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    Wednesday July 3

    Endgames

    9-9:30 am

    One group.Basic endgame principles for everyone.

    There are !o main poin s of endgames !e are going o al" a#ou oday.$hec"ma ing he opponen or playing for a dra! !hen fe! pieces are lef on he #oard% and generals ra egies !hen here are s ill more pa!ns and pieces on he #oard.

    &: 'o! many s(uares does he "ing con rol !hen i is here) *+lace "ing in cen er of he #oard,: 9% including he s(uare i is on

    &: 'o! many s(uares does he "ing con rol !hen i is here) *+lace "ing on edge of #oard,: % including he s(uare i is on

    &: 'o! many s(uares does he "ing con rol !hen i is here) *+lace "ing in a corner,: /% including he s(uare i is on

    To chec"ma e he "ing% you have o con rol all he s(uares i can move o and hen pu he "ing inchec". 1s easier o con rol / s(uares han 9. Tha 1s !hy for mos of he #asic chec"ma e pa erns% he"ing is ei her on he edge of he #oard or in he corner.

    2ou also need o use your "ing #ecause in he endgame% he "ing is no! a lo safer han i is in hemiddle game. 2ou can use he "ing o help cap ure pa!ns and even use i as an a ac"ing piece. n fac %you can1 even chec"ma e your opponen !i h he s ronges piece in he game% he (ueen. The (ueenneeds he "ing1s help. This is some hing you should remem#er if you are !inning and rying ochec"ma e your opponen .

    On he o her hand% if you1re losing% hen you !an o "eep your "ing in he cen er and ma"e i harder for your opponen o chec"ma e you. 2ou shouldn1 resign even !hen you have us a "ing lef % #ecause i 1s(ui e possi#le ha your opponen !ill no "no! ho! o chec"ma e you. *Tell a personal s ory orsome hing,

    4ome hing really impor an in all areas of he game% #u especially he endgame% is o use all your pieces. n he middle game or opening% no using your roo" in he corner migh #e o" #ecause you have/ or 5 o her pieces ha are all doing useful hings. Then i migh #e a figh !here i s 5 pieces vs /

    pieces or / pieces vs 3 pieces. 'o!ever% once #o h you and your opponen only have 6 or 7 pieceseach% if you don1 use one of your pieces hen i is much more li"ely ha you !ill lose *3 pieces vs 7

    pieces or 7 pieces vs 6 piece,.

    Example

    8oo"s #elong on open files. Try o ge hem o he h ran" if possi#le. sually% he opponen has lo s of pa!ns on his h ran" so a roo" has more arge s on he second ran". The opponen 1s "ing is also of en

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    he las ran"% so a roo" on he h ran" s ops he opponen 1s "ing from moving for!ard.

    Example

    n endgames !i h pa!ns on #o h sides of he #oard% #ishops are generally #e er #ecause hey canravel across he #oard fas er han "nigh s can. n endgames !i h pa!ns on only one side of he #oard%

    "nigh s are generally #e er #ecause hey can a ac" pa!ns on #o h colors.+a!n s ruc ure is very impor an in endgames% especially !hen i is us "ing and pa!ns vs. "ing and

    pa!ns% or if here are "nigh s or #ishops on he #oard. 2ou !an your pa!ns o no #e on he same color as your opponen 1s #ishop% if he has one.

    Examples of good and bad pawn structures

    $on rol he cen er)

    9:30-60:30 am

    Beginner1s ;roup

    Basic chec"ma es8

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    riangula ion

    Triangula ion is a series of moves !here he "ing moves o he side and hen moves for!ard *in ariangle, so ha he can lose a moveC and gain he opposi ion.

    Ou flan"ing

    6. =a7@ =#A@ 7. =#7 =cA 3. =c7 =dA /. =d7 =eA 5. =e7 =fA . =f7 =gA . =g7 =hA Do! ou flan"ing s ar s.

    A. =f3 =g 9. =g3@ *re a"ing he opposi ion, =f 60. =h/@ *ou flan"ing again, =g66. =g/ =h 67. =f5 =g 63. =g5 =f 6/. =h =gA 65. =g =fA 6 . =h

    Even hough #o h "ings s ar on he same s(uare and move he same !ay% one "ing can #e s ronger hanhe o her one if you unders and his echni(ue. Ou flan"ing is !hen he s ronger side1s =ing moves ohe side% and hen i is a#le o march for!ard o!ards he arge . f he enemy "ing s eps in fron of i %hen he s ronger side can a"e he direc opposi ion. This is li"e !i h sail#oa s !here hey have o ac"

    and go side o side in order o advance for!ards.

    ugF!ang

    ugs!ang is a si ua ion !hen an opponen is forced o ma"e a move even hough hey don1 !an o.O her!ise #o h sides could us pass and lo s of posi ions in chess !ould #e e(ual. 'ere are somee>amples:

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    "ing and pa!n endgame s ra egy

    f here is ime% B

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    ou side passed pa!ns

    'aving an ou side passed pa!n really helps #ecause you can use i o dis rac he opponen 1s "ing.While he opponen is going af er your ou side passed pa!n% you can !in heir o her pa!ns.

    roo" pa!ns

    8oo" pa!ns of en lead o dra!s% !i h he e>cep ion of ou side passed pa!ns. 2ou can1 force hedefending "ing ou of he corner #ecause i !ill lead o s alema e.

    pa!n #rea"s *3 pa!ns vs 3 pa!ns% e c,

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    4 opping pa!n #rea"s: #e careful a#ou ho! you push your pa!ns #ecause hey can1 move #ac"!ards.4ome imes% one pa!n can s op !o pa!ns.

