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  • 7/29/2019 Ukie annual review 2013

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    2013

    Ukie

    annual review

  • 7/29/2019 Ukie annual review 2013

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    contents

    02oreword

    04chairmans report

    06ceos vision

    08Ukie's year

    10view rom the board

    12why Ukie?

    14our place, your space

    16one year on

    18policy

    20promoting the industry

    22games are GREAT

    24get involved

    26website

    28membership benefts

    30uture gazing

    Ukie Annual Review

    Andy Payne OBE

    Chairman

    Mastertronic

    Ian Livingstone CBE

    Vice Chairman

    Eidos Lie President

    Neil Boyd

    Nintendo EuropeSenior European Anti-Piracy Counsel

    Noirin Carmody

    Revolution Sotware

    Owner and COO

    John Clark

    SEGA Europe

    Vice President, Digital Distribution (PC),

    Rob Cooper

    Ubisot Ltd

    Managing Director Northern Europe

    and Export territories

    Spencer Crossley

    Warner Bros. Interactive Entertainment

    UK Sales & Marketing Director

    Fergal Gara

    Sony Computer Entertainment UK and

    Ireland

    VP and MD UK & Ireland

    Jonathan Grimes

    Microsot Ltd

    Regional Director - Retail Sales and

    Marketing

    Geo Heath OBE

    Mediatonic

    Miles Jacobson OBE

    Sports InteractiveStudio Director

    Keith Ramsdale

    Electronic Arts Ltd

    Vice President & General Manager

    Northern Europe

    Matt Spencer

    Take 2 Interactive Sotware

    Vice President EMEA & ANZ Sales

    Alice Taylor

    MakieLab

    CEO and Founder

    Jo Twist

    Ukie

    CEO

    Paul Wedgwood

    Splash Damage

    CEO

    Thank you to the Ukie Board 2012/13

    Cover image

    credit: Fat Pebble

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    One o our biggest priorities o course

    is the introduction o tax credits or

    the UK games industry. Following EU

    state aid approval, we now have new

    tax credits or animation and high-

    end television up and running and we

    remain 100% committed to getting our

    games tax credit alongside them as

    soon as possible. We are ensuring that

    the European Commission has all the

    necessary evidence and inormation to

    complete its investigation into the scheme

    and give its state aid approval quickly.

    Government has worked closely with

    industry, including the Ukie team, who

    themselves submitted a compelling

    case or video games tax relie to the

    Commission. Skills remains at the top

    o our agenda too. Ukie led the industry

    response to the recommendations o

    the ground-breaking Next Gen report

    on skills or the video games and visual

    eects industries, and government

    listened.

    Over the last twelve months we

    have introduced major new skills

    and education policies that benet

    the games sector. For example, we

    have reormed ICT learning in schools

    and put computer science onto the

    national curriculum. The Next Gen skills

    campaign run by Ukie had a big role

    in bringing about this change. I am

    pleased to see Ukie now stimulating a

    similar debate about the importance

    o teaching art in our schools and the

    value o art-based proessions to the

    UKs economy.

    Government is helping the games, lm, tv

    and animation industries' skills by adding

    some 16 million to the Skills Investment

    Fund over the next two years. The SIF,

    which is administered by Creative Skillset,

    will match und industry investment in

    skills and training. It is vital that industry

    works closely with Creative Skillset

    to help them target their SIF

    support where it is most

    needed.

    I welcome the active role that Ukie has

    taken in developing initiatives that this

    money can be spent on, including a

    Trainee Finder to help the best young

    graduates nd trainee places at games

    businesses around the UK.

    Im impressed also with the hard

    work Ukie and others are putting into

    developing the proposal or a new

    Next Gen Skills Academy to provide

    specialist education or young people

    wanting to get into the UKs games and

    visual eects industries.

    The proposed Academy will need a

    strong commitment rom industry and

    I am pleased to see many UK games

    and visual eects companies already

    pledging their support.

