user centred design and pact analysis

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    User Centred Design

    Gould and Lewis 1975

    Early focus on users and tasks

    Empirical measurement

    Iterative design

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    User Centred Design Principles

    Users tasks and goals are driving force behind

    development

    Users behaviour and context of use are studied and

    the system is designed to support them

    Users characteristics are captured and designed for

    Users are consulted throughout the development and

    their input taken into account

    All design decisions are taken within the context of

    the users, their work and the environment

    (Preece et al 2002)

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    User needs analysis/PACT

    User characterisation orStakeholder

    analysis

    Primary users

    Secondary users

    Task analysis/description

    Context Analysis

    aka Environment Analysis

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    Who are the Users ?

    People who interact directly with the product to achieve a

    task?Primary Users

    Those likely to be frequent hands-on user of the system

    Secondary Users

    Occasional users or those who use the system through anintermediary

    Tertiary Users

    Those affected by the introduction of the system or who willinfluence its purchase

    Facilitating Users

    Those who are involved with design, development and maintenanceof the system.

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    User Characterisation

    user characteristics physical abilities and skills

    general abilities

    knowledge computer familiarity

    naive

    novice

    skilled

    expert

    frequency of use casual

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    Task description

    Who?

    What?

    Where?

    When?

    How often?

    Task dependencies

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    Task analysis

    goal, device, tasks, sub-tasks, actions

    Edit letter Print letter

    Enter text Amend ......

    ...... ......

    Move cursor

    TASKSGOAL

    Produce a letter

    Selecting a device

    determines the tasks

    DEVICE

    (Preece et al, p412)

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    Goals, tasks, actions :

    terminology

    Goal = external task, such as producing a letter

    Device = method, tool, or technique appropriate forachieving goals

    Tasks = activities necessary to achive goals using adevice

    Subtasks = components of tasks

    Actions = simple tasks w/ no control structureMethod = plan = number of tasks or actions linked

    into a sequence

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    Diagrammatic HTA

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    Refining the description

    Given initial HTA (textual or diagram)

    How to check / improve it?

    Some heuristics:paired actions e.g., where is `turn on gas'

    restructure e.g., generate task `make pot'

    balance e.g., is `pour tea' simpler than making pot?

    generalise e.g., make one cup .. or more

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    Refined HTA for making tea

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    Types of plan

    fixed sequence - 1.1 then 1.2 then 1.3

    optional tasks - if the pot is full 2

    wait for events -when kettle boils 1.4

    cycles - do 5.1 5.2 while there are still empty cups

    time-sharing - do 1; at the same time ...

    discretionary - do any of 3.1, 3.2 or 3.3 in any order

    mixtures - most plans involve several of the above

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    Environment analysis

    Physical environment location of activity

    physical objects heat, light, noise etc

    Social and Organisational context location of people

    communication

    interruptions

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    Technology

    New/old computers

    Fast/slow network connections

    Large/small screens

    Desktop/portable/pervasive/wearable

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    Interaction Design

    Identifying needs and establishing

    requirements Developing alternative designs

    Building interactive versions of designs

    Evaluating designs

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    Standards and Guidelines

    Principles

    strive for consistency

    Rules adopt a consistent format for the location of

    various display features from one display to

    another

    House styles

    Standards and directives

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    Prototyping

    Low fidelity

    High fidelity

    Horizontal

    Vertical

    Throw away

    Evolutionary

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    Premises:

    The system should be designed to

    match user requirements - people

    should not have to change to fit in withthe system

    People should be able to concentrate

    on their activities rather than on how touse the system