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ART & DESIGN SCHOOL OF UNIVERSITY OF MICHIGAN Undergraduate Programs

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An overview of the A&D undergraduate experience.

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Page 1: UM School of Art & Design Undergraduate Programs

art & des igns c h o o l o f

u n i v e r s i t y o f m i c h i g a n

Un

de

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ate P

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s

Page 2: UM School of Art & Design Undergraduate Programs

“The arTisTs of This

generaTion are The mosT

imporTanT agenTs of change in

This cenTury…

Page 3: UM School of Art & Design Undergraduate Programs

…mosT of These young arTisTs

say They do everything —

from book making and painting

to sculpture & performance.”

the new york times8 March 2009

Page 4: UM School of Art & Design Undergraduate Programs

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Page 5: UM School of Art & Design Undergraduate Programs

The school of arT & design

helps prepare you for This

challenge To move fluidly

across ideas and media .

because creaTive work

in The 21sT cenTury

means expanding your

vision and your reach .

John marshallFacultyInstallation at Matthaei Botanical Gardens

 A collaborative project with architecture

faculty Karl Daubmann, the Shadow Pavilion

is both a structure for modulating light and

sound, and a space made entirely of holes.

Page 6: UM School of Art & Design Undergraduate Programs

it begins by offering you a range of art

and design degree options.

Page 7: UM School of Art & Design Undergraduate Programs

bachelor of

fine arts in

art & design

the Bfa in art & Design is the anchor degree for students who are passionate about pursuing an intense, rigorous program in art and design. The BFA prepares graduates for a broad range of eventualities, integrates art and design methodologies, interweaves traditional techniques with contemporary technologies, bridges the personal to the social, and engages the rich resources of the University and the community. The BFA also includes an international study requirement and student exhibition opportunities. The first two years of the four-year program are structured; the second two are extraordinarily flexible. Career exploration and planning begin in the first year.

bachelor

of arts in

art & design

the Ba in art & Design is the perfect degree for students whose educational goals include broader exploration of the University’s academic resources, as well as a rigorous program in art and design. The BA program parallels the elements and attributes of the BFA degree program, but with fewer studio course requirements and a more comprehensive exploration of University resources. The BA degree is particularly well-suited to students who plan to complete two undergraduate degrees or to prepare for medical or other professional school. International study, exhibition opportunities, and career planning are integral components of the BA program.

dual admission,

preferred

admission, and

Joint degrees

Dual admission offers two concurrent degrees for students whose interests and educational goals include earning undergraduate degrees in more than one academic unit. Prospective freshmen may apply to both the School of Art & Design and another UM academic unit, including the School of Kinesiology; the College of Engineering; the College of Literature, Science, and the Arts; the School of Music, Theatre & Dance; and the School of Nursing. A&D applicants may also apply to the Preferred Admission programs of the School of Education, the Taubman College of Architecture and Urban Planning, and the Ross School of Business.

interdisciplinary

bachelor of

fine arts degree

in interarts

performance

the Bfa in interarts Performance is an interdisciplinary degree jointly offered by the School of Art & Design and the Department of Theatre & Drama in the School of Music, Theatre & Dance. This is the perfect program for adventuresome students who have interests in both the visual arts and theater, as well as a desire to create original performance pieces. Interarts Performance introduces students to a diverse range of art forms and creative practices from new media to traditional acting skills, with the aim of generating work that transcends the boundaries between the visual arts and performance.

Page 8: UM School of Art & Design Undergraduate Programs

and continues

by creating

an expansive

conversation —

a diaolgue of

unique voices

in a community

of makers

and continuesby creating an expansive conversation — a dialogue

of unique voices in a community of makers. Ph

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Page 9: UM School of Art & Design Undergraduate Programs

500+

art & design

undergraduate

students

from across the US and 20 other countries bring a wealth of experiences, ideas, and abilities, becoming an essential part of your learning community. Your exchanges with other students—as friends, collaborators, supporters and critics—are vital to the development of your art and design practice.

70+

internationally

recognized

faculty

are your primary resource throughout your study. With thriving national and international practices, faculty can teach you how to navigate the increasingly complex terrain for creative work. Faculty skills and research interests include sound art, film, video, installation, clay, graphic novels, women’s rights, political satire, graphic design, biology, social justice, mixed race identity, industrial design, to name just a few.

30+

art & design

graduate

students

offer models for the possible shape and development of your own creative practice. You’ll see their exhibits in the Warren Robbins Gallery. You’ll work with them in some of your courses. You will get to know them and hear their ideas and observations in your discussion sessions and in your critiques.

The images on the following pages

are a sampling of the creative work

of this expansive community of

faculty, students and visitors.

Page 10: UM School of Art & Design Undergraduate Programs

you’ll meet and learnfrom more than 50 visiting artists-designers

each year through the School’s Penny w.

stamps Distinguished visitors series and

the roman J. witt visitors Program.

penny W. stamps distinguished visitors seriesWith the generous support of Art & Design

alumna Penny W. Stamps, the series presents

public lectures each week by renowned

creative innovators from a broad spectrum of

fields. Visitors may also work with students,

participate in panel discussions, generate

exhibitions, create site-specific installations,

and present performance pieces.

Past stamps presenters have included:

filmmaker michael moore, graphic

designer chip kidd, performance artist

marina abramavic, design firm Droog

Design, and painter Julie mehretu.

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EllEn lUPTon bill langE & davE gallo JoosT rEkvEld bErnard khoUry

robErT and shana ParkEharrison ChiP kidd miChElE oka donEr JUliE mEhrETU

ThEo JansEn

Page 12: UM School of Art & Design Undergraduate Programs

the roman J. Witt visitors program

brings creative makers and thinkers

from around the world for both

short- and long-term residencies

at the School of Art & Design.

