UAL Diploma Creative Media Production
Student Name………………………………..
Pathway ………………………………………
Figure 1 Please add a picture of your choice, make this your own personal
portfolio
Unit 5 Investigating Audio Production and Technology
Unit 6 Investigating Visual Production and Technology
Unit 7 Investigation Interactive Media Production and Technology
Contents
Chapter 1 – Week 1 4
Chapter 2 – Week 2 5
Chapter 3 – Week 3 6
Chapter 4 – Week 4 7
Chapter 5 – Week 5 8
Chapter 6 – Week 6 9
Appendicies 10
Appendix 1 10
Bibliography 10
Appendix 2 11
How to add pictures, graphs, etc to your Table of Figures in your Portfolio 11
Appendix 3 12
Unit Criteria’s and Learning Outcomes 12
Appendix 4 14
Allocation of Criteria to Chapters 14
Appendix 5 15
Trimester 2 Calendar 15
Appendix 6 16
Loading your Portfolio 16
Table of Figures
Figure 1 Please add a picture of your choice, make this your own personal
portfolio 2
Chapter 1 – Week 1
You will be given a visual problem, a problem that needs a solution. You will
look at the nature of the problem, what is being asked of you, and how you are
going resolve it and therefore find a solution to it.
You will research the problem through review and experimentation.
You will then analyse the results of your review and your experiments.
You will then detail what the solution is, both in words and practically.
You are going to sign up to Twitter and Instagram, follow as many relevant
people and create as many # as you can think of.
You are going to produce a General Interactive Media Report, that looks at the
current state of Social Media today.
Camera Analysis
The Tumbler Chase Scene – The Dark Knight
We get a well-rounded view of the police motorcade, as well as the direction
they are heading in, and the camera moves along with them. We then cut to a
policeman walking over to a lorry, and then a shot of the driver just
emotionlessly turning his head. This is followed by The Joker shooting the cop,
letting us know something is about to go down. Next we get a high angle shot
of the police motorcade, and as it tilts upward, we can see a fire in the
distance. As they continue ahead, we get a first person view, giving us a closer
look at the fire, and that they are heading straight towards it. Another high
angle shot appears showing the motorcade make a left turn avoiding the fire. A
later shot shows them driving down into a lower road, and then we see each of
them make a left turn one by one, and in the corner we can see arrow signs
pointing left.
The next shot starts on one of the police cars, and then a rubbish truck drives
in from the right. A shot of the truck driver laughing, after smashing some of
the cop cars stands out to me, because it is a sign that he is clearly enjoying
this. In a shot of the SWAT van driver, you can see a group of SWAT cops in the
back looking as if they are just waiting for something, or just sleeping.
Immediately after, we see a lorry drive in and push the SWAT van into the
river, to let us know they are completely out of commission. Then a later shot
pans across from the lorry’s trailer, which is to reveal the side door opening.
After we see The Joker shooting at them, we get shots of Harvey Dent inside
the police van, telling us how the bullets are affecting him and the officer with
him.
We soon get a quick long shot of The Tumbler, after The Joker is briefly seen
looking in the distance. We then immediately see The Joker again looking on,
but we also see one of his henchmen looking for a bit, but then he heads to
back inside the trailer as if he has gone to get something. The next shot is of
Batman inside The Tumbler, which is important because not showing him could
imply there is someone else in there. When Batman drives head on into the
rubbish truck, the camera pans straight forward past where he drove into it, as
if to imply how hard he drove into it, or how fast he was driving.
Several shots later, we see the police van driving and the camera panning
toward the left side, as if we are in the lorry’s point of view. We also see them
drive past a taxi just to show the road is not completely empty. One thing I feel
could be considered a continuity error, is when Batman activates The
Tumbler’s afterburner, he just magically jumps over the car in front of him as if
there was a ramp in front of him. I realise that he fired up a boost of speed, but
I doubt in a big tank vehicle like that, he could just wheel up into the air like a
plane taking off. Another continuity error is that when Batman is driving up to
the car, you can clearly see the police van in the other lane. However, after
Batman has jumped, been hit by the RPG, and landed back on the road, the
police van is nowhere to be seen.
https://www.youtube.com/watch?v=R1XskC_7GzI&t=165s (0:05–3:23)
No. 1
No. 2
No. 3
No. 4
No. 5
No. 6
No. 7
No. 8
No. 9
Twitter and Instagram Journey
I set up the Twitter account @DanielPerry0011. I followed: David Fincher, Focus
Features, Walt Disney Studios, Dreamworks Animation, Dreamworks Pictures,
Miramax, Lionsgate Movies, MGM Studios, Paramount Pictures, Canterbury
College, Netflix US, Netflix UK & Ireland, Universal Pictures, Star Wars, Adam
Driver, HamillHimself, John Boyega, Daisy Ridley, Rian Johnson, Tom Holland,
The Last Jedi News, Patty Jenkins, James Gunn, Gal Gadot, Zack Snyder, Ben
Affleck, Quentin Tarantino, Stan Lee, DC, Marvel Entertainment, Walt Disney
Company, Disney-Pixar, BBC, and iTV. I posted my Hello Project to
#helloproject. I tweeted "Why are are all movies based on games so bad?
