user issues in 3d tv & cinema martin s. banks vision science program uc berkeley

49
User Issues in 3D TV & Cinema Martin S. Banks Vision Science Program UC Berkeley

Upload: gyles-moore

Post on 13-Jan-2016

213 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: User Issues in 3D TV & Cinema Martin S. Banks Vision Science Program UC Berkeley

User Issues in 3D TV & Cinema

Martin S. BanksVision Science Program

UC Berkeley

Page 2: User Issues in 3D TV & Cinema Martin S. Banks Vision Science Program UC Berkeley

Issues in 3D TV & Cinema

Technical Issues• Developing content• Sufficient resolution over time: temporal aliasing• Sufficient separation between two eyes’ images: “ghosting”

User Issues• Perceptual distortions due to incorrect viewing position• Flicker & motion judder due to temporal sampling• Maintaining depth across scene cuts• Window violations• Residual ghosting• Visual discomfort due to vergence-accommodation conflict• Appropriate blur relative to other depth signals• Conflict between visually-induced motion & vestibular signals

Page 3: User Issues in 3D TV & Cinema Martin S. Banks Vision Science Program UC Berkeley

Technical Issues• Developing content• Sufficient resolution over time: temporal aliasing• Sufficient separation between two eyes’ images: “ghosting”

User Issues• Perceptual distortions due to incorrect viewing position• Flicker & motion judder due to temporal sampling• Maintaining depth across scene cuts• Window violations• Residual ghosting• Visual discomfort due to vergence-accommodation conflict• Appropriate blur relative to other depth signals• Conflict between visually-induced motion & vestibular signals

Issues in 3D TV & Cinema

Page 4: User Issues in 3D TV & Cinema Martin S. Banks Vision Science Program UC Berkeley

Technical Issues• Developing content• Sufficient resolution over time: temporal aliasing• Sufficient separation between two eyes’ images: “ghosting”

User Issues• Perceptual distortions due to incorrect viewing position• Flicker & motion judder due to temporal sampling• Maintaining depth across scene cuts• Window violations• Residual ghosting• Visual discomfort due to vergence-accommodation conflict• Appropriate blur relative to other depth signals• Conflict between visually-induced motion & vestibular signals

Issues in 3D TV & Cinema

Page 5: User Issues in 3D TV & Cinema Martin S. Banks Vision Science Program UC Berkeley

Fo

cal d

ista

nce

Ve

rge

nce

dis

tan

ce

Vergence & Accommodation: Natural Viewing

Page 6: User Issues in 3D TV & Cinema Martin S. Banks Vision Science Program UC Berkeley

3 6

1.5

3

4.5

6

Vergence Distance (diopters)

00

Fo

cal D

ista

nce

(d

iop

ters

)

Fo

cal d

ista

nce

Ve

rge

nce

dis

tan

ce

1.5 4.5

Vergence & Accommodation: Natural Viewing

Page 7: User Issues in 3D TV & Cinema Martin S. Banks Vision Science Program UC Berkeley

3 6

1.5

3

4.5

6

Vergence Distance (diopters)

00

zone of clear singlebinocular vision

Fo

cal D

ista

nce

(d

iop

ters

)

Fo

cal d

ista

nce

Ve

rge

nce

dis

tan

ce

1.5 4.5

Vergence & Accommodation: Natural Viewing

Page 8: User Issues in 3D TV & Cinema Martin S. Banks Vision Science Program UC Berkeley

3 6

1.5

3

4.5

6

Vergence Distance (diopters)

00

Percival's zoneof comfort

zone of clear singlebinocular vision

Fo

cal D

ista

nce

(d

iop

ters

)

Fo

cal d

ista

nce

Ve

rge

nce

dis

tan

ce

1.5 4.5

Vergence & Accommodation: Natural Viewing

Page 9: User Issues in 3D TV & Cinema Martin S. Banks Vision Science Program UC Berkeley

Fo

cal d

ista

nce

Ve

rge

nce

dis

tan

ce

Vergence & Accommodation: Stereo Display

Page 10: User Issues in 3D TV & Cinema Martin S. Banks Vision Science Program UC Berkeley

