user experience & web product design

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UX & Web Product Design

Presented by Steve Hickey — fresh tilled soil

fresh tilled soil

User Experience &Web Product Design

fresh tilled soil UX & Web Product Design

About Your Instructor

Hi, I’m Steve Hickey.

I design and develop apps/sites for Fresh Tilled Soil.

I write, speak and teach.

You can find me on Twitter @stevehickeydsgn

fresh tilled soil UX & Web Product Design

Course Structure

• session 1: What is User Experience Design?

• lunch

• session 2: Starting at Zero: Methods & Artifacts of UX Design

• session 3: Your First Test: What to Build and Why

fresh tilled soil UX & Web Product Design

01 What is User Experience Design?UI vs UX and select principles of user experience design

fresh tilled soil UX & Web Product Design

UI VS. UX Design

User Interface Design is:A component of User Experience Design. It’s the look and the feel, the form.

User Experience Design is:The bigger picture. How well does the site/app function? Is it pleasant to use? Can a user accomplish their goals with ease?

fresh tilled soil UX & Web Product Design

UI VS. UX Design

How does a user feel while using it?

fresh tilled soil UX & Web Product Design

UI VS. UX Design

They are both incredibly important.

Excellent user interface design is part of what creates a great user experience. But you can have a great UI with a terrible experience. The opposite is harder, but also possible.

fresh tilled soil UX & Web Product Design

Select Principles

Let’s talk about some of the things that a great user experience designer must keep in mind when building a truly amazing product for the web.

This list is by no means exhaustive, but it should spark a conversation.

fresh tilled soil UX & Web Product Design

The Robustness Principle

Be conservative in what you do, be liberal in what you accept from others.

alistapart.com/article/your-website-has-two-faces

fresh tilled soil UX & Web Product Design

The Robustness Principle

In other words, there are certain constraints that must be embraced to balance human needs with computer needs for a robust web application.

• It must accept input in a human-friendly fashion.

• It must accept the burden of translating that information to a computer-friendly format.

• It must be clear about what human input is reasonable.

• It must provide feedback on this input.

alistapart.com/article/your-website-has-two-faces

fresh tilled soil UX & Web Product Design

The Robustness Principle

Err towards serving the user.

alistapart.com/article/your-website-has-two-faces

fresh tilled soil UX & Web Product Design

The Robustness Principle

Phone Number:

Submit

fresh tilled soil UX & Web Product Design

The Robustness Principle

Phone Number:

1 (508) 833-8469 Submit

fresh tilled soil UX & Web Product Design

The Robustness Principle

Phone Number:

1 (508) 833-8469 Submit

Error: must be entered in this format: 555-867-5309

fresh tilled soil UX & Web Product Design

The Robustness Principle

Phone Number:

example: 508-833-8469 Submit

fresh tilled soil UX & Web Product Design

The Pareto Principle

For many events, roughly 80% of the effects come from 20% of the causes.

measuringusability.com/blog/pareto-ux.php

fresh tilled soil UX & Web Product Design

The Pareto Principle

In other words, focusing on the top 20% of your bugs and design problems can fix 80% of the problems encountered by your users.

Or, 80% of your users will only use 20% of your features/options.

measuringusability.com/blog/pareto-ux.php

fresh tilled soil UX & Web Product Design

The Pareto Principle

Country:

United States of America Submit

fresh tilled soil UX & Web Product Design

The Pareto Principle

Country:

United States of America SubmitAfghanistanAlbaniaAlgeriaAmerican SamoaAndorraAngolaAnguillaAntarcticaAntigua And BarbudaArgentinaArmeniaAruba

fresh tilled soil UX & Web Product Design

The Pareto Principle

Country:

United States of America SubmitUnited States of AmericaCanadaUnited KingdomAustralia---------------------------------------AfghanistanAlbaniaAlgeriaAmerican SamoaAndorraAngolaAnguilla

fresh tilled soil UX & Web Product Design

Fitts’s Law

The time required to rapidly move to a target area is a function of the distance to the

target and the size of the target.

codinghorror.com/blog/2006/08/fitts-law-and-infinite-width.html

fresh tilled soil UX & Web Product Design

Fitts’s Law

In other words, the farther away a touch/click target is from where the user starts, the larger it needs to be in order for it to be quickly and accurately reached.