Metal Gear would make a great movie #MetalGear
#needagoodvideogamemovie." "DC Comics seem to be doing great in the TV
department, but are failing in the film department
#makeDCmoviesgreatagain." "When The Empire Strikes Back was first
released, it had none of the love it has now. I'm hoping the same will happen
with The Last Jedi #defendthelastjedi."
I set up the Instagram account @mr.deepe. I followed hamillhimself, showtime,
disney, leonardodicaprio, paramountmovies, imdb, gameofthrones, hbo,
starwars, marvelstudios, matvel, strangerthingstv, stevenspielberg_official.
General Interactive Media Report
Interactive media is any form of digital media where the user interacts with the
programme, and where output such as text, graphics and moving images,
depends on the user’s input. Traditional media, such as television, film and
newspapers is a passive form of communication in which the user watches or
reads, but cannot navigate the content or influence the output. With the
development of the internet, graphic user interfaces, computer programming
and operating systems like Windows, interactive media is replacing the
traditional one-way form of media.
Since Ivan Sutherland designed the first Graphic User Interface in 1963,
interactive media has developed rapidly. The following are examples of
interactive media:
Video games
Pong, released in 1972, was the first real video game. Current video games
make it look very basic. Gamers now have access to a huge range of engaging
and entertaining games, with incredibly realistic graphics, where they can feel
part of a digital world by directing and reacting to the game, using a controller.
Social Media
Facebook, Twitter, Instagram and other sites allow information to be created
and shared instantly with millions of people. Users can interact with the sites
by posting information, following other users, commenting on things they read
and navigating to items of interest.
Apps
In 1983, Steve Jobs gave a speech at a conference in Aspen, when he talked
about a digital system which would be like a record store where users would be
able to download software over phone lines. He was predicting the evolution of
the app, a computer programme designed to run on a mobile device, and the
app store. Along with the technological advances in smartphones and tablets,
the mobile app has become an essential form of interactive media. There are
apps for banking, news, email, gaming, shopping, fitness, weather, social
media. In fact, these days, there seems to be an app for just about everything.
It is difficult to imagine life without the mobile app.
Virtual Reality
Virtual reality takes interactive media a step further, by making you feel as if
you are actually part of a virtual world, rather than just looking at it from the
outside. Virtual reality is a computer generated environment which the user
enters and interacts with by means of special equipment, such as headsets and
gloves.
Chapter 2 – Week 2
You will be given an audio problem, a problem that needs a solution. You will
look at the nature of the problem, what is being asked of you, and how you are
going resolve it and therefore find a solution to it.
You will research the problem through review and experimentation.
You will then analyse the results of your review and your experiments.
You will then detail what the solution is, both in words and practically.
You will review your Twitter and Instagram accounts from last week and
analyse the activity on the accounts. You will then add more footage and more
# and follow more people.
Production of Specific Interactive Media Report
Research Planning for Audio and Visual Problems – Life on Mars (2006)
Having watched Episode 1 Series 1, your research planning will commence.
Audio Analysis
Our task was to record and re-create We started off by forming a group, then
we began to brainstorm what sounds we could try and find to record, as well as
creating our own. Our first sound was to create the sound of a goat walking
across a bridge. We first tried using the sounds of a wooden crocodile toy, then
we knocked on a wooden wall, and then on a wooden bench. We next created
the sound of the goat landing on the bridge by punching a chair. For the sound
of a river running, we just recording a tap running, and we recorded some
outside noises to give it more environment. We also tried to record the sound
of an actual goat eating, but unfortunately we could not use it because the
wind was so strong that day, it completely covered up the entire recording.
Once the sound effects were all done, we went on to record for the voice-overs.
I was the voice for the Goat and The Troll, and Ben did the voice for the
Narrator. For The Troll, I put on a loud Cockney accent with a hard man
attitude, and for the Goat, the voice was more of a calm posh sounding voice.
Ben on the other hand, just used his regular voice for the Narrator. It took us a
few takes to get it right, and we had to go back and redo it due to hearing non-
stop static sounds. When I got to the editing, I used the sounds we had
recorded that sounded good, and I made sure not to include the sounds that
should not be there. Afterwards, I went on a site called SoundBible.com, and
downloaded a ‘Splash Rock In Lake Sound.’ However, some of the audio was
either too loud or too quiet, so I tried my hand at tweaking the audio to make it
all sound consistent. At first I struggled because was unsure how to properly
balance it all out, but it was easy once I figured it all out.
Health and Safety: For some of the sounds, we had to go outside, so we had to
be careful to watch out for any incoming cars. It was also very cold and windy
that day, so in future we should be sure to dress warmly. We also had to be
careful when going near the goat, because it could take your hand off if you get
too close.
Evaluation: I had a lot of fun with this exercise, going around recording certain
sounds was great teamwork. I also thoroughly enjoyed doing some voice-acting
with an actual voice-acting experience, and I would gladly do it again in a
heartbeat. As for the editing, it took me awhile to recap my memory on how
everything worked in Avid. However, I soon got back into in the swing of
everything.
