why gaming at the library

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WHY GAMING AT THE LIBRARY? By Erwin Magbanua

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A presentation on the reasons gaming can be a good programming choice at the library

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Page 1: Why Gaming At The Library

WHY GAMING AT THE LIBRARY?By Erwin Magbanua

Page 2: Why Gaming At The Library

GAMING FITS OUR MISSION

Public libraries have a mission to provide cultural, recreational, and entertaining materials, in addition to informational and educational materials.

Page 3: Why Gaming At The Library

GAMING FITS OUR MISSION

Public libraries have a mission to provide cultural, recreational, and entertaining materials, in addition to informational and educational materials.

Like movie nights and craft time, gaming programs offer recreational and entertaining content.

Page 4: Why Gaming At The Library

GAMING IS MORE THAN JUST THUMB-TWITCHING AND STARING AT A SCREEN

Gaming is a highly social event that builds relationships and community.

Page 5: Why Gaming At The Library

GAMING IS MORE THAN JUST THUMB-TWITCHING AND STARING AT A SCREEN

Gaming is a highly social event that builds relationships and community.

Gaming programs epitomize the library as 3rd place, that place between home and work/school where people socialize and play.

Page 6: Why Gaming At The Library

GAMING IS MORE THAN JUST THUMB-TWITCHING AND STARING AT A SCREEN

Gaming is a highly social event that builds relationships and community.

Gaming programs epitomize the library as 3rd place, that place between home and work/school where people socialize and play.

More games are promoting health and physical activity, such as Wii Fit, Wii Sports, Dance Dance Revolution, and the upcoming Wii Sports Resort.

Page 7: Why Gaming At The Library

WHAT ARE THE ADVANTAGES TO LIBRARIES?

Gaming attracts those who typically don’t use the library (especially male teens).

Page 8: Why Gaming At The Library

WHAT ARE THE ADVANTAGES TO LIBRARIES?

Gaming attracts those who typically don’t use the library (especially male teens).

It makes the library look uber-cool.

Page 9: Why Gaming At The Library

WHAT ARE THE ADVANTAGES TO LIBRARIES?

Gaming attracts those who typically don’t use the library (especially male teens).

It makes the library look uber-cool.

Lets youth know that we respect their interests.

Page 10: Why Gaming At The Library

WHAT ARE THE ADVANTAGES TO LIBRARIES?

Gaming attracts those who typically don’t use the library (especially male teens).

It makes the library look uber-cool.

Lets youth know that we respect their interests.

There’s a good chance gaming participants end up using other non-gaming library services.

Page 11: Why Gaming At The Library

MYTH-BUSTING TIME

Video games are fluff or junk entertainment

Page 12: Why Gaming At The Library

MYTH-BUSTING TIME

Video games are fluff or junk entertainment Some are, but so are some books and movies.

There are many games that are as absorbing and thematically complex as the best literature. (The Zelda and Final Fantasy games are great examples).

Page 13: Why Gaming At The Library

MYTH-BUSTING TIME

Video games are fluff or junk entertainment Some are, but so are some books and movies.

There are many games that are as absorbing and thematically complex as the best literature. (The Zelda and Final Fantasy games are great examples).

Games aren’t educational

Page 14: Why Gaming At The Library

MYTH-BUSTING TIME

Video games are fluff or junk entertainment Some are, but so are some books and movies.

There are many games that are as absorbing and thematically complex as the best literature. (The Zelda and Final Fantasy games are great examples).

Games aren’t educational Playing video games is a lot like engaging the

scientific method: a constant hypothesize/experiment/ evaluate process.

Page 15: Why Gaming At The Library

MYTH-BUSTING TIME

Games are violent

Page 16: Why Gaming At The Library

MYTH-BUSTING TIME

Games are violent 85% of games have content that is NOT rated M

for mature. The vast majority are rated T for Teen and E for Everyone.

Page 17: Why Gaming At The Library

MYTH-BUSTING TIME

Games are violent 85% of games have content that is NOT rated M

for mature. The vast majority are rated T for Teen and E for Everyone.

Games are passive entertainment

Page 18: Why Gaming At The Library

MYTH-BUSTING TIME

Games are violent 85% of games have content that is NOT rated M

for mature. The vast majority are rated T for Teen and E for Everyone.

Games are passive entertainment Hardly!! Compared with TV, movies, or even

books? Video games are THE most interactive medium there is, by far. Moreover, games like Dance, Dance Revolution or the games of Wii Fit can be quite physically demanding.

Page 19: Why Gaming At The Library

MY OWN EXPERIENCES

It’s an easy way to connect with an underserved demographic: male teens.

Page 20: Why Gaming At The Library

MY OWN EXPERIENCES

It’s an easy way to connect with an underserved demographic: male teens.

GameFest is now a recognized library brand in the community. “Whoa! Awesome!” and “That’s tight!” are oft-heard comments about it.

Page 21: Why Gaming At The Library

MY OWN EXPERIENCES

It’s an easy way to connect with an underserved demographic: male teens.

GameFest is now a recognized library brand in the community. “Whoa! Awesome!” and “That’s tight!” are oft-heard comments about it.

Give them responsibility & trust, teens will respond.

Page 22: Why Gaming At The Library

MY OWN EXPERIENCES

It’s an easy way to connect with an underserved demographic: male teens.

GameFest is now a recognized library brand in the community. “Whoa! Awesome!” and “That’s tight!” are oft-heard comments about it.

Give them responsibility & trust, teens will respond.

It is very popular – I average between 30 - 40 participants per program. At least twice we have dangerously approached the 68-person maximum for the room.

Page 23: Why Gaming At The Library

MY OWN EXPERIENCES

I use minimal advertising – a few flyers and word-of-mouth make GameFest seem like a secret elite event that is very appealing to the fanboyz.

Page 24: Why Gaming At The Library

MY OWN EXPERIENCES

I use minimal advertising – a few flyers and word-of-mouth make GameFest seem like a secret elite event that is very appealing to the fanboyz.

Some have even started bringing in books from the stacks to read while waiting their turn.

Page 25: Why Gaming At The Library

MY OWN EXPERIENCES

I use minimal advertising – a few flyers and word-of-mouth make GameFest seem like a secret elite event that is very appealing to the fanboyz.

Some have even started bringing in books from the stacks to read while waiting their turn.

Since I am a gamer, I talk to them a lot about gaming stuff. They like that the library doesn’t frown upon gaming.