why and how to develop a serious game

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Jurriaan van Rijswijk Rijswijk Why and how to develop a serious game serious game

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Jurriaan van Rijswijk, Serious Gaming, Amsterdam, 8 mei 2007

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Page 1: Why and how to develop a serious game

Jurriaan van RijswijkRijswijk

Why and how to develop a serious gameserious game

Page 2: Why and how to develop a serious game

Seriousgaming.nlMay, 8th 2007 Why and how to develop a serious game .

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People at home . . .

• Work and learn together

• MultitaskingMultitasking• Gaming and

communities are i t t d iimportant drivers

• Digital Lifestyle is a lifestyle, a form y ,of expression

Source: The Henry Caiser family foundation.

Seriousgaming.nlMay, 8th 2007 Why and how to develop a serious game .

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. . . when they leave home

What about: Connected schools, connected healthcare and connected SME?

Seriousgaming.nlMay, 8th 2007 Why and how to develop a serious game .

What about: Connected schools, connected healthcare and connected SME?

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Serious gaming in education

Seriousgaming.nlMay, 8th 2007 Why and how to develop a serious game .

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Serious gaming Gaming

Seriousgaming.nlMay, 8th 2007 Why and how to develop a serious game .

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GamesFactoryOnline.nl

• Publisher of serious games• Publisher of serious games• Serious games op het gebied van:

– OndernemenOndernemen– Talen– Klimaatverandering– Klimaatverandering– Projectmanagement

• Gamecreation workshops• Gamecreation workshops• Licensed publisher for Nintendo DS

Seriousgaming.nlMay, 8th 2007 Why and how to develop a serious game .

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Milgram's Study of Obedience

Seriousgaming.nlMay, 8th 2007 Why and how to develop a serious game .

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Virtual Milgram Experiment

Why would people care y p pabout a virtual character in a clearly contrived

i ? I experiment? It appears that the emotional brain of the human volunteers of the human volunteers didn't quite get the message that this was gonly virtual reality.

Seriousgaming.nlMay, 8th 2007 Why and how to develop a serious game .

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What is fun?

• Fun is about our brainsFun is about our brainsfeeling good, releasing Endorphins

Seriousgaming.nlMay, 8th 2007 Why and how to develop a serious game .

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Our brains are on drugs

• Feel good caused by a good book or powerful i d b th h i l music are caused by the same chemicals

entering our brains after eating chocolate, having cocaine or an orgasma g o a e o a o gas

• One of the subtlest releases of chemicals is at a triumph moment we learn something

I i i i• It is important to survive

The efo e if e lea n something o bod • Therefore if we learn something, our body rewards us

Seriousgaming.nlMay, 8th 2007 Why and how to develop a serious game .

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• It is the act of solving a puzzle that makes • It is the act of solving a puzzle that makes fun

• With games, learning is the drug

• When a game stops teaching we get bored

• When there are no more patterns to discover it stop teaching

• Our body does not reward us

Seriousgaming.nlMay, 8th 2007 Why and how to develop a serious game .

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Definition of a good game

• One that teaches everything it has to offer b f th l t t l ibefore the player starts playing

G h• Games are teachers

• Fun is just another word for learning

Seriousgaming.nlMay, 8th 2007 Why and how to develop a serious game .

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When learning is boring ?

• The method of transmitting is wrong

• Good teachers are those who make learning fun

• Games are very good teachers when funny

Seriousgaming.nlMay, 8th 2007 Why and how to develop a serious game .

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Online Oxygen

In the Netherlands, ,youngsters are 5,5 days per week on-line. With an

f 104 i taverage of 104 minuten per time.

Source: www.trendwatching.com

Dutch people are 4,4 days per week on-line.

% Nederlanders on-line

76%Gemiddeld

groe

p

per week on line.Source: MSN & Telegraaf% Duch people on-line

Average

99%

49%

% % % % % %

Jongeren

50+

Bev

olki

ngsg

50+

Young

Seriousgaming.nlMay, 8th 2007 Why and how to develop a serious game .

0% 20% 40% 60% 80% 100%

Percentage

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Generation C

Seriousgaming.nlMay, 8th 2007 Why and how to develop a serious game .Source: www.trendwatching.com

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NintenDogs

Seriousgaming.nlMay, 8th 2007 Why and how to develop a serious game .

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www . wii have a problem . com

Seriousgaming.nlMay, 8th 2007 Why and how to develop a serious game .

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Professionals in a world of simulation and training

Change management

Training

Sustainable

Source: Jedroen van MastrigtSource: www.intel.com

exploitation

D i i t

Seriousgaming.nlMay, 8th 2007 Why and how to develop a serious game .

Decision supportSource: www.nitrogenious.com

Source: www.bt.com

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Gaming elderly . . . .

Seriousgaming.nlMay, 8th 2007 Why and how to develop a serious game .Source: Seniorweb, Cornell

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Gaming at schools . . .

Source: play2learn.nl Source: pzflash.ibuildings.nl

Source: de Waag Society

Seriousgaming.nlMay, 8th 2007 Why and how to develop a serious game . Source: Pools ParadiseSource: SimCity 3000

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Gaming and healthcare

Surgeons playing console games make 37% less mistakes. Source: www.powerweb.nl

Seriousgaming.nlMay, 8th 2007 Why and how to develop a serious game .

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Vet fit

Seriousgaming.nlMay, 8th 2007 Why and how to develop a serious game .

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Seriousgaming.nlMay, 8th 2007 Why and how to develop a serious game .

