workshop: educational technology opportunities for kfupm

38
Workshop: Educational Technology Opportunities for KFUPM M.S. Vijay Kumar, vkumar@ mit.edu Brandon Muramatsu, [email protected] Monday, August 25, 2014 1 Unless otherwise specified this work is licensed under a Creative Commons Attribution 4.0 International License. Cite as: Kumar, V. & Muramatsu, B. (2014a, August). Educational technology opportunities for KFUPM. Workshop presented at KFUPM. Dhahran, Saudi Arabia.

Upload: brandon-muramatsu

Post on 10-Feb-2015

79 views

Category:

Education


2 download

DESCRIPTION

Presented by Brandon Muramatsu and M.S. Vijay Kumar at KFUPM on August 25, 2014

TRANSCRIPT

  • 1. Workshop: Educational Technology Opportunities for KFUPM M.S. Vijay Kumar, [email protected] Brandon Muramatsu, [email protected] Monday, August 25, 2014 Cite as: Kumar, V. & Muramatsu, B. (2014a, August). Educational technology opportunities for KFUPM. Workshop presented at KFUPM. Dhahran, Saudi Arabia. Unless otherwise specified this work is licensed under a Creative Commons Attribution 4.0 International License. 1
  • 2. Agenda Part 1: Introduction Part 2: Discussion of the Morning Keynote Break Part 3: Review Pedagogical Goals & Examples of Educational Technologies Part 4: Summary Unless otherwise specified this work is licensed under a Creative Commons Attribution 4.0 International License. 2
  • 3. Part 1: Introduction Unless otherwise specified this work is licensed under a Creative Commons Attribution 4.0 International License. 3
  • 4. Goals & Objectives for the Workshops Help you understand how we think about educational technologies, and how they support pedagogy and learning See some examples of educational technologies, to help you understand a range of possibilities Identify how KFUPM can implement online / digital learning Unless otherwise specified this work is licensed under a Creative Commons Attribution 4.0 International License. 4
  • 5. Goals for this Afternoon Discuss the morning keynote Identify teaching and learning issues at KFUPM and understand what youre doing to address them Begin to discuss how education technology and online / digital learning may impact these issues Unless otherwise specified this work is licensed under a Creative Commons Attribution 4.0 International License. 5
  • 6. Key Takeaways Education technology in the service of pedagogy Innovate (experiment at course and department-level) to impact the whole (university) Unless otherwise specified this work is licensed under a Creative Commons Attribution 4.0 International License. 6
  • 7. Vijays Background B.Tech. in Chemical Engineering, M.S. in Industrial Management & Ed.D. in Future Studies in Education Research in educational technology innovation diffusion Taught courses in introductory programming, data communications, instructional computing, future studies, and teacher education 30+ years in EdTech Developing, managing, & innovating educational uses of Information Technologies 10+ years in Open Education: Open Educational Resources and OpenCourseWare Unless otherwise specified this work is licensed under a Creative Commons Attribution 4.0 International License. 7
  • 8. Brandons Background B.S. & M.S. in Mechanical Engineering Taught multimedia design and open education 20 years in EdTech ~10 years in educational digital libraries: Collections, nationwide collaborations, quality and peer review 10+ years in Open Education: Open Educational Resources and OpenCourseWare Been There, Done That Multimedia courseware design and course support, course design, video production software design, digital libraries, metadata, learning objects, open educational resources/OpenCourseWare, Unless otherwise specified this work is licensed under a Creative Commons Attribution 4.0 International License. 8
  • 9. About you! Name Department What do you hope to get out of the workshop? Unless otherwise specified this work is licensed under a Creative Commons Attribution 4.0 International License. 9
  • 10. Part 2: Discussion of the Morning Keynote Unless otherwise specified this work is licensed under a Creative Commons Attribution 4.0 International License. 10
  • 11. Framing the Discussion General reactions? Any questions? Anything youd like us to elaborate on in particular? (E.g., embedded assessment) Unless otherwise specified this work is licensed under a Creative Commons Attribution 4.0 International License. 11
