zombies!!! game rules
TRANSCRIPT
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8/10/2019 Zombies!!! Game Rules
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Thank yau far purchasing Zambies 3.5: Nat Dead Yet
We
hape yau enjay
uSing thL50
new car-ds..and
CUs.tamizatilin
rules
Zambies has
came a
lang
way
in
a shart
periad
af
time. We
decided
with
thiS
release
ta
shake things up a bit and start maving
the
game in a new
and exciting directian Ta
get
the ball
railing we
have devised
th
ese deck
custami:ratian rules. As
we
have always said since day ane. use the
rules
yau like and disregard
the
anes yau dan't. These rules are an
alternative
and
aren't
meant ta replace ar supersede anything.
As
always.
if
yau have any questians. camments. criticism ar
just
want
ta
say
hi.
feel free
ta
visit
aur website
at www.twilightcreatiansinc.camand
drap
us a line.
Until
then remember. yau dan't have
ta run
fast. yau
jus
t
have
ta run faster
than
the slawest
player
...
Ttre-Custamtzed1 eck-Rules
Wi
ththereleaseofZombies!
!!
3.5therearealmost100differentevent
cards.Usingallofthemwou ldmakeahuge
deck
.Thisisfineifyou
wantto
do
it,butwiththatmanycardswethoughtitmightbefun
to
introducesomenewcustomization rules.Theserulesaremeantas
an
alternativetothe
or
iginalrulesandare
in
noway supposedtoreplace
them.
TheZombies!!! CustomizableGame
Playersagreetouseaspecificsetorsetsprior
to
plaYing
(example:
omb
ies!!! PlusZombi
es
2).Alternately,itcan be
chosenrandoml y.
Beforeplayall playersconstructacustomevent
deck
ofat least
50cards fo rthei rpersonal use
dur
ingthegame. Alternately,one
common
deck
maybecons
tr
ucted andplayed asusual .
Amaximumof
tw
oof eachcard can beplaced inthedeckexcept
fortherestrictedcar
ds
listedbelow.
On lyone
copy
of anycardontherestrictedlist
ma
ybe placed
in
thedeck.
Play isasnormal exceptallplayersdrawfromthe irowneventdecks
(unlessacom
mo
ndeck isused).
On
ceaplayerrunsout
of
cards
in
theirpersonal deck,thatplayermaynotdrawanyadditional cards.
DONOTR
ES
HUF
FLE EVEN
TDEC
KS.
Ifacommondeckis used, the
deck
shouldbe reshuffledasusual.
http://www.twilightcreatiansinc.cam/http://www.twilightcreatiansinc.cam/ -
8/10/2019 Zombies!!! Game Rules
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The
Restricted st
As you may have noticed, there are a few cards in the Zombies!!! game
that are a touch more powerful than the others. Not overly powerfu l,
but powerful enough that they need to be limited in a custom deck
building situation. Remember, there can be only one copy of each of
the cards listed below
in
a custom deck. This includes both individual
and community decks.
The Restricted Cards:
The Keys Are Still
In
t
Zombie Master
We
'
re
Screwed
Bad Sense of Direction
Alternate Food Source
Minefield
Please check the website for additio:ls ard clarifications to this list.
Game Concept and Design: Todd A. B,eitenstein and Kerry Breitenstein
Art: Dave Aikins
Additional Development and card design: Mark Bordenet,
Dr.
Bedlam,
qobert
Yarbrough, Tony Fryer, Steve Donohue, Everyone on the Zombies!!! list
and the members
of
the Twilight Creations play
est
list.
YGY-t-aIKI-Oesig . GElQ.-gFei-tem;te iA,
.
Play esters : The Usual Cast
of
Living Impaired
Twilight Creations, Inc. Cold Spring, KY 41076
2003 Twilight Creations, Inc. All Rights Reserved
Twilight Creations, Inc., The Twilight Creations, Inc. logo and "Where Fun
Comes
To
Life" are trademarks or registered trademarks of
Twilight Creations, Inc.
All Rights Reserved.
Zombies!!! and the Zombies!!! logo are trademarks or registered trademarks
of
The united States Playing Card Co. and are used unde r license .
All Rights Reserved.
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8/10/2019 Zombies!!! Game Rules
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ZambieS!!!TM
he
Came
The
shotgun
roared. The
lifeless body
flew
off
the hood
as
the jeep turned
into
the
lot of
Taco
Casa.
Dutside the streets
were
littered
with
walking dead, slowly following the two
survivors
their vehicle. An overturned 18-wheeler
in the
middle
of the
road caused
Loren
to
take
a
The jeep bounced onto the sidewalk.
"Helipad's
that
way " 'runo
pOinted in
the other direction as
he
reloaded the shotgun
hiS
last
Six shells.