    The Prime Minister has spoken about

    how important it is that Britain competes

    in a global trade race. Working

    in partnership with UK Trade and

    Investment, Ukie ran the ocial UK stand

    at GDC San Francisco and Gamescom,

    which this year showcased 44 British

    businesses making it the biggest ever

    UK industry stand at the Cologne trade

    show. Gamescom also saw the unveiling

    o 3 wonderul new images or our

    hugely successul GREAT international

    marketing campaign, or the rst time

    specically celebrating Britains video

    games. (See page 22)

    As the games sector continues to

    innovate its dicult to predict the next

    policy issues. Whatever the uture holds,my Department will look orward to

    working with Jo and her team, together

    making sure that we continue

    to have a games industry

    we can be hugely

    proud o.

    Whilst this disruption is exciting it does present challenges to

    government about how, when and where we should intervene inhis new digital world ensuring innovation and growth but mindul

    o issues such as child saety and consumer confdence.Ukie is immersed in many policy debates. Over the last twelvemonths ministers and ofcials rom across government haveappreciated constructive views and evidence rom Ukie on issuesncluding consumer rights, intellectual property, in-app purchasingand child protection.

    The video games sectoris at the oreront onew ways o doing

    business, beingbrilliantly disruptive inbringing new digitalproducts to market, ina never ending varietyo ways.

    Ukie Annual Review2

    oreword - hon ed vaizey MPminister or culture, communications and creative industries

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    Numbers. Data.Analytics. We are alldriven, measured andrewarded on the basiso numbers, whetherwe like it or not. Andour attention spansseem to be gettingshorter all the time.

    Whether it is 140 characters or 6

    seconds, the key nowadays is to

    be brie. Trouble is at Ukie we have

    packed so much in over the last 12

    months this is going to be tough.

    So here goes. Dont wish me luck,

    it wastes time and besides luck has

    nothing to do with it.

    Last year the board agreed to invest in

    the uture shape o Ukie. Just like the

    industry we serve, Ukie is undergoing a

    transition and hence we agreed to run

    a decit o 186, 031 which we would

    und rom our reserves. Financially we

    changed our year end rom May 31st

    to March 31st in line with the tax year

    and introduced a new accounting

    system which is geared or growth.

    Having only 10 months trading meant

    that turnover was down by 23.2%

    which when adjusted equals 5.5% year

    on year. We did lose THQ this year,

    one o our larger members, but despite

    this our overheads were controlled.

    Our balance sheet is in a very healthy

    state with reserves o 942,743. In the

    ace o continued nancial uncertainty

    all around us, this investment is clearly

    paying o. This time last year we had

    136 members, we now have 181

    members, a rise o 33%, all o who

    actively play a role in the interactive

    entertainment industry.

    A new oce, oering 33% more high

    quality space or the same price we

    were paying, allowing us to run events

    and oer work space to our members

    has been delivered, on time andunder budget. New team members

    covering policy, talent development and

    research have given us the extra punch

    we desperately needed, delivering

    18 policy papers, re-launching the

    Video Games Ambassadors Scheme

    (VGAs) and most importantly helping to

    shape the delivery o the government's

    Skills Investment Fund that is being

    adminstered by Creative Skillset.

    We have shited our ocus rom

    physical protection o our members

    IP to online promotion and protection.

    Deeper engagement with the members

    has resulted in six sub groups, which

    have delivered the rst PC digital

    download sales chart and portal, a new

    research insight brieng report, a rapid

    response team or breaking news and

    ocused and comprehensive response

    to the OFT investigation o in-game

    purchasing amongst other key wins.

    Over 70,000 worth o ree tickets to

    events endorsed by Ukie were given

    to members with urther savings on

    services amounting to 2,200 per

    member achieved. Our relationship

    with Gk Chart-Track continues to

    bring members discounts o up to

    66% o reports, a saving o 80,000

    pa to some larger members, as well as

    opening up key retail data to smaller,

    developer/publisher members who

    were previously unable to aord these

    data sets.

