unnatural selection which game concepts get made and why?
TRANSCRIPT
Unnatural Unnatural SelectionSelection
Which game concepts get made Which game concepts get made and why?and why?
Max de VriesMax de Vries
Senior Producer SCEE CambridgeSenior Producer SCEE Cambridge External Producer - Heavenly SwordExternal Producer - Heavenly Sword New ConceptNew Concept Pyro/Eidos/SCIPyro/Eidos/SCI CodemastersCodemasters 22ndnd hand EA/Ubisoft hand EA/Ubisoft
OverviewOverview
Core Issues 25 minsCore Issues 25 mins A theory of success - break out 20 A theory of success - break out 20
minsmins A theory of success - conclusion 5 A theory of success - conclusion 5
minsmins Other Factors 20 minsOther Factors 20 mins Game concepts - break out 20 minsGame concepts - break out 20 mins Game concepts - conclusion 15 minsGame concepts - conclusion 15 mins
Core IssuesCore Issues
What happens in the industryWhat happens in the industry Leave theory to other sessionsLeave theory to other sessions
MoneyMoney
Financial Focus variesFinancial Focus varies Enough vs maximisationEnough vs maximisation Profit covers inefficiencyProfit covers inefficiency Made on a whimMade on a whim Risk orientationRisk orientation Survival - Darwinian change of focusSurvival - Darwinian change of focus
Personal AmbitionPersonal Ambition
Many in industry for fun not profitMany in industry for fun not profit Make what they want to makeMake what they want to make Make what they likeMake what they like
Market PositionMarket Position
11stst party (Console manufacturers) party (Console manufacturers) PublisherPublisher DeveloperDeveloper
RiskRisk
Different appetiteDifferent appetite Varies with timeVaries with time SequelsSequels Big licence?Big licence?
FormatFormat
ConsoleConsole PCPC Hand HeldHand Held OnlineOnline Console generationsConsole generations
Who’s driving Who’s driving development?development?
PublisherPublisher DeveloperDeveloper LicenceLicence Design vs MarketingDesign vs Marketing
Finance of it allFinance of it all
£20 million on development, £10 £20 million on development, £10 million marketingmillion marketing
3.5 years3.5 years 200 people involved200 people involved
““Theory of Success”Theory of Success”
Much debate about why big games Much debate about why big games are successfulare successful
Many decisions based on this Many decisions based on this ““Relevance”Relevance” QualityQuality Genre definingGenre defining
Theory of Success Theory of Success BreakoutBreakout
List three reasons why the chosen List three reasons why the chosen games outsold their competition in 20 games outsold their competition in 20 minsmins GTA San AndreasGTA San Andreas Sims (whole franchise)Sims (whole franchise) HaloHalo
Auxiliary IssuesAuxiliary Issues
Some of the other factors which Some of the other factors which drive title selectiondrive title selection
To DevelopTo Develop
MarketMarket Intellectual PropertyIntellectual Property TechnologyTechnology ReputationReputation SkillsSkills FinanceFinance
StakeholdersStakeholders
InvestorsInvestors JournalistsJournalists DevelopersDevelopers PublishersPublishers MarketingMarketing Hard Core fansHard Core fans LegislatorsLegislators
Cultural TrendsCultural Trends
Relevance in 3.5 yearsRelevance in 3.5 years ResonanceResonance ThemeTheme Cultural sceneCultural scene
National Cultural BiasNational Cultural Bias
Market AwarenessMarket Awareness JapaneseJapanese USAUSA UKUK Other EuropeansOther Europeans
Hard Core vs Mass Hard Core vs Mass marketmarket
Hours of play a weekHours of play a week Number of games boughtNumber of games bought Impact of advertising vs reviewsImpact of advertising vs reviews
Sales Data AnalysisSales Data Analysis
Connection between games and Connection between games and modern marketingmodern marketing
Focus TestingFocus Testing Still under exploitedStill under exploited Increases with network model - Increases with network model -
Steam, PSN, Xbox LiveSteam, PSN, Xbox Live
Decision StructureDecision Structure
Publishing CommitteePublishing Committee CEO DecidesCEO Decides Devolved StructureDevolved Structure Process vs Informal vs ChaoticProcess vs Informal vs Chaotic
Game ConceptGame Concept
20 mins20 mins X StatementX Statement Who you are in the gameWho you are in the game What you doWhat you do SettingSetting