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Page 1: Web viewThe next shot starts on one of the police cars, and then a rubbish truck drives in from the right. A shot of the truck driver laughing, after smashing some of the cop

UAL Diploma Creative Media Production

Student Name………………………………..

Pathway ………………………………………

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Figure 1 Please add a picture of your choice, make this your own personal

portfolio

Unit 5 Investigating Audio Production and Technology

Unit 6 Investigating Visual Production and Technology

Unit 7 Investigation Interactive Media Production and Technology

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Contents

Chapter 1 – Week 1 4

Chapter 2 – Week 2 5

Chapter 3 – Week 3 6

Chapter 4 – Week 4 7

Chapter 5 – Week 5 8

Chapter 6 – Week 6 9

Appendicies 10

Appendix 1 10

Bibliography 10

Appendix 2 11

How to add pictures, graphs, etc to your Table of Figures in your Portfolio 11

Appendix 3 12

Unit Criteria’s and Learning Outcomes 12

Appendix 4 14

Allocation of Criteria to Chapters 14

Appendix 5 15

Trimester 2 Calendar 15

Appendix 6 16

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Loading your Portfolio 16

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Table of Figures

Figure 1 Please add a picture of your choice, make this your own personal

portfolio 2

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Chapter 1 – Week 1

You will be given a visual problem, a problem that needs a solution. You will

look at the nature of the problem, what is being asked of you, and how you are

going resolve it and therefore find a solution to it.

You will research the problem through review and experimentation.

You will then analyse the results of your review and your experiments.

You will then detail what the solution is, both in words and practically.

You are going to sign up to Twitter and Instagram, follow as many relevant

people and create as many # as you can think of.

You are going to produce a General Interactive Media Report, that looks at the

current state of Social Media today.

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Camera Analysis

The Tumbler Chase Scene – The Dark Knight

We get a well-rounded view of the police motorcade, as well as the direction

they are heading in, and the camera moves along with them. We then cut to a

policeman walking over to a lorry, and then a shot of the driver just

emotionlessly turning his head. This is followed by The Joker shooting the cop,

letting us know something is about to go down. Next we get a high angle shot

of the police motorcade, and as it tilts upward, we can see a fire in the

distance. As they continue ahead, we get a first person view, giving us a closer

look at the fire, and that they are heading straight towards it. Another high

angle shot appears showing the motorcade make a left turn avoiding the fire. A

later shot shows them driving down into a lower road, and then we see each of

them make a left turn one by one, and in the corner we can see arrow signs

pointing left.

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The next shot starts on one of the police cars, and then a rubbish truck drives

in from the right. A shot of the truck driver laughing, after smashing some of

the cop cars stands out to me, because it is a sign that he is clearly enjoying

this. In a shot of the SWAT van driver, you can see a group of SWAT cops in the

back looking as if they are just waiting for something, or just sleeping.

Immediately after, we see a lorry drive in and push the SWAT van into the

river, to let us know they are completely out of commission. Then a later shot

pans across from the lorry’s trailer, which is to reveal the side door opening.

After we see The Joker shooting at them, we get shots of Harvey Dent inside

the police van, telling us how the bullets are affecting him and the officer with

him.

We soon get a quick long shot of The Tumbler, after The Joker is briefly seen

looking in the distance. We then immediately see The Joker again looking on,

but we also see one of his henchmen looking for a bit, but then he heads to

back inside the trailer as if he has gone to get something. The next shot is of

Batman inside The Tumbler, which is important because not showing him could

imply there is someone else in there. When Batman drives head on into the

rubbish truck, the camera pans straight forward past where he drove into it, as

if to imply how hard he drove into it, or how fast he was driving.

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Several shots later, we see the police van driving and the camera panning

toward the left side, as if we are in the lorry’s point of view. We also see them

drive past a taxi just to show the road is not completely empty. One thing I feel

could be considered a continuity error, is when Batman activates The

Tumbler’s afterburner, he just magically jumps over the car in front of him as if

there was a ramp in front of him. I realise that he fired up a boost of speed, but

I doubt in a big tank vehicle like that, he could just wheel up into the air like a

plane taking off. Another continuity error is that when Batman is driving up to

the car, you can clearly see the police van in the other lane. However, after

Batman has jumped, been hit by the RPG, and landed back on the road, the

police van is nowhere to be seen.

https://www.youtube.com/watch?v=R1XskC_7GzI&t=165s (0:05–3:23)

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No. 1

No. 2

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No. 3

No. 4

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No. 5

No. 6

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No. 7

No. 8

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No. 9

Twitter and Instagram Journey

I set up the Twitter account @DanielPerry0011. I followed: David Fincher, Focus

Features, Walt Disney Studios, Dreamworks Animation, Dreamworks Pictures,

Miramax, Lionsgate Movies, MGM Studios, Paramount Pictures, Canterbury

College, Netflix US, Netflix UK & Ireland, Universal Pictures, Star Wars, Adam

Driver, HamillHimself, John Boyega, Daisy Ridley, Rian Johnson, Tom Holland,

The Last Jedi News, Patty Jenkins, James Gunn, Gal Gadot, Zack Snyder, Ben

Affleck, Quentin Tarantino, Stan Lee, DC, Marvel Entertainment, Walt Disney

Company, Disney-Pixar, BBC, and iTV. I posted my Hello Project to

#helloproject. I tweeted "Why are are all movies based on games so bad?