    As the ocial UK Trade & Industry

    Challenge Partner or Gamescom,

    GDC San Francisco and Game

    Connection Paris, we not only delivered

    the UK stand as the biggest country

    stand at this years gamescom, but we

    saved 44 companies over 50,000,

    something never beore achieved.

    In the last Government Budget the

    production tax credits were at long last

    awarded to the games industry.

    For me this was a personal win, one

    which I always thought would happen,

    all be it or the second time, but this

    time without revocation! Currently

    and predictably we are working with

    the Government to get this through

    the EU. We are condent that this will

    be delivered and it will be the muchneeded shot in the arm or start-ups as

    well as established studios based in the

    UK. Long term this initiative combined

    with EIS and SEIS puts the UK rmly

    in the shop window or investors and

    entrepreneurs. We really are not only a

    great place to do business, we are now

    properly open or business.

    And all o these awesome

    achievements delivered

    by a team o just 11.

    To those magnicent 11, I would

    like to thank you all on behal o the

    board, the members and the industry

    in general. Together, we can continue

    to build an amazing industry that

    exports our culture, drives jobs and

    growth and above all provides un and

    entertainment to millions, i not billions

    o people rom around the globe. Bring

    on 2014. Trouble is at Ukie we have

    packed so much in over the last 12

    months this is going to be tough. So

    here goes.

    Dont wish me luck,it wastes time andbesides luck hasnothing to do with it.

    Ukie Annual Review4

    chairmans report - andy payne OBE

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    Ukie Annual Review 6

    Exciting times areahead and we continueto be there to represent

    you and your interestsso you don't have to,and we love it.

    Over the 18 months I have been heading upUkie, we have been going through many othe same economic pressures and transitionalheadaches any SME and large company inour industry is under. More than ever beore,

    believe we are better together than alone.Sharing the burden, collaborating, being uniteds the only route to success. My aim or Ukie isthat we are your support network, your amily:we are here when you need us, and we go outo our way to make the UK the best place inthe world to make and sell games. We want tobe your catalyst, we want to be used by you,we want to be your loudspeaker.

    But lets not orget the practical help

    our members need. Small companies

    with a small team need doors opened

    or them they need access to

    HR help, pots o money, investors,

    contract help, legal advice, oce

    space, the best deals in dull things

    like insurance, the best talent, the

    best introductions to people who can

    make a real dierence to you. Larger

    companies need help to transition

    business models, to deal with changing

    consumer relationships and behaviour,

    to nd the best and new ideas, and to

    understand better how the audience

    they serve want their products, the

    best people who can make the best

    products in the world. These are

    all things I personally have needed

    as Ukie transorms itsel, and have

    tried to secure and pass on to our

    membership.

    Over the last year, I have ocussed on

    making sure our systems and our team

    is set up to be agile and responsive to

    our increasingly diverse membership

    needs. You can see by the inographics

    on the next page how much this

    diversity has increased. In act, since

    we shed our skin rom Elspa to Ukie in

    2010, we have had a 429% increase

    in membership, and 32% year on

    year growth.

    The biggest changes at Ukie have

    been in sta, our membership make-

    up and our new home. This translates

    as being able to do more ( or instance,

    responding to 18 governmentconsultations, investigations or

    inquiries), launching our Student

    Membership Scheme to make sure we

    help ne-tune those in education to

    be the key talent we need and unnel

    them into the right jobs to saeguard

    the uture o our industry, and providing

    hotdesking and ree, fexible event and

    meeting space or our members.

    My priority has been to really ocus

    down on doing the things that will help

    all our members do better, tangible

    business, whether that be through

    ocussing on expos as the only

    UKTI accredited trade body to help

    businesses discover new markets and

    deals, getting thousands o pounds

    worth o discounts that save you

    money, giving you more insight and

    data, and more connections with the

    cream o our talent pool.

    The whole team has been active in

    getting as many o you as poss ible

    involved in Ukie through sub groups,

    or the Board, or just by turning up

    at our new oces and hotdesking.

