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Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Learners Using Web 2.0 Tools

ANIMOTO

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6-2Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

ConnectingLearners Using Web 2.0 Tools

OBJECTIVEStudents will be able to define Web 2.0

tools in order to use them in the classroom to facilitate and extend learning

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6-3Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

ISTE STANDARDS

ISTE NETS-T:

#2 : Design and Develop Digital Age Learning Experiences#4: Engage in Professional Growth and Leadership

ISTE NETS-S

#1: Creativity and Innovation#5: Critical Thinking, Problem Solving and Decision Making

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6-4Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Introduction

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6-5Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Review – Intro to Web 2.0

1. Define the Difference Between Web 1.0 and Web 2.0.

Define Web 1.0

Define Web 2.0

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6-6Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Review – Intro to Web 2.0

2. Define the three (3) main characteristics of Web 2.0

a.

b.

c.

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6-7Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Review – Intro to Web 2.0

3. List the 7 reasons why Web 2.0 Tools are important in a classroom

1.

2.

3.

4.

5.

6.

7.

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6-8Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Review – Intro to Web 2.0

4. Name 6 categories of Web 2.0 tools

1.

2.

3.

4.

5.

6.

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6-9Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Review – Intro to Web 2.0

4. What do you do when Web 2.0 tools go away?

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6-10Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

http://Cooltoolsforschools.wikispaces.com

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6-11Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Cool Tools for Schools

http://Cooltoolsforschools.wikispaces.com

Name four (4) additional Categories of Web 2.0 Tools

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6-12Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Cool Tools for Schools

http://Cooltoolsforschools.wikispaces.com

Name four (4) additional Categories of Web 2.0 Tools

Collaborative ToolsResearch ToolsSlideshow ToolsAudio ToolsWriting ToolsMusic Tools

Organizing ToolsConverting ToolsMapping ToolsGraphing Tools

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6-13Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Chapter 6

1. Define Cyberlearning and provide an example of a classroom application.

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6-14Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Cyberlearning

Defined by http://www.wordnick.com“Learning by means of a computer, especially over the Internet”

Defined by Text p. 126“…use of Web 2.0 networked computing and communication technology to support learning”

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6-15Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Chapter 6

2. Describe cyberlearning literacy and discuss how it may be used in the classroom

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6-16Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Chapter 6

3. Identify three (3) web 2.0 resources and demonstrate an example of how they might assist learning.

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6-17Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Chapter 6

4. Explain why social networking issues are important for the classroom

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6-18Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Chapter 6

5. Identify four (4)social-ethical issues and why they are important in working with students.

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6-19Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Chapter 6 6. Define:

Cloud Computing

Open Source

Podcast

Vidcast

Blogs

Wikis

Social Networking

Data Mashups

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6-20Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Chapter 6 6. Define:

Cloud Computing

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6-21Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Chapter 6 6. Define:

Open Source

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6-22Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Chapter 6 6. Define:

Podcast

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6-23Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Chapter 6 6. Define:

Vidcast

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6-24Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

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6-25Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Chapter 6 6. Define: Blogs

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6-26Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Chapter 6 6. Define: Wikis

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6-27Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Chapter 6Define – Social Networking

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6-28Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Chapter 6Define – Data Mashup

Broader Term: Mashups

Taking video, sound, animation, original and acquired and combine to make new multimedia

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6-29Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Web 2.0 Tools-Encourage author access and design rather than static information.

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6-30Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Using Web 2.0 Tools in the Classroom

Portable

Easy to produce

Authentic audience

Connectedness

Social awareness

Free

Require sophisticated hardware

Quality of messages

Credibility

Safety issues

Advantages Limitations

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