video games as learning tools & making games as systems thinking

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Game-Based Learning Video Games as Learning tools & making games as systems thinking Michelle Aubrecht Graduate Assistant Digital Union

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Playing and making video games – classroom appropriate? Games encompass many new media literacy skills and allow opportunities to develop analytical, systems, and problem-solving skills. There are three ways to use games with students: play an existing game, you make a game, and students make a game.

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Page 1: Video Games as Learning Tools & Making Games as Systems Thinking

Game-Based LearningVideo Games as Learning tools &

making games as systems thinking

Michelle AubrechtGraduate Assistant

Digital Union

Page 2: Video Games as Learning Tools & Making Games as Systems Thinking

Game-Based LearningVideo Games as Learning tools &

making games as systems thinking

Michelle AubrechtGraduate Assistant

Digital Union

Page 3: Video Games as Learning Tools & Making Games as Systems Thinking

Educational GamesInquiry based, constructivist approach that

allows students to engage with the learning material in an authentic, safe environment

(Becker, 2007)…games and game modification are currently key entry points for many young people into digital literacy, social communities, and tech-savvy identities. (Salen, 2007, p. 302)

Michelle x1

DigitalUnion

Time 50 minutes

Points 0

Page 4: Video Games as Learning Tools & Making Games as Systems Thinking

Games intrinsically use a Constructivist Approach

Instructionist

Built on communications theory, behaviorism, & cognitivism

Students submit to the teacher to acquire knowledge, practice to achieve mastery & knowledge acquisition

Contructivist:

Contemporary learning theory built on Dewey & Vygotsky.

Students are meaning-makers, learning through a process of meaning-making in social contexts, derived from experiences, & influenced by communities of practice. Meaning-making results in production.

Michelle x1

DigitalUnion

Time 50 minutes

Points 0

Page 5: Video Games as Learning Tools & Making Games as Systems Thinking

Michelle x1

DigitalUnion

Time 50 minutes

Points 0

Gaming LiteracyComponent of Digital literacy

Game literacy is: multidimensional combination of practices from both “traditional literacy theories and Constructionist digital Literacy”

(Caperton, 2010, p. 3)

Page 6: Video Games as Learning Tools & Making Games as Systems Thinking

Michelle x1

DigitalUnion

Time 50 minutes

Points 0

Component of Digital literacy

Game literacy is: multidimensional combination of practices from both “traditional literacy theories and Constructionist digital Literacy”

(Caperton, 2010, p. 3)

Gaming Literacy

Page 7: Video Games as Learning Tools & Making Games as Systems Thinking

Michelle x2

DigitalUnion

Time 40 minutes

Points 0

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Page 8: Video Games as Learning Tools & Making Games as Systems Thinking

Michelle x2

DigitalUnion

Time 40 minutes

Points 500

Definition of game and play from Rules of Play by Katie Salen and Eric Zimmerman

Play: "Play is free movement within a more rigid structure." p. 304

.

Game: "A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome." p. 80

Page 9: Video Games as Learning Tools & Making Games as Systems Thinking

Michelle x2

DigitalUnion

Time 40 minutes

Points 500

Definition of game and play Play and games: The relationship between games and

play can be structured in two ways:

Games are a subset of play: Games constitute a formalized part of all activities considered to be play.

And Play is an element of games: Play is one way to frame the complex phenomenon of games." p. 311

Page 10: Video Games as Learning Tools & Making Games as Systems Thinking

Michelle x2

DigitalUnion

Time 40 minutes

Points 500

Difference between gameand simulation

Games suspend the rules of reality in order to establish the rules of the game

Simulations attempt to model a system in a manner that is consistent with reality

(from Squire: Video Games in Education)

Page 11: Video Games as Learning Tools & Making Games as Systems Thinking

Michelle x2

DigitalUnion

Time 40 minutes

Points 500

What is a simulation?

PhET, University of Colorado

Page 12: Video Games as Learning Tools & Making Games as Systems Thinking

Michelle x2

DigitalUnion

Time 40 minutes

Points 500

What is a simulation?

