what can we learn from computer games?
TRANSCRIPT
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What Can We LearnFrom Computer Games?
by Douglas and Mary Kiang
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gamesinsight.wikispaces.com
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Mary
Computer programmer
Systems analyst
Tech Support Specialist
Educational software consultant
Game reviewerBeta tester
Elementary teacher
Mii
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Doug
Author
TeacherDad
GamerTechie
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Why this talk?
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...so what can we learnfrom computer games?
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What was your favorite game?
What was enjoyable about it?
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21st Century Skills
• Creativity and Innovation Skills
• Critical Thinking and Problem Solving Skills
• Communication and Collaboration Skills
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Why Games?
Attributes of Great Games
Recommendations
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“Brains like ours alter profoundly to fit thetechnologies and practices that surround them.”
Andy ClarkDirector, Cognitive Sciences ProgramIndiana University
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Games are universal
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We are bornknowing
how to play.
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How do we learn school?
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What factors are creating educational change?
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Today’s students
Tomorrow’s world
What factors are creating educational change?
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Today’s Students
Source: Pew Internet & American Life Project, 2008.
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Today’s Students
Source: Pew Internet & American Life Project, 2008.
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Today’s Students
Source: Pew Internet & American Life Project, 2008.
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Today’s Students
Source: Pew Internet & American Life Project, 2008.
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Today’s Students
Source: Pew Internet & American Life Project, 2008.
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Today’s Students
Source: Pew Internet & American Life Project, 2008.
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Kids will walkaway from homeworkbecause it is“too hard”...
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Kids will walk awayfrom a computer
game becauseit is “too easy”.
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choice
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“Work is all that a body is obliged to do. Play is all that a body is not obliged to do.”
Tom Sawyer, Mark Twain
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games = powerful motivation
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Hold on!
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not all gamesare created equal
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What makes a great game?
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Constructive
• Personalization
• Engages imagination
• Different for each person
• Different each time you play
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Creative
• Non-linear
• Exploration
• Discovery
• Replayability
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Complexity
• Challenging but not impossible
• Adapts to user
• Encourages creative problem-solving
• Robust strategy elements
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Collaborative
• Role-play
• Safe risk-taking
• Sharing creations
• Social interactions
• Cooperative and pro-social
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...and last but not least
FUN
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Simulations Social/RoleplayingBuilding Games
Creative Collaborative
ConstructiveComplex
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Constructive
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Lego Digital Designer
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Junkbot
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MIT Scratch
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MIT Scratch
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Creative
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Professor Layton and the Curious Village
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Professor Layton and the Curious Village
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Professor Layton and the Curious Village
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Enigmo
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Enigmo
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Crayon Physics
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Crayon Physics
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Endless Ocean
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Oxyd/Enigma
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Lego Indiana Jones
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Lego Indiana Jones
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Wii Music
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Wii Music
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Wii Music
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Wii Music
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Complex
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Caduceus
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Caduceus
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Spore
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Spore
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Spore
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Spore
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Spore
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Spore
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Finding out more...
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