Short-term Witt visitors may offer

workshops, demonstrations, public

presentations, or individual student

critiques. Long-term Witt residents come

to the School for extended visits over the

length of a semester. During that time

they work in a centrally located studio

space, adjacent to the School’s main

gallery, to develop a new work in close

collaboration with students and faculty.

witt visitors have included:

performance artist Pat oleszko,

kinetic sculptor trimpin, public

artist william Dennisuk, and

installation artist franz John.

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Tr imPinroman J. Witt visitorKinetic sculpture

 During his 5-week residency, Trimpin worked

with students from A&D and across campus

on a project fusing kinetic sculpture, computer

technology, and 2-D and 3-D imagery.

Page 13: UM School of Art & Design Undergraduate Programs

beyond a&dyou’ll belong to the vibrant

university-wide arts community.

There are literally 100s of student arts

and arts-related groups on campus.

The um museum of art’s recent

transformative restoration and

expansion ensures new arts

energy and resources, including a

collection of over 18,000 works.

The organization arts on earth presents

events and courses designed to foster

interdisciplinary creative thinking.

Page 14: UM School of Art & Design Undergraduate Programs

osman khanFacultyInstallation, Socrates Sculpture Park, New York

 A collaboration with

Kim Beck, when laughter

trips at the threshold of the

divine positions a pair of

functioning sliding glass

doors in a public park.

Page 15: UM School of Art & Design Undergraduate Programs

art & design learning experiences

are designed to stretch your ideas, skills and

abilities—to challenge you as a creative thinker

and maker. You’ll never be asked to compartmentalize

your thinking or your creative practice.

Erika CrossUndergraduate student

Sculpture

Page 16: UM School of Art & Design Undergraduate Programs

digital anddraWing remain fundamental.

Drawing is central to art and design practice,

whether for conceptualizing, explaining to others

the process of making, or for pure expression.

Page 17: UM School of Art & Design Undergraduate Programs

Digital media increase your capacity as

a creator and communicator, expanding

avenues to realize your ideas.

maTT halloCkUndergraduate student

Digital 3-D rendering

 From a 3-D modeling

and animation course.

angEl Chiohh, Jason mahakian, krisTina kassEm, hEaThEr krEy, sam hansonUndergraduate studentsGraphite on paper

 From an assignment

on modeling with light.

Page 18: UM School of Art & Design Undergraduate Programs

three foundation course sequencesrange across media,

concepts and history

to provide skill building,

ideational growth

and cultural context.

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A&D’s integrative program challenges

you to work in all media available in the

school, and begin your investigations

with a balance between traditional

and cutting edge approaches.

Page 19: UM School of Art & Design Undergraduate Programs

onetools, materials & Processes (tmP) foundation courses

— Construction, Messages, and Time — offer you experiences with the

spectrum of methods and tools essential to contemporary art/design

practice including wood, fiber, metals, graphic design, printmaking,

photography, performance, video, animation, drawing, and sound.

shElby robaCkUndergraduate studentPhotography

 From a TMP assignment to

use the camera as a device

for creating font designs.

shElby CUrWEn-garbErUndergraduate studentGraphic design

 From a TMP assignment to

create a font/phrase combination.

ElizabETh hEndriCksUndergraduate students

Installation

  From a TMP: Construction

assignment asking students to use

100 items to create an installation

greater than the sum of its parts.

Page 20: UM School of Art & Design Undergraduate Programs

tWo concePt form anD

context (cfc)courses complement work

in TMP by emphasizing

context and the

development of ideas

under the broad categories

of The Human Being,

Culture, and Nature.

lUCy EngElmanUndergraduate studentMixed media

miChaEl liang Undergraduate student

Pen & Ink

Page 21: UM School of Art & Design Undergraduate Programs

three art/Design PersPectives (aDP) courses offer a glimpse into how your own

creative work fits within the larger culture, past

and present, focusing on The Creators, Society,

and Technology and the Environment.

JEnniFEr sCroggins Undergraduate studentPainting

 Portrait of North Korean President

Kim Jon Il, referencing Andy Warhol’s

series of portaits of famous people.

 Henna “tattooing” is demonstrated

in the course CFC: The Human

Being as a springboard for students

to create original designs.

Page 22: UM School of Art & Design Undergraduate Programs

explore everyThing

from sound art to

social activism in your

elective studio courses.

here’s a sampling of the

50+ elective courses

offered every semester.

modeling space and marking time

This course explores video as a tool for

depicting architectural space and representing

time. Throughout the term, traditional

modeling techniques and time-based notations

are studied and then applied in unconventional

ways using video as the generative medium.

Emphasis is placed on cast light as a medium

for sculpting space and on the camera as a tool

for capturing complex spatial perspectives.

Photography and animation:

animating images through optical

toys and other amusements

Before modern cinema, 19th century optical

toys such as the “wonder turner” and the

“wheel of the Devil” entertained people

through the illusion of motion. This class

considers how still images can be used for

animation. Students learn to make these

devices (thaumatropes, flipbooks, and

zoetropes), which rely upon the persistence of

vision, and to create other entertaining objects

such as peep shows and moving panoramas.

Prints Bigger than your car: exploring

grand scale Printmaking

This course explores monumental scale

in contemporary art practice as a point

of departure to create large and unusual

format prints. Students investigate a range

of established, new, and unorthodox print

technologies that challenge preconceived

notions of size, matrix, reproduction,

and sequence in printmaking.

