animation, gaming and multimedia industry

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Welcome to the Fascina/ng World of Media and Design

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Fascinating world of Media and Design

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Page 1: Animation, Gaming and Multimedia Industry

Welcome  to  the  Fascina/ng  World  of  Media  and  Design  

Page 2: Animation, Gaming and Multimedia Industry

Reach  for  the  Sky!  

Welcome  to  the  Colorful  World  of  Media  and  Design    

* The Images, names, logos used in this Presentation is the intellectual property of the copyright and/or trademark holder.*

Page 3: Animation, Gaming and Multimedia Industry

                            

The Unlimited Multimedia Opportunities

Crea/ve  careers  

WEB  

Mobile  

Audio  Video  

VFX  

ADVERTISING  

Graphic  design  

Film  

ANIMATION  

GAMING  

PRINT   BROADCAST  

Fashion  Interiors  

Page 4: Animation, Gaming and Multimedia Industry

                            

MEDIA  &  ENTERTAINMENT  INDUSTRY  REVENUE  

   

              The   overall   M&E   Industry   size   grew   from   Rs.   579   billion   in   2008   to   Rs.  

587  billion  at  a  rate  of  1.4  percent  and   is  expected  to  grow  at  rate  of  13  percent  to  Rs.  1091  billion  by  2014  

Page 5: Animation, Gaming and Multimedia Industry

The  Indian  Entertainment  industry  

Page 6: Animation, Gaming and Multimedia Industry

The  Indian  Film  Industry  

   

  Film   Industry   esQmated   size   in   2009   is   Rs.   89.3   billion.   It   is   esQmated   to   grow   at  a   CAGR   of   8.9%   to   reach   Rs.   136.7   billion   by   2014.   The   reason   of   the   expected  growth  is    

      (i)  Increasing  number  of  mulQplexes       (ii)  Rising  number  of  digital  screens  in  the  country  enabling  wider  releases  of  films       (iii)  Increasing  penetraQon  of  mobile  handsets  with  3G  faciliQes  

Page 7: Animation, Gaming and Multimedia Industry

Edi/ng  for  Those  Passionate    about  Post    Produc/on  

The  Film  Industry  –  Edi/ng    

Applications of M&D in Film Industry

Page 8: Animation, Gaming and Multimedia Industry

Indian Animation & VFX Industry

   

  The   AnimaQon   and   VFX   industry   has   seen   an   overall   growth   of  13.6%  over  2008  and  is  expected  to  grow  at  a  CAGR  of  18.7%  in  the  coming  years  to  reach  Rs.  46.6  billion  due  to  the  following  –  

  i)  Increased  consumpQon  of  animated  content     ii)  CreaQon  of  global  IP  formats     iii)  Acceptance  of  3D  graphics     iv)  Venturing  into  internaQonal  market  

Page 9: Animation, Gaming and Multimedia Industry

Applications of M&D in Film Industry

AnimaQon  has  created  more  then  2.5-­‐3.5  lakh  job  opportuniQes  by  2011,  especially  for  those  in  the  age  group  of  25-­‐32  years  

The  Indian  Film  Industry  –  Anima/on    

Page 10: Animation, Gaming and Multimedia Industry

Today,  mul/media  and  design  has  become  an  essen/al  part  of  Live  ac/on  films  as  well.    

CGI  and  special  effects  are  essen/al  part  of  any  film  produc/on  today.    

Movies  such  as  “Avatar”  "Jurassic  Park",  “lord  of  the  rings”,  “Spiderman”,  “Matrix”  and  “king  Kong”  have  brought  CGI  to  a  new  level.  

The  Film  Industry  –  Special  Effects    

Applications of M&D in Film Industry

Page 11: Animation, Gaming and Multimedia Industry

TELEVISION  INDUSTRY  SIZE  

       

  The   TV   industry   grew   from   Rs.   241   billion   in   2008   to   Rs.  257  billion  in  2009.  It  is  expected  to  reach  a  size  of  Rs.  521  billion  by  2014  at  a  CAGR  of  15.2%.  AdverQsement  Revenue  to  grow  at  a  CAGR  of  15.6%  during  this  period.  