Movie:
https://drive.google.com/open?
id=0B_yZ0NJJRjdKdE5BSWowS2N2bEtlNVp1MUFsZUROeC11eUNr
Twitter and Instagram Review
So far, as of last week, my twitter @danielperry0011 has gained one follower,
@tarantino4ever. I also recently started following @TheGNShow, @HBO_UK,
@HBO, and @theswlegacy. My most recent hashtags were, #netflixandhbo and
#HardyVenom. The first was about asking for the true explanation as to why
HBO shows are never on Netflix. The other, was me showing my absolute faith
in Tom Hardy as Venom in the upcoming Venom film.
As for my Instagram, mr.deepe, I uploaded a new profile photo, gained
taniawpc18 as a follower, and recently started following _tomhardy_,
tomhardyblog and vemnommovie.
Interactive Media Report
1. A current interactive media project that is still being used to this day is
Playstation VR. It is a device similar to the Oculus Rift, that goes on your
head and gives you a feel for the virtual environment. It works for video
games such as horror game Resident Evil 7: Biohazard, shooter Doom,
Batman Arkham VR, and sword slasher The Elder Scrolls V: Skyrim.
2. The device only works for the Playstation 4, and can be found in game
shops such as Game and CeX. It is not a must requirement to play those
games, however, it does give a you a different experience.
3. This device is strictly targeted towards gamers and consumers for all
ages. For Resident Evil 7 in particular, it gives players a much more
realistic and scary experience. In the VR, the game’s environment
completely surrounds you, and allows gamers to completely immerse
themselves into the game’s experience.
Research Planning for Audio and Visual Problems
Life on Mars season 1 episode 1 visual and audio problems, opening scene.
Visual problems involved include shaky cam during the chase on foot what is
happening. As well as, a lot of quick cuts like going to one location, and then
immediately being at the next. For example, when Sam Tyler walks into the
house, every few seconds just cuts forward to him being in a different location,
rather than just showing him explore the entire house in one camera take. Plus,
when he walks outside, the shot goes from just appearing out the door, to
immediately climbing over the wall. Another quick cut, is when he fights the
suspect and hits him with his nightstick, and then in the next shot he screams
in pain. The way they are edited together looks rather inconsistent, like as if
the pain sound comes in a bit late after being hit. As for sound problems, one
that seems to stick out to me is the moment when the police force through the
door. There were a few problems, first off, I assume they are kicking the door
in, yet I feel I am hearing the door make an opening sound right before that
happens. Secondly, the door does neither look nor sound like it was hit that
hard because there was no loud noise for impact, and nor did the door fly open.
The loud music in the scene makes it more difficult to hear some of the sound
effects in the scene, such as the dog barking, and the traffic the two run past.
Another visual problem that may have been intentional, but feels out of place
to me, is that when Sam and Colin are running through the traffic, there are
these two extras in the background just standing completely still, and not
looking at each other.
http://www.dailymotion.com/video/x1yzjxq (0:35 - 1:43)
Chapter 3 – Week 3
You will be given a visual problem, that needs a solution. You will look at the
nature of the problem, what is being asked of you, and how you are going
resolve it and therefore find a solution to it.
You will research the problem through review and experimentation.
You will then analyse the results of your review and your experiments.
You will then detail what the solution is, both in words and practically.
You are going to produce an Analysis of Interactive Media Report
Life on Mars (2006) Research Plan
Camera Equipment Techniques
https://drive.google.com/open?id=16EubuQxaREPqHoGU_IDZcTWdAlbZNVVc
We picked the clock as our starting point, and then we slid the camera
downward diagonal.
https://drive.google.com/open?id=1VijE48hV8i01dYdvSUAVN7Zzf7BRvUL5
Our next move was a straight zoom, so we had the camera slide closer in on
one of our group members. While the camera’s focus began to blur out the
closer we got, we managed to quickly fix it and then move in closer.
https://drive.google.com/open?id=1l8j1-KDSknKn1gNUr1JfIW454iWz60cJ
We then moved onto using the dolly, and moved to a location with more space.
Once we got there, we used the space to its fullest and moved the camera on
wheels around in circles and fast movement. We managed to catch one of the
college caretakers in a few shots, however I do not think he minded.
https://drive.google.com/open?id=1GEb3ryunxgGGxt8n3nK9DJR88Xhwuuk_
Our next one was further back from the previous location, and was used more
safely with slower movement. We managed to get a few people in the shot as
well, but their appearances were very brief.
https://drive.google.com/open?id=1Dqr1a5wGZycM1g0UN0zgHbVdBkeuKRz8
Then onto the third piece of equipment, the location was in a tighter space. So
our camera technique just revolved around some short panning around me.
https://drive.google.com/open?id=1PXxnOoIyfa10VZDjJ449cxsUiFD9N18X
Our next shot was in the same location, however this revolved around carefully
moving the camera along without shaking or wobbling.
https://drive.google.com/open?id=1R6p5HOU8n2wVnfaMePIFkjenquvncRoi
Afterwards, we picked a bigger location, and did a full 360ᵒ turn in the middle
of the group.
https://drive.google.com/open?id=17e81o8BB_DWpUw4wMzd3sJuO6fekeGs_
Our movie started out inside, going up the stairs, and leading outside. With our
first shot, we implemented several camera pans and following shots. For the
next shot, we used match on action from opening the door from inside, to
walking outside. We followed up that shot with walking backwards till we got to
the steps. The next shot was going down the steps and moving the camera,
making it look like the camera is going down with it. Our next shot was from a
higher distance; filming from higher up allowed us to filming a much longer
shot, and move further into the distance. Afterwards, we turned things around
with quick camera rotation, and headed back up, ending with a single shot
without movement.