Digital character Development

Focusing on the depiction of character—an

individual’s distinctive physical traits and

behavior—this course utilizes 3-D computer

modeling and animation techniques to design

digital character studies. Ideas related to

identity, embodiment, and transformation are

considered as they are re-presented and re-

figured by digital 3-D technologies. Portrayals

of human and animal forms—real and imagined

—from many different time periods and

cultures provide historical and social context.

more with less

More with Less aims to increase sustainability

awareness, both cultural and ecological,

and life cycle thinking through constructive

optimization and reduced use of materials.

Students explore the physical and perceptual

properties of a wide range of materials using

computer aided design tools such as CAD

(Rhino), and Rapid Prototyping, as well as

manual fabrication. Working individually and

in teams, students develop their designs, and

evaluate, build, and test objects and ideas with

an emphasis on integrated construction using

a range of materials and fabrication processes.

EriC lavinUndergraduate studentPhotograph

 An assignment on creating work using fire, from the course Perception and Notation: Light.

sTEPhaniE roWdEnFaculty

Audio book installation

Page 23: UM School of Art & Design Undergraduate Programs

live art survey

Performance Art - what is it? How is it

different from theater? What does it have

to do with visual art and design? The

course revisits the role of live art in the

European avant garde, then examines

the performances and practices of

other cultures. Go camping with the Fluxus

movement, find out what happened in the

Happenings, and sample the many flavors

of contemporary performance art.

Perception & notation: light

Light is a primal force, fundamental to our

existence. Without light there is no image. This

cross-disciplinary studio seminar explores light

as an art making source and resource. Sample

assignments concern fire, the electromagnetic

spectrum (X-ray), light from the sky, as well

as more theoretical investigations. Students

may conduct their investigations in a variety

of materials relevant to their research.

animation for Broadcast

With the computerization of all areas of

moving image production, many of the

same techniques are used for television,

advertising, feature films, animated features

and music videos. The ability to create

moving images that juxtapose and combine

many layers of imagery, and the capability

to change any parameter over time have

created a new norm for broadcast media—

hybrid aesthetics. This class focuses on

the production of short form pieces using

this hybrid language, while also tracing

the histories of animation and alternative

broadcasts through readings and screenings.

bETsy PETErsUndergraduate studentZoetrope

holly hUghEsFacultyPerformance

 Students printing in the course Prints Bigger Than Your Car.

Page 24: UM School of Art & Design Undergraduate Programs

the studio

remains a fundamental space

for immersion. You’ll find your

creative voice through your

choice and mastery of materials.

CynThia PaChikara FacultyInstallation

 A part of the project Body Politics, the viewer’s shadow and the image of a crowd interface at the gallery wall.

Page 25: UM School of Art & Design Undergraduate Programs

miChEllE FooTUndergraduate studentPhotograph

 From a portrait assignment in the studio photography course Making Pictures.

Page 26: UM School of Art & Design Undergraduate Programs

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andWeoffer some of the best facilities in the country

with studios devoted to clay, fibers,

metals, painting, drawing, photography,

printmaking, sculpture, wood working,

rapid protoyping, and video production.

Page 28: UM School of Art & Design Undergraduate Programs

askia bilalgraduate studentMixed media collage

 A meditation on notions

of human progress.

With large window-walls for natural light,

the expansive Painting & Drawing stuDios provide painting racks, drawing

tables, easels, and storage units.

Page 29: UM School of Art & Design Undergraduate Programs

sadashi inUzUkaFaculty

Installation, Davis Art Center, CA

 Exotic Species was a site specific installation

addressing water pollution and the mutation/

transformation of organisms as a metaphor for

the natural world and our place wthin it.

clay encompasses 5,400 square

feet of studio space including

three full-size gas kilns, as well

as outdoor firing areas.

Page 30: UM School of Art & Design Undergraduate Programs

larry CrEssmanFaculty

Altered postcard

 Parts of the image are

removed with sandpaper

and then drawings from

direct observation during

train travel are added.

kaTiE JaCqUEzUndergraduate student

Ceramic sculpture

Emily rUPErTUndergraduate student

Lumens light

Page 31: UM School of Art & Design Undergraduate Programs

dani davisUndergraduate studentPainting

 Influenced by poetry and art history, this

work blends representation and abstraction

to create a sense of nostalgia and unease.

Page 32: UM School of Art & Design Undergraduate Programs

During your time at A&D your aPPle laPtoP—outfitted with

the latest creative suite of software—will be one of your primary

creative tools. To maximize learning and teaching opportunities, all

faculty, staff and students share this common computing platform.

lindsay FarrisUndergraduate student

Graphic design

 Poster created for the

exhibition Liminal Spaces.

laUra hillEnbrandUndergraduate student

Digital typography

 Designed for the exhibition

Imagining the Universe.

Page 33: UM School of Art & Design Undergraduate Programs

The wooD stuDio has everything

from the simplest handtools to a

CNC router and a laser cutter.

haTTiE sTroUdUndergraduate student

Wood sculpture

 Created for her solo exhibition

Displacement Disconnect

Collapse Adjustment

Page 34: UM School of Art & Design Undergraduate Programs

Endi PoskoviCFaculty

Woodcut

 Created using both

hand-drawing and

digital-photographic

montage, in the output

stage these images are

carved and printed by

hand as traditional ukiyo-e

woodcuts. Cutting may

take several hundred

hours and a single

impression may take

an entire day to pull.