Page 12: Animation, Gaming and Multimedia Industry

The  India  Broadcast  Industry    

Applications of M&D – Broadcast/TV Industry

Page 13: Animation, Gaming and Multimedia Industry

INTERNET  INDUSTRY  SIZE  

•  Internet  industry  is  expected  to  grow  at  a  CAGR  of  30%  by  2014  from  Rs.  8  billion  in  2009  to  Rs.  29  billion  in  2014.    

Page 14: Animation, Gaming and Multimedia Industry

India  is  recognized  as  the  fastest  growing  country  in  terms  of  Internet  users.    

The  India  Broadband  Industry    

Applications of M&D – Broadband Industry

Page 15: Animation, Gaming and Multimedia Industry

INDIAN  GAMING  INDUSTRY  

         The  gaming  industry  is  expected  to  grow  at  a  CAGR  of  32%  between  2009   to   2014   to   reach   Rs.   31.9   billion   by   2014.     The   growth   of  above  magnitude  will  be  possible  due  to  the  following  factors  –  

  i)  A  good  number  of  young  populaQon     ii)  Rising  disposable  incomes     iii)  Increasing  PC  and  Wireless  users  

Page 16: Animation, Gaming and Multimedia Industry

The  Indian  Gaming  Industry  

Applications of M&D – Gaming

Mobile  Gaming  –  Console  Gaming  –  Online  –  PC/Video  Gaming  

Page 17: Animation, Gaming and Multimedia Industry

PRINT  MEDIA  INDUSTRY  

   

  The   Indian   Print   Media   Industry   is   grown   from   Rs.  172   billion   in   2008   to   Rs.   175   billion   in   2009.   It   is  esQmated  to  grow  at  a  CAGR  of  9.1%  to  Rs.  269  billion  by   2014.   AdverQsing   is   expected   to   grow   at   11.6%    during  this  period.  

Page 18: Animation, Gaming and Multimedia Industry

The  Indian  Print  Media    

Applications of M&D – Print Media

Page 19: Animation, Gaming and Multimedia Industry

AnimaQon  is  extensively  used  in  Engineering.  CAD  has  always  been  an  imperaQve  tool  in  the  industry.  For  instance  in  automobile  design,  CAD  could  be  used  to  model  a  car.  But  with  the  advent  of  computer  animaQon,  that  model  could  now  be  changed  into  a  full  3-­‐d  rendering.    

Other Applications - Engineering

Page 20: Animation, Gaming and Multimedia Industry

MEDICINE  It  is  very  hard  for  a  doctor  to  get  inside  a  living  human  body  and  to  see  what  is  happening.  AnimaQon  once  again  comes  in  very  useful.  A  doctor,  for  example,  can  fly  through  these  models  and  explore  the  area  of  the  body  he  or  she  is  going  to  be  operaQng  on  in  order  to  get  a  beger  picture  of  the  operaQon  and  possible  increase  the  success  rate.    

Other Applications- Medicine  

Page 21: Animation, Gaming and Multimedia Industry

  An imaQon   can   a l s o   be  helpful  to  Architects  so  that  they   can   see   any   flaws   in  their   designs.   This   has  proved   to   be   very   cost  effecQve   and   Qme   saving  because  no  one  has  to  build  anything.  This  is  one  field  in  which   computer   AnimaQon  has  proved  to  be  extremely  useful.    

 Architecture    

Other Applications - The Indian Real Estate Industry

Page 22: Animation, Gaming and Multimedia Industry

SCIENTIFIC  VISUALISATION  

The  advent  of  computer  animaQons  has  made  sciences  such  as  geology,  astronomy,  oceanography,  and  high-­‐atomic  physics  much  easier.    

Other Applications

Page 23: Animation, Gaming and Multimedia Industry

Other Applications

MECHANICAL  SIMULATIONS  

Page 24: Animation, Gaming and Multimedia Industry

Animation – Application

  With   the   help   of   anima/on,   the   Archeologist   has   acquired   the   power   to  create  simulated  archeological  environments.  A  model  or  an  en/re  site    can  be  made,  and  without  any  wear  and   tear   to   the  ar/fact  /site   itself  and  can   take  the  viewer  for  a  walk  through.  

Archeology

Page 25: Animation, Gaming and Multimedia Industry

Animation – Application

Education Educators are always looking for new ways to educate. Animation can be used to make very exciting and practical, instructive videos into which education can easily be incorporated. Instructors can also use animation to demonstrate things visually to make the lessons more interesting.

