Age of Real-Time: Future Trends in a Digital World

Download Age of Real-Time: Future Trends in a Digital World

Post on 18-Sep-2014

10 views

Category:

Business

1 download

DESCRIPTION

At 10th of September 2009, Developing Public Library Services for the Future, Helsinki, Finland.

TRANSCRIPT

  • AGE OF REAL-TIMEFuture Trends in a Digital World

    September 2009

    Teemu Arinatar1natarina.blogging.fi

  • We are in the midst of a historic upload,

    a frenetic rush to transfer the vast wealth of analog culture to the digital domain.

    It is still barely understood how the media of the past ought to be preserved, presented and interconnected for the future.

    The Institute for the Future of the Book (2007)

  • 35%of book sales at

    Amazon when Kindle editions are available

    Source: Amazon

  • 6,44m6,39m

    3,50m

    7,06m

    2003 2007 Source: tilastot.kirjastot.fi

    PHYSICAL VISITS VIRTUAL VISITS

    HELSINKI CITY LIBRARY

  • LIBRARIES ONLINE?

  • SCHOOLS ONLINE?

  • e-Learning 1.0

  • NETWORK

  • Photo: Christopher Chan

    WEB 2.0: Architecturesof Participation

  • Ref: Scott Leslie

  • e-Learning 2.0

  • WHICH SHELF?

  • Digitalization frees information architecture from the constraints ofphysical location.

  • 15 YEARS WATCHING TV

    AVG 80 YEAR OLD

  • TV > MOBILE HEAD

    Image: Judy Breck

  • 1 TRILLIONhours of TV / YEAR

    100 Wikipedia projects

    =1%

    Source: Clay Shirky

  • WIKIPEDIAALEXANDRIA

    10 times larger than Library of Alexandria

    Source: Wikipedia

  • 500100501510

    Print

    RadioCinemaRecordings

    Television

    Internet

    Mobile

    Years old 7th MASSMEDIA

    Ref: Tomi T. Ahonen

  • A LOOK AT THE HISTORY...

  • PRE-GUTENBERG ERA

  • PALIMPSESTSScraped again

  • MANUSCRIPTSManuscripts as visual communication

  • 3D INTERFACESChurch as a medium for visual communication

  • LEARNING AS LOOKING

  • LEARNING AS READING

  • MOVABLE TYPEJohannes Gutenberg, 1439

  • Only a fraction of the history of literacy has been typographic.

    Marshall McLuhan (1962)

  • PRE-HELVETICA

  • LEARNING AS READINGDecorate the margins as you go

  • MASS-EDUCATIONCopy/paste text into brain

  • CONTEXTUALITY

  • MAN-MACHINE SYMBIOSIS J. C. R. Licklider, 1960

  • Technology as an extension of man.Man as an extension of technology.

    ONE MACHINE

  • SOCIAL MEDIAWe are the genitals of our technology. McLuhan

  • CONTEXTUALITYNonlinearity and probing

  • FRAMING SOCIAL

    OBJECTS

  • Information overload is an opportunity for pattern recognition Marshall McLuhan

    Image: jbum

    Pattern Recognition

  • Look Read Perceive patterns

    Pre-Gutenberg Era Gutenberg Era Post-Gutenberg Era

  • < Mechanic Age of Speed > Digital Age of Real-time

  • The web is transitioning from mere interactivity to a more dynamic, real-time web where read-write functions are heading towards balanced synchronicity.

    The real-time web is the next logical step inthe Internets evolution.

    OM Malik, Giga OM (2009)

  • From Pages to Streams

  • FROM COLLECTING

  • TO PERCEIVINGPATTERNS

  • FROM SEQUENTIALMODELS

  • TO SIMULTANEOUSHAPPENING

  • camera

    projector

    coloredcaps

    mirrorphone

    THE SIXTH SENSE

    Ref: MIT Media Lab

  • Ref: MIT Media Lab

  • Magic Wands

    What do you call a handheld interface for real, actual objects? "A wand." Bruce Sterling

  • "It is the framework which changes with each new technology and not just the picture within the frame."

    Marshall McLuhan

  • Thanks!

    teemu@dicole.comtarina.blogging.fiwww.dicole.com

    mail blogweb

    Teemu Arinaceo - dicole ltd.

    Imagination is more important than knowledge

    Albert Einstein

    tar1na

Recommended

View more >