this product sucks: the business impacts of user experience breakdowns

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“This product sucks!” Allen the Customer

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Darren Kall from Kall Consulting presents this humorous talk that explores the very serious topic of why businesses should be concerned with product and service user experience, the business value / ROI of user experience investments, how they increase revenues, reduce development and support costs, and decrease time to market. Darren gives examples of products that suck; explaining that at the root of all of them is that they were designed without the user/customer in mind.

TRANSCRIPT

Page 1: This Product Sucks: The Business Impacts of User Experience Breakdowns

“Thisproductsucks!”

Allen the Customer

Page 2: This Product Sucks: The Business Impacts of User Experience Breakdowns

“This Product Sucks!”The Business Impacts of User Experience Breakdowns

Hour-long version for Dayton Web Developers 4May2011

Darren Kall

[email protected]

@darrenkall #thisproductsucks #DaytonWD

© Kall Consulting 2011

KALL ConsultingCustomer and User Experience Design and Strategy

Page 3: This Product Sucks: The Business Impacts of User Experience Breakdowns

• Stealing money from his company

• Ruining productivity across the enterprise

• Impacting Allen’s health

Allen was rightWe had made a product that sucks

• Target users happy, but we missed Allen• Missed the whole Allen persona• Missed that the product fit poorly in an existing business system

Allen’s User Experience (UX)

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Where was this?

Page 5: This Product Sucks: The Business Impacts of User Experience Breakdowns

Where was this?

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My point is . . .

It could have been any of these companies

It could be your company

Not just software, Internet, mobile, etc.

It could be your product

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To avoid making products that suck:

Distinguish between bad UX and one that sucks

Know how to prevent products that suck

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Audience Test:

Does this product suck?

Distinguish between bad UX and one that sucks

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This product

is disturbing

but

does not suck

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This product

is broken

but

does not suck

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This product

is annoying

but

does not suck

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This product

is ugly

but

does not suck

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Page 13: This Product Sucks: The Business Impacts of User Experience Breakdowns

This product

is a lie

but

does not suck

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Page 14: This Product Sucks: The Business Impacts of User Experience Breakdowns

YES.

This product sucks

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Page 15: This Product Sucks: The Business Impacts of User Experience Breakdowns

The people who design products that suck

don’t think about, or don’t know about,

the people that have to use them

Products suck when

they can’t be used for the purposes

they were designed for

But this worst type of user experience breakdown is preventable

Page 17: This Product Sucks: The Business Impacts of User Experience Breakdowns

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One Dozen Products that Suck

No Internet or Mobile Examples Even Though they Exist

General Principles to Apply to your Product

Problem

Root Cause

Prevention

Know how to prevent products that suck

Page 18: This Product Sucks: The Business Impacts of User Experience Breakdowns

Problem 1: Triathlon scenario = running, biking, swimming

Watch is ruined if you press buttons underwater

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Root Cause: Implementation or technology did not meet up with user scenario

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Prevention:

•User scenarios

•Task flow analysis

•Usability test

•Beta test

•Customer concept validation

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Problem 2: Adaptive transmission not designed for a shared car or variable driving style

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Root Cause: Designed for ideal-world case not real-world case

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Prevention*:

•User research

•Workflow

•Task flow

•Activity cycles

•Beta test

* To credit VW, they redesigned and eventually dropped this feature

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Pull or Push? Can you tell?

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Problem 3:

Even with signs users bang into doors

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Root Cause:

Handle affordances not distinguishable

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Prevention: Design for affordances. Things that look the same should act the same

•Heuristic evaluation

•Usability checklist

•Remembering your own experiences

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Problem 4: Frustrating experience to pay for parking

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Root Cause:

Bad information architecture, bad visual design, bad task flow …

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Prevention: •Intentional IA design

•Task flow analysis

•Usability study

•Participatory Design

•Guerilla UX

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Problem 5: Scalding or freezing shower

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Root Cause: Fixing bad UI in help, the manual, or in training

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Prevention: Fix the product, not the user

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Root Cause:

•Did not anticipate expected user behavior

•Did not prevent fatal errors

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Prevention:

•Do not design against engrained user behaviors

•Usability test

•Task flow analysis

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Problem 7: Believing “Don’t worry, we’ll fix it later.”

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Root cause: “Later” never happens

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Prevention: Prioritize user-impacting “bugs”

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Problem 8: Breaking user trust

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Root cause:

•Telling lies

•Making mistakes

•Assuming customers can’t do math

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Prevention:

•Don’t lie

•Correct even minor mistakes – they accumulate

•Remember users are smarter than you think

Page 45: This Product Sucks: The Business Impacts of User Experience Breakdowns

Problem 9: The self-locking hotel internal bedroom suite door

Photo Credit: Darren Kall

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Root Cause: Things are not used in a vacuum – missed system design

Photo Credit: Darren Kall

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Prevention:•Interactive system analysis•Beta testing•Fix stuff customers complain about

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Problem 10: No sidewalk where people want to walk

“I’m the user damn it!”

