understanding consumer experiences through digital tools

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DIGITAL TOOLS UNDERSTANDING CONSUMER EXPERIENCES THROUGH MARK A.M. KRAMER | @MAMK | +436603602256 WORKSHOP, VIENNA, 2016

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Page 1: UNDERSTANDING CONSUMER EXPERIENCES THROUGH DIGITAL TOOLS

DIGITAL TOOLSUNDERSTANDING CONSUMER EXPERIENCES THROUGH

MARK A.M. KRAMER | @MAMK | +436603602256

WORKSHOP, VIENNA, 2016

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EXPERIENCES?UNDERSTANDING CONSUMERHOW CAN WE

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TOOLS &METHODSDIG

ITA

LTHIS KEYNOTE WILL EXPLORE

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SOME (NOT ALL)METHODS & TOOLS

THIS KEYNOTE WILL EXPLORE

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WHICH METHODS?DIGITAL

∆CAN I USE TO UNDERSTAND…

CONSUMERS

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SAMPLING (ESM)

MOBILE RESEARCH METHOD(S)

EXPERIENTIAL

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http://j.mp/esnpoll

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TOOLSESM

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https://www.lifedatacorp.com/

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http://www.surveysignal.com/

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http://ilumivu.com/mema-demo/VIDEO

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https://github.com/MAMKramer/beepme

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WHICH TOOLS?DIGITAL

CAN I USE TO UNDERSTANDCONSUMER BEHAVIOUR

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TOOLS

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MIXED REALITY

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INSPIRATIONDIGITAL

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OLFACTORYUNDERSTANDING

EXPERIENCES

SMELL

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https://youtu.be/oDQpF3NWoJQ?list=PLO0v2PqRo2_Rpv_czt4J4klngZCp6EWcf

VIDEO

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https://youtu.be/0klQnTscgRs

VIDEO

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OLFACTORYUNDERSTANDING

EXPERIENCES

TASTE

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VIDEO

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https://youtu.be/iahlnE0cGlk

VIDEO

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https://youtu.be/-NJwQCorvfM

VIDEO

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https://youtu.be/J-3zVLQ9naE

VIDEO

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WHICH TOOLS?DIGITAL

CAN I USE TO UNDERSTAND…

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DEMOSMIXED REALITY

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GOOGLE GLASS

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MICROSOFT HOLOLENS

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VIDEO

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DEMOSVIRTUAL REALITY

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http://artaniminteractive.com/real-virtuality/

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VIDEO https://youtu.be/kxW5H4xj1kA

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GOPRO

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GOPRO

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NOKIA OZO

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RICOH THETA S

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360° VIDEO https://youtu.be/TtH2hpz6acg

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360° https://theta360.com/s/nZJZ3QrjvOhjivAGUQ5F4D9Zw

https://youtu.be/TtH2hpz6acg

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360° VIDEO https://youtu.be/3VdIUgNrV3M

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LIVE DEMOS

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CASE STUDIESACADEMIC

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UNDERSTANDING CONSUMER EXPERIENCES THROUGH DIGITAL TOOLS

REFERENCES

▸ Marc Busch, Mario Lorenz, Manfred Tscheligi, Christina Hochleitner, and Trenton Schulz. 2014. Being there for real: presence in real and virtual environments and its relation to usability. In Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational (NordiCHI '14). ACM, New York, NY, USA, 117-126. DOI: http://dx.doi.org/10.1145/2639189.2639224

▸ M. Lorenz, M. Busch, L. Rentzos, M. Tscheligi, P. Klimant and P. Fröhlich, "I'm There! The influence of virtual reality and mixed reality environments combined with two different navigation methods on presence," Virtual Reality (VR), 2015 IEEE, Arles, 2015, pp. 223-224. DOI: 10.1109/VR.2015.7223376

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UNDERSTANDING CONSUMER EXPERIENCES THROUGH DIGITAL TOOLS

REFERENCES

▸ Larson, R., & Csikszentmihalyi, M. (1983). "The experience sampling method". New Directions for Methodology of Social and Behavioral Science, 15, 41-56.

▸ Hektner, J.M., Schmidt, J.A., Csikszentmihalyi, M. (Eds.). (2006). Experience Sampling Method: Measuring the Quality of Everyday Life. Sage Publications, Inc. ISBN 978-1-4129-2557-0

▸ Runyan, J. D., Steenbergh, T. A., Bainbridge, C., Daugherty, D. A., Oke, L., Fry, B. N. (2013, August). "A smartphone ecological momentary assessment/intervention "app" for collecting real-time data and promoting self-awareness". PLOS ONE, 8, DOI: 10.1371/journal.pone.0071325

▸ Conner, T. S. (2013, May). Experience sampling and ecological momentary assessment with mobile phones. Retrieved from http://www.otago.ac.nz/psychology/otago047475.pdf

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MARK A.M. KRAMER@MAMK | +436603602256

mark kramer.mobi

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Virtual Reality 360° Video Assets

Mark A.M. Kramer

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Presentation Videos