using discovery to create products people actually want (2017 ux copenhagen workshop)

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Using Discovery to create products people actually want Jenny Shirey | UX Copenhagen | March 8, 2017

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Using Discovery to create products people actually want

Jenny Shirey | UX Copenhagen | March 8, 2017

Discovery

Before

Then Marty Cagan came...

“It is from getting to know people, and digging with each of them into their

underlying needs, that we get the insights necessary to inspire great products.”

–Marty Cagan

Product Discovery

Answering 4 questions...

Will they use it?

Will they use it?Can they use it?

Will they use it?Can they use it?Can we build it?

Will they use it?Can they use it?Can we build it?

Can we support it?

Discovery

Delivery

Discovery

Delivery

Ideas

Discovery

Delivery

Ideas

Tests

Discovery

Delivery

Ideas

Tests

Release Release

PM

TL UX

ENG

ENG

ENG

Productteam

PM

TL UX

ENG

ENG

ENG

Productteam

How we do Discovery

Workshop with Jeff Patton

Time-box + Satisfice

10-20 minute chunks

“Good enough for now”

© Jeff Patton

Our favorite methods

User story mapping

Understand a current or future journey

See opportunities for improvement

Get the whole picture (outside of the product)

Why?

Define beginning / end

Beginning End

Define beginning / end

Hear abouta product

Usingthe product

Write actions on sticky notes

Arrange across time (approx)

At sametime

Name the “big steps”

Tell the story

ResearchSign

up Buy Use 1st time

Add pain points / positives

How?

Start silently (write, place, THEN discuss)

Generalize when needed

Remember: story maps are not precise

Practice time!

Form groups of 3-4

Map your morning; combine with your team

10 minutes

Your morning routine

Wake up Arrive atTivoliWrite actions on sticky notes

(individually)

Place left -> right (team)

Same time = vertical

Name the big steps

How was that?

Opportunity canvas

Find out what you know / don’t know

Get the team on same page before you start

Why?

© Jeff Patton

© Jeff Patton

Problems + solutions

Target users

Workarounds (“solutions today”)

User value

User + business metrics

Adoption strategy

Rough budget

How?

Time box: less than 1 hour

Use your best guesses

“Problem” might be opportunity

Interview summary sheets

Quickly get insights

Get out of your head / computer - make visible to all

Why?

About

Emotions / Beliefs

Things they do

Quotes

How?

Write sticky notes during interview

Place, then discuss after

Do as a group, right away while fresh

Practice time!

Scenario: you’re designing a new music experience

User interview about going to a concert

Practice time!

Listen to the interview, write notes

Share with your group

6 minutes

How was that?

Several summary sheets ->

insights and more questions

Crazy 8 Sketching

Visualize your ideas

Try to get out many ideas

“Your first idea is never your best”

Why?

How?

Short time box; work as quickly as possible!

Quantity over quality

“Visualize the vote”

Practice time!

Sketch: ways to log in

As many ideas as you can!

6 minutes

Practice time!

Look at your group’s sketches

Star your 3 favorite ideas

2 minutes

How was that?

Some collaboration tips

Tip

Visualize your thinking

Tip

Small groups (3-5 people)

Tip

Decide, then analyze

Tip

Talk less!

Where to learn more...

User Story Mapping

Jeff Patton

Sprint

Jake Knapp

Don’t Make Me Think

Steve Krug

Interviewing Users

Steve Portigal

The User Experience Team of One

Leah Buley

@seejennydesign | jobs.trustpilot.com