    Getting hands on, on your terms,

    means you are exposed to other

    people with whom you can talk over

    challenges, or strike new deals. The

    more our membership grows, the

    more people we get to know and can

    connect you to.

    A lot o this is serendipitous, but

    many members ask us to make

    specic introductions to others and

    this is incredibly valuable. We are

    re-structuring ourselves with a new

    website, and better direct lines o

    communication to make sure we

    ull your needs.

    There is always so much to do.

    Tell us how we can do even

    better over the next

    12 months.

    Getting hands on, onyour terms, meansyou are exposed toother people withwhom you can talkover challenges, orstrike new deals.

    ceos vision - dr jo twist

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    credit: Nat Al-Tahhan

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    one year in: view rom the board

    Ukie Annual Review 10

    Alice Taylor, MakieLab

    In my time as a Board member Ive realised even more how

    important Ukie is. Without a trade body working tirelessly

    behind the scenes, we - the games industry - would have

    little to no representation in Parliament, at EU committees,

    in policymaking, in bulk-buying or events, and all sorts o

    hugely important stu that benets us as developers and

    publishers big and small.

    Ukie has been particularly infuential and visible these past

    ew years, on important topics ranging rom tax breaks or

    our industry, to child saety policy, to improving incoming

    investment into the UK. Ukie is a powerul membership

    organisation, and I would like to see its voice and infuence

    grow even stronger in the coming years.

    We're a small, indie business and by being part o Ukie, we

    get to stay across policy t hat will denitely aect our uture

    business. I'm glad to have Ukie ghting or our corner at

    governmental level, and helping MPs understand exactly

    what it is that we, the industry, actually does.

    In my opinion, all UK games and interactive entertainment

    companies should be Ukie members. We all have opinions

    on topics ranging rom whether or not the games industry

    deserves tax breaks, to whether or not the UK government

    should censor websites or other internet destinations that

    oer links to pirated material that might include some g ames.

    What's your opinion on censorship, or the cultural

    importance o videogames? What's your opinion on how

    children's F2P content should be regulated, or the policies

    being ormed on in-game gambling or gachapon? By joining

    Ukie, you get to have your say included, on these t opics

    and more.

    The Ukie board mainly comprises publishers, sales, retailers

    and some content creators. It has a lesser representation

    rom indies (both publisher and developer), interactiveentertainment creators, advergames or similar content

    creators, journalists, licensors, and similar industry-

    related aces.

    I would like to see more industry diversity on the Ukie board,

    as it is, ater all, the UK Interactive Entertainment trade body,

    representing the industry at all levels rom one person in their

    back room, through to the largest videogames publisher in

    the world.

    I you get t he chance Id recommend putting yoursel orward

    or election to the Ukie Board but this isnt your only route

    to getting involved as anyone rom a Ukie member business

    can also join one the special interest Sub-Groups. What's to

    lose? Have a go! Join us!

    Miles Jacobson, Sports Interactive

    By being a member o Ukie, your opinion is heard not just

    by your peers and colleagues, but also by other industries

    and government. You can make a dierence, hopeully or

    the better, to this wonderul creative industry t hat were lucky

    enough to work in and make sure that were encouraging

    the next generation o people in the UK to do it even better

    than any o us have!

    Being a board member has given me a broader

    understanding o the issues aced both by developers and

    publishers in the ever changing games world hearing all

    sides o the story beore giving my take on what needs to be

    done to improve things or everyone has been an interesting

    and exciting challenge, and the extra access to people on all

    sides o the political spectrum has been eye opening.

    Dont be nervous about getting involved while its a lot o

    work, its very rewarding. Not just rom the perspective o

    doing some good, but also all the people you meet and new

    contacts that can help your business, big or small, in the

    long run.

    Neil Boyd, Nintendo

    One o the rst things that struck me when I joined the Ukie

    Board was the sheer number and diversity o issues that Ukie

    tackles on behal o the UK games industry. There really are

    some interesting projects in the pipeline which should benet

    Ukie members large or small.

