what is multimedia? multimedia is a combination of text, art, sound, animation, and video....
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What is Multimedia?
Multimedia is a combination of text, art, sound, animation, and video.
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Multimedia Components Simplified
• Multimedia can be viewed as they combination of audio, video, data and how they interact with the user (more than the sum of the individual components)
Audio
Multimedia
VideoData
Forces Driving Communications That Facilitate Multimedia Communications• Evolution of communications and data networks• Increasing availability of almost unlimited
bandwidth demand• Availability of ubiquitous access to the network• Ever increasing amount of memory and
computational power• Sophisticated terminals• Digitization of virtually everything
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New Information System Paradigm
Integration
MultimediaIntegrated
Communication
MultimediaProcessing
Broadband Link
Workstation, PC
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Elements of Multimedia Systems
• Two key communication modes– Person-to-person– Person-to-machine
TransportUse
InterfaceUse
Interface
TransportProcessingStorage and
Retrieval
UseInterface
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Multimedia Networks
• The world has been wrapped in copper and glass fiber and can be viewed as a “hair ball” with physical, wireless and satellite entry/exit points.
• Physical: LAN-WAN connections• Wireless: Cellular telephony, wireless PC
connectivity• Satellite: INMARSAT, THURYA, ACeS etc
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Multimedia Communication Model• Partitioning of information objects into
distinct types, e.g., text, audio, video• Standardization of service components per
information type• Creation of platforms at two levels – network
service and multimedia communication• Define general applications for multiple use in
various multimedia environments• Define specific applications, e.g. e-commerce,
tele-training, … using building blocks from platform and general applications
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Requirements• User Requirements
– Fast preparation and presentation– Dynamic control of multimedia applications– Intelligent support to users– Standardization
• Network Requirements– High speed and variable bit rates– Multiple virtual connections using the same access– Synchronization of different information types– Suitable standardized services along with support
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• ATM-BISDN and SS7 have enabled the switching based communications capabilities over the PSTN that support the necessary services
• ATM-BISDN-SS7 will evolve to all optical “switchless” networks based on packet transfer
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Packet Transfer Concept
• Allows voice, video and data to be dealt with in a common format
• More flexible than circuit switching which it can emulate while allowing the multiplexing of varied bit rate data streams
• Dynamic allocation of bandwidth• Handle Variable Bit Rate (VBR) directly
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Considerations• Buffering required for constant bit rate data such
as audio• Re-sequencing and recovery capabilities must be
provided over networks where packets may be received either in an order different from that transmitted or dropped– In an ATM network some packets can be dropped
while others may not (i.e. voice vs bank transfer data packets)
– Optimum packet lengths for voice video and data differ in an ATM network
– IP packets over the internet may arrive in a different order or be dropped.
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Quality of Service (QoS)• The set of parameters that defines the
properties of media streams Can define four QoS layers:1. User QoS: Perception of the multimedia data at
the user interface (“qualitative”)2. Application QoS: Parameters such as end-to-end
delay (“quantitative”)3. System QoS: Requirements on the
communications services derived from the application QoS
4. Network QoS: Parameters such as network load and performance
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Applications of Multimedia
• Business - Business applications for multimedia include presentations training, marketing, advertising, product demos, databases, catalogues, instant messaging, and networked communication.
• Schools - Educational software can be developed to enrich the learning process.
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• Home - Most multimedia projects reach the homes via television sets or monitors with built-in user inputs.
• Public places - Multimedia will become available at stand-alone terminals or kiosks to provide information and help.
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• CD-ROM is the most cost-effective distribution medium for multimedia projects.
• It can contain up to 80 minutes of full-screen video or sound.
• CD burners are used for reading discs and converting the discs to audio, video, and data formats.
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Digital Versatile Disc (DVD)
• Multilayered DVD technology increases the capacity of current optical technology to 18 GB.
• DVD authoring and integration software is used to create interactive front-end menus for films and games.
• DVD burners are used for reading discs and converting the disc to audio, video, and data formats.
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Multimedia Communications
• Multimedia communications is the delivery of multimedia to the user by electronic or digitally manipulated means.
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Multimedia Communications
Audio Communications(Telephony, sound, Broadcast)
Multimedia Communications
Video Communications(Video telephony,
TV/HDTV)
Data, text, imageCommunications
(Data Transfer, fax…)
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Multimedia Terms
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Alternative Types of Media used in Multimedia Applications
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Multimedia Networks and Their Services
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Multimedia Networks and Their Services
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