Page 35: UM School of Art & Design Undergraduate Programs

PhotograPhy and Printmaking

share the Print Media Studio. Digital

resources include: Epson large format

inkjet printers, workstations for film

and flatbed scanning, and an area for

paper and mat cutting. Traditional

printmaking features etching

presses, a proofing press for relief

printing, and lithography presses.

anna sChaaPUndergraduate studentPhotograph

 Created for the

assignment “Altered Head”

shay sPaniolaUndergraduate student

Photograph

 A fashion shoot from the

course Making Pictures.

Page 36: UM School of Art & Design Undergraduate Programs

maTThEW sangErUndergraduate student

mixed media

 An automatic

typewriter created for the

course Making It Move.

The renovated 5,400 square foot sculPture stuDio includes a foundry, wax workshop, and

torch welding. There are also rooms for plaster

mixing, woodworking, and figure modeling.

Page 37: UM School of Art & Design Undergraduate Programs

JUnE saiToUndergraduate studentFabric and paper

 A project exploring

cross-cultural design.

Jordan ziElkEUndergraduate student

Teeshirt

 Created in response

to his international

travel experiences.

The fiBers stuDio features rooms

for sewing, construction, and weaving,

as well as a general work room for

designing, fabric printing, batik, and

many other fiber techniques

Page 38: UM School of Art & Design Undergraduate Programs

Digital 3-D courses focus on 3-D modeling

and animation using state-of-the-art

software like MAYA and RHINO. Projects

utilize fabrication processes with CAD data

and include technologies such as rapid

prototyping and digitally based machining.

maTThEW sangErUndergraduate student

Digital 3-D modeling

 An assignment based on

the Surrealist game, Exquisite

Corpse, from the course Digital

Character Development.

EriCa moUns, bETsy PETErs, lUCy EngElmanUndergraduate student3-D animation

 A collaborative assignment to

create a fantasy environment.

mallory bUrgEss, kaTiE JaCqUEz, raChEl mCgUFFin , sCoTT TolinskiUndergraduate studentsDigital 3-D modeling

 A collaborative assignment to design an interior

space from the course 3-D Modeling and Animation.

Page 39: UM School of Art & Design Undergraduate Programs

the maskell metals stuDios

include a hot room that houses welding,

soldering, and forging equipment; a

cold room with equipment for milling,

smithing, cutting, drilling, sanding,

lathing, and other metal processes; and

a classroom for various other processes

for non-ferrous and jewelry design

metals techniques. The metals studios

are made possible through the generous

support of Dick and Odette Maskell.

John WalTErsgraduate studentBronze sculpture

 John travelled to Chile

to study the environmental,

economical and cultural

impacts of mining copper,

a material he frequently

uses in his work.

mari yamanamiUndergraduate student

Silver & pearls

 Investigating ways to expand

the possibilities of jewelry

Page 40: UM School of Art & Design Undergraduate Programs

The viDeo stuDio provides all the

equipment necessary for digital video

editing, DVD authoring, and projection.Play is A&D’s web venue, featuring work

beyond the gallery: video profiles, creative

process and other time-based arts from A&D

students, faculty, alumni, and guests.

ViS iT: www.playgallery.org

video by sETh WElTonUndergraduate student

video by brEannE diEhlUndergraduate student

video by kaviTa lokChandErUndergraduate student

Page 41: UM School of Art & Design Undergraduate Programs

in addition, directly across the street from the School, the

DuDerstaDt center offers state-of-the-art electronic

media labs, a large video and performance studio, an audio

recording studio, and a library housing an extensive collection

of art and design books, journals and digital resources.

JamEs lEiJagraduate studentMultimedia performance

 James’ multimedia

graduate thesis performance

was facilitated by the

performance space and

technical resources available

in the Duderstadt Center.

Page 42: UM School of Art & Design Undergraduate Programs

your processwill be facilitated by talented Studio

Coordinators, each one a professional

artist-designer in his/her own right.

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beyond the studioyou’ll have opportunities

to find your place in the

community and the world.

EdWard WEsTFacultyPhotograph

 from the project Casting Shadows, photographs from South African townships and squatter camps.

Page 45: UM School of Art & Design Undergraduate Programs

a sampling of courses

alternatives for girls

Students work with a Detroit-

based community organization

dedicated to helping girls and

young women find alternatives to

high-risk situations and behaviors.

Ways of seeing: Working

with the visually impaired

In collaboration with the Ann

Arbor Center for Independent

Living, students work with visually

impaired individuals to explore

the sculptural potential of clay.

bureau of Creative solutions:

Food from Farming to Feast

Students collaborate with

local farms, soup kitchens,

anthropologists, and chefs.

detroit Connections

This course connects students

with fourth graders at

two elementary schools in

Detroit through semester-

long art projects.

Journeys, dreams, and Fellow

Travelers; recording stories

from the road of life

Senior citizens from University

Living, a senior residence

in Ann Arbor, work with

students to explore various

forms for oral narratives.

Trouble in Paradise: devices

of Post-Utopian society

Students explore street

trade, black-market, and

urban transport.

Where the Wild Things aren’t

A collaboration with the

Huron Valley Humane

Society investigating animal/

human relationships.

Engagement courses expand

your understanding of art and

design’s pivotal role in the

community, and confirm how

artists and designers participate

in, and can change, the world.

 A student gathers a story from a senior citizen as part of the course Journeys, Dreams,

and Fellow Travelers.

Page 46: UM School of Art & Design Undergraduate Programs

international travelprovides context, making tangible

your role as a global citizen.

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Page 47: UM School of Art & Design Undergraduate Programs

a&D has partnerships with 22 cultural institutions

and programs worldwide. And the University

has more than 100 study abroad programs.