Two ways to make frequently used items easier to click/tap:1: Put them near the edge of the screen.2. Make them larger than other items.

codinghorror.com/blog/2006/08/fitts-law-and-infinite-width.html

fresh tilled soil UX & Web Product Design

Fitts’s Law

fresh tilled soil UX & Web Product Design

Fitts’s Law

fresh tilled soil UX & Web Product Design

The Principle of Least Astonishment

When two elements of an interface conflict or are ambiguous, the behavior should be that

which will least surprise the user.

wikipedia.org/wiki/Principle_of_least_astonishment

fresh tilled soil UX & Web Product Design

The Principle of Least Astonishment

In other words, the best result of an action is whatever the user is most likely to expect, not the result that comes through in depth knowledge of the system.

This will change from system to system. Mac OSX users could expect something different than Microsoft Windows users. Android and iOS have different design patterns for

different interactions as well.

wikipedia.org/wiki/Principle_of_least_astonishment

fresh tilled soil UX & Web Product Design

The Principle of Least Astonishment

fresh tilled soil UX & Web Product Design

The Principle of Least Astonishment

fresh tilled soil UX & Web Product Design

Dieter Rams: Principle 10

Good design is as little design as possible.

vitsoe.com/us/about/good-design

fresh tilled soil UX & Web Product Design

Dieter Rams: Principle 10

He also stated this as “less, but better.” Many people would refer to this as simplicity.

vitsoe.com/us/about/good-design

fresh tilled soil UX & Web Product Design

Dieter Rams: Principle 10

fresh tilled soil UX & Web Product Design

Dieter Rams: Principle 10

fresh tilled soil UX & Web Product Design

Joshua Porter: Principle 6

One primary action per screen.

bokardo.com/principles-of-user-interface-design/

fresh tilled soil UX & Web Product Design

Joshua Porter: Principle 6

Screens or states with more than one primary action become confusing. It’s better for any screen to have one primary reason for existing.

bokardo.com/principles-of-user-interface-design/

fresh tilled soil UX & Web Product Design

Joshua Porter: Principle 6

fresh tilled soil UX & Web Product Design

Joshua Porter: Principle 6

fresh tilled soil UX & Web Product Design

Joshua Porter: Principle 17

Great design is invisible.

bokardo.com/principles-of-user-interface-design/

fresh tilled soil UX & Web Product Design

Joshua Porter: Principle 17

An interface shouldn’t distract a user from what they are trying to accomplish, which is the reason the interface exists in the first place. Turn the special effects down a notch.

bokardo.com/principles-of-user-interface-design/

fresh tilled soil UX & Web Product Design

Joshua Porter: Principle 17

fresh tilled soil UX & Web Product Design

Joshua Porter: Principle 17

fresh tilled soil UX & Web Product Design

BJ Fogg’s Behavior Model

Three factors drive behavior: motivation, ability and triggers.

ability

motivatio

n

HighLowLow

High Target behavior

Triggers fail here.

Triggers succeed here.

behaviormodel.org/

fresh tilled soil UX & Web Product Design

BJ Fogg’s Behavior Model

The amount of motivation and ability required vary based on how much of the other is present. These must be combined with an effective trigger for a target behavior to happen.

All three are required to persuade a user to do something.

behaviormodel.org/

fresh tilled soil UX & Web Product Design

BJ Fogg’s Behavior Model

Motivation happens on three spectrums:

Sensation: Pleasure <> PainAnticipation: Hope <> Fear

Social Cohesion: Acceptance <> Rejection

behaviormodel.org/

fresh tilled soil UX & Web Product Design

BJ Fogg’s Behavior Model

You can increase ability in two ways:

Train Your User: Harder to do but sometimes necessary.Make The Target Behavior Easier: Usually the right thing to do.

behaviormodel.org/

fresh tilled soil UX & Web Product Design

BJ Fogg’s Behavior Model

In other words, make it simpler.

