computer games development & design

11
BTEC Level 3 Extended Diploma Year 2 Streams Computer Game Design & Development Course Team Leader: Wayne Taylor

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Page 1: Computer Games Development & Design

BTEC Level 3Extended Diploma

Year 2 StreamsComputer Game Design & Development

Course Team Leader: Wayne Taylor

Page 2: Computer Games Development & Design

Units & Delivery Plan• Semester 1:

– Unit 15: Object Oriented Programming (OOP)– Unit 30: Digital Graphics (DG)– Unit 36: Computer Games Platforms and Technologies (CGPT)– Unit 40: Computer Game Design (CGD)

• Semester 2:– Unit 22: Developing Computer Games (DCG)– Unit 23: Human Computer Interaction (HCI) – Unit 31: Computer Animation (CA)– Unit 41: 3D Modelling (3DM)

• Semester 1 & 2:– Unit 26: Mathematics for IT Practitioners (MITP)

Page 3: Computer Games Development & Design

Unit 15Object Oriented Programming (OOP)

• This Unit will involve:– Understanding the features of object

oriented programming– Using the tools and techniques of an

object oriented language– Designing object oriented

applications– Implementing object oriented

applications

Page 4: Computer Games Development & Design

Unit 30Digital Graphics (DG)

• This Unit will involve:– Knowing the hardware and software

required to work with graphic images– Understanding types of graphic

images and graphical file formats– Using editing tools to edit and

manipulate images– Creating and modifying graphic

images to meet user requirements

Page 5: Computer Games Development & Design

Unit 36Computer Games Platforms and Technologies (CGPT)

• This Unit will involve:– Understanding game platform types– Understanding hardware

technologies for game platforms– Understanding software

technologies for game platforms– Connecting and configuring

platforms and devices to enable gameplay

Page 6: Computer Games Development & Design

Unit 40Computer Game Design (CGD)

• This Unit will involve:– Understanding the principles of game

design– Generating ideas for a game concept– Preparing game design

documentation– Presenting a game concept to

stakeholders

Page 7: Computer Games Development & Design

Unit 22Developing Computer Games (DCG)

• This Unit will involve:– Understanding the impact of the

gaming revolution on society– Knowing the different types of

computer game– Designing and developing computer

games– Testing and documenting computer

games

Page 8: Computer Games Development & Design

Unit 23Human Computer Interaction (HCI)

• This Unit will involve:– Knowing the impact of HCI on

society, the economy and culture– Understanding the fundamental

principles of interface design– Designing and implementing user

interfaces

Page 9: Computer Games Development & Design

Unit 31Computer Animation

• This Unit will involve:– Understanding the types and uses of animation– Knowing the software techniques used in

animation– Designing and implementing digital animations

Page 10: Computer Games Development & Design

Unit 413D Modelling (3DM)

• This Unit will involve:– Understanding theory and

applications of 3D– Devising 3D models– Creating 3D models following

industry practice

Page 11: Computer Games Development & Design

Unit 26Mathematics for IT Practitioners

• This Unit will involve:– Applying matrix methods– Applying sequences and series,

probability and recursion– Applying number systems– Interpreting data