Page 26: Animation, Gaming and Multimedia Industry

Other Applications – Military R&D

Page 27: Animation, Gaming and Multimedia Industry

“If  your  educa/on    

does  not  make  you  employable,    

you  probably  have  learned    

nothing”…!!  

Page 28: Animation, Gaming and Multimedia Industry

What Do You Want to Be?

Doctor  /  Engineer?  

Lawyer  /  CA  ?  

MBA  ?  No  Way  !  

Page 29: Animation, Gaming and Multimedia Industry

Mrs. Jill Smith Mr. Jack

If YOU DON’T WANT TO BE JUST ANOTHER

OR  

Page 30: Animation, Gaming and Multimedia Industry

Then  Don’t  Se[le  for  Anything  Less  Than  What  Your  Really  Want!!  

Page 31: Animation, Gaming and Multimedia Industry

ACADEMY OF ANIMATION & GAMING - AAG

AAG,    headquartered  at  Delhi,  is  the  top  Mul/media  and  Anima/on  College  providing    various  courses  in  Mul/media,  Anima/on,  Gaming  and    Design.    

AAG  was  founded  to  bridge  the    gap  between  academic  ins/tu/ons  and  the    Media  &  Design  Industry.  

Page 32: Animation, Gaming and Multimedia Industry

WIZTOONZ College of Media and Design AAG  has  one  of  the  best  infrastructure  in  the  country  to  provide  educaQon  MulQmedia,  AnimaQon,  Gaming  and    Design  

AAG  offers    • Under  Graduate  :  BA  in  Mul/media,  B.Sc  in  Anima/on  • Post  Graduate  :  MA  in  Mul/media    • Advanced  Diploma  in  Anima/on  &  VFX  • Advanced  Diploma  in  Mul/media  • Diploma  in  Broadcast  Anima/on    • Cer/ficate  in  Graphic  Designing  • Cer/ficate  in  Web  Designing  from  KSOU  –  Karnataka  State  Open  University.  

AAG  also  offers  other  CerQficate,  Diploma  &  SpecializaQon  Programs  cerQfied  by  Academy  of  AnimaQon  &  Gaming.  

ACADEMY OF ANIMATION & GAMING - AAG

Page 33: Animation, Gaming and Multimedia Industry

 Degree  issued  from  KSOU  recognized  by  UGC-­‐DEC.   Dedicated  Worksta/ons   Highly  experienced  faculty   Placement  assistance     Hostel  and  Bank  loan  Assistance   Unlimited  career  opportuni/es     Higher  earning  poten/al     Value  added  program   Safe,  secure  and  friendly  college  environment    

ACADEMY OF ANIMATION & GAMING - AAG

Advantage  AAG  

Page 34: Animation, Gaming and Multimedia Industry

AAG  in  CollaboraQon  with  KSOU    

1. M.A.Mul/media  

Eligibility:    Candidates  who  have  passed  any  Degree  in  any  stream  from  a  

recognized  University  (Or)  

 Any  other  equivalent  Degree  recognized  by  KSOU.  

Dura/on:  2  Years  

Page 35: Animation, Gaming and Multimedia Industry

ACADEMY OF ANIMATION & GAMING - AAG

Semester  –  I   Design  Concepts   Colour  Theory   Image  DigiQzing  &  ManipulaQon   Tools,  Vector  &  Bitmaps   Drawing  &  transforming  Objects  CreaQng  &  ManipulaQng  Designs   CorelDraw  Basics   Shapes   Bitmap  Images  /  Effects   Publishing   Working  with  Graphics   Modes  &  Brushes   Colour  CorrecQon  /  Mask  /  Path  /  Special  Effects   Non  DestrucQve  EdiQng  /  Web  /3D   Indesign  Basics   NavigaQon  /  Margins  /  Columns   Text,  Text  Formamng  &  Colours  