Students may participate in A&D programs,

UM programs, or they may choose to study

abroad through another institution.

beginning in 2010

every A&D student will be expected to arrange and carry

out study and travel in a country outside of the U.S.

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your Work Will be constantly on view,

inviting support and

thoughtful critique.

Bring your work to the

public in A&D’s galleries:

Jean Paul slusser gallery

Work•Ann Arbor

Work•Detroit

Playgallery.org

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Each year the all student

exhibition includes awards

totaling $30,000.

Page 49: UM School of Art & Design Undergraduate Programs

you’ll make your goals tangible

Through internships

A&D has an annual career exPo with representatives

from national and local organizations looking

for emerging creative professionals.

recent a&dstudents have

interned at:

american greetings

ann arbor Film Festival

anna sui Corp

anne kessor Photography

apple

betsey Johnson

Campbell-Ewald

Casa de Unidad/Unity house

Cranbrook art museum

dETny (shoe design)

doner advertising

donghia Furniture & Textile

gE medical systems

gemological institute

general motors design Center

graphis

interlochen arts Camp

J Walter Thompson

liz Claiborne inc

mad magazine

michigan daily

University of michigan matthaei botanical gardens

Pewabic Pottery

Project sunshine

The rockport Company

The new museum

rubies Costume Co

sparrow health systems

surface magazine

University of michigan hospital & health Centers

vogue

Whirlpool Corporation global Consumer design

Page 50: UM School of Art & Design Undergraduate Programs

you’llsynthesize

your experiences

in yourfinal year

as a bfa student you’ll advance to the

year-long integrative project (iP). This

capstone of your undergraduate efforts brings

together academic and studio work in the

development of an individual project.

Page 51: UM School of Art & Design Undergraduate Programs

Each iP student

is provided with

an individual

dedicated

studio space

for the year - a

space that can

be customized

to meet project

needs.

Page 52: UM School of Art & Design Undergraduate Programs

your integrative proJectdraws on all of the experiences and

resources in your creative toolkit.

alExandEr sobolEvUndergraduate iP studentTriolin

 Challenging the notion of the violin as a solo instrument, the Triolin encourages its players to move beyond visual and aural communication, creating a space that requires direct physical interaction.

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EriC PriEsTlEyUndergraduate

iP student

 A concept design

detailing an imaginary

world for the video

game/animation industry.

lEsliE marTinUndergraduate iP student

 Using historical

references and patterns,

these jewelry pieces explore

how an intricate design

can disguise even the

most inexpensive materials

like these paperclips.

•   A & D   F u t u r e s   • 

kevin tudball(Class of 2006) graduated and went

to work for Frog Design. He is now

a designer with O’Neill Clothing.

•   A & D   F u t u r e s   • 

Jennifer skodack(Class of 2008) loved textiles and

fibers. She now works for Target

Corporation as a fabric specialist.

Evan oEsTrEiChUndergraduate iP student

 An exploration of

our assumptions about

place, and new ways

of envisioning it.

Page 54: UM School of Art & Design Undergraduate Programs

•   A & D   F u t u r e s   • 

alexis romanoff

(Class of 2006) found that his skills

in graphic design positioned him

for a job with the digital marketing

agency VML in New York City.

•   A & D   F u t u r e s   • 

michael prichard(Class of 2007) came from a small town in Michigan,

took advantage of a great internship in New York,

and is now a designer with Adams Golf in Plano, TX.

laUra niCholsUndergraduate iP student

 A new approach to designing

U.S. history posters for grade

school classroom use.

Thomas kUnTzEUndergraduate

iP student

 Qualia is an

interactive installation

using sensors, a

microcontroller and

radio frequency waves.

Page 55: UM School of Art & Design Undergraduate Programs

•   A & D   F u t u r e s   • 

chamira Jones(Class of 2006) focused on

illustration and graphic design,

producing children’s books. She

now works as a layout technician

with The Horse Magazine.

allison isEnbErgUndergraduate iP student

 Mixed media portraits

questioning the

boundaries of the familiar

and the unfamiliar.

Emma ChanUndergraduate

iP student

 A project

investigating

the push and

pull of lines.

miChaEla bosshardUndergraduate iP student

 A project designed to

heighten people’s awareness

and connection to the natural

world, other living creatures,

and ultimately ourselves.

Page 56: UM School of Art & Design Undergraduate Programs

•   A & D   F u t u r e s   • 

aerien kloske(Class of 2006) graduated from A&D and

began working for the Ann Arbor firm Xoran

Technologies. She has since moved to Florida

where she is now an art director for Brunet-

García Multicultural Advertising & PR.

•   A & D   F u t u r e s   • 

chelsea hoard(Class of 2008) loves to design

jewelry (among other things) and

is currently working as a designer

with World Arts Entertainment.

lindsay Farris Undergraduate iP student

 Experiments in shape and

color loosely inspired by

non-traditional landscapes.

CollEEn EmaUsUndergraduate iP student

 A project aimed at

creating a conversation

between board and rider.

ChElsEa hoardUndergraduate iP student

 A collection of contemporary

jewelry inspired by found objects.

Page 57: UM School of Art & Design Undergraduate Programs

you’ll conceptualize and generate

a personally defined

project that describes

your growth as a creative

thinker and maker

hind abdUl-JabbarUndergraduate iP student

 Analyzing American social

class structure through

physical appearance.

gary blaCkbUrnUndergraduate iP student

 Using Maya and After Effects

Software, Moving On tells the story of

Murphy, an elderly man who struggles to

cope with the death of his wife, Marianne.

miChEllE PanarsUndergraduate iP student

 Deconstruction and

reconstruction open the

door to a new surreal context

for the humble pencil.

