understanding the design research process reflections on pictopal

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Understanding the Design Research Process Reflections on PictoPal

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Understanding the Design Research ProcessReflections on PictoPal

About design research

Why do we need it?

Increase the relevance of research

Developing empirically-grounded theories

Increasing the robustness of design practice

What is it?

Design research is “a series of approaches, with the intent of producing new

theories, artifacts, and practices that account for and potentially impact

learning and teaching in naturalistic settings.” (Barab and Squire, 2004)

Understanding design research

Visual models

Reeves (2000)

McKenney, van den Akker & Nieveen (2006)

Bannan & Baek (2008)

Ejersbo, et al (2008)

Frameworks

Reinking & Bradley (2004)

Gravemeijer & Cobb (2006)

Reeves, 2000

McKenney, van den Akker & Nieveen, 2006

Bannan & Baek, 2008

Ejersbo, et al, 2008

Reinking & Bradley (2008)

Intervention-centered

Theoretical

Goal-oriented

Adaptive and iterative

Transformative

Methodologically inclusive and flexible

Pragmatic

Gravemeijer & Cobb (2006)

Important steps within

Three main phases of their work:

preparing for a design experiment;

conducting a design experiment; and

retrospective analysis

Model used to describe PictoPal

(McKenney, Reeves & Herrington, in press)

PictoPal as design research

Final Intervention

On-computer activities

Off-computer activities

Teacher guide

PictoPal as design research

Analysis

Literature review

Site visits

Interviews

School visit

Questionnaire

Document analysis

Language curriculum

National interim targets for

early literacy

Exploration

Literature review

Product search

Visit NECC for ideas and

potential ‘critical friends’

PictoPal as design research

Design

Core convictions (e.g.)

Children want to express themselves

in print, even before they are able to

read

Product guidelines (e.g.)

On-computer activities should elicit

dialogue and collaboration

Process guidelines (e.g.)

Cooperation with teachers and

language experts

Construction

Initial rapid prototyping

Global outlines

Paper prototypes

Working prototypes (5)

Shift to commercial software

90% of desired functions available

Much more stable

Our time focused on content, not media

PictoPal as design research

Reflection PictoPal evolution

On-pc (focus in early Ps) Closed activities

dropped Semi-open continued

# activities doubled Off-pc (focus in latter Ps)

Teacher involvement To increase integration

Informed by observations and learning gain data (gains shown with Ps 2-5, yet not consistently) Learning gains appear to

increase with teacher involvement as designers

Possibly because they are then better able to integrate

But also due to their perceptions of ICT and education

Evaluation

Product guidelines (e.g.)

Activities should elicit dialogue and collaboration Children discuss PictoPal

with each other and with adults, although their conversations are more on-task with adults.

However, adult guidance is very impractical for most schools. Student teachers and parent volunteers have been successful, but are difficult to rely on; tutor systems involving 6th graders have also been successful.

Process guidelines (e.g.)

PictoPal should be designed together with teachers and language experts Measures should be taken

to mitigate a sense of feeling overwhelmed. Even highly motivated teachers can have become more focused on ‘getting the job done’ and not see when they are making poor design decisions.

Providing sample materials and completed examples to teachers early on is crucial to teacher understanding

Design principlesElaboration and refinement of initial design ideas, based on R&D

PictoPal as design research

PictoPal as design research

Implementation

Small scale

Moving from intensive support to

guidebook and one workshop when

teachers enact only; more workshops

when teachers also create the materials

Experimenting with approaches to pupil

guidance

Teachers say they learn by participating

in PictoPal; we would like to understand

this better

Diffusion

Intervention not fully mature, but ideas

shared through:

Researcher conferences

Practitioner workshops

Journal articles

As we look to up-scaling

Whose job is it to go to scale?

Should we consider approaching a

publisher?

Reflections on the PictoPal approach

Shifting emphasis (as intervention matures)

From characteristics of the learning environment

Content

Interface

Task design

To implementation factors

Teacher technology integration

Alignment of on-off computer activities

Influence of data in shaping subsequent sub-studies

Teacher role in design of the materials

Teacher beliefs 

Reflections on this as a case of DBR

Meets Reinking and Bradley’s 7 characteristics

Sustaining design and development Project funding for first year (P1 dvpt only) 7 ‘backpocket’ studies (esp. graduate assignments) (P1-P4) Recently: 2 PhD studies funded (4yr each)

Tensions and trade-offs Optimum format for pupil guidance during on-computer activities still not found Practicality vs. legitimacy tension

Methodological challenges Multiple roles of designer, facilitator, researcher Met with explicit frameworks; triangulation; and inductive and deductive analyses Still learning to understand salient contextual factors to predict potential

generalisability