"We'll
cut through the drive -thru and
go
around " yelled
Loren
as she
took
a sharp left
Crossing
the
Taco
Casa
playground,
the jeep
smashed
a
pair
of
lOmbies
feasting
on
a
N
o that way " 'runo stood up in the jeep and pumped his shotgun at
the hoard
of
heading their
way.
Turning
into
the drive-thru. Loren had to slam on the brakes
to
avoid hitting the
wreck before them. The
tires
screeched
as the
jeep slid
into
the
burning car. 'runo
over the windshield and Loren's
head
snapped onto the steering wheel.
Dated
and bloodied, she
raised
her head and wiped the
blood from
her eyes. 'runo was
cold on
the hood
of the
jeep.
Loren
painfully turned
her head and
saw
the
lOmbie hoard
its way around the corner of Taco Casa.
She threw
the
jeep into reverse. The
tires
screamed.
They
went
nowhere.
Loren half-stood to peer over 'runo. The
front
bumper
was
embedded in the car wreck
them.
They
were
stuck.
Turning around
again,
she saw
the
lOmbies
getting closer. She
reached
between her legs
grabbed
a
Pistol
from
underneath the
seat.
Dated. she
turned to fire
i
nt
o
th
e
mob
of
death.
'runo
was
awakened
to
the thunder of Lorens gun. Asharp pain came from his right
then
a
pulling on
hiS left
leg.
He raised
hiS head
to
see
the
lOmbies climbin
g on the
They clawed
their
way
to
him,
one
taking a bite
out
of his armand another beginning
gnaw on his leg.
Dammit,
he thought .
never
go
through
the drive-thru
they
always
screw you in
drive-thru,
George
Vasilakos
Creator of the
All Flesh
Must e (aten" roleplaying game.
May:lOOl
you for purchasing ZOMBIES The Game. This game has its heart
in
the
r
of
zombie movies we have grown to love. Knowing this background ,
hope you will understand when we say, ZOMBIES is
not
a nice game. It is
, a lot
of fun . Then again, anything filled with this many living corpses
can t
be
. Yes , you will die and be forced to start over. Yes , you will find yourself backed
a
corner
, surrounded by the recently dead. But, you will also become a very large
your fellow players and if you are the fi rst one
to
make it out of the city, it will
be worthwhile.
sincerely hope you enjoy the ZOMBIES and invite you to visit our website at
.
com
and check out our other great
http:///reader/full/www.twilightcreationsinc.comhttp:///reader/full/www.twilightcreationsinc.comhttp:///reader/full/www.twilightcreationsinc.comhttp:///reader/full/www.twilightcreationsinc.com -
8/10/2019 Zombies!!! Game Rules
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Map Tiles
Card Event Deck
Plastic Zombies
lastic Shotg un Gu
y".
(pawns)
Li fe Tokens
Bullet Tokens
ctions
the Came A.K.A. How Do Win?)
goal of ZOMBIES!!! is to be the first player
to
reach the center square of the
li
pad ti le, ki
ll
the zombie there an d escape the advancing zombie horde.
rn ately, a player also wins if he is the f irst to collect 25 zom bies.
Setup
omly choose a player to be the dealer. The dealer removes the Town Square
Helipad cards fro m the map deck . Place the Town Square card in the center of
tab le with a pawn (Shotgun Gu
y)
for each player on the center square. The dealer
sh
uffles the rest
of
the Map deck and randomly places the He
li
pa
d
in the
ttom half of the deck. Place the map deck aside within easy reach of all players.
dea ler th
en
shuffles the event deck and deals thr
ee
cards to each player. Again ,
Event deck should be p laced on the table within easy reach of al l players.
ch player
al
so receives three life
an
d
thr
ee bullet t
ok
ens.
Sequence
Overview
ri
ng a turn , players must perform the fol lowing steps.
Draw a ti le from the map
deck an
d place it on the table.
Combat any zombi es on your current space. (Please see Com bat Rules sect ion .)
Draw
back
up
to
three event cards, if you have less than three.
Make a movement roll. (Please see Movement Rules section.)
Move up
to
the number of spaces indicated by the movement rol l. You must stop
and
co
mbat on any
sp
ace
oc
cupied by a zombie. You may
co
ntinue you r movement
after defeat ing a zombie up
to
your movement
tota l.
After movin g. roll a six-sided die . You mu st
mov
e that number of zom bies,
o
ne
space eac
h,
if able.
At
the end of the turn , you may discard one event card from your hand. Play then
proceeds clockwise aroun d the tab
le.
Map Tiles
are severa l ru les the players must follow
n p lacing map ti les.
iles may be rotated in an y direction but must be
ed so that all roads are connected . Yo u may
ot
block any road wi th the side
of
a building.
hen played. map cards with nam ed buildings
le B) immediately get the number of
ombie(Z) . Bullet
(B)
and Life(L) tokens indicated.
tokens and z
om
bies must be pl aced inside
bui lding and may not be placed on any
treet space. Please see the Additional Rules
Cl arificat ions section for more rules
ing zom bie and token placement.