  • 12. Framing the Discussion (cont.) Any approaches or applications that could be easily adopted for the course youre teaching, or at KFUPM? Are you doing anything similar now? Please describe what youre doing. Are there any barriers to doing any of these things? Unless otherwise specified this work is licensed under a Creative Commons Attribution 4.0 International License. 12
  • 13. Break Unless otherwise specified this work is licensed under a Creative Commons Attribution 4.0 International License. 13
  • 14. Part 3: Review Pedagogical Goals & Examples of Educational Technologies Unless otherwise specified this work is licensed under a Creative Commons Attribution 4.0 International License. 14
  • 15. MITs Approach Our approach at MIT is technology in the service of pedagogy Educational technology is not new Digital learning is becoming more dominant Current era is based in research and development going back to the 1960s Unless otherwise specified this work is licensed under a Creative Commons Attribution 4.0 International License. 15
  • 16. EdTech Strategy at MIT Support faculty and students with experimenting and adopting innovative practices in teaching and learning Innovative approach in delivering General Ed requirements Make powerful tools and experiments accessible to students Leverage content and resources across courses and programs Facilitate hands-on learning in new ways Develop educationally valuable software tools Unless otherwise specified this work is licensed under a Creative Commons Attribution 4.0 International License. 16
  • 17. EdTech Strategy at MIT Inform development of educational infrastructure and services Develop platforms (not one-offs) that render sustainability Implement test-beds for promising educational technologies and new services, to advance teaching and learning Develop plans for the incubation, early implementation, and the transitioning of delivery systems to long-term core service providers Support a shift to more blended and online learning experiences Unless otherwise specified this work is licensed under a Creative Commons Attribution 4.0 International License. 17
  • 18. Review of Pedagogical Goals Active & hands-on learning Increasing lab experiences Authentic lab / research experiences Improve mastery of concepts Deeper learning through simulations & visualizations Modularity Sharing how we teach Unless otherwise specified this work is licensed under a Creative Commons Attribution 4.0 International License. 18
  • 19. Active & Hands-on Learning / Engagement Active and hands-on learning in a large in-person class, traditionally a large lecture class TEALTechnology Enabled Active Learning Studio format, redesigned course and two classrooms Small group teams, desktop lab experiments & simulations Unless otherwise specified this work is licensed under a Creative Commons Attribution 4.0 International License. Photos courtesy of MIT/Microsoft Research iCampus Alliance 19
  • 20. Active & Hands-on Learning / Engagement Active and hands-on learning in the humanities Visualizing Cultures Shared access to primary source materials via web Communications and community Unless otherwise specified this work is licensed under a Creative Commons Attribution 4.0 International License. 20 visualizingcultures.mit.edu Image courtesy of Visualizing Cultures
  • 21. Increasing Lab (Hands-on) Experiences Increase lab experiences iLabs Can access real experiences without being in the physical lab Order of magnitude more and more sophisticated lab experiences International network / community providing access to physical labs over the Web Photos courtesy of MIT/Microsoft Research iCampus Alliance Unless otherwise specified this work is licensed under a Creative Commons Attribution 4.0 International License. 21
  • 22. Authentic Lab / Research Experiences Expose undergrads to the process and tools of research in the life sciences StarBiology, StarGenetics Based on actual tools that researchers use Enables faculty to ask research-like questions Unless otherwise specified this work is licensed under a Creative Commons Attribution 4.0 International License. 22 StarBiochem StarGenetics Protein visualization Genetic cross simulator star.mit.edu
  • 23. Modularity Enable students to take a specific module Flexibility for research / study abroad Review or focus on specific concepts Modularity experiments i2.002: Mechanical Engineering, core tree and 4 branches Chemistry Bridge: Challenging concepts and bridges to other courses MITx Courses: 6.00.1x & 6.00.2x; 18.01.1x-18.01.3x Unless otherwise specified this work is licensed under a Creative Commons Attribution 4.0 International License. 23