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Root Cause: Prohibition does not work

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•Prevention:

•Participatory design

•Catch the user

•Democratize design

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Problem 11: Can’t set alarm. Can’t follow directions. Don’t trust product

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Root Cause: Product not designed for use. Instruction is a poor substitute for good design

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Prevention: Usability test. Products should be easy to use

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Root Cause: “We lost sight of our customers.” James Lentz

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Root Cause: “Complaint investigations focused too narrowly on technical without considering HOW consumers USED their vehicles.” James Lentz

Page 59: This Product Sucks: The Business Impacts of User Experience Breakdowns

•Check if solution explains the user data

•70% not the pedal

•Test for worked “as used” not “as designed”

•Ethnographic research into drivers

•Analytics on real users to build test scenarios

•Listen to experts

• …

•Prevention: •Listen to customers

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Page 60: This Product Sucks: The Business Impacts of User Experience Breakdowns

UX design prevents products that suck:

1. Meet (advertised) user scenarios with capabilities2. Design for real-world use, not ideal-world3. Distinguish affordances 4. Design with conscious intention5. Fix the product, not the user6. Don’t design against engrained behaviors7. Prioritize user-impacting “bugs”8. Correct even minor mistakes9. Remember your product is part of a whole system10. Prohibition does not work – democratize design11. Products should be easy to use12. Don’t lose sight of HOW customers USE your product

Page 61: This Product Sucks: The Business Impacts of User Experience Breakdowns

Products don’t have to suck

to create a UX breakdown

A UX breakdown can happen if your

product is disturbing, unpredictable, difficult,

untrustworthy, awkward, broken, ugly,

annoying, sloppy, etc.

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Business Impacts of UX Breakdowns

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Less likely to buy add-ons

Business Impacts of UX Breakdowns

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Business Impacts of UX Breakdowns

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Less likely to buy new versions

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Business Impacts of UX Breakdowns

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Less likely to buy other products from your company

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Business Impacts of UX Breakdowns

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Less likely to recommend you to others

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Is the likelihood of a customer recommending your company important?

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This is your business. The water in the tub is customers that stick with your company

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Water flows at 1 gallon a minute. How long to fill a 60 gallon tub if 41% of the incoming water is diverted?

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41% of users with bad experiences leave immediately and switch to a competitor permanently. Harris Interactive

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Not so Silent Bob

Kevin Smith’s argument with Southwest went online

1.6 million Twitter followers

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Stop picking on us!

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Greenpeace uses Nestle’s Facebook page to inform Nestle’s most loyal customers about Indonesian deforestation. Worst environmental impact in the world so Nestle can get cheap palm oil.

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Dave CarrollUnited Breaks Guitars

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$180,000,000 vs. $1,200

Viral song – many millions have seen the YouTube video

The Times newspaper reported:

Bad PR caused United Airlines stock to plunge 10%

Cost shareholders $180 M

$180 M would have bought Dan Carroll 51,000 replacement guitars

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AnalyticsCognitive EngineeringConsumer ExperienceConsumer InsightConsumer ResearchCustomer experienceCustomer ExperienceCustomer-centric DesignDesignExperience DesignExperience PlanningExperience StrategyHuman Computer Interaction

Human FactorsHuman Machine InterfaceInformation ArchitectureInnovation DesignInteraction DesignInteractive Systems EngineeringMeasurement ScienceProduct InnovationUsability EngineeringUser ExperienceUser FriendlinessUser Interface DesignUser ResearchUser-Centered DesignEtc.

Many disciplines, many names

User Experience Design

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UX design follows the General Store Principle

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The general store owner knew her customers

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She knew her customers’ businesses and lives, annual needs, tasks, skills, their motivations and personal preferences

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She stocked only the products that her customers needed and wanted

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She mixed her own business imperative to sell, the available technologies and products, and her customer insight into a good experience

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Customer-centered businesses have insights about the people who purchase and use the system, object, process or concept that they sell

And they keep this in mind as they develop products

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UX design is a customer-centered approach to the innovation, design, engineering, development, anddeployment of a product or service

The 12 examples of products that suck could have been prevented if the companies had taken a UX approach

UX design is a way to keep customer insight in mind during product development

Page 86: This Product Sucks: The Business Impacts of User Experience Breakdowns

UX Investment Examples From Forrester

2008: • 91% of decision makers in US firms think UX is important. • 80% plan to increase UX spending.

2010: Spending more on customer experience is up.

2009: Overall spending will stay flat, but UX expenditure will continue to increase.

2010: “As the economy rebounds, companies need to invest in their customer experience or risk falling behind in meeting customers' ever-changing expectations”

Page 87: This Product Sucks: The Business Impacts of User Experience Breakdowns

UX Investment Examples

JP Morgan Chase: SOP to do 3 usability tests for each product

eBay: 150 UX employees

Microsoft: Ethnographers on staff. Over 52 persona researched

World Usability Day: > 52,000 attendees

Amazon: continual user analytics and A/B testing

Page 88: This Product Sucks: The Business Impacts of User Experience Breakdowns

How much to spend on UX?