Metal Gear would make a great movie #MetalGear

#needagoodvideogamemovie." "DC Comics seem to be doing great in the TV

department, but are failing in the film department

#makeDCmoviesgreatagain." "When The Empire Strikes Back was first

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released, it had none of the love it has now. I'm hoping the same will happen

with The Last Jedi #defendthelastjedi."

I set up the Instagram account @mr.deepe. I followed hamillhimself, showtime,

disney, leonardodicaprio, paramountmovies, imdb, gameofthrones, hbo,

starwars, marvelstudios, matvel, strangerthingstv, stevenspielberg_official.

General Interactive Media Report

Interactive media is any form of digital media where the user interacts with the

programme, and where output such as text, graphics and moving images,

depends on the user’s input. Traditional media, such as television, film and

newspapers is a passive form of communication in which the user watches or

reads, but cannot navigate the content or influence the output. With the

development of the internet, graphic user interfaces, computer programming

and operating systems like Windows, interactive media is replacing the

traditional one-way form of media.

Since Ivan Sutherland designed the first Graphic User Interface in 1963,

interactive media has developed rapidly. The following are examples of

interactive media:

Video games

Pong, released in 1972, was the first real video game. Current video games

make it look very basic. Gamers now have access to a huge range of engaging

and entertaining games, with incredibly realistic graphics, where they can feel

part of a digital world by directing and reacting to the game, using a controller.

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Social Media

Facebook, Twitter, Instagram and other sites allow information to be created

and shared instantly with millions of people. Users can interact with the sites

by posting information, following other users, commenting on things they read

and navigating to items of interest.

Apps

In 1983, Steve Jobs gave a speech at a conference in Aspen, when he talked

about a digital system which would be like a record store where users would be

able to download software over phone lines. He was predicting the evolution of

the app, a computer programme designed to run on a mobile device, and the

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app store. Along with the technological advances in smartphones and tablets,

the mobile app has become an essential form of interactive media. There are

apps for banking, news, email, gaming, shopping, fitness, weather, social

media. In fact, these days, there seems to be an app for just about everything.

It is difficult to imagine life without the mobile app.

Virtual Reality

Virtual reality takes interactive media a step further, by making you feel as if

you are actually part of a virtual world, rather than just looking at it from the

outside. Virtual reality is a computer generated environment which the user

enters and interacts with by means of special equipment, such as headsets and

gloves.

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Chapter 2 – Week 2

You will be given an audio problem, a problem that needs a solution. You will

look at the nature of the problem, what is being asked of you, and how you are

going resolve it and therefore find a solution to it.

You will research the problem through review and experimentation.

You will then analyse the results of your review and your experiments.

You will then detail what the solution is, both in words and practically.

You will review your Twitter and Instagram accounts from last week and

analyse the activity on the accounts. You will then add more footage and more

# and follow more people.

Production of Specific Interactive Media Report

Research Planning for Audio and Visual Problems – Life on Mars (2006)

Having watched Episode 1 Series 1, your research planning will commence.

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Audio Analysis

Our task was to record and re-create We started off by forming a group, then

we began to brainstorm what sounds we could try and find to record, as well as

creating our own. Our first sound was to create the sound of a goat walking

across a bridge. We first tried using the sounds of a wooden crocodile toy, then

we knocked on a wooden wall, and then on a wooden bench. We next created

the sound of the goat landing on the bridge by punching a chair. For the sound

of a river running, we just recording a tap running, and we recorded some

outside noises to give it more environment. We also tried to record the sound

of an actual goat eating, but unfortunately we could not use it because the

wind was so strong that day, it completely covered up the entire recording.

Once the sound effects were all done, we went on to record for the voice-overs.

I was the voice for the Goat and The Troll, and Ben did the voice for the

Narrator. For The Troll, I put on a loud Cockney accent with a hard man

attitude, and for the Goat, the voice was more of a calm posh sounding voice.

Ben on the other hand, just used his regular voice for the Narrator. It took us a

few takes to get it right, and we had to go back and redo it due to hearing non-

stop static sounds. When I got to the editing, I used the sounds we had

recorded that sounded good, and I made sure not to include the sounds that

should not be there. Afterwards, I went on a site called SoundBible.com, and

downloaded a ‘Splash Rock In Lake Sound.’ However, some of the audio was

either too loud or too quiet, so I tried my hand at tweaking the audio to make it

all sound consistent. At first I struggled because was unsure how to properly

balance it all out, but it was easy once I figured it all out.

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Health and Safety: For some of the sounds, we had to go outside, so we had to

be careful to watch out for any incoming cars. It was also very cold and windy

that day, so in future we should be sure to dress warmly. We also had to be

careful when going near the goat, because it could take your hand off if you get

too close.

Evaluation: I had a lot of fun with this exercise, going around recording certain

sounds was great teamwork. I also thoroughly enjoyed doing some voice-acting

with an actual voice-acting experience, and I would gladly do it again in a

heartbeat. As for the editing, it took me awhile to recap my memory on how

everything worked in Avid. However, I soon got back into in the swing of

everything.