Evaluation: This exercise was more challenging than expected, however it was
a good exercise for teamwork. I enjoyed trying out all the different equipment,
and how differently they all worked. However, some of the equipment’s
functions were hard to properly figure out, but in the end all our shots
managed to stand out from each other. As for the editing, that would have
gone better if Avid had been working properly. Unfortunately, due to not using
my default computer, the Avid on the computer I was using, did not remember
the right movie quality, and as a result, the movie came out with a small
screen.
Health & Safety: We had to be very careful not to damage any of the
equipment, nor to cause too much trouble. A piece of the dolly did come loose;
however it looked as though the part that broke already looked as though it
had been glued on before. We also had a little mishap with the camera that
may have caused some major damage, so we must be even more careful next
time. When we were filming our movie, we did most of it outside, and it was
rather cold that day. Unfortunately, I neglected to bring my coat, so I shall
ensure to be more aware of that next time.
Interactive Media Report
1. The things I have found out about both Twitter and Instagram is that they
both have very similar formats in terms of recognition. While Instagram
may be more reliant on just pictures and hashtags. Whereas Twitter has
multiple functions, such as spreading the word about a cause or
something important, stating your opinion on something, or just like
Instagram, posting a memorable picture, while also using hashtags. The
strengths of both these sites is that if you stay active on them frequent
enough, or provide your own unique content often enough. Then, people
start to notice you, follow you, and before you know it, they become your
fans and they begin to respect what you do, and before you know it, a
professional employer could become interested in taking you on.
However, with these strengths, there can also come weaknesses. For
instance, you could start to think you can do no wrong and that your
followers will stay loyal to you no matter what. Whether it is due to
talking about something controversial or preachy, or just changing up
your content to something completely different. Then there is the case of
something you are passionate about and you start to express your
opinion about it, depending on how you deliver it, people’s respect for
you can instantaneously diminish. Not to mention, if you take things too
far and start talking in offensive way or showing offensive things, it could
permanently destroy you in a matter of seconds, even if you quickly
apologize for it or try to remove it.
2. I had no trouble setting up the accounts for both sites, since I already had
a previous Twitter account, and Instagram seemed to have the same
format. While Instagram seems to feel far less simple in terms of posting
and uploading, compared to Twitter. Uploading a profile picture was
simple enough, but as of now, I have yet to figure out to upload pictures
through a computer. To improve, I shall start by looking further into the
website’s layout to see if I can find the option to upload. If that does not
work out, then I shall search for a video on YouTube containing
instructions on how to do it.
3. Interactive media has been evolving every year, from just messaging
friends, to posting videos from your phone, to putting up statuses for the
world to see, to getting noticed, to creating your very own piece of
entertainment, to be introduced to new people around the world. The
future for interactive media could mean anything, whether it be virtual
beings, advanced methods of contacting one another, or even device
that is used for your mind, but whatever happens with interactive media
in the future, I hope it is more positive than negative.
Twitter and Instagram Review
On Instagram, I gained danielle_bradley_95, taniawpc18, and
hughes_photography18 as followers. I began to follow danielle_bradley_95,
taniawpc18, hughes_photography18, therealstanlee, starwarsmovies,
gal_gadot, screenjunkies, johnboyega, theflickpick, papiliodream, and
chrisstuckmann. I also started posting some pictures of me at London MCM
Comic Con, when I went as Sub-Zero from Mortal Kombat, when I went as Bane
and met another Bane, and when I met a group of three Lara Crofts. I also
posted when I met Funimation voice actors Jason Liebrecht and Trina
Nishimura. I recently uploaded a new profile picture, and also started following
@papiliodream, @theFLICKpick and @Chris_Stuckmann. I also made a new
hashtag called #funimationarethebest, which demonstrates my love for
Funimation Entertainment.
Life on Mars Research
Some of the visual problems I mentioned were shaky cam and quick cuts, as
well as audio problems, like something not sounding real or consistent enough.
These visual problems could be fixed by better communication between the
camera crew and the editing department. Whether the camera’s were
intentionally cut at those moments, or the editors themselves were
responsible, it looks too obvious either way. If it was due to keeping the
episode in the planned air time, then I am sure the studio could have easily fit
a few more seconds in, or cut a few seconds in a few other scenes. Or if it was
due to time constraints, then it is more understandable, however I recommend
the editors try to look more closer in the future. As for the shaky cam, that is a
common technique when filming action scenes, however I feel it could have
been avoided if certain equipment like a dolly were used to make the camera
follow more smoothly. As for the audio problems, I recommend lowering the
sound of the music a little bit, so that it, along with all the sounds, can all be
comprehensible at once. As for when the door is kicked in, you can either
search for a loud door breaking sound and edit it in. Or you can create your
own in a separate environment, recording nothing but the sound itself, in order
to make it sound as real as possible.