Think of simplicity as a function of your scarcest resource at the moment in which you want to accomplish something. Time and money can both fit this model.

behaviormodel.org/

fresh tilled soil UX & Web Product Design

Resources

You can read a lot more at these sites:

Joshua Porter: bokardo.com/principles-of-user-interface-design/Dieter Rams: vitsoe.com/us/about/good-design

Jeremy Keith: principles.adactio.com/BJ Fogg: behaviormodel.org/

fresh tilled soil UX & Web Product Design

02 Effective Methods For Crafting an ExperienceThe habits of highly effective UX designers

fresh tilled soil UX & Web Product Design

Methods

Every UX designer’s process is different, but the way successful ones approach their process include some useful commonalities.

fresh tilled soil UX & Web Product Design

1. Be Prolific

Your best idea is never your first. Don’t tell me it is, I don’t believe you. Come up with 5 ideas. Come up with 10. Come up with 20!

fresh tilled soil UX & Web Product Design

1. Be Prolific

The point is to get the obvious out of your system. Once you’ve gotten past that you can really start to be creative and innovative.

fresh tilled soil UX & Web Product Design

1. Be Prolific

teehanlax.com/story/medium/

fresh tilled soil UX & Web Product Design

1. Be Prolific

teehanlax.com/story/medium/

fresh tilled soil UX & Web Product Design

1. Be Prolific

teehanlax.com/story/medium/

fresh tilled soil UX & Web Product Design

1. Be Prolific

teehanlax.com/story/medium/

fresh tilled soil UX & Web Product Design

1. Be Prolific

teehanlax.com/story/medium/

fresh tilled soil UX & Web Product Design

1. Be Prolific

teehanlax.com/story/medium/

fresh tilled soil UX & Web Product Design

2. Collaborate

Nobody works well in a vacuum. When you don’t seek outside opinions you can get trapped and focus on things that may not be as important.

fresh tilled soil UX & Web Product Design

2. Collaborate

Other opinions will break you out of your mental traps and improve your work.

fresh tilled soil UX & Web Product Design

2. Collaborate

designstaff.org/articles/product-design-sprint-day-2-diverge-2012-10-26.html

fresh tilled soil UX & Web Product Design

3. Iterate

The best way to test your assumptions is to make something. You’ll get a lot of stuff wrong, but there’s no better way to learn about your problems and move beyond them.

fresh tilled soil UX & Web Product Design

3. Iterate

Fail early and often and you’ll set yourself up better for eventual success.

fresh tilled soil UX & Web Product Design

3. Iterate

azarask.in/blog/post/iterative_design_isnt_design_by/

fresh tilled soil UX & Web Product Design

4. Be Flexible

As you work you’ll realize that previous assumptions needs to be changed. You shouldn’t think of deliverables as a checklist, they are a web of connected items.

fresh tilled soil UX & Web Product Design

4. Be Flexible

Each change has the potential to affect every other deliverable.

fresh tilled soil UX & Web Product Design

03 Artifacts of an Experience Design ProcessThe things we build

fresh tilled soil UX & Web Product Design

Definition Statement

1. What is the product’s experience? 2. What is the product meant to do? 3. What is the product’s audience?

iosworkshops.com/

fresh tilled soil UX & Web Product Design

Definition Statement

This should be short. A couple of sentences, a brief paragraph at most.

It is the guiding principle of what you’re building.

fresh tilled soil UX & Web Product Design

User Types & User Personas

User types rely on existing data and informed assumptions to decide what distinct types of users you have and what they will want to accomplish.

They aren’t complicated, they’re just a quick way of remembering the differences in your primary users and their objectives.

fresh tilled soil UX & Web Product Design

User Types & User Personas

User personas are much more involved, requiring research and interviews with actual potential users, and typically take weeks or months to compile.

Findings are compiled into categories, then assigned traits, habits, names and photos so that they are visible and easy to remember as you work.

fresh tilled soil UX & Web Product Design

User Types & User Personas

uxmag.com/articles/personas-the-foundation-of-a-great-user-experience

fresh tilled soil UX & Web Product Design

User Types & User Personas

Whether you decide to deal with user types or user personas is a question of resources and time, but using at least one of them tends to remind you that your users are real.

fresh tilled soil UX & Web Product Design

User Stories & Features

As a { type } user, I would like to { task/objective }.

These become your features. Have you come up with a feature idea that doesn’t fit into a user story? It may not be nearly as important as you thought it was.

fresh tilled soil UX & Web Product Design

User Stories & Features

https://www.apptrajectory.com/

fresh tilled soil UX & Web Product Design

Site Map & User Journeys

Features are going to fit into logical groups that define pages and flows. Placing these into a site map will help you create the appropriate relationships between components, and

show you just how simple or complex your plan is.

fresh tilled soil UX & Web Product Design

Site Map & User Journeys

fresh tilled soil UX & Web Product Design

Site Map & User Journeys

User journeys define how a user moves through your app or site to accomplish tasks. Basically, take your user stories and translate them onto your site map.

fresh tilled soil UX & Web Product Design

Site Map & User Journeys

fresh tilled soil UX & Web Product Design

Wireframes & Sketches

Your wireframes are the blueprints for your product. They generally consist of layouts of the pages and flows you listed previously.