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Gaming and healthcare

Surgeons playing console games make 37% less mistakes. Source: www.powerweb.nl

Glucoboy

Designed for children with gdiabetes, Glucoboy is a blood glucose meter cartridge for the Ni t d G BNintendo GameBoy.Source: www.diabetesincontrol.com

Seriousgaming.nlMay, 8th 2007 Why and how to develop a serious game .

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Game technology and SME . . .

Seriousgaming.nlMay, 8th 2007 Why and how to develop a serious game . Source: www.hakland.nl

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Ondernemersspel

Seriousgaming.nlMay, 8th 2007 Why and how to develop a serious game .

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ROC West Brabant

• Ontwikkel een ondernemersspel• Ontwikkel een ondernemersspel– Dat ondernemerszin stimuleert– Naast kennis vaardigheden ontwikkeltNaast kennis vaardigheden ontwikkelt– Verschillende leerstijlen kan bedienen– Aansluit bij belevingswereld– Aansluit bij belevingswereld

Seriousgaming.nlMay, 8th 2007 Why and how to develop a serious game .

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Wat is het nu?

• Onderwijsvernieuwing of• Onderwijsvernieuwing of• Game met een leercomponent• Just-in-case of just-in-time• Just in case of just in time

Seriousgaming.nlMay, 8th 2007 Why and how to develop a serious game .

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Ontwerpuitdagingen

Uit l d di i li t i h k • Uiteenlopende disciplines moeten zich kunnen identificeren

• Focus op ondernemen

• Ondernemen is een serieuze optie voor de eigen • Ondernemen is een serieuze optie voor de eigen toekomst

T i b kt t l • Trainen van een beperkt aantal ondernemerscompetenties

• Samenwerken

Seriousgaming.nlMay, 8th 2007 Why and how to develop a serious game .

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Stappen bij de ontwikkeling

1. Verkrijgen van een opdrachtjg p2. Randvoorwaarden3. Body of knowledge4 Globaal functioneel technisch en grafisch ontwerp4. Globaal functioneel, technisch en grafisch ontwerp5. Ontwerpdocument met gedetailleerd functioneel,

grafisch en technisch ontwerp incl. datamodel6. Bouw:

– Implementatieplan– Intern communicatieplanIntern communicatieplan– Ontwikkeling– Tussentijdse bouwinspectie

7 T t7. Testen8. Inregelen9. Operationeel

Seriousgaming.nlMay, 8th 2007 Why and how to develop a serious game .

p

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Bouw en filmindustrie

• BestekBestek• Ontwerp• Bouw• Inrichting• Wonen

• Script• Story board• Shoot

Editi• Editing• Watching

Seriousgaming.nlMay, 8th 2007 Why and how to develop a serious game .

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Duur van de stappen

1. Verkrijgen van een opdracht1 Jaar jg p2. Randvoorwaarden3. Body of knowledge4 Globaal functioneel technisch en grafisch ontwerp

2,5 maand2,5 maand2 maand 4. Globaal functioneel, technisch en grafisch ontwerp

5. Ontwerpdocument met gedetailleerd functioneel, grafisch en technisch ontwerp incl. datamodel

2 maand1 maand

6. Bouw:– Implementatieplan– Intern communicatieplan

5 maand

Intern communicatieplan– Ontwikkeling– Tussentijdse bouwinspectie

7 T t7. Testen8. Inregelen9. Operationeel

1 maand4 maand

Seriousgaming.nlMay, 8th 2007 Why and how to develop a serious game .

p

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Het duurt ge oon 9 gewoon 9 maanden JA

Seriousgaming.nlMay, 8th 2007 Why and how to develop a serious game .

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Stappen

- Brainstorm

- Concept

- Plan van AanpakPlan van Aanpak

- Realisatie

- Implementatie

- Nazorg

Seriousgaming.nlMay, 8th 2007 Why and how to develop a serious game .

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Brainstorm

• IdeeenIdeeen• Inhoud• Spelmechanismep

– Actie– Strategie– Simulatie– RPG– MMO– Puzzle

ARG– ARG– Etc.

Seriousgaming.nlMay, 8th 2007 Why and how to develop a serious game .

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Concept

• Synopsisy op• Spelconcept

– Spelmechanisme– Naratief– Spelsetting

Gameplay– Gameplay• Moodboards• Planningsopzetg p• Technisch vooronderzoek• Context

– Doelstelling– Doelgroep

Seriousgaming.nlMay, 8th 2007 Why and how to develop a serious game .

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Plan van aanpak

• Projectdefinitie• Projectdefinitie• Risico analyse• Functioneel ontwerp• Functioneel ontwerp• Technisch ontwerp• Team• Team• Planning• Begroting• Begroting• Business case

Seriousgaming.nlMay, 8th 2007 Why and how to develop a serious game .

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Realisatie, implementatie & nazorg

• Ontwikkelen• Prototype• Testen

I l t ti• Implementatie– Publicatie– Distributie

Marketing– Marketing

• NazorgHosting– Hosting

– Onderhoud– Monitoring– HelpdeskHelpdesk– Updates

Seriousgaming.nlMay, 8th 2007 Why and how to develop a serious game .

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Leermomenten

• Je kunt het niet breed en vaak genoeg binnen • Je kunt het niet breed en vaak genoeg binnen de ‘eigen’ organisatie laten communiceren

• Inhoudelijke mensen en management j gbetrokken

• Stel deadlines en mijlpalenj p• Brief en debrief elke week• Leg uit wat het is en wat je gaat doeng j g• Zoek de juiste ambassadeurs• Wees fysiek aanwezigy g• Bezoek de bouwplaats

Seriousgaming.nlMay, 8th 2007 Why and how to develop a serious game .

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