Soeware  

Adobe  Illustrator  

Corel  Draw  

Adobe  Photoshop  

Adobe  Indesign  

AAG  in  CollaboraQon  with  KSOU    M.A.M

ul/med

ia  

Page 36: Animation, Gaming and Multimedia Industry

ACADEMY OF ANIMATION & GAMING - AAG

Semester  –  2    Photoshop  Basics    Colours  &  Modes    Effects  &  Conversions    Dreamweaver  Interface  &  Basics    Linking  /  Typography  /  Tables    Layout  &  Forms    EssenQal  Behaviours  &  Gemng  the  site  Online    HTML  I  (Basics)    HTML  II  (Intermediate)    HTML  III  (Advanced)    Flash  AnimaQon  EssenQals    Twinning's    Text  essenQals  /  Filters  /  Components  &  Audio    IntroducQon  to  Character  AnimaQon    IntroducQon  to  Advanced  AnimaQon  &  Expressions    Video  EssenQals  &  IntroducQon  to  AS  3.0    User  Interface  design  &  Publishing  

Adobe  Photoshop  

Adobe  Dreamweaver  

HTML  

Adobe  Flash-­‐Basics  

Adobe  Flash-­‐Advanced  

AAG  in  CollaboraQon  with  KSOU    M.A.M

ul/med

ia  

Page 37: Animation, Gaming and Multimedia Industry

ACADEMY OF ANIMATION & GAMING - AAG

Semester  –  3   Photoshop  Interface   Maya  Interface  &  Ploygon  Tools   NURBS  Tools   Property  Modelling   Hard  Surface  Modelling   Organic  Modelling   Inorganic  Modelling   Shaders  in  Maya   Procedural  Texturing  in  Maya   PracQcal  LighQng  in  Maya  &  Rendering   Basic  Rigging  Concepts   Rigging  a  Biped  -­‐  phase  1   Rigging  a  Biped  -­‐  phase  2  &  Skinning   IntroducQon  to  animaQon  &  its  Principles   Character  Walk  cycle   Character  Run  Cycle   Sneak  walk   Autodesk    Maya  

AAG  in  CollaboraQon  with  KSOU    M.A.M

ul/med

ia  

Page 38: Animation, Gaming and Multimedia Industry

Semester  –  4   Photoshop  Interface  &  Tools   Modes  &  Brushes   Image  EdiQng  Process   Film  EdiQng  Process  &  Adobe  Premiere  Basic   TransiQons  &  Colour  CorrecQons   Sound  Forge   Aper  Effects  Interface  &  Footage  EdiQng   Masking  &  Colour  CorrecQons   Grain  Removal  &  Keying   CreaQng  Time  freezing  effects  for  films   Lights  &  Cameras  in  Aper  Effects   Camera  Tracking  Basics   3D  ComposiQng  in  Aper  Effects   CreaQng  AcQon  Movie  Effects   Rot  scoping  &  Wire  removal   Advanced  Car  Hit  Effects  &  AnimaQon  Displacement   Advanced  ParQcle  effects  &  Ad  film  designs  

Adobe  Photoshop  

Adobe  Premier  

Sony  Sound  Forge  

Adobe  Aeer  Effects  

AAG  in  CollaboraQon  with  KSOU    M.A.M

ul/med

ia  

Page 39: Animation, Gaming and Multimedia Industry

2.  B.A.Mul/media  

Eligibility:    Candidates  who  have  passed  PUC  /  Plus  2    

(Or)    Any  other  equivalent  to  PUC  recognized  by  KSOU  

Dura/on:  3  Years  

AAG  in  CollaboraQon  with  KSOU    

Page 40: Animation, Gaming and Multimedia Industry

ACADEMY OF ANIMATION & GAMING - AAG

Semester  –  I   Drawing  Basics   PerspecQve  Basics   PerspecQve  Advanced   SQll  Life  Study   Anatomy  Basics   Quick  Sketching   Head  Study   Animal  Anatomy   Drawing  for  AnimaQon   AnimaQon  Basics   AnimaQon  Advanced  I   AnimaQon  Advanced  II   Character  Design  I   Character  Design  II   Storyboard   Thumbnails  

AAG  in  CollaboraQon  with  KSOU    B.A.M

ul/med

ia  

Page 41: Animation, Gaming and Multimedia Industry

ACADEMY OF ANIMATION & GAMING - AAG

Semester  –  2   Illustrator  Tools,  Vector  &  Bitmaps   Drawing  &  transforming  Objects   CreaQng  &  ManipulaQng  Designs   AdverQsing,  Logo  designs  &  Layout  Design   CorelDraw  Basics   Shapes   Bitmap  Images  /  Effects   Publishing   Working  with  Graphics   Modes  &  Brushes   Colour  CorrecQon  /  Mask  /  Path  /  Special  Effects   Non  DestrucQve  EdiQng  /  Web  /3D   Indesign  Basics   NavigaQon  /  Margins  /  Columns   Text,  Text  Formamng  &  Colours   Library  /  Shapes  &  Links  

