ux conf 2010

47
Psychology applied to UX and Social Usability Gianandrea Giacoma ibridazioni.com

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Page 1: Ux conf 2010

Psychology applied to UXand

Social Usability

Gianandrea Giacomaibridazioni.com

Page 2: Ux conf 2010

1. What's going on between Psychology and UX?

2. The user as a psychological and social system

3. For example... UXD into Enterprise 2.0

4. It's just the begining

Page 3: Ux conf 2010

1. What's going on betweenPsychology and UX?

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Psychology IxD UXD→ →

Page 5: Ux conf 2010

Donald Norman

Page 6: Ux conf 2010

Persuasive Design

Social Interfaces

Change Behaviours

Page 7: Ux conf 2010

BJ FoggStanford University

Page 8: Ux conf 2010

Robert FabricantFrog Design - Vice President of Creative

"..as interaction designers, our medium is not technology – it's behavior."

Page 9: Ux conf 2010

Andy BuddFounding Partner of Clearleft

Page 10: Ux conf 2010
Page 11: Ux conf 2010
Page 12: Ux conf 2010

What's happening?

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2. The user as apsychological and social system

Page 14: Ux conf 2010

The digital interactions make the mental world pragmatically more “realistic”

“What is real?”

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Co-evolution between man and cognitive technologies

Page 16: Ux conf 2010

The cognitive artifact extendthe cognitive processes

Page 17: Ux conf 2010

Extended Mind or extended Psyche?

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Memory extensions

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Share knowledge

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The emotional role of the personal diaryfor a teen

The multitasking

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The social networks expand social dynamics

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New channels of socialization

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diffused identity

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Social Presence

Diffused and co-created identities

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Human – Machine

Human – Machine – Human

Page 26: Ux conf 2010

The middle earth of interaction is richer of psychological and social variables

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The UXD has to adapt to the users' mutation

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New users levels and needs require three different integrations of competences between Psychology

and UXD

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1. Going beyond Cognitive Ergonomy, Psychophysiology, Behaviourism and the first

Cognitivism

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2. The etnographic narration is not enough

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3. More Social Psychology, Psychodynamic and Construtivism Cognitivism

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It's a matter of granularity

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Sorry for the psycholanguage...

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What are the opportunities and challengesfor the Designers?

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Design more complex psychological and social

experiences

Page 36: Ux conf 2010

3. For example... UXD into the Enterprise 2.0

Page 37: Ux conf 2010

Sociality and knowledge management

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- Sociality to make collaboration habit

- Aliance between person and professional

- Intrinsic motivations

ibridazioni.com

Page 39: Ux conf 2010

To be users in a network is an experience ofsocial presence and co-creation of a community

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The UX Designer has already some new tools and models to adopt

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For example...

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How to enable sociality in a digital space?

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Social UsabilitySocial Usability is a quality attribute that assesses how easy social interactions are to make. The term “social usability” also refers to the methods for improvingthe ease of human-human interaction during the design process.

- Relations

- Identity

- Communication

- Emergence of Groups

ibridazioni.com

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4. It's just the beginning

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Let's create research and collaboration spaces between Designers and Psychologists

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Gianandrea Giacomaibridazioni.com

Mail [email protected] @ibridazioni

Page 47: Ux conf 2010

Immagini:

BJ Fogg – Meet the Media Guru - http://www.flickr.com/photos/meetthemediaguru/3954741258/sizes/o/Robert Fabricant – PopTech! - http://www.flickr.com/photos/poptech2006/2969780492/sizes/l/Andy Budd – Kurafire - http://www.flickr.com/photos/kurafire/190014099/sizes/l/Donald Norman – Cyberdees - http://www.flickr.com/photos/cyberdees/3641655561/sizes/l/Orangutan – Davidandbecky - http://www.flickr.com/photos/davidandbecky/3956298644/sizes/l/Grottes de Lascaux Iiv – Davidmartinpro - http://www.flickr.com/photos/davidmartinpro/3605363434/sizes/l/Spok – S.t.a.r.k. - http://www.flickr.com/photos/estark/125538877/sizes/l/Middle Earth – Darek_Smid - http://www.flickr.com/photos/darc/313252881/sizes/l/