Movie:

https://drive.google.com/open?

id=0B_yZ0NJJRjdKdE5BSWowS2N2bEtlNVp1MUFsZUROeC11eUNr

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Twitter and Instagram Review

So far, as of last week, my twitter @danielperry0011 has gained one follower,

@tarantino4ever. I also recently started following @TheGNShow, @HBO_UK,

@HBO, and @theswlegacy. My most recent hashtags were, #netflixandhbo and

#HardyVenom. The first was about asking for the true explanation as to why

HBO shows are never on Netflix. The other, was me showing my absolute faith

in Tom Hardy as Venom in the upcoming Venom film.

As for my Instagram, mr.deepe, I uploaded a new profile photo, gained

taniawpc18 as a follower, and recently started following _tomhardy_,

tomhardyblog and vemnommovie.

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Interactive Media Report

1. A current interactive media project that is still being used to this day is

Playstation VR. It is a device similar to the Oculus Rift, that goes on your

head and gives you a feel for the virtual environment. It works for video

games such as horror game Resident Evil 7: Biohazard, shooter Doom,

Batman Arkham VR, and sword slasher The Elder Scrolls V: Skyrim.

2. The device only works for the Playstation 4, and can be found in game

shops such as Game and CeX. It is not a must requirement to play those

games, however, it does give a you a different experience.

3. This device is strictly targeted towards gamers and consumers for all

ages. For Resident Evil 7 in particular, it gives players a much more

realistic and scary experience. In the VR, the game’s environment

completely surrounds you, and allows gamers to completely immerse

themselves into the game’s experience.

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Research Planning for Audio and Visual Problems

Life on Mars season 1 episode 1 visual and audio problems, opening scene.

Visual problems involved include shaky cam during the chase on foot what is

happening. As well as, a lot of quick cuts like going to one location, and then

immediately being at the next. For example, when Sam Tyler walks into the

house, every few seconds just cuts forward to him being in a different location,

rather than just showing him explore the entire house in one camera take. Plus,

when he walks outside, the shot goes from just appearing out the door, to

immediately climbing over the wall. Another quick cut, is when he fights the

suspect and hits him with his nightstick, and then in the next shot he screams

in pain. The way they are edited together looks rather inconsistent, like as if

the pain sound comes in a bit late after being hit. As for sound problems, one

that seems to stick out to me is the moment when the police force through the

door. There were a few problems, first off, I assume they are kicking the door

in, yet I feel I am hearing the door make an opening sound right before that

happens. Secondly, the door does neither look nor sound like it was hit that

hard because there was no loud noise for impact, and nor did the door fly open.

The loud music in the scene makes it more difficult to hear some of the sound

effects in the scene, such as the dog barking, and the traffic the two run past.

Another visual problem that may have been intentional, but feels out of place

to me, is that when Sam and Colin are running through the traffic, there are

these two extras in the background just standing completely still, and not

looking at each other.

http://www.dailymotion.com/video/x1yzjxq (0:35 - 1:43)

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Chapter 3 – Week 3

You will be given a visual problem, that needs a solution. You will look at the

nature of the problem, what is being asked of you, and how you are going

resolve it and therefore find a solution to it.

You will research the problem through review and experimentation.

You will then analyse the results of your review and your experiments.

You will then detail what the solution is, both in words and practically.

You are going to produce an Analysis of Interactive Media Report

Life on Mars (2006) Research Plan

Camera Equipment Techniques

https://drive.google.com/open?id=16EubuQxaREPqHoGU_IDZcTWdAlbZNVVc

We picked the clock as our starting point, and then we slid the camera

downward diagonal.

https://drive.google.com/open?id=1VijE48hV8i01dYdvSUAVN7Zzf7BRvUL5

Our next move was a straight zoom, so we had the camera slide closer in on

one of our group members. While the camera’s focus began to blur out the

closer we got, we managed to quickly fix it and then move in closer.

https://drive.google.com/open?id=1l8j1-KDSknKn1gNUr1JfIW454iWz60cJ

We then moved onto using the dolly, and moved to a location with more space.

Once we got there, we used the space to its fullest and moved the camera on

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wheels around in circles and fast movement. We managed to catch one of the

college caretakers in a few shots, however I do not think he minded.

https://drive.google.com/open?id=1GEb3ryunxgGGxt8n3nK9DJR88Xhwuuk_

Our next one was further back from the previous location, and was used more

safely with slower movement. We managed to get a few people in the shot as

well, but their appearances were very brief.

https://drive.google.com/open?id=1Dqr1a5wGZycM1g0UN0zgHbVdBkeuKRz8

Then onto the third piece of equipment, the location was in a tighter space. So

our camera technique just revolved around some short panning around me.

https://drive.google.com/open?id=1PXxnOoIyfa10VZDjJ449cxsUiFD9N18X

Our next shot was in the same location, however this revolved around carefully

moving the camera along without shaking or wobbling.

https://drive.google.com/open?id=1R6p5HOU8n2wVnfaMePIFkjenquvncRoi

Afterwards, we picked a bigger location, and did a full 360ᵒ turn in the middle

of the group.

https://drive.google.com/open?id=17e81o8BB_DWpUw4wMzd3sJuO6fekeGs_

Our movie started out inside, going up the stairs, and leading outside. With our

first shot, we implemented several camera pans and following shots. For the

next shot, we used match on action from opening the door from inside, to

walking outside. We followed up that shot with walking backwards till we got to

the steps. The next shot was going down the steps and moving the camera,

making it look like the camera is going down with it. Our next shot was from a

higher distance; filming from higher up allowed us to filming a much longer

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shot, and move further into the distance. Afterwards, we turned things around

with quick camera rotation, and headed back up, ending with a single shot

without movement.

