR is open and partly immersive – you

can see through and around it.

• AR puts virtual things into users’ real

worlds, augmenting them

• Images are created using applications

that mix virtual content and real life

contents together

• Primary addressable markets:

eCommerce, Voice calls, Web Browsing,

Education/Training, Medical, Advertising

• VR is closed and fully immersive

• VR puts users inside virtual worlds,

immersing them

• Creation of an actual world, not just some

contents of it

• Primary addressable markets:

3D films, Games, Theme parks, Live Sports

and Concerts

Image Source: Wikipedia *Other names and brands may be claimed as the property of others

Page 11: AR-VR : Computing Gets Interactive · AR/VR (Current Gen) Advanced AR/VR Devices Machine Vision/ Depth Sensing Virtual Reality Content Light Field Tech Accurate Eye tracking Battery

AR VR – Where does it fit

Page 12: AR-VR : Computing Gets Interactive · AR/VR (Current Gen) Advanced AR/VR Devices Machine Vision/ Depth Sensing Virtual Reality Content Light Field Tech Accurate Eye tracking Battery

© 2016 Micron Technology, Inc. | September 28, 201612 | Micron Confidential

Page 13: AR-VR : Computing Gets Interactive · AR/VR (Current Gen) Advanced AR/VR Devices Machine Vision/ Depth Sensing Virtual Reality Content Light Field Tech Accurate Eye tracking Battery

AR VR – What’s the fuss?

Page 14: AR-VR : Computing Gets Interactive · AR/VR (Current Gen) Advanced AR/VR Devices Machine Vision/ Depth Sensing Virtual Reality Content Light Field Tech Accurate Eye tracking Battery

© 2016 Micron Technology, Inc. |

Past the Hype Cycle peak?

Page 15: AR-VR : Computing Gets Interactive · AR/VR (Current Gen) Advanced AR/VR Devices Machine Vision/ Depth Sensing Virtual Reality Content Light Field Tech Accurate Eye tracking Battery

© 2016 Micron Technology, Inc. || September 28, 201615 | Micron Confidential

Hardware: 18-20$B opportunity in

2020

AR to outsell VR devices in the long

term

Page 16: AR-VR : Computing Gets Interactive · AR/VR (Current Gen) Advanced AR/VR Devices Machine Vision/ Depth Sensing Virtual Reality Content Light Field Tech Accurate Eye tracking Battery

© 2016 Micron Technology, Inc. |

Investments in AR VR

| September 28, 201616 | Micron Confidential

$5B capital invested since 2010 with more than

60% in the 2014-2016

$1.1B already invested in Q1 2016

Diverse range of investor types – VCs have led the

way, strategic capital and private equity have

followed

Source: Pitchbook 2015

Page 17: AR-VR : Computing Gets Interactive · AR/VR (Current Gen) Advanced AR/VR Devices Machine Vision/ Depth Sensing Virtual Reality Content Light Field Tech Accurate Eye tracking Battery

AR VR – Evolution and Landscape

Page 18: AR-VR : Computing Gets Interactive · AR/VR (Current Gen) Advanced AR/VR Devices Machine Vision/ Depth Sensing Virtual Reality Content Light Field Tech Accurate Eye tracking Battery

© 2016 Micron Technology, Inc. |

Tethered/Untethered…Immersive/Non-Immersive

| September 28, 201618 | Micron Confidential

• Puts virtual things into users’ real worlds,

augmenting them

• Use can see through and around glass

• Mobile experiences possible

• eCommerce, Voice Calls, Web Browsing,

Medical, Advertising, Automobile

• Places the user in a virtual world, immersing them

• Limited mobility

• 3D Films, Gaming, Theme parks, Live sports,

Concerts and Training

Page 19: AR-VR : Computing Gets Interactive · AR/VR (Current Gen) Advanced AR/VR Devices Machine Vision/ Depth Sensing Virtual Reality Content Light Field Tech Accurate Eye tracking Battery

