using video games to socialize and activate students, alf inge wang, ntnu

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Using video games to socialize and activate students Alf Inge Wang, Professor in Game Technology, Dept. of Computer and Information Science, NTNU Chairman of JoinGame Value Netverk (VERDIKT) onsdag 2. mai 12

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VERDIKT conference 2012. Presentation held by the Joingame network.

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Page 1: Using video games to socialize and activate students, Alf Inge Wang, NTNU

Using video games to socialize and activate students

Alf Inge Wang,Professor in Game Technology,

Dept. of Computer and Information Science, NTNUChairman of JoinGame Value Netverk (VERDIKT)

onsdag 2. mai 12

Page 2: Using video games to socialize and activate students, Alf Inge Wang, NTNU

Outline Motivation

The First Challenge

The Second Challenge

The Solution

Evaluation Results

onsdag 2. mai 12

Page 3: Using video games to socialize and activate students, Alf Inge Wang, NTNU

Motivation

• Positive experiences form game-based learning

• The new multitask technology generation

• Always used technology

• Several media/technologies at the same time

onsdag 2. mai 12

Page 4: Using video games to socialize and activate students, Alf Inge Wang, NTNU

The First Challenge! • Activate passive

students

• Introduce variations in teaching

• Boost interaction between teacher and students

• Boost social interaction in class

onsdag 2. mai 12

Page 5: Using video games to socialize and activate students, Alf Inge Wang, NTNU

The Second Challenge!

• Find perfect balance between teaching and entertainment

• Game concept useful for many courses

• Use available technology

• Engage ALL students

onsdag 2. mai 12

Page 6: Using video games to socialize and activate students, Alf Inge Wang, NTNU

The Solution: LectureQuiz

• Uses existing environment: PC, projector, WiFi, devices

• All students can participate

• Feedback to the students

• Feedback to the teacher

• Social and engaging

onsdag 2. mai 12

Page 7: Using video games to socialize and activate students, Alf Inge Wang, NTNU

Evaluation results so far

• Easy to join and use

• Increased learning

• Pay more attention

• Entertaining

• Use regularly

• Attend more lectures

• Feedback on understanding

Students:

onsdag 2. mai 12

Page 8: Using video games to socialize and activate students, Alf Inge Wang, NTNU

Evaluation results so far

• Easy to create quiz, configure and run

• Useful feedback on students’ understanding

• Useful statistics

• Input to lecture improvement

• Improved class interaction

Lecturers:

onsdag 2. mai 12

Page 9: Using video games to socialize and activate students, Alf Inge Wang, NTNU

Contact info

• Email: [email protected]

• JoinGame web: www.joingame.org

• JoinGame blogg: blogg.joingame.org

• LectureQuiz: www.lecturequiz.com

onsdag 2. mai 12