Evaluation: This exercise was more challenging than expected, however it was

a good exercise for teamwork. I enjoyed trying out all the different equipment,

and how differently they all worked. However, some of the equipment’s

functions were hard to properly figure out, but in the end all our shots

managed to stand out from each other. As for the editing, that would have

gone better if Avid had been working properly. Unfortunately, due to not using

my default computer, the Avid on the computer I was using, did not remember

the right movie quality, and as a result, the movie came out with a small

screen.

Health & Safety: We had to be very careful not to damage any of the

equipment, nor to cause too much trouble. A piece of the dolly did come loose;

however it looked as though the part that broke already looked as though it

had been glued on before. We also had a little mishap with the camera that

may have caused some major damage, so we must be even more careful next

time. When we were filming our movie, we did most of it outside, and it was

rather cold that day. Unfortunately, I neglected to bring my coat, so I shall

ensure to be more aware of that next time.

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Interactive Media Report

1. The things I have found out about both Twitter and Instagram is that they

both have very similar formats in terms of recognition. While Instagram

may be more reliant on just pictures and hashtags. Whereas Twitter has

multiple functions, such as spreading the word about a cause or

something important, stating your opinion on something, or just like

Instagram, posting a memorable picture, while also using hashtags. The

strengths of both these sites is that if you stay active on them frequent

enough, or provide your own unique content often enough. Then, people

start to notice you, follow you, and before you know it, they become your

fans and they begin to respect what you do, and before you know it, a

professional employer could become interested in taking you on.

However, with these strengths, there can also come weaknesses. For

instance, you could start to think you can do no wrong and that your

followers will stay loyal to you no matter what. Whether it is due to

talking about something controversial or preachy, or just changing up

your content to something completely different. Then there is the case of

something you are passionate about and you start to express your

opinion about it, depending on how you deliver it, people’s respect for

you can instantaneously diminish. Not to mention, if you take things too

far and start talking in offensive way or showing offensive things, it could

permanently destroy you in a matter of seconds, even if you quickly

apologize for it or try to remove it.

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2. I had no trouble setting up the accounts for both sites, since I already had

a previous Twitter account, and Instagram seemed to have the same

format. While Instagram seems to feel far less simple in terms of posting

and uploading, compared to Twitter. Uploading a profile picture was

simple enough, but as of now, I have yet to figure out to upload pictures

through a computer. To improve, I shall start by looking further into the

website’s layout to see if I can find the option to upload. If that does not

work out, then I shall search for a video on YouTube containing

instructions on how to do it.

3. Interactive media has been evolving every year, from just messaging

friends, to posting videos from your phone, to putting up statuses for the

world to see, to getting noticed, to creating your very own piece of

entertainment, to be introduced to new people around the world. The

future for interactive media could mean anything, whether it be virtual

beings, advanced methods of contacting one another, or even device

that is used for your mind, but whatever happens with interactive media

in the future, I hope it is more positive than negative.

Twitter and Instagram Review

On Instagram, I gained danielle_bradley_95, taniawpc18, and

hughes_photography18 as followers. I began to follow danielle_bradley_95,

taniawpc18, hughes_photography18, therealstanlee, starwarsmovies,

gal_gadot, screenjunkies, johnboyega, theflickpick, papiliodream, and

chrisstuckmann. I also started posting some pictures of me at London MCM

Comic Con, when I went as Sub-Zero from Mortal Kombat, when I went as Bane

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and met another Bane, and when I met a group of three Lara Crofts. I also

posted when I met Funimation voice actors Jason Liebrecht and Trina

Nishimura. I recently uploaded a new profile picture, and also started following

@papiliodream, @theFLICKpick and @Chris_Stuckmann. I also made a new

hashtag called #funimationarethebest, which demonstrates my love for

Funimation Entertainment.

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Life on Mars Research

Some of the visual problems I mentioned were shaky cam and quick cuts, as

well as audio problems, like something not sounding real or consistent enough.

These visual problems could be fixed by better communication between the

camera crew and the editing department. Whether the camera’s were

intentionally cut at those moments, or the editors themselves were

responsible, it looks too obvious either way. If it was due to keeping the

episode in the planned air time, then I am sure the studio could have easily fit

a few more seconds in, or cut a few seconds in a few other scenes. Or if it was

due to time constraints, then it is more understandable, however I recommend

the editors try to look more closer in the future. As for the shaky cam, that is a

common technique when filming action scenes, however I feel it could have

been avoided if certain equipment like a dolly were used to make the camera

follow more smoothly. As for the audio problems, I recommend lowering the

sound of the music a little bit, so that it, along with all the sounds, can all be

comprehensible at once. As for when the door is kicked in, you can either

search for a loud door breaking sound and edit it in. Or you can create your

own in a separate environment, recording nothing but the sound itself, in order

to make it sound as real as possible.