Adobe  Illustrator  

Corel  Draw  

Adobe  Photoshop  

Adobe  Indesign  

AAG  in  CollaboraQon  with  KSOU    B.A.M

ul/med

ia  

Page 42: Animation, Gaming and Multimedia Industry

Semester  –  3   Photoshop  Basics   Colours  &  Modes   Effects  &  Conversions   Web  Layout  Designs   Dreamweaver  Interface  &  Basics   Linking  /  Typography  /  Tables   Layout  &  Forms   HTML  I  (Basics)   HTML  II  (Intermediate)   HTML  III  (Advanced)   Flash  AnimaQon  EssenQals   Twinning's   Text  essenQals  /  Filters  /  Components  &  Audio   Video  EssenQals  &  IntroducQon  to  AS  3.0.   User  Interface  design  &  Publishing  

Adobe  Photoshop  

Adobe  Dreamweaver  

HTML  

Adobe  Flash  

AAG  in  CollaboraQon  with  KSOU    B.A.M

ul/med

ia  

Page 43: Animation, Gaming and Multimedia Industry

ACADEMY OF ANIMATION & GAMING - AAG

Semester  –  4   Photoshop  Interface  &  Workflow   Advanced  Process  of  Texturing  I   Advanced  Process  of  Texturing  II   Advanced  Process  of  Texturing  III   Modelling  Tools  &  Techniques   Property  Modelling   Nurbs  &  Poly  Modelling  Advanced   Advanced  3D  Texturing  Process   Basic  &  Advanced  LighQng   Environment  LighQng   Basic  Rendering  Process   Advanced  Render  Process  with  render  passes   Aper  Effects  Interface  &  Panels   MoQon  Graphics   Filters   ComposiQng  &  Render  passes  

Autodesk  3DS  Max    

AAG  in  CollaboraQon  with  KSOU    B.A.M

ul/med

ia  

Page 44: Animation, Gaming and Multimedia Industry

Semester  –  5   Photoshop  Basics   Maya  Tools  &  Techniques  /  Property  Modelling  /  Hard  Surface   Modelling   Organic  Modelling   Inorganic  Modelling   Shaders  in  Maya   Procedural  Texturing  in  Maya   PracQcal  LighQng  in  Maya   Advanced  LighQng  &  Rendering   Basic  Rigging  Concepts   Rigging  a  Biped  -­‐  phase  1   Rigging  a  Biped  -­‐  phase  2   Skinning  Process   IntroducQon  to  animaQon  &  its  Principles   Character  Walk  cycle   Character  Run  Cycle   Sneak  walk   Autodesk  Maya  

AAG  in  CollaboraQon  with  KSOU    B.A.M

ul/med

ia  

Page 45: Animation, Gaming and Multimedia Industry

ACADEMY OF ANIMATION & GAMING - AAG

Semester  –  6   Photoshop  Interface  &  Tools   Modes  &  Brushes   Image  EdiQng  Process   Text  Effects  &  Filters   Aper  Effects  Interface  &  Footage  EdiQng   Masking  &  Colour  CorrecQons   Grain  Removal   Basic  &  Advanced  Colour  Keying   CreaQng  Time  freezing  effects  for  films   Lights  &  Cameras  in  Aper  Effects   Camera  Tracking  Basics   3D  ComposiQng  in  Aper  Effects   CreaQng  AcQon  Movie  Effects   Rot  scoping  &  Wire  removal   Advanced  Car  Hit  Effects  &  AnimaQon  Displacement   Advanced  ParQcle  effects  &  Ad  film  designs  

Adobe  Photoshop  

Adobe  Premier  

Sony  Sound  Forge  

Adobe  Aeer  Effects  

AAG  in  CollaboraQon  with  KSOU    B.A.M

ul/med

ia  

Page 46: Animation, Gaming and Multimedia Industry

ACADEMY OF ANIMATION & GAMING - AAG

3.  Advanced  Diploma  in  Mul/media  

Eligibility:    Candidates  who  have  passed  PUC  /  Plus  2    

(Or)    Any  other  equivalent  to  PUC  recognized  by  KSOU.  

