jpearson180.files.wordpress.com  · web viewthe treasure is then placed in the wish list and the...

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Storyboard of the Virtual Robot Treasure Hunt: Part 2 This is the initial screen when the program is run. The user selects the Starting Point by clicking on a numbered button to choose when the robot is placed. The user sets the time limit by entering mm:ss. The user selects the treasure and drags and drops it onto a landmark. The treasure is then placed in the Wish List and the treasure is greyed out in the Treasure Selection box.

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Page 1: jpearson180.files.wordpress.com  · Web viewThe treasure is then placed in the Wish List and the treasure is greyed out in the Treasure Selection box. Storyboard of the Virtual Robot

Storyboard of the Virtual Robot Treasure Hunt: Part 2

The user selects the treasure and drags and drops it onto a landmark. The treasure is then placed in the Wish List and the treasure is greyed out in the Treasure Selection box.

The user selects the Starting Point by clicking on a numbered button to choose when the robot is placed. The user sets the time limit by entering mm:ss.

This is the initial screen when the program is run.

Page 2: jpearson180.files.wordpress.com  · Web viewThe treasure is then placed in the Wish List and the treasure is greyed out in the Treasure Selection box. Storyboard of the Virtual Robot

When the robot is a red light zone, the robot stops.

When the Start button is pressed the robot (ship) is spawned. The robot information is updated and the wish list is sorted through using a bubble sort algorithm. The most valuable treasure is chosen to be found first.

Another treasure is added to a different landmark. If the treasure is not place within a landmark, it will bounce back to the Treasure Selection box.

Page 3: jpearson180.files.wordpress.com  · Web viewThe treasure is then placed in the Wish List and the treasure is greyed out in the Treasure Selection box. Storyboard of the Virtual Robot

When the robot finds all the treasures, the countdown stops and is disabled. The ‘Currently looking for’ is empty and the Status changes to ‘Done’.

When the robot finds a treasure, the treasure is removed from the canvas and the Points value is updated. Then ‘Currently looking for’ is updated for the next highest valued treasure.

When the robot is an amber light zone, the robot’s velocity is halved.

Page 4: jpearson180.files.wordpress.com  · Web viewThe treasure is then placed in the Wish List and the treasure is greyed out in the Treasure Selection box. Storyboard of the Virtual Robot

This shows the starting point when button 2 is selected.

This shows the starting point when button 1 is selected.

The light zones change every 5 seconds.

Page 5: jpearson180.files.wordpress.com  · Web viewThe treasure is then placed in the Wish List and the treasure is greyed out in the Treasure Selection box. Storyboard of the Virtual Robot

This shows the starting point when button 3 is selected.

Page 6: jpearson180.files.wordpress.com  · Web viewThe treasure is then placed in the Wish List and the treasure is greyed out in the Treasure Selection box. Storyboard of the Virtual Robot

The storyboard outlines how the program will run and the annotations support each drawing. The final design included a feature from each individual design, for example my feature that we chose to use was the countdown clock display. In terms of how the program would run we decided as a group how the program would work.