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    6. g/)) g5 leading o a loss for Whi e !hen he should have dra!n !i h 6. h/ follo!ed #y g/ and h5.

    "nigh vs lone pa!na "nigh can s op he pa!n even !i hou help from he "ing as long as i s close and i can main aincon rol over he s(uare in fron of he pa!n

    #ishop vs lone pa!nan easy dra! #ecause he #ishop can s op he pa!n from a dis ance

    #ishops of opposi e colors

    ;roup 7roo" endgames

    lucena *s ronger side !ins,

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    Whi e !ins in he posi ion !hoever1s move i is.Whi e needs o: move he "ing off of dA and promo e he pa!n o a (ueen.6. 8f7< =g

    Which move) =eA% =e % 8g7

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    4!inging he roo" from one side of he #oard o he o her is some hing ha can #e useful in o her posi ions oo.

    'o!ever% !i h an a% #% g% or h pa!n% i 1s an easy dra! even !i h a passive roo".

    He 1s a"e a loo" a he philidor again.

    6... 8h % cu ing off Whi e1s "ing from he h ran".2ou need o !ai un il Whi e plays e #efore playing ...8h6. f 8h6 righ a!ay% hen =d is very s rong.This posi ion is ac ually a dra! #u i is very very complica ed.

    Trapping he enemy "ing using he roo" is a good !ay o guaran ee a !in or a dra!.

    roo" vs lone pa!nsing he roo" o cu off he "ing can help !in he pa!n. The side !i h he pa!n can only dra! if he

    opponen 1s "ing is very far from he pa!n. The side !i h he pa!n should ry o cu off he opponen 1s"ing !i h heir "ing.

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    ;roup 3dvanced #ishop and "nigh endgames

    Hoo" a posi ions !i h !ea"nesses and e>plain ho! o e>ploi hem. ?or e>ample:

    6-6:30 movie

    6:30-7:30 group game% eam "evin vs eam michael

    7:30-3:65 loo" over he game

    3:65-3:/5

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    $apa#lanca-Tar a"o!er De! 2or" 697/

    6. d/ e 7. Df3 f5 3. c/ Df /. Bg5 Be 5. Dc3 O-O . e3 #. Bd3 B# A. O-O &eA 9. &e7 De/ 60. B>e D>c3 66. #>c3 &>e

    67. a/ B>f3 63. &>f3 Dc 6/. 8f#6 8aeA 65. &h3 8f 6 . f/ Da56 . &f3 d 6A. 8e6 &d 69. e/ f>e/ 70. &>e/ g 76. g3 =fA77. =g7 8f 73. h/ d5 7/. c>d5 e>d5 75. &>eA< &>eA 7 . 8>eAeA 7 . h5@ IThis is he calami y-- he 8oo" no! en ers hehos ile camp. -- le"hine 8f 7A. h>g h>g 79. 8h6 IWhi e

    plays logically o u iliFe his advan age on he =-side andvery properly does no concern himself !i h he !ea"ness of

    he &-side. Blac"% on he o her hand% ma"es a defensive move!hich he could perhaps have omi ed. -- 8e i =fA 30. 8h 8c36. g/ I n>ious na ure migh have moved he =ing o!ards he(ueenside% #u $apa#lanca adheres o he principle of aggression ha governs roo" endings. -- 8e i Dc/ 37. g5 I'egives his opponen he oppor uni y of !inning a pa!n. Bu$apa#lanca has confidence in he passed pa!n !hich heo# ains. -- 8e i De3< 33. =f3 Df5 3/. B>f5 I4imple andcompelling. -- le"hine g>f5 35. =g3 IKecisive@ Whi esacrifices ma erial in order o o# ain he classical posi ion!i h =ing on f % pa!n on g % and 8oo" on h % !hereupon he

    #lac" pa!ns um#le li"e ripe apples. -- le"hine 8>c3< I ise> remely ins ruc ive o see ho! $apa#lanca is no longer in

    he leas concerned a#ou ma erial e(uali y% #u hin"s onlyof suppor ing his passed pa!n. -- 8e i 3 . =h/ 8f3 3 . g8>f/< 3A. =g5 8e/ 39. =f I is a fre(uen ly availa#lefinesse in such posi ions no o cap ure hos ile pa!ns% #u o

    pass hem #y in order o #e pro ec ed in he rear againschec"s #y he roo". -- 8e i =gA /0. 8g < =hA /6. 8>c 8eA/7. =>f5 I gain he simples . =f !ould no ye have #een

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    disas rous #ecause of 8dA% e c. -- le"hine 8e/ /3. =f 8f/changing roo"s% Whi e !ould!in s ill more easily. -- le"hine / . 8>a 8g6 / . =>d5 8c6/A. =d 8c7 /9. d5 8c6 50. 8c 8a6 56. =c 8>a/ 57. dI$apa#lanca1s managemen of he endgame gives he impressionof #eing so na ural ha one easily forge s he difficul y of

    such precise play. The difficul y is chiefly psychological. nchess% as in life% one is so accus omed o place value on hema erial fac ors ha i is no easy o conceive he idea of indulging in pa!n sacrifices !hen here is so li le availa#lema erial. --8e i 6-0