© 2016 Micron Technology, Inc. |

AR-VR Evolution

Virtual Reality Evolution Augmented Reality Evolution

*Other names and brands may be claimed as the property of others

Page 20: AR-VR : Computing Gets Interactive · AR/VR (Current Gen) Advanced AR/VR Devices Machine Vision/ Depth Sensing Virtual Reality Content Light Field Tech Accurate Eye tracking Battery

© 2016 Micron Technology, Inc. |

Competitive Landscape

Virtual: real world is blocked out

(i.e. user can only see the virtual

world and virtual objects)

Augmented: real world is not

blocked out (i.e. user can see the

real world and virtual objects)

Immersive: trick the user’s brain

into reacting as though it was a real

experience

Ambient: one or more of the

characteristics(position tracking,

FOV etc.) doesn’t provide the same

level of experience as Immersive

*Other names and brands may be claimed as the property of others

Page 21: AR-VR : Computing Gets Interactive · AR/VR (Current Gen) Advanced AR/VR Devices Machine Vision/ Depth Sensing Virtual Reality Content Light Field Tech Accurate Eye tracking Battery

AR VR – Architecture & Recommendations

Page 22: AR-VR : Computing Gets Interactive · AR/VR (Current Gen) Advanced AR/VR Devices Machine Vision/ Depth Sensing Virtual Reality Content Light Field Tech Accurate Eye tracking Battery

© 2016 Micron Technology, Inc. |

Typical HMD Design

VR experiences are complex with many moving

pieces involved

They must all come together near perfectly for

a realistic experience

| September 28, 201622 | Micron Confidential

Page 23: AR-VR : Computing Gets Interactive · AR/VR (Current Gen) Advanced AR/VR Devices Machine Vision/ Depth Sensing Virtual Reality Content Light Field Tech Accurate Eye tracking Battery

© 2016 Micron Technology, Inc. |

Keys Specifications

| September 28, 201623 | Micron Confidential

Key to good VR Experience

– Refresh rates (min: 60fps)

– Field of View (min: 100 deg)

– Display quality (OLED or LCDs)

Memory utilization

– Not all designs will have significant memory

in them

– Due to its mobile nature, requirement for

continuous image processing, AR and

untethered VR devices likely to be memory

rich

Page 24: AR-VR : Computing Gets Interactive · AR/VR (Current Gen) Advanced AR/VR Devices Machine Vision/ Depth Sensing Virtual Reality Content Light Field Tech Accurate Eye tracking Battery

© 2016 Micron Technology, Inc. |24 September 28, 2016 | Micron Confidential

Source: iFixit

Teardown of HTC Vive*

(Tethered VR)

• Tethered devices likely to outsource

computing to standalone computing

devices like PC/Gaming Consoles

• Flash Memory(Serial NOR) in densities

ranging from 4Mb -256Mb most popular

• Likely to migrate to Serial NAND as

sophisticated features push for higher

densities

Image Source: Wikipedia

*Other names and brands may be claimed as the property of others

Page 25: AR-VR : Computing Gets Interactive · AR/VR (Current Gen) Advanced AR/VR Devices Machine Vision/ Depth Sensing Virtual Reality Content Light Field Tech Accurate Eye tracking Battery

© 2016 Micron Technology, Inc. |25 September 28, 2016 | Micron Confidential

Source: Windows Central

Microsoft Hololens*

(Untethered)

• Untethered devices likely pack powerful

processors and high density memory for

local compute capabilities

• Cutting Edge Mobile Memory –

16-64Gb LPDDR4/LPDDR5 most popular

• Higher Storage Density requirements –

32-128GB eMMC. UFS likely as well

*Other names and brands may be claimed as the property of others

Image Source: Wikipedia

Page 26: AR-VR : Computing Gets Interactive · AR/VR (Current Gen) Advanced AR/VR Devices Machine Vision/ Depth Sensing Virtual Reality Content Light Field Tech Accurate Eye tracking Battery

