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Page 1: Use of Gaming and Virtual World Technology in …heyblom.websites.xs4all.nl/website/newsletter/0907/itcon.pdf · Use of Gaming and Virtual World Technology in Architecture, Engineering

October 2009

CIB Encouraged Journal

Use of Gaming and Virtual World Technology in Architecture,

Engineering and Construction

Special Issue for the International Journal of IT in Construction (ITcon) www.itcon.org

Guest Editors Dr. Raju Pathmeswaran, Dr. Vian Ahmed, Prof. Chimay Anumba

About ITcon The Journal of Information Technology in Construction (ITcon) is a peer-reviewed scholarly journal on the use of IT in architecture, civil engineering, construction and facility management. It is an Open Access journal and the copyright of the articles remains with the authors using the Creative Commons standard licence. ITcon articles are submitted and published electronically only and its Editor-in-Chief is Prof. Bo-Christer Björk of HANKEN School of Economics, Helsinki, Finland. Background The rapid development of the World Wide Web and the dominance of networked computers for information transfer and communication has enabled the rise of online computer games and recently virtual worlds (e.g. Second Life). Gaming technology is maturing with more user-friendly interfaces and various hardware platforms including handheld devices. This enabled the gaming applications to broaden their scope in various sectors including architecture, engineering and construction. Virtual worlds, which are similar to computer games with which they share

technology, take their participants (called residents) to new places beyond the physical and geographic limitations of the real world. As a result, residents become engines of creation themselves, working as the producers of content in the world, designing and reshaping the space around their own ideas and interests. Hence, gaming and virtual world technology offer significant benefits in the Architecture, Engineering and Construction disciplines from 3D walkthroughs, interactive visualisation, through virtual collaboration, design and planning to education, training and simulation. Research papers are invited from the authors on the topics focused on the innovative use of gaming and virtual world technology in Architecture, Engineering and Construction (AEC). Scope The following set of topics, although not exhaustive, provides some indication of the range of topics on which the special issue seeks papers: Game based building design and construction Virtual worlds for architectural visualisation Rapid design prototyping in virtual worlds Games and virtual worlds in AEC education

Page 2: Use of Gaming and Virtual World Technology in …heyblom.websites.xs4all.nl/website/newsletter/0907/itcon.pdf · Use of Gaming and Virtual World Technology in Architecture, Engineering

CIB Information Bulletin

Info Section: CIB Encouraged Journal Page 2 of 2 01-10-2009

Game/virtual world based collaborative planning and design

Spatial planning in virtual worlds Virtual worlds for regeneration and community

participation Behavioural studies of building occupants in the

virtual worlds Crowd, way-finding and evacuation simulations

in virtual buildings and cities Geographic Information System (GIS) in virtual

worlds Game/virtual world based health and safety

training and simulation Construction information delivery in virtual

worlds Important Dates Expression of interests: 30 October 2009 Full paper submission due: 26 March 2010 Reviewers’ feedback: 25 June 2010 Final Paper due: 30 July 2010 Publication of special issue: 24 September 2010 Submission Requirement Each paper will be sent for rigorous peer assessment by relevant academics and researchers. The paper formatting instructions and layout can be found on the ITcon website at http://www.itcon.org/. Due to the online delivery of ITcon articles, any corresponding multimedia appendix files (in video or other interactive formats) can also be submitted along with your paper. These multimedia files will be placed together with the papers when they are published on the ITcon website. This can be particularly valuable to this special issue on gaming and virtual world technology in order to communicate your research more interactively. Authors are requested to submit expression of interests and full papers (in MS Word or PDF) by email to Dr. Raju Pathmeswaran, [email protected]. Details of this call can also be found on the ITcon website at www.itcon.org/cgi-bin/special/Show?_id=2010gaminginaec. Additional Information – Guest Editors Dr. Raju Pathmeswaran Research Fellow in Construction IT Salford Centre for Research and Innovation (SCRI) School of the Built Environment University of Salford, UK [email protected]

Dr. Vian Ahmed Reader in Built Environment Director of Postgraduate Research Studies School of the Built Environment University of Salford, UK [email protected]. Prof. Chimay Anumba Professor of Architectural Engineering Department Head, Architectural Engineering Pennsylvania State University, USA [email protected].