    For example, in the area o IP protection, Ukie is in the

    process o transitioning rom a physical enorcement program

    to one that is more ocused on digital threats. This is as

    a direct result o input rom Ukie members and delivered

    through the IP Sub-Group. Indeed, Ukies Sub-Groups play

    an important role in directing Ukie on specic issues. I would

    thereore very much encourage members to join Sub-Group

    meetings where they are able to. As a member, this is whereyour voice will be most heard.

    With membership expanding at a rapid rate one o the

    challenges that Ukie will continue to ace will be to keep

    all its members happy. There will always be some issues

    which will naturally uniy the industry so that it speaks with

    one voice. However, there will increasingly be issues where

    members do not always agree on an industry position. In

    these circumstances, we must ensure that we ollow the

    majority view.

    To do otherwise could lead to lack o inertia or ineectiveness

    at a time when the industry really needs to be at its most

    agile. Again, it is the role o Ukies Sub-Groups that will

    be central in dening what is the majority view held by the

    membership. My overriding message thereore is get on the

    Ukie Sub-Groups. Your Ukie needs you.

    Noirin Carmody, Revolution Sotware

    Prior to joining the Ukie Board I honestly hadnt realised quite

    how much they do to champion the games sector or both

    Developer and Publisher alike.

    Revolution joined Ukie to gain access to exclusive data and

    to be part o the bigger voice speaking to government on key

    industry issues and one o the things Ive particularly valued

    is being able to tap into Ukies expertise on relevant policy

    issues or our sector.

    Ukie has an inclusive approach to all policy discussions

    including the recent tax breaks, but also in infuencing

    maybe less high prole discussions, such as the inclusion o

    games industry role shortages on the governments shortage

    occupations list (that aects where and how we can recruit

    people rom).

    The entire Ukie team are well inormed and always available

    to discuss any issues acing the industry. As a Board

    member I have welcomed the diversity o topics raised

    or discussion that included crowdunding; child saety;

    consumer rights; games as art; in-app purchasing; skills,

    measuring the industry and more.

    I am urther impressed by the openness and quality o the

    debate at Ukie Board meetings; these are developers and

    publishers who are in some cases competing hard with each

    other but when they come together under the Ukie banner

    they very much only consider the best interests o the wider

    industry.

    It can be a challenge to balance making a game in York with

    the responsibility o being a Ukie board member but I nd

    attending the meetings has been incredibly rewarding, giving

    me the chance to network with some o the leading lights

    o the UK games industry and to make decisions that will

    have wide ranging and long lasting eects on the UK games

    industry. Id recommend to any Ukie member to considerrunning or the Board.

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    Ukie Annual Review 14

    why Ukie?

    As a small company working inthe games sector, I have ound thesupport oered by Ukie has helpedme meet new contacts and gain realbusiness. I was recently part o theUkie gamescom trade delegation inCologne and elt the stand oered realvalue or money and a proessionalmeeting area in which to havebusiness meetings. Ukie listen to theirmembers and understand the industryand it shows.Carri Cunlie

    MD, Secret Sauce

    Ukie have been incredibly helpulto us since we joined. Were a smallcompany without the resources or allthe business development wed like todo and services like access to tradeshows with UKTI grants, events or usto meet publishers and events or usto network with other developers are ahuge, practical help to us.Iain GileatherCo-ounder & CTO Fat Pebble

    The whole team at Indigo Pearl PR couldnot be happier with the extensive servicesthat Ukie provides. Everything rom industryexpertise to promotion and support, theteam are always extremely helpul. The useo the Ukie ofce boardroom is an absolutelyamazing bonus, especially their brilliantnew ofces. It is lovely to have meetings insuch a vibrant environment and the sta arealways really riendly.Caroline MillerFounder, Indigo Pearl

    "Being a member o Ukie has helped us inmany ways. Ukie provide ree access tomeeting rooms and hot desks i we need to

    meet clients in London which we have madeuse o on several occasions. The regularevents they organise are a great networkingopportunity and the inormation on UKgames sales on dierent ormats is alwaysinteresting reading."