  • 24. 2.002 Mechanics and Materials Viscoelasticity Unless otherwise specified this work is licensed under a Creative Commons Attribution 4.0 International License. 24 Plasticity Fracture & Fatigue Rubber 3D Continuum Mech & Linear Elasticity Pre-reqs. & 2.001 2.002: Mechanics and Materials II 2012: 64 students 2013: 103 students Image courtesy of MIT/Prof. Pedro Reis and Prof. Ken Kamrin
  • 25. Chemistry Bridge Unless otherwise specified this work is licensed under a Creative Commons Attribution 4.0 International License. Image courtesy of MIT/Prof. John Essigmann 25
  • 26. Improve Mastery of Concepts Enable students to check their understanding / mastery of concepts directly in course materials Primarily for formative (self-check, understanding) not summative (exams or formal assignments) Strengthened by tie to learning outcomes, content Embedded Assessment MITx Courses Open Embedded Assessment: Assessments anywhere, anytime Unless otherwise specified this work is licensed under a Creative Commons Attribution 4.0 International License. 26
  • 27. Auto-scored Exercises: Chemistry Unless otherwise specified this work is licensed under a Creative Commons Attribution 4.0 International License. Video courtesy of edX 27
  • 28. Virtual Laboratory: Electric Circuits Unless otherwise specified this work is licensed under a Creative Commons Attribution 4.0 International License. Video courtesy of edX 28
  • 29. Open Embedded Assessment Screenshot Demo www.openassessments.org Unless otherwise specified this work is licensed under a Creative Commons Attribution 4.0 International License. 29
  • 30. Deeper Learning Enable deeper learning through visualizations MIT ARTEMiS (mit-artemis.org) Develops visualizations to enable students to see and experience concepts to promote deeper learning Unless otherwise specified this work is licensed under a Creative Commons Attribution 4.0 International License. 30 3D Interactive Tectonics Fluvial Environment Images courtesy of MIT ARTEMiS
  • 31. Deeper Learning Enable deeper learning through simulations Mathlets (mathlets.org) Interactive web apps that enable students to simulate mathematical concepts Relate math to systems behavior; transference to other disciplines Unless otherwise specified this work is licensed under a Creative Commons Attribution 4.0 International License. 31 Amplitude and Phase: First Order Image courtesy of MIT/Prof. Haynes Miller
  • 32. Sharing How we Teach Involving and sharing how we teach MIT OpenCourseWare Sharing our course materials, with the world, and with colleagues across campus OCW Educator: This course at MIT Unless otherwise specified this work is licensed under a Creative Commons Attribution 4.0 International License. 32
  • 33. OCW Educator: Biology 7.013 http://ocw.mit.edu/courses/biology/7-013- introductory-biology-spring-2013/this-course-at-mit/ Unless otherwise specified this work is licensed under a Creative Commons Attribution 4.0 International License. 33
  • 34. Review: Pedagogical Goals Active & hands-on learning Increasing lab experiences Authentic lab / research experiences Improve mastery of concepts Deeper learning through simulations & visualizations Modularity Sharing how we teach Unless otherwise specified this work is licensed under a Creative Commons Attribution 4.0 International License. 34
  • 35. Teaching and Learning Issues? Which of these are concerns for you? How are you addressing these now? Can you imagine using one of the approaches weve mentioned to help address these concerns? Are there other issues that we havent mentioned? Unless otherwise specified this work is licensed under a Creative Commons Attribution 4.0 International License. 35
  • 36. Part 4: Summary Unless otherwise specified this work is licensed under a Creative Commons Attribution 4.0 International License. 36
  • 37. Key Takeaways Education technology in the service of pedagogy Innovate (experiment at course and department-level) to impact the whole (university) Unless otherwise specified this work is licensed under a Creative Commons Attribution 4.0 International License. 37
  • 38. Workshop: Educational Technology Opportunities for KFUPM M.S. Vijay Kumar, [email protected] Brandon Muramatsu, [email protected] Cite as: Kumar, V. & Muramatsu, B. (2014a, August). Educational technology opportunities for KFUPM. Workshop presented at KFUPM. Dhahran, Saudi Arabia. Unless otherwise specified this work is licensed under a Creative Commons Attribution 4.0 International License. 38