3 6

1.5

3

4.5

6

Vergence Distance (diopters)

00

Fo

cal D

ista

nce

(d

iop

ters

)

1.5 4.5

Fo

cal d

ista

nce

Ve

rge

nce

dis

tan

ce

Vergence & Accommodation: Stereo Display

Percival's zoneof comfort

zone of clear singlebinocular vision

Page 11: User Issues in 3D TV & Cinema Martin S. Banks Vision Science Program UC Berkeley

Displays with Nearly Correct Focus Cues

Two multi-focal displays we’ve developed:

1.Fixed-viewpoint, volumetric display with mirror system & 3 focal planes (Akeley, Watt, Girshick, & Banks, SIGGRAPH, 2004).

2.Fixed-viewpoint, volumetric display with switchable lens & 4 focal planes (Love, Hoffman, Kirby, Hands, Gao, & Banks, Optics Express, 2009)

Page 12: User Issues in 3D TV & Cinema Martin S. Banks Vision Science Program UC Berkeley

Multi-focal Display

Akeley, Watt, Girshick & Banks (2004), SIGGRAPH.

Page 13: User Issues in 3D TV & Cinema Martin S. Banks Vision Science Program UC Berkeley

Akeley, Watt, Girshick & Banks (2004), SIGGRAPH.

Multi-focal Display

Page 14: User Issues in 3D TV & Cinema Martin S. Banks Vision Science Program UC Berkeley

Akeley, Watt, Girshick & Banks (2004), SIGGRAPH.

Multi-focal Display

Page 15: User Issues in 3D TV & Cinema Martin S. Banks Vision Science Program UC Berkeley

Depth-weighted Blending

• Depth-weighted blending along lines of sight

• Weights dependent on dioptric distances to planes

Akeley, Watt, Girshick, & Banks (2004), SIGGRAPH.

Page 16: User Issues in 3D TV & Cinema Martin S. Banks Vision Science Program UC Berkeley

Do V-A Conflicts Cause Fatigue/Discomfort?

Page 17: User Issues in 3D TV & Cinema Martin S. Banks Vision Science Program UC Berkeley

• 600-ms stimulus at near or far vergence-specified distance

• Appeared at each focal distance

Hoffman, Girshick, Akeley, & Banks (2008), Journal of Vision

Do V-A Conflicts Cause Fatigue/Discomfort?

Page 18: User Issues in 3D TV & Cinema Martin S. Banks Vision Science Program UC Berkeley

** ** ** **

cues-inconsistent

cues-consistent

Sev

erity

of S

ympt

om

1

3

5

7

9

How tired are your eyes?

How clear is your vision?

How tired or sore are your

neck & back?

How do your eyes feel?

How does your head feel?

** = p < 0.01 (Wilcoxen test)

Hoffman, Girshick, Akeley, & Banks (2008), Journal of Vision

Do V-A Conflicts Cause Fatigue/Discomfort?

Page 19: User Issues in 3D TV & Cinema Martin S. Banks Vision Science Program UC Berkeley

*******Which session was

more fatiguing?

Which session irritated

your eyes more?

Which session gave you

more headache?

Which session did

you prefer?

cues-consistent much worse than

inconsistent

cues-inconsistent much worse than

consistent

no difference

** = p < 0.01 (Wilcoxen test)

Hoffman, Girshick, Akeley, & Banks (2008), Journal of Vision

Do V-A Conflicts Cause Fatigue/Discomfort?

Page 20: User Issues in 3D TV & Cinema Martin S. Banks Vision Science Program UC Berkeley

Discomfort & 3D Cinema

Page 21: User Issues in 3D TV & Cinema Martin S. Banks Vision Science Program UC Berkeley

Discomfort & 3D Cinema

Page 22: User Issues in 3D TV & Cinema Martin S. Banks Vision Science Program UC Berkeley

Discomfort & 3D Cinema

Page 23: User Issues in 3D TV & Cinema Martin S. Banks Vision Science Program UC Berkeley

Discomfort & 3D Cinema

Page 24: User Issues in 3D TV & Cinema Martin S. Banks Vision Science Program UC Berkeley