Dura/on:  2  Years  

AAG  in  CollaboraQon  with  KSOU    

Page 47: Animation, Gaming and Multimedia Industry

ACADEMY OF ANIMATION & GAMING - AAG

Semester  –  I   Drawing  Basics   PerspecQve  Basics   PerspecQve  Advanced   SQll  Life  Study   Anatomy  Basics   Quick  Sketching   Head  Study   Animal  Anatomy   Working  with  Graphics   Modes  &  Brushes   Colour  CorrecQon  /  Mask  /  Path  /  Special  Effects   Non  DestrucQve  EdiQng  /  Web  /3D   Tools,  Vector  &  Bitmaps   Drawing  &  transforming  Objects   CreaQng  &  ManipulaQng  Designs   Indesign  Basics  

Adobe  Photoshop  

Adobe  Illustrator    

Adobe  Indesign  

AAG  in  CollaboraQon  with  KSOU    Advan

ced  Diploma  in  M

ul/med

ia  

Page 48: Animation, Gaming and Multimedia Industry

ACADEMY OF ANIMATION & GAMING - AAG

Semester  –  2   Flash  AnimaQon  EssenQals   Tweenings   Text  essenQals  /  Filters  /  Components  &  Audio   Principles  of  AnimaQons   IntroducQon  to  Character  AnimaQon   IntroducQon  to  Advanced  AnimaQon  &  Expressions   Video  EssenQals  &  IntroducQon  to  AS  3.0.   User  Interface  design  &  Publishing   Photoshop  Interface   Maya  Interface  &  Polygon  Tools   NURBS  Tools   Polygon  Modelling  Tools   Property  Modelling   Hard  Surface  Modelling   Organic  Modelling   Inorganic  Modelling  

Adobe  Flash  

Adobe  Photoshop  

Autodesk  Maya    

AAG  in  CollaboraQon  with  KSOU    Advan

ced  Diploma  in  M

ul/med

ia  

Page 49: Animation, Gaming and Multimedia Industry

ACADEMY OF ANIMATION & GAMING - AAG

Semester  –  3   Property  Modelling  (Advanced)   Hard  Surface  Modelling  (Advanced)   Organic  Modelling  (Advanced)   Inorganic  Modelling  (Advanced)   Shaders  in  Maya   Procedural  Texturing  in  Maya   PracQcal  LighQng  in  Maya   Advanced  LighQng  &  Rendering   Basic  Rigging  Concepts   Rigging  a  Biped  -­‐  phase  1   Rigging  a  Biped  -­‐  phase  2   Skinning  Process   IntroducQon  to  animaQon  &  its  Principles   Character  Walk  cycle   Character  Run  Cycle   Sneak  walk  

Autodesk  Maya  

AAG  in  CollaboraQon  with  KSOU    Advan

ced  Diploma  in  M

ul/med

ia  

Page 50: Animation, Gaming and Multimedia Industry

ACADEMY OF ANIMATION & GAMING - AAG

Semester  –  4   Film  EdiQng  Process  &  Adobe  Premiere  Basic   TransiQons  &  Colour  CorrecQons   Effects  &  Rendering   Sound  Forge   Aper  Effects  Interface  &  Footage  EdiQng   Masking  &  Colour  CorrecQons   Grain  Removal   Basic  &  Advanced  Colour  Keying   CreaQng  Time  freezing  effects  for  films   Lights  &  Cameras  in  Aper  Effects   Camera  Tracking  Basics   3D  ComposiQng  in  Aper  Effects   CreaQng  AcQon  Movie  Effects   Rot  scoping  &  Wire  removal   Advanced  Car  Hit  Effects  &  AnimaQon  Displacement   Advanced  ParQcle  effects  &  Ad  film  designs  

Adobe  Premier  

Sony  Sound  Forge  

Adobe  Aeer  Effects  

AAG  in  CollaboraQon  with  KSOU    Advan

ced  Diploma  in  M

ul/med

ia  

Page 51: Animation, Gaming and Multimedia Industry

ACADEMY OF ANIMATION & GAMING - AAG

4.  Advanced  Diploma  in    Digital  Anima/on  &  Visual  Effects  

Eligibility:    Candidates  who  have  passed  PUC  /  Plus  2    

(Or)    Any  other  equivalent  to  PUC  recognized  by  KSOU.  

