demineralization cartridge

Post on 19-Jun-2015

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TRANSCRIPT

Creating a demineralization

cartridge.By: Sobrina

Selecting a prim.1. Click on the Create

icon that is selected in green

above.2. Choose the Cube

and click on an empty piece of

land.

Texturizing.3. Click on the Texture tab, and

change the Transparency to

42 %. 4.Click on the texture

window.

5. Click on libraries, then textures to open that list.

6. Click on Atoll textures, select Atoll Wood Plank and click OK.

Adjusting.7. Click on the Object tab.

8. Type in the values for Size shown above.

Note: The cube should look like this.

Selecting a prim.1. Click on the Create

icon that is selected in green

above.2. Choose the Tube

and click on an empty piece of

land.

11. Click on the Texture tab, and Change the Transparency to 8 %.

12. Click on the texture window.

13. Click on libraries, then textures to open that list.

14. Click on Atoll textures, select Atoll Road Planks and click OK.

15. Under Repeats/Face change Horizontal (U) and Vertical (V) to the values above.

16. Check the box Flip next to each Horizontal (U) and Vertical (V).

17. Open the Object tab.

18. Change the values for the Size, Path Cut, and Hole Size to

the values above.

19. Change the values of Rotation (degrees), Profile Cut (begin/end) and Revolutions to the values above

Note: The tube should look like this.

20. Place the Tube under the center of the Cube like this.

21. Hold the Shift button down and click on the Cube and the

Tube.

22. Let go of the Shift button and click on the link button.

23. Once linked the objects should appear as they do above.

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