    Andy BrammallRegional Sales Director, Unity

    The support that Ukie oer is both thevoice and action that the UK gamesindustry needs. As an independentstudio we rely on the inrastructureand reach that Ukie provide, coveringeverything rom ree meeting space,industry promotion and networkingevents, to government lobbying, legaladvice and fnancial support or tradeoverseas.John TearleLead Designer & Founder,Flix Interactive

    "Ukie is one o the most valuable resources available to anycompany involved in the online entertainment industry. I onlywish other countries around the world had similar organisationsor Virtual Piggy to work with. Ukie oer many excellentservices to the industry but without doubt the most invaluableis intellectual property and expertise that Jo, Sam and the resto the team so readily share. Our membership o Ukie has savedus a tremendous amount o time and money since we openedour European Headquarters in London this Year."Joe PedenGeneral Manager, Virtual Piggy, EMEA

    Ukie Annual Review 12 "We've ound our membership o Ukieextremely useul and worthwhile. Webelieve the association perorms acrucial unction or the interactiveindustry in the UK, and in ourexperience their team has beenincredibly helpul as our agencycontinues to promote video gamesand the integrated marketingpossibilities o the category tobrand clients, third party marketingpartners. Whether it's access tothe latest research and insights,help with introductions to industryparticipants, or use o their reeacilities to introduce brands to theexciting world o video games, Ukieare always there to oer help andsupport."Michael MannBrand Culture Sport & Entertainment

    I've been thrilled with many o theUkie services. The highlights or mehave been the ree use o meetingrooms and hot desks at the newUkie ofces, which have provedinvaluable as someone who isn'tbased in London but spends a lot otime there, and the recent gamescomstand, which had great acilitiesand was supported by UKTI grantsmaking it extremely cost eective.Ella RomanosCo-ounder & CEO Remode

    "Being a member o Ukie has beentremendously positive or ourbusiness. We've enjoyed the useo meeting space, accessed grantsallowing us to exhibit at major tradeshows, been ully supported andrepresented in political matters, andare part o a network o knowledgeand industry expertise."Phil GaskellDirector, Ripstone

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    Ukie Annual Review 14

    our place, your space

    We moved in to a new central London

    open plan oce in July and the good

    news is all Ukie members can use the

    space or FREE. That means as a 500

    member, or example, i you book the

    meeting room or one day, thats your

    membership ee made back in one go!

    Our new space is fexible enough to

    do whatever you need, making it a

    comortable place or you to work and

    collaborate. The space is perect or

    members rom all across the country

    and can be used as both a London-

    based meeting area and a place to

    develop or demo games.

    We want more members to come to

    us i they want to put o n events too.

    For instance, this year we had the Indie

    Games Collective (run by two o our

    members) use our space or ree to

    bring together 100 indies (members

    and non-members) to hear rom Sony,

    Microsot, Nintendo and Amazon about

    developing or their platorms.

    I you hotdesk, it means that you can

    network with others who happen to be

    there. Sometimes great things happen

    that way. And it means you can earwig

    in on our conversations and be more

    involved.

    This year, we plan to put on some drop

    in surgeries too at our ga, so that you

    can speak to experts.

    About the ofce space

    + hot-desking area or 8 (no needto book, just drop Dave a line to

    let us know youre on your way)

    + two large private rooms with AV

    which can be combined to host

    75 people theatre style

    + ree wi-f, projector, AV,

    PA system

    + ully equipped kitchen (catering

    provided on request)

    + soa area to play games!

    All this is available to Ukie

    members or FREE as many times

    a year as you like. Non-members

    can also use it or a competitive

    rate.

    "I wanted to put together an event that would be useul

    or indie developers to come to, something they could g et

    together and learn something useul rom. I Ukie had not

    supplied the space to allow this to happen I doubt we could

    have done it."