© 2016 Micron Technology, Inc. |

Recommended Memory Technologies (Summary)

26 September 28, 2016 | Micron Confidential

Application Package Memory Storage

Tethered VR

Discrete

-SPI NOR

(4Mb – 256Mb)

LPDRAMSPI NAND

(1Gb – 8Gb)

MCP

(Multi-Chip Package)LPDRAM + Flash

Untethered

AR VR

Discrete

LPDDR 4(8Gb – 32Gb)

LPDDR 5*

eMMC (NAND + uC)

(8GB – 128GB)

UFS (NAND + uC)

(64GB-256GB)

SD Cards***

(32GB – 512GB)

BGA SSDs***

(128GB – 512GB)

MCP

(Multi-Chip Package)

eMCP (e.MMC + LPDDR)

uMCP (UFS + LPDDR)

* Likely follow mobile adoption

** All densities are package only. Different pkgs. Possible.*** Potential data storage for future designs

TODAY

TODAY

FUTURE

FUTURE

Page 27: AR-VR : Computing Gets Interactive · AR/VR (Current Gen) Advanced AR/VR Devices Machine Vision/ Depth Sensing Virtual Reality Content Light Field Tech Accurate Eye tracking Battery

© 2016 Micron Technology, Inc. |27 September 28, 2016 | Micron Confidential

Application

Processor -Driver

SLC NAND

NAND MCP

LPDRAM

Substrate

Ultra low cost smart Phones

AIMM, DSC, CH

Application

Processor -Driver

e.MMC

ePOP

LPDRAM

Substrate

High end smart watches,

High-to-Mid cost wearables,

Industrial, IoT

Package Options

Application

Processor -Driver

MLC NAND

e.MMC

Substrate

LPDRAM

Controller

POP

Premium smart phones &

Tablets, Auto, Wearables., AR/VR

Application

Processor -Driver

e.MMC

eMCP

LPDRAM

Substrate

Mid-to-Low cost smart phones,

Wearables, IoT, M2M, IMM,

Telemetrics, AR/VR

Likely Packages for AR/VR Devices

Page 28: AR-VR : Computing Gets Interactive · AR/VR (Current Gen) Advanced AR/VR Devices Machine Vision/ Depth Sensing Virtual Reality Content Light Field Tech Accurate Eye tracking Battery

AR VR – Road to Advanced Devices

Page 29: AR-VR : Computing Gets Interactive · AR/VR (Current Gen) Advanced AR/VR Devices Machine Vision/ Depth Sensing Virtual Reality Content Light Field Tech Accurate Eye tracking Battery

© 2016 Micron Technology, Inc. || September 28, 201629 | Micron Confidential

AR/VR

(Current Gen)

Advanced

AR/VR DevicesMachine Vision/

Depth Sensing

Virtual Reality

Content

Light Field

Tech

Accurate Eye

tracking

Battery Tech

improvements

Headphone

Technology

2016 20202018

High performing GPU

WINDOW OF INNOVATION

Efficient semiconductors

Page 30: AR-VR : Computing Gets Interactive · AR/VR (Current Gen) Advanced AR/VR Devices Machine Vision/ Depth Sensing Virtual Reality Content Light Field Tech Accurate Eye tracking Battery
Page 31: AR-VR : Computing Gets Interactive · AR/VR (Current Gen) Advanced AR/VR Devices Machine Vision/ Depth Sensing Virtual Reality Content Light Field Tech Accurate Eye tracking Battery

© 2016 Micron Technology, Inc. |

Leading with new innovations: HMC

| November 3, 201531 | Micron Confidential

Evolutionary DRAM roadmaps hit limitations of bandwidth

and power efficiency

Micron introduces a new class of memory: Hybrid

Memory Cube

Unique combination of DRAMs on Logic smashes through

the memory wall

Breaking through “memory wall”

Unparalleled performance

Provides 15X the bandwidth of a DDR3

module

Uses 70% less energy per bit than existing

memory technologies

Reduces the memory footprint by nearly

90% compared to today’s RDIMMs

Key applications

Data packet processing, data packet

buffering, and storage applications

Enterprise and computing applications

How did we do it?