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Chapter 4 – Week 4

You will be given an audio problem, a problem that needs a solution. You will

look at the nature of the problem, what is being asked of you, and how you are

going resolve it and therefore find a solution to it.

You will research the problem through review and experimentation.

You will then analyse the results of your review and your experiments.

You will then detail what the solution is, both in words and practically.

Research for your pre-prpoduction planning for Friendship - See Separate Brief

Mic Recording Exercise

In this exercise, we tested out three different microphones, a boom/shotgun

mic, a lapel/lavailer mic, and a dynamic mic, as well as how well they work in

interior and exterior environments. We tested out the different mics by asking

three different questions for each location.

https://drive.google.com/open?id=1gzH8ghzNATlddqF8nqYdFU-ZraFbCpmE

Evaluation:

During the exercise, we came across a few problems with the microphones.

The lapel mic was the one we had the most problems with in the exterior and

one of the interiors. The sound was either too quiet, picking up static, or being

on show. In order to stop it from on being on show, we moved all the wires out

of the way, and made sure none were appearing in frame. For the volume

issues, we tried turning up volume on the recorder so that it can pick up the

dialogue audio a lot better. Unfortunately, it did not work, because of the

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sounds in the environment being caught in, making the audio less

understandable. A problem we had with the shotgun mic in the exterior

environment, was that we had trouble positioning it in a way for it to properly

pick up both people’s voices. We tried tilting it back and forth for when the two

speak, but that created some voice balancing issues, as well as causing it to

appear in frame. So instead, what we did was have one of them talk louder

than the other, and that made the audio balance out. Now for the editing

process, I had forgotten the method on the best way to sync the audio

together. So I started out to by syncing the visuals and the audio together the

hard way. It may have taken longer but some of it actually turned out ok, but

then I was reminded on how to properly sync the audio in. After all that was

taken care of, I started to add in titles representing the interior/exteriors and

the mics being used for each clip.

Health & Safety:

For when we filmed outside, we did have to deal with a few vehicles driving

past when we were trying to film. Luckily we were in an area where the

vehicles could not drive at high speed, giving us enough time to get out of the

way.

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Mind Map

Treatment

What I intend to achieve with the shots for the film is build up sadness and

sympathy for the character of the film who has lost his friend. As well as a few

small attentions to detail like pans and zooms on people and objects. I also felt

music would be far more fitting for the movie instead of dialogue because it

can truly express the scenes and their tones, especially when there is just one

person carrying a scene. I also felt demonstrating the things he does on his

own, and then with his new friend, would be a good comparison on how you

can have more fun with a friend then without one, as well as demonstrate how

important friendship truly is.

Synopsis

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A young man has lost his friend and he is feeling really down, and does not

know how to cope without him. He tries playing cards and video games, but

they all just remind him of old habits he and his friend had. One day he is seen

throwing a ball at a brick wall outside, then suddenly, he accidentally throws

the ball wrong, causing it to be caught by someone else. The one passing by

assumes the boy feels lonely, and reveals he too has recently lost a friend.

They then start to hang out with each other, playing games and cards together.

When they day has ended, they both are happy to have been reminded the

true meaning of friendship, they then shake hands and part ways.

Storyboards

No.1

Description/Dialogue

The boy is playing his Xbox 360.

Camera Angle

Medium shot

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No.2

Description/Dialogue

He is starting to get really into it.

Camera Angle

Close-up

No.3

Description/Dialogue

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He looks to his side where his friend usually is and remembers he is no longer

with him.

Camera Angle

Medium shot

No.4

Description/Dialogue

The boy misses his friend.

Camera Angle

Close-up

No.5

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Description/Dialogue

The boy is dealing cards

Camera Angle

High angle shot

No.6

Description/Dialogue

The boy tries to play cards by himself, but it does not work out.

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Camera Angle

High angle shot

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No.7

Description/Dialogue

The boy is throwing a ball at a brick wall

Camera Angle

Establishing shot

No.8

Description/Dialogue

The boy is throwing the ball at the wall, looking miserable.

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Camera Angle

High angle shot

No.9

Description/Dialogue

Someone notices the lonely boy in the distance and decides to talk to him.

Camera angle

Long shot

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No.10

Description/Dialogue

The two walk towards each other and shake hands.

Camera angle

Low-angle shot

No.11

Description/Dialogue

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The two are on the sofa playing Xbox together.

Camera Angle

Medium shot

No.12

Description/Dialogue

The two are playing a game of snap, and one of them gets a hand.

Camera Angle

High-angle shot

No.13

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Description/Dialogue

The boy feels a lot more happy with himself, and he shakes hands with the

stranger again, and the two part ways.

Camera Angle

Long shot

No.14

Description/Dialogue

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The boy smiles before heading back into the house.