Discomfort & 3D Cinema & TV

Page 25: User Issues in 3D TV & Cinema Martin S. Banks Vision Science Program UC Berkeley

Technical Issues• Developing content• Sufficient resolution over time: temporal aliasing• Sufficient separation between two eyes’ images: “ghosting”

User Issues• Perceptual distortions due to incorrect viewing position• Flicker & motion judder due to temporal sampling• Maintaining depth across scene cuts• Window violations• Residual ghosting• Visual discomfort due to vergence-accommodation conflict• Appropriate blur relative to other depth signals• Conflict between visually-induced motion & vestibular signals

Issues in 3D TV & Cinema

Page 26: User Issues in 3D TV & Cinema Martin S. Banks Vision Science Program UC Berkeley

Almost never view pictures from correct position.

Retinal image thus specifies different scene than depicted.

Do people compensate, and if so, how?

Viewing Pictures

Page 27: User Issues in 3D TV & Cinema Martin S. Banks Vision Science Program UC Berkeley

Stimuli

Vishwanath, Girshick, & Banks (2005), Nature Neuroscience.

Page 28: User Issues in 3D TV & Cinema Martin S. Banks Vision Science Program UC Berkeley

Stimulus: simulated 3D ovoid with variable aspect ratio.

Task: adjust ovoid until appears spherical.

Vary monitor slant Sm to

assess compensation for oblique viewing positions.

Spatial calibration procedure.

If compensate, will set ovoid to sphere on screen (ellipse on retina).

Observation Point

Sm

CRT

Experimental Task

Vishwanath, Girshick, & Banks (2005), Nature Neuroscience.

Page 29: User Issues in 3D TV & Cinema Martin S. Banks Vision Science Program UC Berkeley

Center of Projection

Observation Point

No compensation: set ovoid to make image on retina circular:

retinal coordinates

screen coordinates

Predictions

Page 30: User Issues in 3D TV & Cinema Martin S. Banks Vision Science Program UC Berkeley

Center of Projection

Observation Point

Compensation: Set ovoid to make image on screen circular:

Predictions

retinal coordinates

screen coordinates

Page 31: User Issues in 3D TV & Cinema Martin S. Banks Vision Science Program UC Berkeley

Asp

ect R

atio

(sc

reen

coo

rds)

1

1.2

1.4

-40 -20 0 20 40

invariance predictions

Viewing Angle Sm (deg)

Sm

Predictions

Page 32: User Issues in 3D TV & Cinema Martin S. Banks Vision Science Program UC Berkeley

Predictions

1

1.2

1.4

-40 -20 0 20 40

invariance predictions

retinal predictions

Asp

ect R

atio

(sc

reen

coo

rds)

Viewing Angle Sm (deg)

Sm

Page 33: User Issues in 3D TV & Cinema Martin S. Banks Vision Science Program UC Berkeley

Results

1

1.2

1.4

-40 -20 0 20 40

monoc-aperture

invariance predictsretinal predicts

Asp

ect R

atio

(sc

reen

coo

rds)

Viewing Angle (deg)

JLL

Vishwanath, Girshick, & Banks (2005), Nature Neuroscience.

Page 34: User Issues in 3D TV & Cinema Martin S. Banks Vision Science Program UC Berkeley

Results

1

1.2

1.4

-40 -20 0 20 40

monoc-aperture

binoc-no aperture

invariance predictsretinal predicts

JLL

Results

Asp

ect R

atio

(sc

reen

coo

rds)

Viewing Angle (deg)

Vishwanath, Girshick, & Banks (2005), Nature Neuroscience.

Page 35: User Issues in 3D TV & Cinema Martin S. Banks Vision Science Program UC Berkeley

Compensation for Incorrect Viewing Position

• Pictures not useful unless percepts are robust to changes in viewing position.

• People compensate for oblique viewing position when viewing 2d pictures.

• Two theories of compensation: pictorial & surface. Data clearly favor surface compensation.

• Two versions of surface method: global & local. Data clearly favor local slant.