Chapter 4 – Week 4
You will be given an audio problem, a problem that needs a solution. You will
look at the nature of the problem, what is being asked of you, and how you are
going resolve it and therefore find a solution to it.
You will research the problem through review and experimentation.
You will then analyse the results of your review and your experiments.
You will then detail what the solution is, both in words and practically.
Research for your pre-prpoduction planning for Friendship - See Separate Brief
Mic Recording Exercise
In this exercise, we tested out three different microphones, a boom/shotgun
mic, a lapel/lavailer mic, and a dynamic mic, as well as how well they work in
interior and exterior environments. We tested out the different mics by asking
three different questions for each location.
https://drive.google.com/open?id=1gzH8ghzNATlddqF8nqYdFU-ZraFbCpmE
Evaluation:
During the exercise, we came across a few problems with the microphones.
The lapel mic was the one we had the most problems with in the exterior and
one of the interiors. The sound was either too quiet, picking up static, or being
on show. In order to stop it from on being on show, we moved all the wires out
of the way, and made sure none were appearing in frame. For the volume
issues, we tried turning up volume on the recorder so that it can pick up the
dialogue audio a lot better. Unfortunately, it did not work, because of the
sounds in the environment being caught in, making the audio less
understandable. A problem we had with the shotgun mic in the exterior
environment, was that we had trouble positioning it in a way for it to properly
pick up both people’s voices. We tried tilting it back and forth for when the two
speak, but that created some voice balancing issues, as well as causing it to
appear in frame. So instead, what we did was have one of them talk louder
than the other, and that made the audio balance out. Now for the editing
process, I had forgotten the method on the best way to sync the audio
together. So I started out to by syncing the visuals and the audio together the
hard way. It may have taken longer but some of it actually turned out ok, but
then I was reminded on how to properly sync the audio in. After all that was
taken care of, I started to add in titles representing the interior/exteriors and
the mics being used for each clip.
Health & Safety:
For when we filmed outside, we did have to deal with a few vehicles driving
past when we were trying to film. Luckily we were in an area where the
vehicles could not drive at high speed, giving us enough time to get out of the
way.
Mind Map
Treatment
What I intend to achieve with the shots for the film is build up sadness and
sympathy for the character of the film who has lost his friend. As well as a few
small attentions to detail like pans and zooms on people and objects. I also felt
music would be far more fitting for the movie instead of dialogue because it
can truly express the scenes and their tones, especially when there is just one
person carrying a scene. I also felt demonstrating the things he does on his
own, and then with his new friend, would be a good comparison on how you
can have more fun with a friend then without one, as well as demonstrate how
important friendship truly is.
Synopsis
A young man has lost his friend and he is feeling really down, and does not
know how to cope without him. He tries playing cards and video games, but
they all just remind him of old habits he and his friend had. One day he is seen
throwing a ball at a brick wall outside, then suddenly, he accidentally throws
the ball wrong, causing it to be caught by someone else. The one passing by
assumes the boy feels lonely, and reveals he too has recently lost a friend.
They then start to hang out with each other, playing games and cards together.
When they day has ended, they both are happy to have been reminded the
true meaning of friendship, they then shake hands and part ways.
Storyboards
No.1
Description/Dialogue
The boy is playing his Xbox 360.
Camera Angle
Medium shot
No.2
Description/Dialogue
He is starting to get really into it.
Camera Angle
Close-up
No.3
Description/Dialogue
He looks to his side where his friend usually is and remembers he is no longer
with him.
Camera Angle
Medium shot
No.4
Description/Dialogue
The boy misses his friend.
Camera Angle
Close-up
No.5
Description/Dialogue
The boy is dealing cards
Camera Angle
High angle shot
No.6
Description/Dialogue
The boy tries to play cards by himself, but it does not work out.
Camera Angle
High angle shot
No.7
Description/Dialogue
The boy is throwing a ball at a brick wall
Camera Angle
Establishing shot
No.8
Description/Dialogue
The boy is throwing the ball at the wall, looking miserable.
Camera Angle
High angle shot
No.9
Description/Dialogue
Someone notices the lonely boy in the distance and decides to talk to him.
Camera angle
Long shot
No.10
Description/Dialogue
The two walk towards each other and shake hands.
Camera angle
Low-angle shot
No.11
Description/Dialogue
The two are on the sofa playing Xbox together.
Camera Angle
Medium shot
No.12
Description/Dialogue
The two are playing a game of snap, and one of them gets a hand.
Camera Angle
High-angle shot
No.13
Description/Dialogue
The boy feels a lot more happy with himself, and he shakes hands with the
stranger again, and the two part ways.
Camera Angle
Long shot
No.14
Description/Dialogue
The boy smiles before heading back into the house.