Camera Angle

Medium shot

Location Research

Part of the location is inside my house which is safe from any outside

interference. The other part takes place on the road right outside my house,

where there is a large brick wall, a drive in, and a straight road. Filming near

the road is also safe because cars do not drive at high speeds when driving in

or out of this road. Pedestrians rarely walk by, but when they do, they tend to

be rather friendly, or at least non-aggressive.

REMOTE SURVEY CHECKLIST

LOCATION RECEE SHEET

Date of Survey 29th January 2018

Location 9 Church Lane

Canterbury

KENT

CT1 2NE

Day of Shoot 29/01/18 Time of

Shoot

Afternoon

Production

Contact

Jenni Blackmann

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Power

Available

Quantity

Not Applicable

Extension

Cords

Not Applicable

AC Outlets

Quantity

Not Applicable

Reflection Interferences

Not Applicable

Obstructions blocking camera view

Possible parked

vehicles getting

in the way

Sprinkler System

Not Applicable

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Sun Location

Unknown

View from inside looking out

Not Applicable

External Surroundings (noise interference)

Construction work

Vehicles driving by

Pedestrians

Type of Floor

Carpet

Concrete

Wooden floor

Type of Wallcovering

White walls

Brick walls

Ceiling Height

Approximately 3 meters

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Width of hallways

Approximately 110 cm

Width of Doors – for room dimensions, door and window locations (see

attached diagram)

85.5 cm

Permits/

Clearances

Police Not

Applicabl

e

Parking Not

Applicabl

e

Fire

Dept

Not

Applicabl

e

Names of Contacts for Permits/Clearances

Not Applicable

Special Props Needed

None

External Filming – Traffic Noise

Vehicles driving nearby

External Filming – Source of Power available?

Not Applicable

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External Filming – road access/parking

Not Applicable

External Filming – public interference

Pedestrians walking past

Cars driving by

Any Additional Location Specific Information/Observation

None

Production Schedule

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Health & Safety

Risk Assessment Hazard Checklist – Filming of [film title]

Project Name Friendship ProjectAssessment

Date 29/01/18

Assessed By Jenni BlackmanApproved

By Jenni Blackman

Locations Canterbury Activities Filming around Canterbury

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1 INDOOR HAZARDS 5 HAZARDS ON HILLS AND