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8/10/2019 Zombies!!! Game Rules
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possible to place map tiles in such a manner that no further tiles can be played.
hi
s
occ
urs, the player who plays the last tile immed iately loses the rest of their
rn
. Play continues until one player collects 25 zombies.
n a map tile with an unnamed building is played (Cards A and C ), it comes
play with a number
of
zombies on it based on the number of road access points
. That
is
, the number
of
zombies is equal
to
the number
of
pOints the road
the card. For example, Card C, will get fou r zombies on it. Card A will get
o.
These zombies may be placed on any legal road space
of
that tile.
al so possible
to
draw a map tile that can not be played. If this happens discard
e tile and continue your turn as normal.
Rules
your tu rn on the same space as a zombie you land on a
ace occupied
by
a zombie during movement, combat ensues.
is
resolved by
ro ll
ing a six-sided die. If you roll a four, five or six, you win
d the zombie is added to your collection ; if you roll a one, two or three, you lose
must
ei
ther, forfeit a life token or spend enough bullet tokens to raise the roll
to
make it successful. For example, if you rolled a two, you could discard a
token and roll again or spend
two
bullet tokens to raise the total from two to four.
bat continues unt il the player wins
or
runs out
of
life tokens. A player can never
rily leave combat.
a player runs out of life tokens, movement stops and his pawn is moved back
the center
of town
square. Add itionally he forfeits the rest
of
his movement,
(rounded up) of the zombies he has collected and any weapon cards he
in play. The re
st of
the turn continues as normal (ie . move zombies and discard
ard).
r a player dies and is forced
to
start again, he begins his next turn with
ree bullet tokens
ard Rules
be played at any t me.
u may only play one event card during a round. (That is, you may play only one
the beg inning
of
your turn to the beginning
of
your next turn.)
have more than three event cards at the end
of
your turn.
may discard one event card at the end of his turn . Discarding signals the
of the turn an d no further turn actions may be taken once a card has been
ffle the discard pile when the event
deck
is exhausted.
ayed in front of you such as items, are considered in play, and
do not
against your hand limit. Using an item does not count as playing a card.
Movement Rules
vement amount is determined by rolling a six-sided die: 1 move = 1 square.
diagonal movement is allowed , but players may
occupy
the same space.
rs may choose not to use the enti
re
movement amount and may stop at any
e. Players may o
nl
y move on to road
or
named building spaces.
zombies encountered while moving must be foug ht before movement continues.
C
ombat
sect ion for more
de
ta ils. (Event cards such as
A
lternate
Source override this rule.)
r moves onto a space containing a life or bullet token and no zombie, the
en
is im mediately added
to
that playe
r s
collection.
and players may move
in
and out of named buildings only and they must
the
door
spaces indicated. No other buildings or parking lots may be entered .
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8/10/2019 Zombies!!! Game Rules
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ces
in
name
d
buildings are used . These spaces are indicated by the lines
in
. For Example, the Sporting Goods Store below has seven interior
and one road space.
Movl ml nt
lIull s
of
a turn, a six-sided die
is
rolled and that number of
d one space each, if possible.
may
not
be moved diagonally .
space may have only one zombie on it at a time, ever .
containing a zombie may also contain a life or bullet token
t, if the zombie moves, the token does not.
lIull s and
Clarifications
is turned up, the person who has the least
of
zombies places it.
In
case
of
a tie, the tied players
ce it.
ce may contain a zombie and a life or bullet token - never all thr
ee.
r may have mo
re
than five life
to
kens at
on
e time
ve as many bullet tokens as Liley can collect.
r
ds
, the Town Square and Helipad are
not
considered
considered a generic 4-way tile for pl acement
door
s accessible from road spaces may be used
to
entel or exit buildings.
t ile
is
drawn that cannot be legally played , it
is
discarded and the rest of the turn
player may have only one
cop
y
of
each weapon
in
play.
an event card such as Alternate Food Source states thai no zombies attack, you
not
ki
ll them anyway.
may not attack other p layers without a card effect.
shorter game shuffle the Helipad t ile in the tile deck.
may
not
conceal the number
of
zombi
es
you have killed.
Edition
Concept and Design: Todd A. Breitenstein
rd Art: Dave Ai ki ns, Tile Art: Kurt Miller
Dev
el
opemen t: Kerry Bre itenstein, Mark Bordenet, Darin Hiner
pting: Behrle Hubbuc h
Design: Greg Conyer
s
Ph il Lacefield
Jr
and T
odd
Breitenstein
rs: Brian Woodward , Ted Tre ibull , David May, Phi l Lacefield
Jr
, Marcus D'Amelio, Johnny Queen.
hleen Thill, Dan
Fr
ohlich
l thanks to Heather Barnhorst and all the members of the Product Guidance Council.
wilight Creat ions, Inc. All Rights Re served