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Th

e o

rig

ina

l g

am

e o

f

SE

T U

PIt

’s g

reat

to

play

thi

s ga

me

whe

n th

e gr

id h

as b

een

stor

ed a

nd a

ll th

e co

unte

rs a

re a

lrea

dy in

the

gri

d.

If t

he g

rid

is e

mpt

y, t

ake

turn

s dr

oppi

ng in

cou

nter

s on

e by

one

, co

mpl

etin

g a

row

at

a ti

me.

Mak

e su

re t

he P

opO

ut b

ar is

in t

he

open

pos

itio

n, s

o co

unte

rs c

an b

e po

pped

out

.

How

to P

lay

1. P

laye

rs t

ake

turn

s po

ppin

g ou

t a

coun

ter

of t

heir

ow

n co

lour

fro

m t

he

bott

om r

ow o

f th

e gr

id.

2. If

the

cou

nter

tha

t w

as p

oppe

d ou

t w

as p

art

of a

Con

nect

4 (4

-in-

a-ro

w),

keep

the

cou

nter

nex

t to

you

and

co

ntin

ue y

our

turn

. Kee

p po

ppin

g ou

t co

unte

rs o

f yo

ur c

olou

r fr

om t

he

bott

om r

ow u

ntil

you

have

to

pop

one

out

that

is n

ot p

art

of a

4-i

n-a-

row

.

3. If

the

cou

nter

you

pop

ped

out

was

no

t pa

rt o

f a

Con

nect

4, p

ut it

bac

k in

to t

he t

op o

f th

e gr

id. T

he n

ext

play

er t

hen

take

s th

eir

turn

.

Note

: You

can

not

put

a co

unte

r ba

ck

into

the

sam

e co

lum

n it

was

rem

oved

fr

om u

nles

s th

ere

is n

o ot

her

opti

on

(thi

s m

ay h

appe

n ea

rly

in t

he g

ame)

.

4. T

he fi

rst

play

er t

o ge

t 10

cou

nter

s is

th

e w

inne

r.

ST

OR

AG

ES

TO

RA

GE

For

easy

sto

rage

, slid

e th

e lo

ckin

g m

echa

nism

on

the

bott

om o

f th

e gr

id in

to

plac

e. D

rop

the

coun

ters

in

to t

he g

rid

then

slid

e th

e lo

ckin

g m

echa

nism

on

the

top

of t

he g

rid

into

pla

ce.

Thi

s w

ill k

eep

the

coun

ters

se

cure

.

Rem

ove

the

grid

fro

m t

he

base

by

slid

ing

it o

ut o

f th

e ho

rizo

ntal

slo

t. B

oth

piec

es

may

be

stor

ed in

the

box

.

Alt

erna

tive

ly, h

old

the

grid

ups

ide

dow

n an

d sl

ide

the

tabs

on

the

legs

into

the

ve

rtic

al s

lots

on

the

base

and

you

’ll

have

a c

onve

nien

t ha

ndle

to

carr

y yo

ur

gam

e an

ywhe

re. S

ee F

igur

e 8.

PO

P 1

0

0808

0108

1102

Aa

© 2

008

Has

bro.

All

right

s re

serv

ed.

Dis

trib

uted

in th

e U

nite

d K

ingd

om b

y H

asbr

o U

K L

td.,

Cas

wel

l Way

, New

port

NP

19 4

YH. T

el: 0

0800

224

2727

6.

Dis

trib

uted

in A

ustr

alia

by

Has

bro

Aus

tral

ia L

imite

d, 5

70 B

laxl

and

Roa

d,

East

woo

d, N

SW 2

122,

Aus

tral

ia. T

el. 1

300

138

697.

D

istr

ibut

ed in

New

Zea

land

by

Has

bro

NZ

(a b

ranc

h of

Has

bro

Aus

tral

ia L

imite

d),

221

Alb

any

Hig

hway

, Auc

klan

d, N

ew Z

eala

nd. T

el. 0

508

828

200.

D

istr

ibut

ed in

the

USA

by

Has

bro,

Paw

tuck

et, R

I 028

62 U

SA.

ww

w.h

asbr

o.co

.uk

Mad

e in

Irel

and

CO

NT

EN

TS

1 gri

d w

ith P

opO

ut

bar

1 to

p lo

ckin

g m

ech

anis

m

1 gam

e b

ase

(doublin

g

as

a c

arr

ying h

andle

) 21

yello

w c

ounte

rs21

red c

ounte

rs2 s

cori

ng s

lides

Fig

ure

8

0808

0108

1102

Aa

Co

nnec

t 4

R

ules

(U

K)

3. T

ake

turn

s un

til o

ne p

laye

r ge

ts 4

of

thei

r co

unte

rs in

a r

ow (

hori

zont

ally

, ve

rtic

ally

or

diag

onal

ly).

See

Fig

ures

5,

6 a

nd 7

. Thi

s pl

ayer

has

won

th

e ga

me.

