secondary research fmp

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Secondary Research Callum Deighton

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Page 1: Secondary Research FMP

Secondary ResearchCallum Deighton

Page 2: Secondary Research FMP

Goal

For our 2D game we are going to research various 2D games and look specifically at the art styles and gameplay styles it portrays.

Page 3: Secondary Research FMP

Art Style – Street Fighter II

Street Fighter II uses a very isometric style of pixel art as there is only 1 layer of movement but an animated background which would generally consist of 2-3 looping frames.

Page 4: Secondary Research FMP

Art Style – The Binding Of Isaac: Rebirth

The Binding Of Isaac: Rebirth uses a unique art style which consists of a top down view and a free layer of movement which allows the player to explore all of the environment, the game also includes a similar layout of backgrounds for the entire game.

Page 5: Secondary Research FMP

Art Style – Legend Of Zelda: Link To The Past

The Legend Of Zelda: Link To The Past also has a top down view and a free layer of movement but also uses a very colourful pixel art style with a wide range of variety in the different environments.

Page 6: Secondary Research FMP

Character Art – King Of Fighters XIII

King Of Fighters XIII uses a very unique style of character art in which all of the characters have a “cartoon” style appearance to them. Another thing to note is the high amount of attention to detail on the characters such as the small holes on a belt or markings on a jacket.

Page 7: Secondary Research FMP

Character Art – Expendabros

The Expendabros has quite a contrast in character art throughout the game. In gameplay the characters have minimal detail but enough to know who the characters are, in the cutscenes however, the characters have a high amount of detail with a unique art style.

Page 8: Secondary Research FMP

Character Art – MegaMan 2

The character art in MegaMan 2 uses an art style in which in gameplay all the characters use single colours for all the characters with minimal detail but in the character art used in the level select screen they use a lot more detail for the art including light reflections.

Page 9: Secondary Research FMP

Environment Art – Metal Gear

The Environmental Art for Metal Gear is very gritty, dark and uses dull colours such as greys, greens and browns as a way to show the gritty environment the player is and also as a way to show the cold embrace the game gives to the player

Page 10: Secondary Research FMP

Environment Art – Braid

The Environmental Art for Braid has a very wide contrast of colour and variety, whether it be from the bright blue colours of the mountains and above the skies to the dark red fiery colours of the apocalyptic cities, Braid uses bright colours which does well to show the artistic vision of the game.

Page 11: Secondary Research FMP

Environment Art – Marvel vs Capcom 2

Marvel vs Capcom 2 presents veryunique environmental art as the game takes place in a wide variety of locations such as Victorian villages, Giant factories and even places such as the North pole. The game shows this variety in the colours and detail of the backgrounds such as the use of lighting and array of colours.

Page 12: Secondary Research FMP

Sources

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