3 d game workflow
TRANSCRIPT
Christopher Lucas
3D Game Workflow
For this task, I must create a 3D level for a first person video game in the Unity 3D engine. We must texture and create our own terrain as well. I will be creating a free roaming RPG survival game based during the daytime with different types of environments around the map.
Shopping for assets to use.
Texturing my terrain with textures I have bought to give it more detail.
Christopher Lucas
I have added a giant tree to my level to make it unique.
Current stage of my level.
I have now added water around the base of my tree.
Christopher Lucas
Importing WATER FX Pack to create animated water effects.
I have now surrounded my tree with water and textured it with lava to give it an ominous look.
Christopher Lucas
To give my world a more unique look I decided to add 2 statues in front of my tree.
I have now added a waterfall between the statues and have decided to texture it with lava.
Christopher Lucas
To add diversity to my world I have now added a sandy area and will later on add some water.
Water has now been added to my scenery.
Christopher Lucas
This castle has been made to look like a sunken castle.
I’ve began creating a little village and to start I’ve created an entrance.
Christopher Lucas
I have now completed most of the village.
My village has now been completed.
Christopher Lucas
I have added a little lava area to add more to my world.
Testing my game so far.
Christopher Lucas
To finish everything off, I’ve added mesh colliders.