3 d game workflow

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Christopher Lucas 3D Game Workflow For this task, I must create a 3D level for a first person video game in the Unity 3D engine. We must texture and create our own terrain as well. I will be creating a free roaming RPG survival game based during the daytime with different types of environments around the map. Shopping for assets to use.

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Page 1: 3 d game workflow

Christopher Lucas

3D Game Workflow

For this task, I must create a 3D level for a first person video game in the Unity 3D engine. We must texture and create our own terrain as well. I will be creating a free roaming RPG survival game based during the daytime with different types of environments around the map.

Shopping for assets to use.

Texturing my terrain with textures I have bought to give it more detail.

Page 2: 3 d game workflow

Christopher Lucas

I have added a giant tree to my level to make it unique.

Current stage of my level.

I have now added water around the base of my tree.

Page 3: 3 d game workflow

Christopher Lucas

Importing WATER FX Pack to create animated water effects.

I have now surrounded my tree with water and textured it with lava to give it an ominous look.

Page 4: 3 d game workflow

Christopher Lucas

To give my world a more unique look I decided to add 2 statues in front of my tree.

I have now added a waterfall between the statues and have decided to texture it with lava.

Page 5: 3 d game workflow

Christopher Lucas

To add diversity to my world I have now added a sandy area and will later on add some water.

Water has now been added to my scenery.

Page 6: 3 d game workflow

Christopher Lucas

This castle has been made to look like a sunken castle.

I’ve began creating a little village and to start I’ve created an entrance.

Page 7: 3 d game workflow

Christopher Lucas

I have now completed most of the village.

My village has now been completed.

Page 8: 3 d game workflow

Christopher Lucas

I have added a little lava area to add more to my world.

Testing my game so far.

Page 9: 3 d game workflow

Christopher Lucas

To finish everything off, I’ve added mesh colliders.