PhET, University of Colorado

Page 13: Video Games as Learning Tools & Making Games as Systems Thinking

Michelle x3

DigitalUnion

Time 30 minutes

Points1000

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Page 14: Video Games as Learning Tools & Making Games as Systems Thinking

Michelle x3

DigitalUnion

Time 30 minutes

Points1000

freedom to experiment

freedom to fashion identities (defining the self/understanding theirrelationship to others and the world)

freedom of interpretation

freedom of effort (can alternate between intense and relaxed)

freedom to fail (step towards mastery)

Exercise FreedomGrowing through failure

and exploration.

Page 15: Video Games as Learning Tools & Making Games as Systems Thinking

Michelle x3

DigitalUnion

Time 30 minutes

Points1000

3 ways to use games1. Students build games using free or a low-cost game engine

software, or physical materials;

2. Educators and/or developers build educational games from scratch or use free or purchased game engine software;

3. Educators integrate commercial off-the-shelf (COTS) games and online games into the curriculum.

Page 16: Video Games as Learning Tools & Making Games as Systems Thinking

Michelle x3

DigitalUnion

Time 30 minutes

Points1000

Students make games

Page 17: Video Games as Learning Tools & Making Games as Systems Thinking

Michelle x3

DigitalUnion

Time 30 minutes

Points1000

using games in the classroomBefore you assign a game

- know your teaching goal-evaluate the game for relevance to your topic- then decide how a game can serve that learning outcome- integrate it into your curriculum- decide how you will evaluate the process

group participationwritinghomework – playing a game instead of

readingis a grade necessary

Page 18: Video Games as Learning Tools & Making Games as Systems Thinking

Michelle x3

DigitalUnion

Time 30 minutes

Points1000

Before you assign a game- know your teaching goal-evaluate the game for relevance to your topic- then decide how a game can serve that learning outcome- integrate it into your curriculum- decide how you will evaluate the process

group participationwritinghomework – playing a game instead of

readingis a grade necessary?

using games in the classroom

Page 19: Video Games as Learning Tools & Making Games as Systems Thinking

Michelle x4

DigitalUnion

Time 30 minutes

Points1000

Level UP!

Page 20: Video Games as Learning Tools & Making Games as Systems Thinking

Michelle x4

DigitalUnion

Time 20 minutes

Points1500

Examples of Games online

http://www.persuasivegames.com/

http://www.socialimpactgames.com/

http://www.games2train.com/

Games to Train Health Games ResearchSocial Impact Games

http://www.healthgamesresearch.org/

Persuasive Games

Page 21: Video Games as Learning Tools & Making Games as Systems Thinking

Michelle x4

DigitalUnion

Time 20 minutes

Points1500

21st Century Learning skills

Problem solving skillsAnalytical skillsCritical thinking skillsSystems thinkingScientific thinkingEvidence-based reasoning

Skills

Page 22: Video Games as Learning Tools & Making Games as Systems Thinking

Michelle x4

DigitalUnion

Time 20 minutes

Points1500

21st Century Learning skills

Problem solving skillsAnalytical skillsCritical thinking skillsSystems thinkingScientific thinkingEvidence-based reasoning

Skills

Page 23: Video Games as Learning Tools & Making Games as Systems Thinking

Michelle x4

DigitalUnion

Time 20 minutes

Points1500

Page 24: Video Games as Learning Tools & Making Games as Systems Thinking

Michelle x5

DigitalUnion

Time 20 minutes

Points1500

Level UP!

Page 25: Video Games as Learning Tools & Making Games as Systems Thinking

Michelle x5

DigitalUnion

Time10 minutes

Points2000

Should games be used to teach at the University?

What have you learned playing games?

http://www.peacemakergame.com/

http://www.gamesforchange.org/play

http://www.columbinegame.com/index.htm

Page 26: Video Games as Learning Tools & Making Games as Systems Thinking

You WIN!Congratulations!