Dura/on:  2  Years  

AAG  in  CollaboraQon  with  KSOU    

Page 52: Animation, Gaming and Multimedia Industry

ACADEMY OF ANIMATION & GAMING - AAG

Semester  –  I   Drawing  Basics   PerspecQve  Basics   PerspecQve  Advanced   SQll  Life  Study   Anatomy  Basics   Quick  Sketching   Head  Study   Animal  Anatomy   Environment  &  Property  Design   Character  Design  I   Character  Design  II   Drawing  for  AnimaQon   Drawing  for  AnimaQon   AnimaQon  Basics  –  Level  1   AnimaQon  Basics  –  Level  2   AnimaQon  Basics  –  Level  3  

AAG  in  CollaboraQon  with  KSOU    Advan

ced  Diploma  in    

Digital  Anima/

on  &  Visua

l  Effects

 

Page 53: Animation, Gaming and Multimedia Industry

Semester  –  2   RealisQc  Man  &  Women  walk  cycles   PerspecQve  walk  &  Two  leg  cartoon  walk   Run  Cycle  &  Four  Leg  AnimaQon   Special  Effects   Character  Design  I   Character  Design  II   Basic  Storyboard  concepts  &  Designs   Thumbnails   Photoshop  Interface   Maya  Interface  &  Polygon  Tools   NURBS  Tools   Polygon  Tools   Property  Modelling   Hard  Surface  Modelling   Organic  Modelling   Inorganic  Modelling   Autodesk  Maya  

AAG  in  CollaboraQon  with  KSOU    Advan

ced  Diploma  in    

Digital  Anima/

on  &  Visua

l  Effects

 

Page 54: Animation, Gaming and Multimedia Industry

ACADEMY OF ANIMATION & GAMING - AAG

Semester  –  3   Shaders  in  Maya   Procedural  Texturing  in  Maya   PracQcal  LighQng  in  Maya   Advanced  LighQng  &  Rendering   Basic  Rigging  Concepts   Rigging  a  Biped  -­‐  phase  1   Rigging  a  Biped  -­‐  phase  2   Skinning  Process   IntroducQon  to  animaQon  &  its  Principles   Character  Walk  cycle   Character  Run  Cycle   Sneak  walk   Sneak,  Jump  &  AcQng  for  AnimaQon   Combining  AcQon   MoQon  Capture  AnimaQon  details   Dynamics  Basics  

Autodesk  Maya  Complete  

AAG  in  CollaboraQon  with  KSOU    Advan

ced  Diploma  in    

Digital  Anima/

on  &  Visua

l  Effects

 

Page 55: Animation, Gaming and Multimedia Industry

Semester  –  4   Film  EdiQng  Process  &  Adobe  Premiere  Basic   TransiQons  &  Colour  CorrecQons   Effects  &  Rendering   Sound  Forge   Aper  Effects  Interface  &  Footage  EdiQng   Masking  &  Colour  CorrecQons   Grain  Removal   Basic  &  Advanced  Colour  Keying   CreaQng  Time  freezing  effects  for  films   Lights  &  Cameras  in  Aper  Effects   Camera  Tracking  Basics   3D  ComposiQng  in  Aper  Effects   CreaQng  AcQon  Movie  Effects   Rot  scoping  &  Wire  removal   Advanced  Car  Hit  Effects  &  AnimaQon  Displacement   Advanced  ParQcle  effects  &  Ad  film  designs  

Adobe  Premier  

Sony  Sound  Forge  

Adobe  Aeer  Effects  

AAG  in  CollaboraQon  with  KSOU    Advan

ced  Diploma  in    

Digital  Anima/

on  &  Visua

l  Effects

 

Page 56: Animation, Gaming and Multimedia Industry

ACADEMY OF ANIMATION & GAMING - AAG

5.  Diploma  in  Broadcast  Anima/on  

Eligibility:    Candidates  who  have  passed  PUC  /  Plus  2    

(Or)    Any  other  equivalent  to  PUC  recognized  by  KSOU.  

