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Second Life
AJ Kelton / AJ BrooksDirector, CHSS Technology Services Unit
College of Humanities and Social Sciences @ Montclair State University
Blending the real and virtual worlds
for a hybrid learning experience
What do you already know about Second
Life?
Why Second Life?
What is Second Life?
Officially Launched in 2003 (beta in 1999)
“Second Life is a 3-D virtual world entirely built and owned by its residents.”
A flexible space for learning and exploration
An opportunity for people to interact in a way that conveys a sense of presence lacking in other media.
Generalized rather than contextual, applicable to almost any discipline, business, industry, etc...
What is Second Life?
Second life is NOT a game - there are no rules or a fixed goal-oriented purpose.
10-15K sign ups daily - over 13 million total
30 - 60K residents on at one time - avg 50K(2000 census puts Montclair and Little Falls at about 50K)
over $1 million spent daily (real US dollars)
Well over 300 educational institutions with thousands of meters of land dedicated to education
A Universe of Virtual Worlds
Platforms
Adult - 22Teen /Tween - 18
“Kids” - 15
55 virtual platforms80.8 million users
Show me the money
“We don't see any slowing in the market adoption of virtual worlds technologies and expect investment in the space to continue. In fact the market is growing significantly, with the rate of adoption of virtual worlds increasing as the technology matures and has more to offer both consumers and enterprise customers.”
Christopher Sherman, Executive Director of Virtual Worlds Manageme
The CHSS Pilot Project
Recreate What Exists
Recreate what exists, differently!
Walk into a story
Always “On” Content
Traditional Spaces
Create Something New
Engage Your Students
The CHSS Pilot Project
ENWR 105:18Introduction to College Writing I
ENWR 105:18
• The technology use was required
• Notification prior to the start of classes (MWB / MWH / MWO)
• Full support from the Department
• Open and Clear Communication
• Email prior to class starting
• Posting syllabus prior to class
• Expectations clearly outlined in syllabus
• Expectation of use
• Expectation of access
ENWR 105:18
Assignments
• Explore NMC’s Orientation Island
• Group work
• Info Island field trip
• Research and share relevant SL places
• Alternate meeting place
• Library research (RL and SL)
• Friends, Groups, and Landmarks
• Final Project: Dorm
Courses
• Jack Baldwin-LeClair (Political Science and Law): Jurisprudence and Cyberlaw
• Patty Keefe-D’Urso (English): 2 section of Introduction to College Writing II
• AJ Kelton (English): 2 sections of Introduction to College Writing I and New Student Seminar
• Laura Nicosia (English): Art of Fiction
• Leslie Wilson (History) : The Study of History and New Student Seminar
What does it take to teach a technology rich
class?• Relevance
• Planning
• Flexibility
• Experimentation
• Research
Challenges
Business
Collaboration
Genome Island
NOAA
Spaceport Alpha and Delta
The Second Louvre
Renaissance Island
DANTE’S INFERNO
The Lost Gardens of
Apollo
San Francesco Assisi
InfoIsland
Princeton
The Sistine Chapel Vassar
Vassar Island
Abbott’s Aerodrome
Kelly Employment Services
?
MUVEing Education Forward
An Unconference for Anyone Interested in Second Life as a Tool for Teaching
and Learning
Monday, June 23rd, 2008University Hall - 7th Floor
8:00am to 3:00pmFree and open to all
http://capricorn.montclair.edu/mediawiki/index.php/MUVEing_Education_Forward
MUVE is a Multi-User Virtual Environment
Second Life
AJ Kelton / AJ Brooks
Blending the real and virtual worlds
for a hybrid learning experience