what is gamification? - wanda meloni - m2 reseach

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Gamification - LEVEL 1 Presented at Gamification Summit by Wanda Meloni, January 20, 2011 M2 Research

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Gamification is on everyone’s lips these days. Using game-like mechanics and systems to increase fun and engagement is a relatively new and expansive topic, subject to much debate and dialogue. Without a doubt: If "engagement" is the super metric of the next decade, then "gamification" is its elixir. What do we mean by gamification, featuring Wanda Meloni. To mark this first-ever conference on an emerging field that will touch just about every business and social sector, we are pleased to exclusively unveil the first-ever research around codifying the size and growth potential for gamified goods, services and brands. Audience members will hear Wanda Meloni, M2 Research, describe for the first time the important findings of this one-of-a-kind months-long ressearch.

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Page 1: What is Gamification? - Wanda Meloni - M2 reseach

Gamification - LEVEL 1

Presented at Gamification Summit by Wanda Meloni, January 20, 2011M2 Research

Page 2: What is Gamification? - Wanda Meloni - M2 reseach

M2 Research Overview

Company Overview

M2 Research Covers:• Content Creation• Games and Entertainment• User/Consumer Segmentation: Profiles and Demographics• Emerging Trends: Mobile, Microtransactions, Cloud• Technology: Platforms, Tools, Production Pipelines

Our Analysis Includes : • Market Reports, Newsletters, and Briefs• Industry Surveys• Customized Market Profiles and Analysis• Assist Clients with Marketing, Competitive and Growth Strategies

Page 4: What is Gamification? - Wanda Meloni - M2 reseach

Source: M2 Research

Consumer Engagement and Loyalty

Customize products, collect points, spend on more products

Page 5: What is Gamification? - Wanda Meloni - M2 reseach

Gamification Today

Nissan Leaf

Devhub EpicWin

MaxMara

Huffington Post

Mint.com

Page 6: What is Gamification? - Wanda Meloni - M2 reseach

Gamification Survey – Level 1

Source: M2 Research

Survey Findings

Page 8: What is Gamification? - Wanda Meloni - M2 reseach

Gamification Features

Source: M2 Research

What are your clients currently asking for with game mechanics?

Page 9: What is Gamification? - Wanda Meloni - M2 reseach

Gamification Adoption Cycle

Source: M2 Research

Education Feature Definition Implementation Completed0%

5%

10%

15%

20%

25%

30%

35%

40%

What is the current breakdown of your clients on the gamification adoption curve?

Page 10: What is Gamification? - Wanda Meloni - M2 reseach

Gamification Industries

How does your client base currently break down by industry?

Source: M2 ResearchEnter-

tainment Publisher Consumer

Goods Healthcare Financial Retail Education Telecom

0%

5%

10%

15%

20%

25%

30%

35%

40%

45%

Page 11: What is Gamification? - Wanda Meloni - M2 reseach

Source: M2 Research

Gamification Business Models

Fixed Fee 24%

Subscription 55%

Percent of Revenue 7%

Other 14%

How do you charge for your service?

Page 12: What is Gamification? - Wanda Meloni - M2 reseach

Gamification Market Size

2010 2011 2012 2013 2014 2015 2016$0

$1

$2

$3

$4

$5

$6

$7

$8

$9

$10 Social Media Marketing

Gamification

Spending on Social Media Marketing and Gamification

(in billions)

Source: M2 Research

3% 5% 6%10% 16%

23%

31%

Page 13: What is Gamification? - Wanda Meloni - M2 reseach

Additional Survey Findings

1. Gamification projects – almost entirely from marketing

2. 80% are completely focused on gamification

3. Average growth rate for next 2 years – 150%

4. Investment in market still a big play for 2011/2012

Source: M2 Research

Page 14: What is Gamification? - Wanda Meloni - M2 reseach

Level 1 - Observations

1. Need to move beyond a pure marketing play:• Gamification budgets – almost entirely from marketing• Engagement must be built in at product development level

2. Done properly requires understanding:• Game mechanics• Real-time data analysis and social networks

3. There is risk:• Trial and error is part of learning curve• Keep “player” in mind when building

4. There are skeptics (but):• Emerging markets always require education• Build products responsibly

Page 15: What is Gamification? - Wanda Meloni - M2 reseach

Co-op FTW

Help us discover and define the market

Metrics? How do we measure this?

The sky might be the limit

What is the potential opportunity for ROI?

Page 16: What is Gamification? - Wanda Meloni - M2 reseach

Thank You!

Please contact:

Wanda [email protected]

www.m2research.com