    Byron Atkinson-Jones, Founder, Xiotex Studios

    Ukie's meeting rooms have provided a comortable,

    proessional and cost-eective place or us to gather

    the whole team (we've had our air share o 'eureka'

    moments there).

    Jay Bedeau, RIE Studios, RIE Studios

    Ater looking or a venue in London to host a small press

    presentation we decided to use the meeting room at the

    new Ukie oces which tted our needs. The room was

    the perect size and was excellently equipped as well as a

    constant fow o coee, tea and biscuits. Whether a small,

    private demo or a larger osite company meeting, I would

    recommend taking a look at the Ukie acilities, we will

    certainly be back.

    Mark Allen, Kalypso Media

    "Ukie's new oce has been invaluable to us. We're based

    outside London, so we love having a riendly and centrally-

    located place to hotdesk at when we're in town. Good

    coee and oce banter are a bonus, as are the shiny new

    conerence rooms!"

    Mike Hawkins, Marvelous AQL Europe

    The new Ukie acilities are incredibly useul i, like us, you

    dont have a base in London. The two private meeting rooms

    are ully equipped or any meeting or press interview you may

    conduct, and the hot desks are a god-send i you need extra

    space to work outside o the oce. I you need a location

    to conduct press interviews, Ukies acilities are perect and,

    best o all, ree or members to use! I will denitely be using

    this service again.

    Yen Hau, Rising Star Games

    We've used the Ukie meeting room on several occasions

    - as a studio who work remotely, it's important to have a

    relaxed, proessional space where we can get together or

    ace-to-ace meetings. It's a great venue - the Ukie sta are

    really riendly and helpul, it's a nice space to spend intensive

    hours in, and there's usually something un or exciting

    happening in the oces around you. As an additional

    member service, it's a real plus, especially or a team

    working outside o London - a ree, pleasant and easy-going

    meeting space in the city is a huge bonus to being a Ukie

    member. Would really recommend it.

    Dan Pinchbeck, thechineseroom

    The new ofce is only

    5 minutes walk rom

    Holborn tube station at:

    21-27 Lamb's Conduit Street

    London

    WC1N 3BD

    Email

    [email protected]

    i youd like to book

    What are ourmembers saying...

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    Your membership means a great deal tous. Not only does it mean we can act as anmportant and powerul network or you, yoursubscriptions mean we can invest in the rightprojects as well as the right people to helpus, as a modern trade body, help you moreeectively.

    Ukie Annual Review 16

    one year on

    Helping...ou to get access to the money saving discounts, inormation, data, research,

    policy debates, support, fnance and know how to make your business succeed.

    Representing....our views and interests in policy making so that the conditions or your

    business to thrive are the best.

    Securing...our rights as a business to operate the business models you want and to trade

    n the best possible environment.

    Advocating...our businesses and games in a positive light in the media.

    Connecting...ou so you can collaborate with others and make inormed decisions by

    oering you access to member expertise, new markets and knowledge.

    People to talk to

    Our team is ully committed to the games industry and is

    here to ocus on what you need to do better business. We

    believe in having a lean, ast responding and agile team,

    and by recruiting a new Research Analyst, Osman Iqbal,

    and a new Talent Development Coordinator, Kim Blake (a

    role which is match unded by Creative Skillset) this year

    we have been able to ocus more ully on the key areas that

    our members see the most value, alongside our member

    discounts, public policy and lobbying, research and data

    and skills development. By being able to build a small team

    o experts in house at Ukie, we can be your eyes and ears

    in all key conversations that take place about UK PLC and

    the uture o our talent base.

    Your say, your way

    We ampliy your voice, and advocate on your behal, but

    we can only do that by listening to you and providing the

    orum or members to shape what we do, how we do it,

    what we care about and what we say. Any members, in

    any role, in any member company, can get involved in

    our sub groups, which are chaired by members. These

    are themed around special interests and are the key way

    to guide what we do. We would like more o our growing

    membership to be a part o them because they give you

    important experience in participating with peers in practical

    working groups that make a signicant contribution to

    policy and other strategic industry positions (page 24-25).