Dura/on:  1  Years  

AAG  in  CollaboraQon  with  KSOU    

Page 57: Animation, Gaming and Multimedia Industry

Semester  –  I   Photoshop  Interface  &  Workflow   Advanced  Process  of  Texturing  I   Advanced  Process  of  Texturing  II   Modelling  Tools  &  Techniques   Property  Modelling   Nurbs  &  Poly  Modelling  Advanced   UV  Unwrapping   Advanced  3D  Texturing  Process   Compound  &  Complex  materials   Basic  &  Advanced  LighQng   Environment  LighQng   LighQng  &  Effects  with  Video  post   3D  S  max  Render   Basic  Rendering  Process   Advanced  Render  Process  with  render  passes  

Adobe  Photoshop  

Autodesk  3DS  Max    

AAG  in  CollaboraQon  with  KSOU    Diploma  in  Broad

cast  Anima/

on  

Page 58: Animation, Gaming and Multimedia Industry

ACADEMY OF ANIMATION & GAMING - AAG

Semester  –  2   Photoshop  Interface  &  Tools   Modes  &  Brushes   Image  EdiQng  Process   Film  EdiQng  Process  &  Adobe  Premiere  Basic   TransiQons  &  Colour  CorrecQons   Sound  Forge   Aper  Effects  Interface  &  Footage  EdiQng   Masking  &  Colour  CorrecQons   Grain  Removal  &  Keying   CreaQng  Time  freezing  effects  for  films   Lights  &  Cameras  in  Aper  Effects   Camera  Tracking  Basics   CreaQng  AcQon  Movie  Effects   Rot  scoping  &  Wire  removal   Advanced  ParQcle  effects  &  Ad  film  designs  

Adobe  Photoshop  

Adobe  Premier  

Sony  Sound  Forge  

Adobe  Aeer  Effects  

AAG  in  CollaboraQon  with  KSOU    Diploma  in  Broad

cast  Anima/

on  

Page 59: Animation, Gaming and Multimedia Industry

ACADEMY OF ANIMATION & GAMING - AAG

6.    Cer/ficate  in  Graphic  Designing    

Eligibility:      Candidates  who  have  passed  10+  

(Or)  Any  other  equivalent  to  10+  recognized  by  KSOU.    

Dura/on:  6  Months    

AAG  in  CollaboraQon  with  KSOU    

Page 60: Animation, Gaming and Multimedia Industry

Content     Illustrator  Tools,  Vector  &  Bitmaps     Drawing  &  transforming  Objects     CreaQng  &  ManipulaQng  Designs     AdverQsing,  Logo  designs  &  Layout  Design       CorelDraw  Basics     Shapes     Bitmap  Images  /  Effects     Publishing       Working  with  Graphics     Modes  &  Brushes     Colour  CorrecQon  /  Mask  /  Path  /  Special  Effects     In  design  Basics      

Adobe  Illustrator  

Corel  Draw  

Adobe  Photoshop  

Adobe  Indesign  

AAG  in  CollaboraQon  with  KSOU    Ce

r/ficate  in  Graph

ic  Designing  

Page 61: Animation, Gaming and Multimedia Industry

ACADEMY OF ANIMATION & GAMING - AAG

7.      Cer/ficate  in  Web  Designing    

Eligibility:      Candidates  who  have  passed  10+  

(Or)  Any  other  equivalent  to  10+  recognized  by  KSOU.    

Dura/on:  6  Months    

AAG  in  CollaboraQon  with  KSOU    

Page 62: Animation, Gaming and Multimedia Industry

Content     Photoshop  Basics     Colours  &  Modes     Effects  &  Conversions     Web  Layout  Designs       Dreamweaver  Interface  &  Basics     Linking  /  Typography  /  Tables     Layout  &  Forms     HTML       Flash  AnimaQon  EssenQals     Text  essenQals  /  Filters  /  Components  &  Audio     Video  EssenQals  &  IntroducQon  to  AS  3.0.     User  Interface  design  &  Publishing      

Adobe  Photoshop  

HTML  &  Adobe  Dreamweaver  

Adobe  Flash  

AAG  in  CollaboraQon  with  KSOU    Ce

r/ficate  in  W

eb  Designing  

Page 63: Animation, Gaming and Multimedia Industry

Thank You