Page 58: UM School of Art & Design Undergraduate Programs

and begintochartthe direction of your future.

•   A & D   F u t u r e s   • 

caitlin costello(Class of 2009) feels she’s proof that

regardless of economic conditions,

creative people can find their place. Her

first job is with the public relations firm

CBH Communications in Boston.

haTTiE sTroUdUndergraduate iP student

 These images are

part of an investigation

into structures (of

buildings, of language)

at their point of failure.

Page 59: UM School of Art & Design Undergraduate Programs

aliCE riCEUndergraduate iP student

 Through digital

video and multimedia,

Recreational Mirrors explores

complex ideas about

reconstructed experience,

sense and non-sense.

•   A & D   F u t u r e s   • 

Jinita shah (Class of 2009) Little did Jinita realize that

walking up to a Dish Network recruiter at

the U of M Career Fair would result in a full

time design position with the company.

Page 60: UM School of Art & Design Undergraduate Programs

•   A & D   F u t u r e s   • 

michael liang

(Class of 2008) loves

to travel, is inspired

by, well, everything,

has recently finished

a program in Natural

Science Illustration

at the University of

Washington,-Seattle,

and has just been

hired full time by

the National Park

Service as a Visual

Information Specialist.

•   A & D   F u t u r e s   • 

alissa ampezzan

(Class of 2008) was always a go-

getter who took advantage of every

opportunity! She now works as a

designer with Q LTD, a strategic

design firm in Ann Arbor.

JEssiCa garFinkElUndergraduate iP student

 A project about

loss and recovery.

liz gUilmETUndergraduate iP student

 Love and relationships

are examined through

porcelain casts of the

space that is formed

between a couple’s

clasped hands.

Page 61: UM School of Art & Design Undergraduate Programs

J iniTa shahUndergraduate iP student

 A project about

diversity in design

across the cultures —

“the difference that

makes a difference”.

angEla CEsErEUndergraduate iP student

 A documentary project on

the Food Gatherers (a local

organization fighting hunger)

meant to illuminate hunger

issues and inspire change.

ElizabETh hazlEUndergraduate iP student

 A series of portraits on wood,

drawn from family photographs.

•   A & D   F u t u r e s   • 

adam morath

Adam graduated in 2007 and immediately got a

job as an Associate Art Director with Winding Road

e-zine. Since then Adam has moved to a position as

a Programming Manager for AOL’s Autos Channel.

Page 62: UM School of Art & Design Undergraduate Programs

i think my major successes came from working with faculty to develop my ideas and find internships and professional opportunities.

n i k e i s h a n e l s o n My brother was coming to UM in

Engineering, so Michigan was a natural fit

for me. My interest was in graphic design,

but once I arrived my ideas and interests

expanded. This is a very broad school. I

enjoyed doing sculpture, screenprinting,

fibers, and drawing. In a way, having so many

options pushes you to find your own direction.

 Even before I came to A&D I had an interest

in screenprinting, and sewing. I had designed

tee shirts and taken Jamaican flags and made

them into skirts. After I’d been at A&D for a

while I began to see how my graphic design

interests could combine with my interest in

clothing design. I had to be creative enough

to make clothing opportunities happen. It’s

not handed to you. But when you get into

the real world it’s not handed to you either.

 So, while I had a lot of great courses, I think

my major successes came from working

with faculty to develop my ideas and find

internships and professional opportunities.

With the help of faculty, I got two internships

in New York during the summer of my

sophomore year, one with a clothing company

called By Hand. They print tee shirts and

then sell them in SoHo. The other one was

with Graphis where I helped organize their

archive, designed layouts, and contacted

artists for the Graphis Photography Annual.

Both internships were great experiences.

 The senior year Integrative Project was my

chance to bring all my ideas and experiences

together. I designed a new fashion line,

called Beneeth. The concept emphasizes

that your insides are as important as your

outsides by putting hidden messages on the

inside of the garment. It urges the wearer to

remember to celebrate what’s beneath. The

collection empowers the wearer with pride and

confidence, as well as referencing the African

diaspora. The color scheme is based on those

in the Carribean—oranges and yellows—and

the visual references are to well known figures

like Marcus Garvey and Maya Angelou. The

words educate the wearer about the clothing.

 I’m moving to Brooklyn after graduation.

The first week I’m there, I’ll meet with one

of A&D’s alums about working with him on

freelance projects. I’m also interviewing with

Staple Design, and at Hellz Bellz, a women’s

street wear line. I know what I want to do.

And once you know what you want to do you

can attack it with everything you have. 

a&d pro/filesthe direction of your future.

Page 63: UM School of Art & Design Undergraduate Programs

c h a r l e s c o v e y - B r a n d t I decided to go to UM because of its

size and resources. Although I had a lot of

other college choices, including some good

smaller universities, I knew I would focus

on Industrial Design and I was excited to be

part of A&D’s flexible curriculum. I looked

forward to integrating all of the University’s

resources into my design interests.

 During my Freshman and Sophomore

years, A&D’s TMP (Tools, Materials and

Processes) courses allowed me to become

familiar with a range of production processes

and tools. During my first two years, I was

also able to take advantage of courses

from other colleges in the University. In

particular, I had a great experience with

a business class, which resulted in my

current interest in how industrial design can

facilitate organizational development.

 Perhaps the most formative experience I

had at U of M was during my Junior year. In

Fall Semester, I was granted enrollment in a

course called Integrated Project Development.