Here’s what other people are spending:

11.5% of overall product development budget in UX

An average of 62% of products are

tested with real users before shipping

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13% of website design budgets on UX

9% of ongoing website management budget on UX

Page 89: This Product Sucks: The Business Impacts of User Experience Breakdowns

If you invest this much of your budget what ROI do you get?

UX Saves Costs

UX Increases Revenue

UX Decreases Time to Market

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Informs making wise investment decisions

Decreases development costs

Reduces customer support costs

Decreases returns

UX Saves Cost

Page 92: This Product Sucks: The Business Impacts of User Experience Breakdowns

The 1-10-100 rule

If fixing a problem in design costs you $1.00

It will cost you $10.00 to fix the same problem during development

It will cost you $100.00 to fix the same problem after it is on the market

Post hoc research supports this with a twist

Page 93: This Product Sucks: The Business Impacts of User Experience Breakdowns

Kristoffer Bohmann Calculation

Valuing Usability Evaluation ExampleUsers per year (10,000 per month) 120,000 per year Tasks per user (10 per month) 120 per year Estimated time savings per task (40 seconds) 0.0111

hours Saved user hours per year 160,000 Estimated user value per hour $20 Total Savings Per Year $3,200,000 P (successful design | usability evaluation) 90% P (successful design | no usability evaluation) 60% Probability of better results due to usability evaluation 30% Economic Impact of Usability Evaluation $960,000

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UX Cost Savings Examples

American Airlines: Design phase focus on customers reduced cost 60-90%

AT&T: Saved $2,500,000 in training expenses as a result of usability improvements on one product

McAfee: UI redesign saved 90% support costsWhirlpool: Have design building blocks to build 1000’s

of products with different brand identitiesIBM: Design change internal tool. Saved employees

9.6 minutes per task. In one year this saved IBM $6.8 Million

Microsoft: Online registration UX change saved $475,000 a month

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UX Increases Revenue

Investing in UX Increases customer loyalty

Improves conversion rates

Increases sales

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Forrester Research

Good design is a way to exceed user expectations

Good design keeps customers happy

Good design gets them to come back

Good design encourages them to recommend to friends

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Babson University Research

• Good UX leads to increased loyalty and increased Net Promoter Scores

• Across industries you will make 2.4 times more money on a loyal customer who promotes your product over a customer who is neutral or a detractor

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UX Revenue Increase Examples

Forrester: 42% of US Web buying consumers made their most recent online purchase because of a previous good experience with the retailer

IBM: plans for a 10x return from usability testing but gets returns as high as 100x

Esurance.com: Detected and resolved ONE online experience flaw and generated over $2M in incremental policies sold

UX Magazine: Portfolio 2007: $50K investment beat all the market indices. ~37% well above other market indexes

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UX Reduces Time to Market

Shortens the discussion time

Shortens developmental experimentation

Reduces unnecessary feature development

Focuses on delivering for returns

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Why is UX Important to Time to Market?

63% of all projects overrun budget

The top 4 issues for overrun are unforeseen usability issues

A one-quarter delay in time to market equals a loss of 50% of that product’s profit

Page 103: This Product Sucks: The Business Impacts of User Experience Breakdowns

The user interface (UI) of software is:

47-66% of code

40% of the development effort

80% of the unforeseen fixes required (the other 20% are functionality bugs)

Software Example

Page 104: This Product Sucks: The Business Impacts of User Experience Breakdowns

UX Decreasing Time to Market Examples

Mauro study: User research reduced feature set 85%, dev reduced, test reduced, etc. Saved $15M and released 18 months early

Ricoh: – 95% of users not using top 3 features in new camera– About 5% of features are used 95% of the time– While 70% of features on the same product are never

or rarely usedSpeeding up development is a key goal for integrating

usability into product development as early as possibleUX in concept phase reduces product development cycle by 33-50%

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Step 1: Do something yourself - today

Step 2: Learn more on your own

Step 3: Get a coach to teach you

Step 4: Rent UX help through vendors

Step 5: Hire UX employees

Step 6: If you already have UX people, use them!

The Six Step Program

to Better User Experience

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In Conclusion:

Don’t tolerate products that suck

Don’t buy products that suck

And …

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Don’t

design

products

that

suckPhoto Credit

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Darren Kall• [email protected]• http://www.linkedin.com/in/darrenkall• @darrenkall• +1 (937) 648-4966• http://www.slideshare.net/DarrenKall

Thank you.

KALL ConsultingCustomer and User Experience Design and Strategy

Please rate my presentation on SpeakerRate.com• http://speakerrate.com/speakers/15597-darrenk

all

Darren Kall• [email protected]• http://www.linkedin.com/in/darrenkall• @darrenkall• +1 (937) 648-4966• http://www.slideshare.net/DarrenKall