webgl primetime!
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tony parisiaugust 11, 2014
Primetime!
04/10/2023
http://www.tonyparisi.com
September 2014:Primetime!
3B seats.Q.E.D.
04/10/2023
http://www.tonyparisi.com
https://www.youtube.com/watch?v=io5snCcQ0ss
http://ogreen.special-t.com/en/
http://cityofdrones.io/
http://riskeverything.nike.com/
branding
art andarchitecture games
ads
Primetime! from tech demos…to real-world apps
04/10/2023
http://www.tonyparisi.com
Primetime!game engines/IDEs
Goo Enginehttp://www.gootechnologies.com/
Verold http://verold.com/
Turbulenz https://turbulenz.com/
PlayCanvas http://www.playcanvas.com/
Artillery Engine
https://artillery.com/
Sketchfab https://sketchfab.com/
Unreal https://www.unrealengine.com/
Unity http://unity3d.com/#unity-5
scene graph libraries/page frameworks
Three.js
http://threejs.org/
SceneJS
http://scenejs.org/
BabylonJS
http://www.babylonjs.com/
Vizi
https://github.com/tparisi/Vizi
Voodoo.js
http://www.voodoojs.com/
PhiloGL
http://www.senchalabs.org/philogl/
tQuery
http://jeromeetienne.github.io/tquery/
game engines,frameworks and libraries
04/10/2023
http://www.tonyparisi.com
content pipeline and publishingPrimetime!NOT READY FOR
popular 3D tools still don’t have one-button WebGL “export”
we need an efficient format for delivering full 3D scenes into WebGL applications
glTF: a “JPEG for 3D”not yet version 1.0… hopefully this year!
04/10/2023
http://www.tonyparisi.com
next onPrimetime!:
VR+ML
<glam> <scene> <cube id="photocube”></cube> </scene></glam>
1. THE HTML
#photocube { image:url(../images/bowieorangeglam.png); rx:30deg; ry:45deg;}
2. THE CSS
3D markuplanguages
browser-basedvirtual reality
Oculus Rift rendering and head tracking possible today with hacks…
native Oculus support now in browser dev builds!
https://github.com/tparisi/glam
04/10/2023
http://www.tonyparisi.com
Primetime!
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