TO

ST

AR

T

AN

OT

HE

R G

AM

EF

irst

, cle

ar t

he g

rid

of c

ount

ers

by

fl ipp

ing

the

Pop

Out

bar

up.

(T

he b

ar

mus

t be

in t

he P

opO

ut p

osit

ion

for

this

to

happ

en.)

Col

lect

you

r co

unte

rs a

nd p

ut t

he

Pop

Out

bar

bac

k in

to t

he lo

cked

po

siti

on.

You’

re r

eady

to

play

aga

in!

SC

OR

ING

SC

OR

ING

Eve

ry t

ime

you

win

a g

ame,

mov

e yo

ur s

cori

ng s

lider

up

1 sp

ace.

The

fi r

st p

laye

r to

rea

ch 5

is t

he C

onne

ct 4

ch

ampi

on!

SE

T U

PS

lide

the

bar

at t

he b

otto

m t

o th

e P

opO

ut p

osit

ion.

How

to P

lay

Pla

y P

opO

ut ju

st li

ke t

he O

rigi

nal

Con

nect

4. H

owev

er, o

n yo

ur t

urn,

you

ca

n ch

oose

eit

her

to d

rop a

counte

r in

O

R p

op o

ne o

ut

of

the b

ott

om

row

.

Note

: You

can

onl

y dr

op in

or

pop

out

coun

ters

of

your

ow

n co

lour

.

Be

care

ful.

Your

mov

e co

uld

help

you

bu

t it

cou

ld a

lso

chan

ge t

hing

s fo

r yo

ur o

ppon

ent.

In O

rigi

nal C

onne

ct 4

and

Pop

Out

, try

to

get

4 of

you

r co

unte

rs in

a r

ow b

efor

e th

e ot

her

play

er d

oes.

Sou

nds

sim

ple,

bu

t th

e ve

rtic

al s

trat

egy

will

tic

kle

your

br

ain

cells

. Kee

p yo

ur e

yes

peel

ed!

In P

OP

10,

the

Pop

Out

fea

ture

cha

nges

ev

eryt

hing

! Sta

rt w

ith

a fu

ll gr

id a

nd

pop

out

a co

unte

r of

you

r ow

n co

lour

. If

it w

as p

art

of a

4-i

n-a-

row

, kee

p it

! T

he fi

rst

play

er t

o w

in 1

0 co

unte

rs

win

s th

e ga

me.

AS

SE

MB

LYA

SS

EM

BLY

1. S

lide

the

top

lock

ing

mec

hani

sm

into

pla

ce o

n th

e gr

id a

s sh

own

in F

igur

e 1.

Note

: You

may

nee

d to

lift

up

the

end

wit

h th

e ar

row

to

get

the

tab

on t

he

bott

om o

ver

the

edge

of

the

grid

. In

the

lock

ed p

osit

ion,

the

end

of

this

bar

sit

s fl u

sh t

o th

e si

de o

f th

e gr

id.

Att

ach

the

scor

ing

slid

es t

o ga

me

base

as

sho

wn

in F

igur

e 2.

SE

T U

P1.

Whe

n yo

u’re

rea

dy t

o pl

ay, p

lace

th

e ga

me

base

on

a fl a

t su

rfac

e.

Hol

d th

e gr

id v

erti

cally

and

slid

e th

e ta

bs o

n th

e le

gs in

to t

he h

oriz

onta

l sl

ots

in t

he g

ame

base

as

show

n in

F

igur

e 3.

2. M

ake

sure

the

lock

ing

mec

hani

sm

is d

own

to s

top

the

coun

ters

fa

lling

out

.

3. S

it e

ithe

r si

de o

f th

e gr

id.

One

pla

yer

take

s al

l the

yel

low

co

unte

rs a

nd t

he o

ther

tak

es a

ll th

e re

d on

es.

Be

the

fi rst

pla

yer

to g

et 4

of

your

co

lour

ed c

ount

ers

in a

row

hori

zont

ally

, ver

tica

lly o

r di

agon

ally

.

How

to P

lay

Befo

re Y

ou S

tart

Mak

e su

re t

he lo

ckin

g m

echa

nism

an

d P

opO

ut b

ar o

n th

e bo

ttom

of

the

grid

are

pos

itio

ned

so t

hat

they

sto

p th

e co

unte

rs f

allin

g or

pop

ping

out

of

the

grid

.

1. D

ecid

e w

ho’s

goi

ng fi

rst,

the

n ta

ke

turn

s af

ter

play

ing

1 co

unte

r ea

ch.

2. D

rop

one

of y

our

coun

ters

dow

n A

NY

of t

he s

lots

in t

he t

op o

f th

e gr

id. S

ee F

igur

e 4.

Po

pO

ut

OR

IGIN

AL

CO

NN

EC

T 4

Fig

ure

1

Fig

ure

2

Fig

ure

3

Fig

ure

4

Fig

ure

5

Fig

ure

6

Fig

ure

7

0808

0108

1102

Aa

Co

nnec

t 4

R

ules

(U

K)

top related