fmp secondary research
Post on 11-Aug-2015
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FMP Secondary Research
Similar 2D Isometric Games
• The Legend of Zelda• Final Fantasy IV• Diablo 2• Crawl• Wanderlust: Rebirth• Binding of Isaac
http://www.cheats.ru/uploaded/d/diablo2/diablo2-02325.jpg
http://calmdowntom.com/wp-content/uploads/Crawl-2.png
http://media.psnstores.com/images/BOI/1.jpg
This type of game style is usually found in dungeon crawlers or RPG games. This is the format for these because it gives you a very simple view of the game as it is going on and it also allows you to move from one room to another without getting lost easily. These games can involve
“seeds” which will ensure that each time you play the game you will get a different experience.
2D Pixel Art
• Papers Please• Terraria• Rogue Legacy• Half-Minute Hero• Metal Slug
http://images.pocketgamer.co.uk/FCKEditorFiles//Re-Logic-terraria-1024x576.png
http://www.gamingdebugged.com/wp-content/uploads/2013/04/rogue-legacy.jpg
http://papersplea.se/img/Shot10-Docs.png
This art style is commonly used by indie developers or in games which were created in the late 20th century. That is because it allows the developers to focus more on the gameplay; instead of how the game looks as the art style is simple to create but also appeals to a wide audience.
Pixel Art Characters
http://farm8.static.flickr.com/7049/6931762944_e15c38170b_m.jpg
http://vignette2.wikia.nocookie.net/starboundgame/images/d/db/Starbound-My6characters_zps8fbd1576-1.png/revision/latest?cb=20131208140249 https://lh3.googleusercontent.com/-
kMlQ3joWUCs/AAAAAAAAAAI/AAAAAAAAAHA/SV_x2qQp5xM/photo.jpg
• Fez• Terraria• Starbound• Binding of Isaac
These characters are usually simply designed but are very effective. They are usually used in games that also use 2D pixel art so that they both fit in with each others art style.
What can be learned
From this I have learned that for the style of game that we are creating. The art style is very simple to create as it all is just formed by a few pixels. However, it can also convey ideas that the art design is trying to show very well and it also appeals to most audiences.
The isometric view is also a very good idea. This is because it allows the art to be simplistic as the camera is only ever showing one side of the object making all of the images 2D. However some art choices can make the game look 3D.
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