demineralization cartridge

14
Creating a demineralization cartridge. By: Sobrina

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Post on 19-Jun-2015

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Page 1: Demineralization cartridge

Creating a demineralization

cartridge.By: Sobrina

Page 2: Demineralization cartridge

Selecting a prim.1. Click on the Create

icon that is selected in green

above.2. Choose the Cube

and click on an empty piece of

land.

Page 3: Demineralization cartridge

Texturizing.3. Click on the Texture tab, and

change the Transparency to

42 %. 4.Click on the texture

window.

Page 4: Demineralization cartridge

5. Click on libraries, then textures to open that list.

6. Click on Atoll textures, select Atoll Wood Plank and click OK.

Page 5: Demineralization cartridge

Adjusting.7. Click on the Object tab.

8. Type in the values for Size shown above.

Page 6: Demineralization cartridge

Note: The cube should look like this.

Page 7: Demineralization cartridge

Selecting a prim.1. Click on the Create

icon that is selected in green

above.2. Choose the Tube

and click on an empty piece of

land.

Page 8: Demineralization cartridge

11. Click on the Texture tab, and Change the Transparency to 8 %.

12. Click on the texture window.

13. Click on libraries, then textures to open that list.

14. Click on Atoll textures, select Atoll Road Planks and click OK.

Page 9: Demineralization cartridge

15. Under Repeats/Face change Horizontal (U) and Vertical (V) to the values above.

16. Check the box Flip next to each Horizontal (U) and Vertical (V).

Page 10: Demineralization cartridge

17. Open the Object tab.

18. Change the values for the Size, Path Cut, and Hole Size to

the values above.

Page 11: Demineralization cartridge

19. Change the values of Rotation (degrees), Profile Cut (begin/end) and Revolutions to the values above

Page 12: Demineralization cartridge

Note: The tube should look like this.

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20. Place the Tube under the center of the Cube like this.

21. Hold the Shift button down and click on the Cube and the

Tube.

Page 14: Demineralization cartridge

22. Let go of the Shift button and click on the link button.

23. Once linked the objects should appear as they do above.