10 user testing tips to help you design stuff better
TRANSCRIPT
OK, so you’ve created
something
OK, so you’ve created
somethingContent
OK, so you’ve created
somethingContent
Website
OK, so you’ve created
somethingContent
Website
App
OK, so you’ve created
somethingContent
Website
App
Form
Now how do you know it works for your customers?
If it doesn’t work, they won’t use it
If they don’t use it, you lose
If they don’t use it, you lose
Before you launch (and while
you develop)…
You need…
user tes)ng
So here’s 10 )ps to help you find
great insights
that you can use to design stuff
be8er
to improve the user experience of your products
1. Use enough people
How many is enough?
1. Use enough people
Tes)ng with 5 users
Finds 80% of issues
Tes)ng with 5 users
So how many is enough?
5
2. Use genuine users
You might use friends, family
and colleagues…
Some)mes
Only if you’re tes)ng the basics
of something new
Colleagues have insider
knowledge
They’re too close to your company
and product
They won’t have a truly objec)ve
view
And they’ll overlook things
or use workarounds
Use genuine customers
instead
They’re honest
They’re truly objec)ve
So you’ll learn more from them
3. Be prepared
Have a reliable internet
connec)on
Have equipment that people can
actually use
These might struggle using a mac
If using a laptop…
Take a separate mouse and keyboard
And find a quiet space
4. Test an end-to-end user journey
There’s nothing worse than watching someone interact
with a product…
That lacks the basic features needed to complete a task.
This get users frustrated.
They lose confidence in your product, hesitate and stop
ac)ng naturally.
When that happens…
You’ve lost them.
So make sure you’ve got a
working journey
5. Put subjects at ease
We’re not tes)ng people’s ability
We’re tes)ng the thing we assume
is useful
You’ll get more from them if
they’re comfortable
6. Observe
The aim isn’t for you to take
part
It’s to observe how users
behave and interact
Resist the tempta)on to get
involved
It’s all about the user
7. Don’t put words in people’s mouth
Should we
move that?
Should we make it
red?
What about
a map?Would a
bigger bu8on
help?
What if this said that?
How about a blog?
People won’t imagine it the
way you describe it
And how you describe it might
not be how it works in prac)ce
Them telling you is more valuable than you feeding
them
Resist sugges)ng
Just make the change and do more tes)ng
8. Don’t give hintsNEXT
When users hit trouble, it’s hard not to help.
Just scroll
down!
But you’ve got to let them struggle
It emphasises the extent of the
problem
and makes for sterling evidence
9. Don’t defend what you’re tes)ng
They don’t need to know why the design is like it is
They don’t need to know about your internal
poli)cs
They don’t need to know about
your back office systems
They don’t care
If you keep defending, they’ll
stop sharing
Just let them air their thoughts
You’ll get more insights that way
10. Record the evidence
Recording your session will help
you…
Document learning
Gather baseline data
Prove your point to steak holders
Secure further tes)ng
You’ll need: • Laptop • Webcam • Mic • Screen recording sokware
BONUS TIP Ask open ques)ons
Try to avoid ques)ons that prompt ‘yes’ or
‘no’ answers
Ask ques)ons that encourage
your user to share
Can you explain your thoughts on…?
Is there a par)cular reason why you did…?
What are you thinking right now?
How does this make you feel?