MOUNTAINS

1.1 Inappropriate lighting 5.1 Slips & trips on grass, mud, rock

1.2 Temperature Y5.2 River crossings

1.3 Insufficient or unsuitable space 5.3 Remote locations

1.4 Untidiness – causing trip / fire hazard 5.4 Difficult communication – weather /

distance

1.5 Stairs – dark / steep / no handrail 5.5 Falling debris

1.6 Lack of fire escapes / extinguishers /

procedures5.6 Extra work imposed by terrain type /

angle

1.7 Slip / trip / fall hazards 5.7 Lack of shelter

1.8 Inadequate ventilation 5.8 Separation of group members

1.9 Inhalation of dust 5.9 Getting lost

1.1

0Poor surfaces for activities – slips / trips

/ impact

5.1

0 Falls from height

1.1

1 Electrical hazards5.1

1 Extremes of weather Y

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6 PEOPLE & ORGANISATIONAL

HAZARDS

2.1 Uneven playing surface 6.1 Lack of information, training or

instructionY

2.2 Playing surface too hard or soft 6.2 Poor activity planning or preparation Y

2.3 Hard or sharp objects on pitch 6.3 Poor activity delivery or organisation Y

2.4 Sliding on Astroturf or tarmac 6.4 Ignorance of rules and / or procedures

2.5 Collisions / Conflict with surrounding

objects or people6.5 Unsafe behaviour or attitude

2.6 Impact from sports equipment 6.6 Lack of appropriate first aid

equipment and experience

2.7 Contact sport injury 6.7 Medical conditions of participants

2.8 Personal injury – fracture / sprains /

cuts6.8 Poor safety control from group

leadersY

6.9 Poor safety awareness from

participantsY

3 HAZARDS ON COASTS & COASTAL

WATERS

6.1

1 Lack of cooperation within group

3.1 Falls from cliffs, piers, sea walls6.1

2 Differing skill levels within group Y

3.2Struck by falling objects from cliff

6.1Low level of physical fitness / strength

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3

3.3 Slips & falls on slopes / loose surfaces6.1

4 Aggression between participants

3.4 Quick sand & mud6.1

5 Aggression from crowd / public Y

3.5 Access problems due to steep angle of

beach slope

6.1

6Contact between participants

increasing risk

3.6 Collisions between water users

3.7 Swept away by wave surges 7 EQUIPMENT AND OTHER

HAZARDS

3.8 Being washed against rocks / piers 7.1 Cash handling

3.9 Low water temperatures 7.2 Transport to and from your activity

3.1

0Communication problems from waves /

swell / distance7.3 Food poisoning

3.1

1 Struck by objects in water 7.4 Hazardous substances

3.1

2 Stranded by tides 7.5 Equipment with moving / hot parts

3.1

3 Swept away by currents 7.6 Heavy equipment

3.1

4 Rip tides 7.7 Electrical hazards from equipment

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3.1

5 Longshore drift 7.8 Noise from equipment

3.1

6 Conflicts between beach users 7.9 Risk of trapping body / clothing in

equipment

7.1

0Inadequate environment for

equipment operation

4 HAZARDS ON STILL / MOVING

WATER

7.1

1 Inadequate protective equipment

4.1 Getting swept away from equipment or

people

7.1

2 Equipment in unsuitable condition

4.2 Collision with rocks in and to sides of

rivers

4.3 Striking / trapping by submerged

obstacles8 OTHER HAZARDS SPECIFIC TO

YOUR ACTIVITY

4.4 Being dragged down by undertow 8.1 Filmming on the Tube

4.5 Restricted or impossible access to /

from water8.2 Filmming a person being hit by a car

4.6 Access problems – rescue / getting kit

into water8.3 Filming in a club

4.7 Falls from drops in level at weirs /

waterfalls8.4

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4.8 Getting out of depth 8.5

4.9 Low water temperature 8.6

4.1

0 Separation from other people 8.7

4.1

1Slips / trips on steep banks or uneven

surfaces8.8

4.1

2 Difficult communications 8.9

4.1

3 Remote locations8.1

0

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Chapter 5 – Week 5

Production for Friendship - See Separate Brief

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Chapter 6 – Week 6

Post -Production for Friendship – See Separate Brief

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Appendicies

Appendix 1

Bibliography

Chapter 1

Anon, 2018. Interactive media. Wikipedia. Available at:

https://en.wikipedia.org/wiki/Interactive_media.

Anon, Strony Internetowe - Reklama w Internecie. AdvertLab.pl. Available

at: http://www.advertlab.pl/.

Anon, UC Berkeley History of Art Department. RSS. Available at:

http://arthistory.berkeley.edu/course-information/3539325-interactive-

media-history-theory-practice.

Anon, What is Virtual Reality? Virtual Reality Society. Available at:

https://www.vrs.org.uk/virtual-reality/what-is-virtual-reality.html.

Anon, Writing. Fine Arts Research. Available at:

https://finearts.uvic.ca/research/blog/category/writing/page/2/.

shiuwong40, 2016. Batman the dark knight: tumbler tunnel scene HD.

YouTube. Available at: https://www.youtube.com/watch?

v=R1XskC_7GzI&t=165s.

Anon, 2017. ギャンブル中毒が存在します。 しかし、私たちは苦しみません。 -

私たちはビデオゲームについて話しています. Parliamo Di Videogiochi.

Available at: http://ja.pdvg.it/2017/11/19/la-dipendenza-dai-videogiochi-

esiste-non-ne-soffriamo/.

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Chapter 2

Koenig, Mike. “Splash Rock In Lake Sounds | Effects | Sound Bites | Sound

Clips from SoundBible.com.” Free Sound Clips, soundbible.com/2100-

Splash-Rock-In-Lake.html.

“Life On Mars - S01E01 - Video Dailymotion.” Dailymotion, 9 June 2014,

www.dailymotion.com/video/x1yzjxq.

Chapter 3

“Series 1: Episode 1 (Life on Mars).” Life on Mars Wiki, life-on-

mars.wikia.com/wiki/Series_1:_Episode_1_(Life_on_Mars).

Chapter 4

Chapter 5

Chapter 6

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Appendix 2

How to add pictures, graphs, etc to your Table of Figures in your Portfolio

To make your portfolio even more professional than it already is, and to be

correct, academically, you can add pictures, graphs etc to the already created

Table of Figures.

This is how you do it …..

Add your picture/graph etc at the point you want it to be.

Right click on the picture/graph etc

Click on – Insert Caption

At the top of the box there is a line saying Caption

It will automatically tell you if it is Figure 1,2,3 etc – DO NOT ALTER THAT

Then put in the citation for the bibliography (after the Figure 1,2,3 ) and what

you want to call it i.e. Focus Group Graph.

Click – Close

Remember to note the layout, so you do the same for each figure i.e.

Figure 1 : Hello Project – photo by myself

Figure 2 : Focus Group Graph

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Figure 3 : (Fred, 2013) Green Screen Examples

Then go to the Table of Figures (at the bottom of the Contents Page at the front

of the Portfolio)

Highlight it

Right click

And click on update field

Click on update whole Table ……. And it is done!

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Appendix 3

Unit Criteria’s and Learning Outcomes

UNIT 5 - INVESTIGATING AUDIO PRODUCTION AND TECHNOLOGY

Learning Outcomes

The student will:

Assessment Criteria

The student can

1. Be able to analyse an

audio-based problem in

creative media production

1.1 Analyze the requirements and parameters

of an audio-based problem in creative

media production.

1.2 Apply research activities to support

solutions to an audio–based problem in

creative media production

2. Be able to use an

integrated approach to

audio-based creative

media problem solving and

production.

2.1 Demonstrate the ability to plan, organize

and present solutions to an audio-based

problem in creative media production.

2.2 Apply practical skills, understanding and

methods to solve an audio-based problem in

creative media production.

