accessibility: designing for gamers with disabilities - ian hamilton

22
Accessibility: designing for gamers with disabilities Ian Hamilton @ianhamilton_ // [email protected]

Upload: pocket-gamer-biz

Post on 14-Aug-2015

23 views

Category:

Mobile


0 download

TRANSCRIPT

Accessibility: designing for gamers with disabilitiesIan Hamilton@ianhamilton_ // [email protected]

1. Vision

2. Hearing

Almost no developers AT ALL do properly-sized subtitles.

Options would be nice.

Who thought this was a good idea?

Subtitles in video games are the worst. Absolute worst.

Subtitles could be better in many games.

Squinting all the time.

Had to turn them off they were so bad.Good subtitles are a must.

Hate games where the subtitles are at the top of the screen.

Most of it can be solved with a decent size of font.

Atrocious subtitles.

Would be nice if devs included option to select subtitle size.

There needs to be a standardization industry-wide.

Most gaming subtitles are ass.

Option should be there to completely control the size and font.

Terrible, way too small.

http://tinyurl.com/subtitlewoes

Oh look! There he is now! Quick! Stop the coach!

Oh look! There he is now! Quick! Stop the coach!

3. Motor

Thanks!Ian Hamilton@ianhamilton_ // [email protected]

http://www.gameaccessibilityguidelines.com