gaming in the school library

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Gaming in the School Library: the How & WhyBeth Gallaway offers a presentation of best practices in literacy-based gaming of all types from in U.S. libraries, including a guide to launching gaming at your library, no matter what your size, space, staff or budget.

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Gaming in the School Library:The HOW & WHY

Presented by Beth Gallaway forInternet@SchoolsWest

October 2009Monterey CA

Beth Gallaway, Consultant• Email:

informationgoddess29@gmail.com

• Website: informationgoddess.info

• Links: www.delicious.com/informationgoddess29/il2009

Millennial = Gamer

Gaming = Literacy

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What is Literacy?

Print Literacy

read and write proficiently

21st Century

use a range of tools and skills To communicate and participate

Visual

interpret, assess, and process visual images

Media

critically assess messages presented by media outlets

Science

The ability to understand and be fluent in the nature of science and scientific methods.

Technology

use creation and communication tools

Programming

understand and apply programming principles to create change in technology

Information, Communication, Technology (ICT)

learn and use software and hardware to communicate knowledge and ideas

Multimodal

“Integration of multiple modes of communication and expression can enhance

or transform the meaning of the work beyond illustration or decoration.”

~NCTE

The Research

http://website.education.wisc.edu/steinkuehler/mmogresearch.html

Position: Playing = Learning

“When gamers interact with these [video game] environments, they are learning the basic principles of the scientific method.”

~Steven Johnson

Game Design Elements*

* Slides provided courtesy of Chris Castaldi chris.castaldi@gmail.com

Probe, Hypothesize, Reprobe, Rethink

Games, Learning & Society

http://www.gameslearningsociety.org/research.php

Playing to Learn: Video Games in the Classroom

http://www.playingtolearn.org/

Best Practices

Board Gaming in School Libraries

http://sls.gvboces.org/gaming/

AASL Learning Standard 1

• Inquire, think critically and gain knowledge

AASL Learning Standard 2

• Draw conclusions, make informed decisions, apply knowledge to new situations, and create new knowledge

AASL Learning Standard 3

• Share knowledge and participate ethically and productively as members of our democratic society

AASL Learning Standard 4

• Pursue personal and aesthetic growth.

Choosing Games

• Authenticity• Curriculum Alignment• Time• Return on Investment

Resources

• Board Games with Scotthttp://boardgameswithscott.com

• Game Finder www.gamesforeducators.com

• Board Game Geekwww.boardgamegeek.com

• Library Gamer http://librarygamer.wordpress.com

Scrabble ClubWoburn Public Library, MA

MA Curriculum Frameworks: English

MA Curriculum Frameworks: Language Strand

Max

MA Curriculum Frameworks: History

Ancient Civilizations Elba Central School District, Elba, NY

MA Curriculum Frameworks: US History I Standards

1960: The Making of the PresidentOakfield-Alabama Middle-High School Media Center,

Oakfield, NY

MA Curriculum Standards: Science

Power GridLetchworth Central School, Gainesville, NY

Simulation Games

Simulation Games

Civilization

“The experience of playing Civilization III is a cerebral blend of planning, building, managing, and competing with other civilizations; in this study, that experience appealed to students who were interested in geographyor enjoyed building and managing virtual societies and using mathematics in game play.”

Squire, K.. 2005. “Changing the game: What happens when video games enter the classroom?” Innovate 1 (6). http://www.innovateonline.info/index.php?view=article&id=82 (accessed September 29, 2009).

In-House DS CirculationPierce County Library System South Hill, OR

http://librarygamingtoolkit.org/pierceds.html

DS Games for In-House Circulation

http://www.delicious.com/informationgoddess29/ds

Link to Serious Games

http://www.gamesforchange.org

Ayiti: The Cost of Life

http://costoflife.ning.com/

Free Rice

www.free-rice.com

ICED

http://icedgame.com

Darfur is Dying

www.darfurisdying.com

MarioKart/Super Smash TournamentAnn Arbor District Library, Ann Arbor, MI

http://librarygamingtoolkit.org/aadlssbbkart.html

Madden NFL Tournament PLCMC, Charlotte NC

http://librarygamingtoolkit.org/plcmcmadden.html

Library WoWCALS Little Rock, AR

http://librarygamingtoolkit.org/calswow.html

Library D&D

www.acrl.org/ala/mgrps/divs/yalsa/teentechweek/ttw08/resourcesabcd/techguide_dnd.pdf

LAN PartyUniversity of Alabama, Huntsville AL

http://lib.uah.edu/lanparty/

Programming

understandand apply programming principles to create change in technology

Golfing in the StacksUniversity of Hartford Library, West Hartford, Connecticut

http://libraryminigolf.org/

National Gaming Day 11/14/09

http://ngd.ala.org

Career NightPhoenix Community College, Phoenix, AZ

http://librarygamingtoolkit.org/pcl.html

Rocket Boys Big GameReidland High School, Paducah, KY

http://librarygamingtoolkit.org/rhsbiggame.html

Become a Strategy Guide

• Don’t be a level boss• Show, don’t tell• Make it interactive• Get them started with a free-for-all• Ask for a demo of expertise

Information Literacy Instruction Using Gaming Strategies

• Safe to Fail• Motivation• Just in Time Learning• Interactivity• Teamwork• Customize• Leveling Up • Show Their Expertise• Feedback• Update/Expand

http://librarygamingtoolkit.org/uodinfolit.html

Information Literacy Instruction Using Fantasy Football

http://librarygamingtoolkit.org/uodfantasyfootball.html

Game Design: College Students Creating Games with Middle School Students

Manhattanville College, NY

http://librarygamingtoolkit.org/manhattanville.html

Research

http://gamelab.syr.edu/publications/

Research

http://researchquest.blogspot.com/

Research

http://cms.mit.edu/research/index.php

ALA Connect

http://connect.ala.org/gaming

Beth Gallaway, Consultant• Email:

informationgoddess29@gmail.com

• Website: informationgoddess.info

• Links: www.delicious.com/informationgoddess29/il2009

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