Camera Angle
Medium shot
Location Research
Part of the location is inside my house which is safe from any outside
interference. The other part takes place on the road right outside my house,
where there is a large brick wall, a drive in, and a straight road. Filming near
the road is also safe because cars do not drive at high speeds when driving in
or out of this road. Pedestrians rarely walk by, but when they do, they tend to
be rather friendly, or at least non-aggressive.
REMOTE SURVEY CHECKLIST
LOCATION RECEE SHEET
Date of Survey 29th January 2018
Location 9 Church Lane
Canterbury
KENT
CT1 2NE
Day of Shoot 29/01/18 Time of
Shoot
Afternoon
Production
Contact
Jenni Blackmann
Power
Available
Quantity
Not Applicable
Extension
Cords
Not Applicable
AC Outlets
Quantity
Not Applicable
Reflection Interferences
Not Applicable
Obstructions blocking camera view
Possible parked
vehicles getting
in the way
Sprinkler System
Not Applicable
Sun Location
Unknown
View from inside looking out
Not Applicable
External Surroundings (noise interference)
Construction work
Vehicles driving by
Pedestrians
Type of Floor
Carpet
Concrete
Wooden floor
Type of Wallcovering
White walls
Brick walls
Ceiling Height
Approximately 3 meters
Width of hallways
Approximately 110 cm
Width of Doors – for room dimensions, door and window locations (see
attached diagram)
85.5 cm
Permits/
Clearances
Police Not
Applicabl
e
Parking Not
Applicabl
e
Fire
Dept
Not
Applicabl
e
Names of Contacts for Permits/Clearances
Not Applicable
Special Props Needed
None
External Filming – Traffic Noise
Vehicles driving nearby
External Filming – Source of Power available?
Not Applicable
External Filming – road access/parking
Not Applicable
External Filming – public interference
Pedestrians walking past
Cars driving by
Any Additional Location Specific Information/Observation
None
Production Schedule
Health & Safety
Risk Assessment Hazard Checklist – Filming of [film title]
Project Name Friendship ProjectAssessment
Date 29/01/18
Assessed By Jenni BlackmanApproved
By Jenni Blackman
Locations Canterbury Activities Filming around Canterbury
1 INDOOR HAZARDS 5 HAZARDS ON HILLS AND
MOUNTAINS
1.1 Inappropriate lighting 5.1 Slips & trips on grass, mud, rock
1.2 Temperature Y5.2 River crossings
1.3 Insufficient or unsuitable space 5.3 Remote locations
1.4 Untidiness – causing trip / fire hazard 5.4 Difficult communication – weather /
distance
1.5 Stairs – dark / steep / no handrail 5.5 Falling debris
1.6 Lack of fire escapes / extinguishers /
procedures5.6 Extra work imposed by terrain type /
angle
1.7 Slip / trip / fall hazards 5.7 Lack of shelter
1.8 Inadequate ventilation 5.8 Separation of group members
1.9 Inhalation of dust 5.9 Getting lost
1.1
0Poor surfaces for activities – slips / trips
/ impact
5.1
0 Falls from height
1.1
1 Electrical hazards5.1
1 Extremes of weather Y
6 PEOPLE & ORGANISATIONAL
HAZARDS
2.1 Uneven playing surface 6.1 Lack of information, training or
instructionY
2.2 Playing surface too hard or soft 6.2 Poor activity planning or preparation Y
2.3 Hard or sharp objects on pitch 6.3 Poor activity delivery or organisation Y
2.4 Sliding on Astroturf or tarmac 6.4 Ignorance of rules and / or procedures
2.5 Collisions / Conflict with surrounding
objects or people6.5 Unsafe behaviour or attitude
2.6 Impact from sports equipment 6.6 Lack of appropriate first aid
equipment and experience
2.7 Contact sport injury 6.7 Medical conditions of participants
2.8 Personal injury – fracture / sprains /
cuts6.8 Poor safety control from group
leadersY
6.9 Poor safety awareness from
participantsY
3 HAZARDS ON COASTS & COASTAL
WATERS
6.1
1 Lack of cooperation within group
3.1 Falls from cliffs, piers, sea walls6.1
2 Differing skill levels within group Y
3.2Struck by falling objects from cliff
6.1Low level of physical fitness / strength
3
3.3 Slips & falls on slopes / loose surfaces6.1
4 Aggression between participants
3.4 Quick sand & mud6.1
5 Aggression from crowd / public Y
3.5 Access problems due to steep angle of
beach slope
6.1
6Contact between participants
increasing risk
3.6 Collisions between water users
3.7 Swept away by wave surges 7 EQUIPMENT AND OTHER
HAZARDS
3.8 Being washed against rocks / piers 7.1 Cash handling
3.9 Low water temperatures 7.2 Transport to and from your activity
3.1
0Communication problems from waves /
swell / distance7.3 Food poisoning
3.1
1 Struck by objects in water 7.4 Hazardous substances
3.1
2 Stranded by tides 7.5 Equipment with moving / hot parts
3.1