In this class, teams of students from business,

engineering and A&D compete to build a real,

marketable product. The year I took the class,

the challenge was to design a “one-armed

kitchen”, a self-contained food preparation

system enabling one-armed persons to

prepare a complete meal. In addition to

designing and building a product solution,

each team created a website and marketing

materials, developed a manufacturing process,

and estimated the fixed and variable costs of

production. Our grade was based on votes

from a trade show at the end of the class.

IPD was the most intense class I have ever

taken, and I still reference my experience as a

guide for every part of my professional life.

 A&D also helped me become involved in

IDSA (Industrial Design Society of America).

For me, the benefits of belonging to the U of M

IDSA chapter included having other industrial

design students to advise me about classes

and resources, and having a venue to explore

industrial design beyond the University. In

addition to helping organize IDSA conferences,

while I was a part of IDSA we organized an

outreach class to redesign a local community

garden from a user centered standpoint. After

graduating from U of M, I have continued

to be involved with IDSA, and am currently

consulting with them on development of

new resources for their members and on

new ways to grow the organization.

a&d gave me the tools and confidence necessary for my current work.

 I’m excited to be where I am today,

helping define a new generation of industrial

designers as the profession meets new

opportunities within interface and usability

design. My experiences at A&D prepared me

to pursue these opportunities, and gave me

the tools and confidence necessary for my

current work: identifying information and

technology needs within small businesses

and designing workflows, interfaces, and

systems that meet those needs. 

Page 64: UM School of Art & Design Undergraduate Programs

a&d pro/filesthe direction of your future.

m a r g a r e t c h e n While I came to UM for biology and premed

my freshman year, I always liked art. I would

run into art students in my dorm and the

program sounded great. Then they talked me

into taking two foundation Tools, Materials, and

Processes (TMP) courses and they were really

fun. So I decided to transfer in my sophomore

year. I had done art before and taken a few

classes in high school, so my parents were

supportive when I decided to transfer.

 I learned a lot about myself. At first I thought

I would do painting or drawing, which I had

done in high school. But, after I took the

foundation sequence Concept, Form and

Context (CFC), I opened my mind up to

conceptual work, to making things in mixed

media. I feel like I do a little bit of everything

now. I try to mix everything together.

 In addition to my work at A&D I took a lot

of Asian American study courses. I loved

that I could go to an art school and then

also take courses in other areas, based on

my interests. I typically roomed with people

outside of art school and I met a lot of

people from other areas of the University.

 I participated in a trip to Ghana led by

a music professor. While there, I taught

painting and learned drumming and

dancing. The Ghanaean people are really

friendly and my home stay was great.

 I also interned at the Ann Arbor café,

Sweetwaters, where I designed their in-house

When people ask me what i do i say i am a graphic designer/fine artist at heart.

graphics, including all their posters, signage

in the café, and illustrations for their website.

 Now that I’ve graduated I’ve started

working at Uproar Communications as a

graphic designer. I originally interviewed

with Uproar at A&D’s Career Fair. They were

impressed by my typography and they

appreciated that I could be both creative

and still take a lot content and lay it out in

a meaningful way — that I could handle the

nit picky work as well as the fun stuff.

 I think I’m doing what I always wanted

to do. If you do something that you’re

happy with, then things will work out. I

think my parents are happy for me,too.

 When people ask me what I do I say I am

a graphic designer/fine artist at heart. 

Page 65: UM School of Art & Design Undergraduate Programs

J o r d a n P a t c h a k I’ve been taking art classes since I was

10 years old, so I knew I wanted to go to

an art school in college. Then a couple of

students from my high school went to A&D

and returned to talk to us about the School.

They said how well equipped the School

was and how professors pushed concept

as much as technique. I had looked at

schools like the College for Creative Studies,

but A&D seemed more well-rounded.

 Being able to take classes throughout

the University, in addition to art classes,

was a real benefit. And, although when I

came here I had been working primarily

with acrylic painting and ceramics, once

once i had opportunities to try different media at a&d, my work really expanded.

I had opportunities to try different media

at A&D, my work really expanded.

 I have always been interested in visual

narrative. And when I first saw the film Lord

of the Rings in high school I was impressed

with all of the work that went into preparing

the sets. My curiosity about this type of

artwork led to my interest in becoming a

concept artist. A concept artist imagines

and then creates a design for a character,

or a thing, or a location for use in film,

animation, or video games. You paint on your

computer using a digitizing graphic tablet.

 You have to be a painter before you can

become a digital painter. So in that sense

everything I’m doing now as a concept artist

draws on my previous work. Artists usually

come to concept art in one of two ways—

either through illustration or product design.

Concept art is the combination of the two.

 My Integrative project during senior year

gave me the time I needed to focus on my

concept art work. I did a lot of research.

 Now I’m applying to a two–year program

in Italy. I’m also investigating working for

a company called Massive Black. They

do concept art for movies and video

and games and produce some of the

best concept artists in the U.S. 

Page 66: UM School of Art & Design Undergraduate Programs

“If there were an option to start over from scratch, this is the program that would be built. The School of Art & Design and the University of Michigan have created an

opportunity to lead the academic conversation in art and design in this country.”

The School of Art & Design is accredited by the National Association of Schools of Art and Design (NASAD). A recent re-accreditation review of the School elicited this response from the NASAD review team.

