using video games to socialize and activate students, alf inge wang, ntnu
DESCRIPTION
VERDIKT conference 2012. Presentation held by the Joingame network.TRANSCRIPT
Using video games to socialize and activate students
Alf Inge Wang,Professor in Game Technology,
Dept. of Computer and Information Science, NTNUChairman of JoinGame Value Netverk (VERDIKT)
onsdag 2. mai 12
Outline Motivation
The First Challenge
The Second Challenge
The Solution
Evaluation Results
onsdag 2. mai 12
Motivation
• Positive experiences form game-based learning
• The new multitask technology generation
• Always used technology
• Several media/technologies at the same time
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The First Challenge! • Activate passive
students
• Introduce variations in teaching
• Boost interaction between teacher and students
• Boost social interaction in class
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The Second Challenge!
• Find perfect balance between teaching and entertainment
• Game concept useful for many courses
• Use available technology
• Engage ALL students
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The Solution: LectureQuiz
• Uses existing environment: PC, projector, WiFi, devices
• All students can participate
• Feedback to the students
• Feedback to the teacher
• Social and engaging
onsdag 2. mai 12
Evaluation results so far
• Easy to join and use
• Increased learning
• Pay more attention
• Entertaining
• Use regularly
• Attend more lectures
• Feedback on understanding
Students:
onsdag 2. mai 12
Evaluation results so far
• Easy to create quiz, configure and run
• Useful feedback on students’ understanding
• Useful statistics
• Input to lecture improvement
• Improved class interaction
Lecturers:
onsdag 2. mai 12
Contact info
• Email: [email protected]
• JoinGame web: www.joingame.org
• JoinGame blogg: blogg.joingame.org
• LectureQuiz: www.lecturequiz.com
onsdag 2. mai 12