3 Swept away by currents 7.6 Heavy equipment
3.1
4 Rip tides 7.7 Electrical hazards from equipment
3.1
5 Longshore drift 7.8 Noise from equipment
3.1
6 Conflicts between beach users 7.9 Risk of trapping body / clothing in
equipment
7.1
0Inadequate environment for
equipment operation
4 HAZARDS ON STILL / MOVING
WATER
7.1
1 Inadequate protective equipment
4.1 Getting swept away from equipment or
people
7.1
2 Equipment in unsuitable condition
4.2 Collision with rocks in and to sides of
rivers
4.3 Striking / trapping by submerged
obstacles8 OTHER HAZARDS SPECIFIC TO
YOUR ACTIVITY
4.4 Being dragged down by undertow 8.1 Filmming on the Tube
4.5 Restricted or impossible access to /
from water8.2 Filmming a person being hit by a car
4.6 Access problems – rescue / getting kit
into water8.3 Filming in a club
4.7 Falls from drops in level at weirs /
waterfalls8.4
4.8 Getting out of depth 8.5
4.9 Low water temperature 8.6
4.1
0 Separation from other people 8.7
4.1
1Slips / trips on steep banks or uneven
surfaces8.8
4.1
2 Difficult communications 8.9
4.1
3 Remote locations8.1
0
Chapter 5 – Week 5
Production for Friendship - See Separate Brief
Chapter 6 – Week 6
Post -Production for Friendship – See Separate Brief
Appendicies
Appendix 1
Bibliography
Chapter 1
Anon, 2018. Interactive media. Wikipedia. Available at:
https://en.wikipedia.org/wiki/Interactive_media.
Anon, Strony Internetowe - Reklama w Internecie. AdvertLab.pl. Available
at: http://www.advertlab.pl/.
Anon, UC Berkeley History of Art Department. RSS. Available at:
http://arthistory.berkeley.edu/course-information/3539325-interactive-
media-history-theory-practice.
Anon, What is Virtual Reality? Virtual Reality Society. Available at:
https://www.vrs.org.uk/virtual-reality/what-is-virtual-reality.html.
Anon, Writing. Fine Arts Research. Available at:
https://finearts.uvic.ca/research/blog/category/writing/page/2/.
shiuwong40, 2016. Batman the dark knight: tumbler tunnel scene HD.
YouTube. Available at: https://www.youtube.com/watch?
v=R1XskC_7GzI&t=165s.
Anon, 2017. ギャンブル中毒が存在します。 しかし、私たちは苦しみません。 -
私たちはビデオゲームについて話しています. Parliamo Di Videogiochi.
Available at: http://ja.pdvg.it/2017/11/19/la-dipendenza-dai-videogiochi-
esiste-non-ne-soffriamo/.
Chapter 2
Koenig, Mike. “Splash Rock In Lake Sounds | Effects | Sound Bites | Sound
Clips from SoundBible.com.” Free Sound Clips, soundbible.com/2100-
Splash-Rock-In-Lake.html.
“Life On Mars - S01E01 - Video Dailymotion.” Dailymotion, 9 June 2014,
www.dailymotion.com/video/x1yzjxq.
Chapter 3
“Series 1: Episode 1 (Life on Mars).” Life on Mars Wiki, life-on-
mars.wikia.com/wiki/Series_1:_Episode_1_(Life_on_Mars).
Chapter 4
Chapter 5
Chapter 6
Appendix 2
How to add pictures, graphs, etc to your Table of Figures in your Portfolio
To make your portfolio even more professional than it already is, and to be
correct, academically, you can add pictures, graphs etc to the already created
Table of Figures.
This is how you do it …..
Add your picture/graph etc at the point you want it to be.
Right click on the picture/graph etc
Click on – Insert Caption
At the top of the box there is a line saying Caption
It will automatically tell you if it is Figure 1,2,3 etc – DO NOT ALTER THAT
Then put in the citation for the bibliography (after the Figure 1,2,3 ) and what
you want to call it i.e. Focus Group Graph.
Click – Close
Remember to note the layout, so you do the same for each figure i.e.
Figure 1 : Hello Project – photo by myself
Figure 2 : Focus Group Graph
Figure 3 : (Fred, 2013) Green Screen Examples
Then go to the Table of Figures (at the bottom of the Contents Page at the front
of the Portfolio)
Highlight it
Right click
And click on update field
Click on update whole Table ……. And it is done!
Appendix 3
Unit Criteria’s and Learning Outcomes
UNIT 5 - INVESTIGATING AUDIO PRODUCTION AND TECHNOLOGY
Learning Outcomes
The student will:
Assessment Criteria
The student can
1. Be able to analyse an
audio-based problem in
creative media production
1.1 Analyze the requirements and parameters
of an audio-based problem in creative
media production.
1.2 Apply research activities to support
solutions to an audio–based problem in
creative media production
2. Be able to use an
integrated approach to
audio-based creative
media problem solving and
production.
2.1 Demonstrate the ability to plan, organize
and present solutions to an audio-based
problem in creative media production.
2.2 Apply practical skills, understanding and
methods to solve an audio-based problem in
creative media production.
