user experience design and human computer interaction

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Week #1 - DAY 3 (25 June ‘14) : User Experience Design and Human Computer Interaction SUCI FADHILAH

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This presentation is used as a requirement of preparation phase in summer internship at Pinteraktif Media 2014 Bandung, 25 Juni 2014 Suci Fadhilah

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Page 1: User Experience Design and Human Computer Interaction

Week #1 - DAY 3 (25 June ‘14) :

User Experience Design and Human Computer Interaction

SUCI FADHILAH

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You cannot not communicate. Every

behavior is a kind of communication.

Because behavior does not have a

counterpart (there is no anti-behavior),

it is not possible not to communicate

- Paul Watzlawick’s First Axiom of Communication

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I want…

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≠ ’

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Everything a designer does affects the user experience

-very first rule of UX

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• What is the user’s motivation to be here in the first place?

• How does this make them feel?

• How much work does the user have to do to get what they

want?

• What habits are created if they do this over and over?

• What do they expect when they click this?

• Are you assuming they know something that they haven’t

learned yet?

• Is this something they want to do again? Why? How often?

• Are you thinking of the user’s wants and needs, or your

own?

• How are you rewarding good behavior?

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• Could you get the job done with less input from the user?

• Are there any user mistakes you could prevent? (Hint: Yes,

there are.)

• Are you being clear and direct, or is this a little too clever?

• Is it easy to find (good), hard to miss (better), or

subconsciously expected (best)?

• Are you working with the user’s assumptions, or against

them?

• Have you provided everything the user needs to know?

• Could you solve this just as well by doing something more

common?

• Are you basing your decisions on your own logic or

categories, or the user’s intuition? How do you know?

• If the user doesn’t read the fine print, does it still work/make

sense?

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• Do users think it looks good? Do they trust it immediately?

• Does it communicate the purpose and function without

words?

• Does it represent the brand? Does it all feel like the same

site?

• Does the design lead the user’s eyes to the right places?

How do you know?

• Do the colors, shapes, and typography help people find

what they want and improve usability of the details?

• Do clickable things look different than non-clickable things?

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• Does it sound confident and tell the user what to do?

• Does it motivate the user to complete their goal? Is that

what we want?

• Does it inform the user or does it assume that they already

know what its about?

• Does it reduce anxiety?

• Is it clear, direct, simple, and functional?

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• Are you using data to prove that you are right, or to learn

the truth?

• Are you looking for subjective opinions or objective facts?

• Have you collected information that can give you those

types of answers?

• Do you know why users do that, or are you interpreting their

behavior?

• Are you looking at absolute numbers, or relative

improvements?

• How will you measure this? Are you measuring the right

things?

• How can you use this analysis to make improvements?

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Jesse James Garrett

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Human-computer interaction is a

discipline concerned with the design,

evaluation and implementation of

interactive computing systems for

human use and with the study of major

phenomena surrounding them

- ACM SIGHI

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Good design is

problem solving.

Jeffrey Veen

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All pictures are taken from google.com or bing.com

Jesse James Garrett – The Elements of User Experience Design

52 weeks of UX – 52weeksofux.com

Joel Marsh – UX Crash Course: 31 Fundamentals

Human Computer Interaction – International ACM SIGHI

Uxmastery.com – UX Process, dll…