what is design thinking and why educators should care about it

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DESIGN THINKING? WHAT IS THIS THING CALLED WONG YEW LEONG [email protected]

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DESIGN THINKING?

WHAT IS THIS THING CALLED

WONG YEW LEONG [email protected]

Design thinking is the application of the methods, processes, and sensibilities of designers to the creation of innovative ideas to better solve ill-structured problems. The aim is to improve the quality of people’s lives.

DEFINITION

© Stanford University d.school

The PlayPump There’s nothing worse than answering well the wrong question.

FOCUS ON PEOPLE

Chile 2010: What do people really want? REAL NEEDS

© Roberto Candia

From http://www.rock985.com/concert-calendar/13876083/ © Joel Goodman

PERSPECTIVES

The source of inspiration lies in the interpretive frame you use to understand the problem.

From http://www.rock985.com/concert-calendar/13876083/

PERSPECTIVES

The source of inspiration lies in the interpretive frame you use to understand the problem.

PERSPECTIVES

Work with users to find the right problems and create the right solutions.

© Elemental

Desirability (human needs)

Viability (resources)

Feasibility (technology)

Sustainability (ethics)

The design thinker aims to address real human needs in ways that are financially viable, technologically feasible and ecologically and socially sustainable.

GOALS AND DIRECTIONS

Embrace ambiguity

Learn from doing

Be optimistic

Be human-centred

The attitudes and values of the design thinker.

DESIGN MINDSETS

Problem Solution

Naming Framing

Experimenting

Testing

Research

Understand

Define

Ideate

Prototype

Test

The design thinker moves iteratively through the problem space and the solution space. Often, the design thinker works in the two spaces simultaneously, so that his understanding of the problem and his solution co-evolves.

THE DESIGN PROCESS

Design problems are typically ill-structured and indeterminate. They are constituted by multiple issues that are so intricately and dynamically interwoven that it is practically impossible to untangle them so that we may address them separately, and it is uncertain what would actually work as solutions to the problems.

TAME SLIGHTLY WICKED VERY WICKED

RESULTS WHAT HOW

(thing) (working principle)

(observed)

? ? ? (aspired value)

(result) (what) (working principle) (deduction)

? (working principle)

(induction)

? (aspired value)

(what)

(abduction -1) (abduction -2)

WICKED PROBLEMS

Conceptual framework from Kees Dorst

The real source of innovation– breakthrough innovation– lies in the generation of problems.

? ? (aspired value)

(what) (working principle)

(abduction -2)

(naming & framing)

We name the issues to which we will attend, and frame the context (social, political, cultural, economic, historical) within which we will attend to them.

? (result)

(deduction)

? (aspired value)

(what)

(abduction -1)

INNOVATION

WHY SHOULD EDUCATORS CARE ABOUT DESIGN THINKING? Surely, there are other ways to develop creativity—aren’t there?

21CCs

Design thinking appears to tick many of these boxes.

© Ministry of Education, Singapore

SAFETY & SUSTAINABILITY

Designers, regulators and consumers have become increasingly aware of the safety and sustainability of the artefacts created to improve our lives.

© Embrace

Wong Yi Xuan, Edith Born. June 9, 2014

35 Weeks 1.7 kg

Wong Yi Xuan, Edith Week 01

Christmas, 2015 Christmas, 2015

NOV 2013

Week 6 Week 8

DEC2013

Monochorionic twins Twin Reversed

Arterial Perfusion (TRAP) Syndrome

MC Twins: 0.3% of all pregnancies

TRAP Syndrome: 1% of MC twins

pregnancies

JAN2014

High risk for Trisomy

13 and Trisomy 18; just about “safe” for

Trisomy 21

FEB 2014

2 days before surgery date, the perfusion stopped, by

which time the opportunity to perform the more

invasive, but more reliable test for Trisomy 13 and 18

had passed.

MAY 2014

Expected date of delivery: July 4. But rate of size-growth seemed to have slowed

dramatically.

“Morning sickness” all the way.

JUN 2014

Delivered by C-section surgery: June 9, 4 p.m., 1.7kg. Discharged two weeks later, 1.9 kg.

MORALITY OF ARTEFACTS

Artefacts mediate human decision-making.

© Wong Yew Leong

© Catalano

MORALITY OF ARTEFACTS

Socio-cultural norms and history play a part in how artefacts mediate human actions and experiences.

TECHNOLOGICAL MEDIATION

Designers, users, artefacts, and socio-cultural norms and history jointly mediate our actions and the interpretations informing our moral decisions, sometimes in unintentional and unanticipated ways.

© Wong Yew Leong

RETHINKING DESIGN ETHICS

Human actions are always mediated.

© Wong Yew Leong

DESIGN AND ME

Artefacts can shape our sense of who (or what) we are.

© Wired

DESIGN AND US

Design is a fundamental aspect of humanity. One might even say that it is our evolutionary advantage.

© Wong Yew Leong

ARGUING FOR DESIGN THINKING

The methods, processes and mindsets of design thinking predispose us to consider the mediating capacities of the artefacts we are creating and provides us with the essential tools to assess them and shape them in ways that will improve human practices and experiences.

© Wong Yew Leong

DESIGNING THE FUTURE

Design thinking provides us with the means to explore different possible futures for humanity.

© Revital Cohen

Desirability (human needs)

Viability (resources)

Feasibility (technology)

Sustainability (ethics)

The design thinker aims to address real human needs in ways that are financially viable, technologically feasible and ecologically and socially sustainable.

GOALS AND DIRECTIONS

INTEGRATING DESIGN THINKING INTO SCHOOL CURRICULA

CHARACTER AND CITIZENSHIP

Design issues make meaningful Values-In-Action projects.

© The Straits Times

APPLIED LEARNING

Invite students to use what they have learned to design a solution to a fairly well-defined challenge.

© Road Trippers

PROJECT-BASED LEARNING

Find real-world issues that require understanding and mastery of targeted academic knowledge and skills to solve.

© Nisa Maier

THANK YOU.