Page 67: UM School of Art & Design Undergraduate Programs

u n i v e r s i t y o f m i c h i g a n

Page 68: UM School of Art & Design Undergraduate Programs

bfa in art & design

required Core studio Courses

Elective studio Courses

University academic Courses

senior integrative Project

a&d academic Courses

16-17 credits 16-17 credits 16-17 credits 16-17 credits 16-17 credits 16-17 credits 16-17 credits 16-17 credits

semester 1 semester 2 semester 3 semester 4 semester 5 semester 6 semester 7 semester 8

semester 1 semester 2 semester 3 semester 4 semester 5 semester 6 semester 7 semester 8

14 credits 14 credits 17-18 credits 17-18 credits 17-18 credits 17-18 credits 17-18 credits 17-18 credits

bfa in interarts performance

a&d and Theatre & drama (T&d) introductory Electives

a&d and T&d advanced studio Electives

University academic Courses

a&d and T&d senior integrative Project

a&d academic Courses

16-17 credits 16-17 credits 16-17 credits 16-17 credits 16-17 credits 16-17 credits 16-17 credits 16-17 credits

ba in art & design

required Core studio Courses

lecture series

University academic Courses

Elective studio Courses

a&d academic Courses

semester 1 semester 2 semester 3 semester 4 semester 5 semester 6 semester 7 semester 8

Page 69: UM School of Art & Design Undergraduate Programs

undergraduate application to the university of michigan school of art & Design is a two-part process. Prospective students 1) submit an application to the University Office of Undergraduate Admissions and 2) submit a portfolio to the School of Art & Design for review. The Office of Undergraduate Admissions notifies students regarding the admission decision. For questions call the School of Art & Design at 734.764.0397, or send email to a&[email protected] also encourage you to schedule a visit. Call 734.764.0397 to schedule a meeting with the A&D Admissions Coordinator and a tour of the School.an online application is available. For information, see the University office of Undergraduate admissions website.

school of art & Design Portfolio review Policy and ProcedureIn-state applicants must submit portfolios in person, either on campus or at an NPDA event. Out-of-state applicants may submit portfolios in one of four ways.

1) on campus (both in-state and out-of-state applicants)Attend a Portfolio Day (first year applicants) on campus. Portfolio

university of michiganundergraduate application guidelines

Days include an information session, tours of the A&D facilities, and a personal interview and portfolio review with faculty. Call 734-764-0397 to schedule your review. note: You must submit an application to the School of Art & Design at least one week before your on-campus portfolio review. Transfer applicants: please call to inquire about in-person reviews.

2) off campus (both in-state and out-of-state applicants)Attend a National Portfolio Day Association (NPDA) event. No reservation necessary. See the national Portfolio day association web site for details.

3) By email (out-of-state applicants only)Email the url for your web site or jpegs of your work to a&[email protected].

4) By mail (out-of-state applicants only)Mail photographs and/or electronic media to:Undergraduate Admissions Committee, School of Art & Design, Smucker-Wagstaff Academic Programs Center,2038 Art & Architecture Building, 2000 Bonisteel Boulevard, Ann Arbor, MI 48109-2069.

slides are no longer accepted.For digital images (mail or email), follow these requirements:

Format images as jpeg (.jpg) •files no larger than 1000 pixels wide x 800 pixels high. Larger images will not be reviewed.Submit images on a regular CD- •ROM (not CD-RW, VCD, mixed media, Audio CD, or DVD).Include a typed, numbered list •that identifies each image by title, date, medium, size, and other appropriate information.

general portfolio guidelinesInclude 15 to 20 items •representing work completed both in and outside of art classes.For a portfolio review by mail, •include a reference sheet with your name, address, and social security number. Include media, size, and date. Number your entries to correspond to the reference sheet. Work in a digital format must be stand-alone work that does not require installation of your software on a School of Art & Design computer. Video work must be original video work or documentation of performance art, not documentation of static work such as painting and sculpture.

Include a self-addressed •mailer with postage if you want your portfolio returned.For transfer students, advanced •standing will be dependent upon evaluation of your college-level studio courses.

what type of work should i submit for a portfolio review?Include representative work in a variety of media to indicate your range of experiences. Include only your best work, work that demonstrates media skills as well as evidence of creativity, imagination, and risk-taking. Every portfolio varies; however, the following are expected in a competitive portfolio:drawings from direct observation (rather than from photographs or flat copy.) Include a sketchbook or individual sketches along with finished drawings. Include works that convey your strengths and interests in other 2-d media (for example: fibers, painting, photography, printmaking, and mixed media), 3-d media (for example: ceramics, metalwork, sculpture and installations), electronic media (for example: computer, video, sound, and audio), and performance, concept work, or other work not easy to categorize.

Julia donovan darlowAnn Arbor

laurence b. deitchBingham Farms

denise ilitch Bingham Farms

olivia P. maynard Goodrich

andrea Fischer newman Ann Arbor

andrew C. richner Grosse Pointe Park

s. martin Taylor Grosse Pointe Farms

katherine E. White Ann Arbor

mary sue Coleman{ex officio}

Editor/Art Directorkate West

DesignerCarl greene

The University of Michigan, as an equal opportunity/affirmative action employer, complies with all applicable federal and state laws regarding nondiscrimination and affirmative action. The University of Michigan is committed to a policy of equal opportunity for all persons and does not discriminate on the basis of race, color, national origin, age, marital status, sex, sexual orientation, gender identity, gender expression, disability, religion, height, weight, or veteran status in employment, educational programs and activities, and admissions. Inquiries or complaints may be addressed to the Senior Director for Institutional Equity, and Title IX/Section 504/ADA Coordinator, Office of Institutional Equity, 2072 Administrative Services Building, Ann Arbor, Michigan 48109-1432, 734-763-0235, TTY 734-647-1388. For other University of Michigan information call 734-764-1817.

UNIVERSITY OF MICHIGAN REGENTS A&D DESIGN TEAM

Page 70: UM School of Art & Design Undergraduate Programs

www.art-design.umich.edu734 764 0397 | a&[email protected]