They help make sure all functionality is available, and that there is a logical hierarchy. Beyond those basics, wireframes really shouldn’t be used to dictate design decisions.

fresh tilled soil UX & Web Product Design

Wireframes & Sketches

Wireframes don’t even have to be high fidelity to be effective. Sketches can make excellent wireframes if they’re complete and well rendered.

As another advantage, sketches are much faster to produce and iterate through than other, higher fidelity methods of wireframing.

fresh tilled soil UX & Web Product Design

Wireframes & Sketches

fresh tilled soil UX & Web Product Design

Wireframes & Sketches

fresh tilled soil UX & Web Product Design

Wireframes & Sketches

fresh tilled soil UX & Web Product Design

Wireframes & Sketches

fresh tilled soil UX & Web Product Design

Prototypes

Prototypes are a bit more advanced than wireframes. They mimic completed functionality to the point that you can run tests with a user.

fresh tilled soil UX & Web Product Design

Prototypes

They can be as small as a single piece of functionality, or they can mimic a completed product in every meaningful way. They are used to test a product without building it.

A good prototype helps you decide what to build.

fresh tilled soil UX & Web Product Design

Prototypes

alistapart.com/article/dive-into-responsive-prototyping-with-foundation

fresh tilled soil UX & Web Product Design

Prototypes

These products can help you prototype:

Foundation: foundation.zurb.comBootstrap: twitter.github.io/bootstrap

Ratchet: maker.github.io/ratchetFlinto: flinto.com

Briefs: giveabrief.comPOP: popapp.in

Xcode/Storyboard: blog.mengto.com/prototype-xcode-storyboard

fresh tilled soil UX & Web Product Design

User Tests

A user test helps you validate whatever you decided to build.

You can test a finished product and get lots of great information, but the greatest advantage is conferred when you are able to start testing early.

We’ll discuss this more in the next section.

fresh tilled soil UX & Web Product Design

04 What to Build and WhyYour first test

fresh tilled soil UX & Web Product Design

So, what Should I build?

Whatever you can. Sometimes that’s not much. But ask yourself this:

Would you rather invest years and millions of dollars into building something only to find out nobody can figure out how it works? Or even worse, that nobody wants it?

fresh tilled soil UX & Web Product Design

Prototype

For us, the answer is often a prototype. We aren’t back-end developers, we don’t employ back-end developers. If we aren’t working with a dev team yet we still need to build

something to test. Fortunately, front-end tech makes it easy to fake a back-end.

fresh tilled soil UX & Web Product Design

Minimum Viable Product

For startups and product companies a minimum viable product is often the answer. An MVP is popular in Lean circles. Building one means building the smallest thing you can

learn something from. Build it, test it, learn from those tests, build something new.

It is the smallest amount of effort you can go to and still get valid lessons from it.

fresh tilled soil UX & Web Product Design

Usability Testing

Regardless of what you build, you should test it with real users. Assumptions are often wrong, and nothing will uncover that faster than a user test.

fresh tilled soil UX & Web Product Design

Steve Krug’s Maxims of User Testing

A morning a month, that’s all we ask.

sensible.com/rsme.html

fresh tilled soil UX & Web Product Design

Steve Krug’s Maxims of User Testing

Start earlier than you think makes sense.

sensible.com/rsme.html

fresh tilled soil UX & Web Product Design

Steve Krug’s Maxims of User Testing

Recruit loosely and grade on a curve.

sensible.com/rsme.html

fresh tilled soil UX & Web Product Design

Steve Krug’s Maxims of User Testing

Make it a spectator sport.

sensible.com/rsme.html

fresh tilled soil UX & Web Product Design

Steve Krug’s Maxims of User Testing

Focus ruthlessly on a small number of the most important problems.

sensible.com/rsme.html

fresh tilled soil UX & Web Product Design

Steve Krug’s Maxims of User Testing

When fixing problems, always do the least you can do.

sensible.com/rsme.html

fresh tilled soil UX & Web Product Design

Steve Krug’s Maxims of User Testing

Read this. Thank me later. I’ll let Steve know I’m expecting his commission check.

sensible.com/rsme.html

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