3. Be able to evaluate
solutions to an audio-based
problem in creative media
production
3.1 Analyse the effectiveness of solutions to
an audio based problem in creative media
production
UNIT 6 - INVESTIGATING VISUAL PRODUCTION AND TECHNOLOGY
Learning Outcomes
The student will:
Assessment Criteria
The student can
1. Be able to analyse a
visual-based problem in
creative media
production
1.1 Analyse the requirements and parameters of
a visual-based problem in creative media
production.
1.2 Apply research activities to support solutions
to a visual–based problem in creative media
production
2. Be able to use an
integrated approach to
visual-based creative
media problem solving
and production.
2.1 Demonstrate the ability to plan, organize and
present solutions to a visual-based problem in
creative media production.
2.2 Apply practical skills, understanding and
methods to solve a visual-based problem in
creative media production.
3. Be able to evaluate
solutions to a visual-
based problem in
creative media
production
3.1 Analyse the effectiveness of solutions to a
visual based problem in creative media
production
UNIT 7 - INVESTIGATING INTERACTIVE MEDIA PRODUCTION AND TECHNOLOGY
Learning Outcomes Assessment Criteria
The student will: The student can
1. Be able to analyse
an interactive-based
problem in creative
media production
1.1 Analyze the requirements and parameters of
an interactive-based problem in creative media
production.
1.2 Apply research activities to support solutions
to an interactive–based problem in creative
media production
2. Be able to use an
integrated approach to
interactive-based
creative media problem
solving and production.
2.1 Demonstrate the ability to plan, organize and
present solutions to an interactive-based
problem in creative media production.
2.2 Apply practical skills, understanding and
methods to solve an interactive-based problem in
creative media production.
3. Be able to evaluate
solutions to an
interactive-based
problem in creative
media production
3.1 Analyse the effectiveness of solutions to an
interactive based problem in creative media
production
Appendix 4
Allocation of Criteria to Chapters
Chapter 1 – Investigating Visual Production and Technology
Unit 6 – Assessment Criteria - 1.1,1.2 and 2.1, 2.2. and 3.1
Unit 7 – Assessment Criteria – 1.1, 1.2
Chapter 2 – Investigating Audio Production and Technology
Unit 5 – Assessment Criteria - 1.1,1.2 and 2.1, 2.2. and 3.1
Unit 7 – Assessment Criteria – 1.1, 1.2 and 2.1, 2.2 and 3.1
Chapter 3– Investigating Visual Production and Technology
Unit 6 – Assessment Criteria - 1.1,1.2 and 2.1, 2.2. and 3.1
Unit 7 – Assessment Criteria – 1.1, 1.2 and 2.1, 2.2 and 3.1
Chapter 4 – Investigating Audio Production and Technology
Unit 5 – Assessment Criteria - 1.1,1.2 and 2.1, 2.2. and 3.1
Unit 7 – Assessment Criteria – 1.1, 1.2 and 2.1, 2.2 and 3.1
Chapter 5 – Pre-Production of Friendship
Unit 5 – Assessment Criteria - 1.1,1.2 and 2.1, 2.2. and 3.1
Unit 6 – Assessment Criteria - 1.1,1.2 and 2.1, 2.2. and 3.1
Unit 7 – Assessment Criteria – 1.1, 1.2 and 2.1, 2.2 and 3.1
Chapter 6 – Production and Post Production of Friendship
Unit 5 – Assessment Criteria - 2.1, 2.2. and 3.1
Unit 6 – Assessment Criteria - 2.1, 2.2. and 3.1
Unit 7 – Assessment Criteria – 2.1, 2.2 and 3.1
Appendix 5
Trimester 2 Calendar
Students Calendar, Scheme of Work and work to be produced for each Unit
Unit 5 – Audio Unit 6 – Visual Unit 7 - Interactive
1 Jan
Chapter
1
Week 1
What is the solution
to this visual
production problem?
General Interactive
Media Report 1
Twitter and
Instagram setup
8 Jan
Chapter
2
Week 2
What is the
solution to this
audio production
problem?
Specific Interactive
Media Report 2
Add to Twitter and
Life on Mars (2006) Research Plan
15 Jan
Chapter
3
Week 3
What is the solution
to this visual
production problem?
Analysis of
Interactive Media
Report 3
Life on Mars (2006) Research Plan
22 Jan
Chapter
4
Week 4
What is the
solution to this
audio production
problem?
Friendship Pre-
production Planning
29 Jan
Chapter
5
Production of Friendship
Week 5
5 Feb
Chapter
6
Week 6
Post-Production and Analysis of Friendship
12 Feb Self-Directed Study Week
Appendix 6
Loading your Portfolio
How to Load Your Portfolio so that the latest one is at the top
Click on Add and then click on media and then on Add New and then follow
the instructions to your latest draft and load it into your wordpress.
Then highlight it and click insert
When you are ready to load the next version/draft, make sure that you have
the cursor at the right place
So that it goes above the previous draft, so that your latest is always on the top
Don’t call it this! Call it Unit 12!
Although you know your portfolio, loaded once a week, will be called :-
Your name, the date, and the draft number i.e. Jenni B Jan 6 Draft 1