Micron-designed logic controller

High speed link to CPU

Massively parallel “Through Silicon

Via” connection to DRAM

Page 32: AR-VR : Computing Gets Interactive · AR/VR (Current Gen) Advanced AR/VR Devices Machine Vision/ Depth Sensing Virtual Reality Content Light Field Tech Accurate Eye tracking Battery

© 2016 Micron Technology, Inc. |

Leading with new innovations: 3D NANDHOW 3D NAND ENABLES INNOVATION

How did we do it?

We’re the first to employ floating gate cell

technology in 3D NAND—a proven cell technology

that enables better performance, quality, and

reliability. We stack 32 storage tiers to achieve the

highest-capacity NAND die available today: 256Gb

multilevel cell (MLC) and 384Gb triple-level cell (TLC)

3D NAND.

Our 3D NAND solutions bring significant

performance, power, and capacity advantages to

storage applications

Pack in More Capacity

Get 3 times the capacity of existing NAND

products—enough to enable 3.5TB gum stick-sized

SSDs or more than 10TB in standard 2.5-inch SSDs.

Boost Performance

Achieve significantly higher read/write bandwidth

and I/O speeds, as well as improved random read

performance, thanks to our 3D NAND’s fast 4K read

mode.

Save Power

Reduce power consumption significantly in standby

mode thanks to 3D NAND’s new sleep mode features

that cut power to inactive NAND die (even when

other die in the same package are active).

| November 3, 2015 | Micron Confidential32

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© 2016 Micron Technology, Inc. |

Leading with new innovations: 3D XPoint™ Memory

Combining the very best capabilities of existing

technologies, 3D XPoint has the potential to

dramatically transform computing architectures

FIRST NEW MEMORY CATEGORY IN DECADES

1000XFASTER

THAN NAND

1000XENDURANCE

OF NAND

10XDENSER

THAN CONVENTIONAL MEMORY

Page 34: AR-VR : Computing Gets Interactive · AR/VR (Current Gen) Advanced AR/VR Devices Machine Vision/ Depth Sensing Virtual Reality Content Light Field Tech Accurate Eye tracking Battery

© 2016 Micron Technology, Inc. |

eMMC, UFS, and PCIe Comparison (32-256GB)

34

150 150

1000

300 300

1200

0

200

400

600

800

1000

1200

1400

eMMC5.x

BGA

UFS2.1 x2

BGA

PCIe 3 x4

M.2

Sequential Write MB/s

600

550

SATA

400

800

2200

500

1000

2400

0

500

1000

1500

2000

2500

3000

eMMC5.x

BGA

UFS2.1 x2

BGA

PCIe 3 x4

M.2

Sequential Read MB/s

SATA

600

550

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© 2016 Micron Technology, Inc. |

eMMC, UFS, and PCIe Comparison

35

15

25

130

25

40

150

0

20

40

60

80

100

120

140

160

eMMC5.x BGA UFS2.1 x2

BGA

PCIe 3 x4 M.2

Random Read KIOPS

SATA SATA

115

110

1520

140

25

40

160

0

20

40

60

80

100

120

140

160

180

eMMC5.x

BGA

UFS2.1 x2

BGA

PCIe 3 x4

M.2

Random Write KIOPS

120

110

Page 36: AR-VR : Computing Gets Interactive · AR/VR (Current Gen) Advanced AR/VR Devices Machine Vision/ Depth Sensing Virtual Reality Content Light Field Tech Accurate Eye tracking Battery

© 2016 Micron Technology, Inc. |

What can hardware look like?

Page 37: AR-VR : Computing Gets Interactive · AR/VR (Current Gen) Advanced AR/VR Devices Machine Vision/ Depth Sensing Virtual Reality Content Light Field Tech Accurate Eye tracking Battery

© 2016 Micron Technology, Inc. |

Ecosystem