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3. Be able to evaluate

solutions to an audio-based

problem in creative media

production

3.1 Analyse the effectiveness of solutions to

an audio based problem in creative media

production

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UNIT 6 - INVESTIGATING VISUAL PRODUCTION AND TECHNOLOGY

Learning Outcomes

The student will:

Assessment Criteria

The student can

1. Be able to analyse a

visual-based problem in

creative media

production

1.1 Analyse the requirements and parameters of

a visual-based problem in creative media

production.

1.2 Apply research activities to support solutions

to a visual–based problem in creative media

production

2. Be able to use an

integrated approach to

visual-based creative

media problem solving

and production.

2.1 Demonstrate the ability to plan, organize and

present solutions to a visual-based problem in

creative media production.

2.2 Apply practical skills, understanding and

methods to solve a visual-based problem in

creative media production.

3. Be able to evaluate

solutions to a visual-

based problem in

creative media

production

3.1 Analyse the effectiveness of solutions to a

visual based problem in creative media

production

UNIT 7 - INVESTIGATING INTERACTIVE MEDIA PRODUCTION AND TECHNOLOGY

Learning Outcomes Assessment Criteria

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The student will: The student can

1. Be able to analyse

an interactive-based

problem in creative

media production

1.1 Analyze the requirements and parameters of

an interactive-based problem in creative media

production.

1.2 Apply research activities to support solutions

to an interactive–based problem in creative

media production

2. Be able to use an

integrated approach to

interactive-based

creative media problem

solving and production.

2.1 Demonstrate the ability to plan, organize and

present solutions to an interactive-based

problem in creative media production.

2.2 Apply practical skills, understanding and

methods to solve an interactive-based problem in

creative media production.

3. Be able to evaluate

solutions to an

interactive-based

problem in creative

media production

3.1 Analyse the effectiveness of solutions to an

interactive based problem in creative media

production

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Appendix 4

Allocation of Criteria to Chapters

Chapter 1 – Investigating Visual Production and Technology

Unit 6 – Assessment Criteria - 1.1,1.2 and 2.1, 2.2. and 3.1

Unit 7 – Assessment Criteria – 1.1, 1.2

Chapter 2 – Investigating Audio Production and Technology

Unit 5 – Assessment Criteria - 1.1,1.2 and 2.1, 2.2. and 3.1

Unit 7 – Assessment Criteria – 1.1, 1.2 and 2.1, 2.2 and 3.1

Chapter 3– Investigating Visual Production and Technology

Unit 6 – Assessment Criteria - 1.1,1.2 and 2.1, 2.2. and 3.1

Unit 7 – Assessment Criteria – 1.1, 1.2 and 2.1, 2.2 and 3.1

Chapter 4 – Investigating Audio Production and Technology

Unit 5 – Assessment Criteria - 1.1,1.2 and 2.1, 2.2. and 3.1

Unit 7 – Assessment Criteria – 1.1, 1.2 and 2.1, 2.2 and 3.1

Chapter 5 – Pre-Production of Friendship

Unit 5 – Assessment Criteria - 1.1,1.2 and 2.1, 2.2. and 3.1

Unit 6 – Assessment Criteria - 1.1,1.2 and 2.1, 2.2. and 3.1

Unit 7 – Assessment Criteria – 1.1, 1.2 and 2.1, 2.2 and 3.1

Chapter 6 – Production and Post Production of Friendship

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Unit 5 – Assessment Criteria - 2.1, 2.2. and 3.1

Unit 6 – Assessment Criteria - 2.1, 2.2. and 3.1

Unit 7 – Assessment Criteria – 2.1, 2.2 and 3.1

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Appendix 5

Trimester 2 Calendar

Students Calendar, Scheme of Work and work to be produced for each Unit

Unit 5 – Audio Unit 6 – Visual Unit 7 - Interactive

1 Jan

Chapter

1

Week 1

What is the solution

to this visual

production problem?

General Interactive

Media Report 1

Twitter and

Instagram setup

8 Jan

Chapter

2

Week 2

What is the

solution to this

audio production

problem?

Specific Interactive

Media Report 2

Add to Twitter and

Instagram

Life on Mars (2006) Research Plan

15 Jan

Chapter

3

Week 3

What is the solution

to this visual

production problem?

Analysis of

Interactive Media

Report 3

Life on Mars (2006) Research Plan

22 Jan

Chapter

4

Week 4

What is the

solution to this

audio production

problem?

Friendship Pre-

production Planning

29 Jan

Chapter

5

Production of Friendship

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Week 5

5 Feb

Chapter

6

Week 6

Post-Production and Analysis of Friendship

12 Feb Self-Directed Study Week

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Appendix 6

Loading your Portfolio

How to Load Your Portfolio so that the latest one is at the top

Click on Add and then click on media and then on Add New and then follow

the instructions to your latest draft and load it into your wordpress.

Then highlight it and click insert

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When you are ready to load the next version/draft, make sure that you have

the cursor at the right place

So that it goes above the previous draft, so that your latest is always on the top

Don’t call it this! Call it Unit 12!

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Although you know your portfolio, loaded once a week, will be called :-

Your name, the date, and the draft number i.e. Jenni B Jan 6 Draft 1