Page 36: User Issues in 3D TV & Cinema Martin S. Banks Vision Science Program UC Berkeley

2D Pictures vs 3D Pictures

• Two eyes presented same image

• Binocular disparities specify orientation & distance of picture surface; hence useful for compensation

2D

Page 37: User Issues in 3D TV & Cinema Martin S. Banks Vision Science Program UC Berkeley

• Two eyes presented different images

• Binocular disparities specify orientation & distance of picture surface and layout of picture contents; hence not useful for compensation

• Two eyes presented same image

• Binocular disparities specify orientation & distance of picture surface; hence

useful for compensation

3D

• Two eyes presented same image

• Binocular disparities specify orientation & distance of picture surface; hence useful for compensation

2D

2D Pictures vs 3D Pictures

Page 38: User Issues in 3D TV & Cinema Martin S. Banks Vision Science Program UC Berkeley

Stereo (3D) Pictures

• For most applications, viewers will not be at correct position.

• Retinal disparities thus specify a different layout than depicted.

• Do people compensate?

• Is correct seating position for a 3D movie more important than for 2D movie?

Page 39: User Issues in 3D TV & Cinema Martin S. Banks Vision Science Program UC Berkeley

Stereo Picture Geometry

display surface

stereo projectors

Page 40: User Issues in 3D TV & Cinema Martin S. Banks Vision Science Program UC Berkeley

display surface

stereo projectors

depicted hinge

Stereo Picture Geometry

Page 41: User Issues in 3D TV & Cinema Martin S. Banks Vision Science Program UC Berkeley

display surface

stereo projectors

depicted hinge

Stereo Picture Geometry

Page 42: User Issues in 3D TV & Cinema Martin S. Banks Vision Science Program UC Berkeley

display surface

stereo projectors

depicted hinge

disparity-specified hinge

Stereo Picture Geometry

Page 43: User Issues in 3D TV & Cinema Martin S. Banks Vision Science Program UC Berkeley

perceiveddihedralangle?

display surface

stereo projectors

depicted hinge

disparity-specified hinge

Stereo Picture Geometry

Page 44: User Issues in 3D TV & Cinema Martin S. Banks Vision Science Program UC Berkeley

Predictions

0 25 450

30

60

90

120

Viewing Angle (deg)

35°

17.5°

-17.5°

-35°

Hin

ge S

ettin

g (d

eg) Invariance: Hinge settings

are 90° for all viewing angles and base slants

Retinal disparity: Hinge settings vary significantly with viewing angle & base slant

Page 45: User Issues in 3D TV & Cinema Martin S. Banks Vision Science Program UC Berkeley

Viewing Angle (deg)

0 25 45

30

60

90

120

Hin

ge S

ettin

g (d

eg)

Results

non-stereo pictures

Page 46: User Issues in 3D TV & Cinema Martin S. Banks Vision Science Program UC Berkeley

Viewing Angle (deg)

0 25 45

30

60

90

120

stereo pictures

0 25 45

30

60

90

120

Hin

ge S

ettin

g (d

eg)

Results

non-stereo pictures

Page 47: User Issues in 3D TV & Cinema Martin S. Banks Vision Science Program UC Berkeley

Viewing Angle (deg)

0 25 45

30

60

90

120

0 25 45

30

60

90

120

Hin

ge S

ettin

g (d

eg)

non-stereo pictures stereo pictures

Results

Page 48: User Issues in 3D TV & Cinema Martin S. Banks Vision Science Program UC Berkeley

Summary

• User issues in 3D cinema & TV

• Vergence-accommodation conflicts cause visual fatigue & discomfort

Can be handled by attending to viewer’s distance from screen & range of disparities presented relative to screen

• Perceptual distortions due to incorrect viewing position

Compensation is good with non-stereo pictures

Compensation is significantly poorer with stereo pictures suggesting that viewer position could be more important

Page 49: User Issues in 3D TV & Cinema Martin S. Banks Vision Science Program UC Berkeley

Acknowledgments

• Kurt Akeley (Microsoft)

• Simon Watt (Univ. of Wales, Bangor)

• Ahna Girshick (NYU)

• David Hoffman (UC Berkeley)

• Robin Held (UC Berkeley)

• Funding from NIH, NSF, & Sharp Labs