    Policy matters

    Not that long ago it wasn't unheard o or senior MPs to

    be calling or some games to be banned. Now, senior

    MPs and the Secretary o State or Culture call us to visit

    studios. We speak to government and the media to make

    sure that the games industrys voice is heard clearly on

    issues like tax breaks, consumer protection, child saety,

    age ratings, industry classication/measurement, computer

    science and skills, match unding or careers development.

    We have taken more than 10 MPs on studio visits,

    including the Secretary o State or Culture, Maria Miller.

    Our services or you

    Through your support, and your investment via your

    subscription ees, we can act on your behal and solely

    ocus on supporting, promoting and growing your

    businesses through:

    Access to bespoke insight:

    We are the source o unique UK sales data (physical

    and digital) and produce trusted industry reports that

    give vital market intelligence. This includes new data,

    new charts, and bespoke research on what you want.

    Many members dont realise they can also request,

    or ree, desk research on specic topics, such as the

    childrens app market. I you need statistics, orqualitative work done, just ask Sam.

    Access to key data:

    Research and data has always been one o the key

    reasons members join us. Not only do members benet

    rom a signicant discount on Chart Track data, they

    have also helped create the rst PC Download Digital

    Chart based on sales. Anyone can join the project and i

    you put data in, you see all the other data or ree.

    Access to people:

    With our growing membership representing all sides o

    the industry, we can help you meet other experts,

    games businesses, policy makers, investors and leading

    players in other sectors. We have put on several

    successul events or members in 2012/13 and have a

    suite o more inormal events to give members important

    opportunities to meet new investors. Just pick up t he

    phone/Skype/Tweet/email and tell us what you need.

    Access to IP support:

    We give our members value-or-money access to the

    services that they need to combat IP crime, as well as

    continuing to represent the games industry to

    government on all IP issues. We are modernising how

    we handle IP protection issues, and have recognised

    the changing needs o 21st Century games businesses.

    We have restructured the IP Crime Unit and are

    recruiting a specialist IP Coordinator to the team to

    make sure members not only get guidance on ways

    to protect their IP, but action can be taken on their

    behal, at their request.

    Making back your ee

    big ocus or this year is on saving you money: we can

    ondently tell you where you make your membership ee

    ack in a year, through the savings and the access to experts

    nd decision makers we give you and by being part o our

    amily (page 28-29).

    We are working hard this year to oer even more discounted

    ccess to products and services that your businesses need.

    Members get discounts on key services (like legal, t ax, or

    R), conerences, networking events, insight and advice on

    he latest games industry topics meaning that we arranged

    n average saving o 2,200 per member in 2012. Ukie

    members also received more than 70,000 worth o ree

    ckets to events. Our new oces provide all members with

    ee space to hotdesk, hold meetings, events, demos, or to

    st develop in.

    New website, new deals

    This year our new website will be packed ull o new bespoke

    discount deals based on a groupon approach: the more

    members we have, the better the discount on essential

    services and help we can secure. Each member will be

    issued with a membership number in Q4 2013 which means

    it will be easier or you to claim your member discount. The

    site will also have extra, ree downloadable content such

    as our Quick Guides. The blog will be the main way you

    can keep up with what we are doing, thinking, saying and

    meeting, and what various members are doing and thinking

    through a regular series o guest blog posts. There will also

    be a new newsletter and extra ones or you to opt into

    including an insight digest.

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    Stopping stu happening

    s much as we can make things happen with your

    membership, we can also stop things rom happening

    hat would be unhelpul to your business. We know that

    especting and protecting consumers, your players, is o

    tmost importance to you. But the drat Consumer Rights Bill

    ould have posed lots o problems or o ur industry. We were

    ery much at the oreront o helping government drat this

    gislation.

    o sat on a roundtable with Jo Swinson MP to initially

    scuss our concerns and help her understand emerging

    usiness models in the industry. Thanks to our input

    epresenting what you wanted, the nal proposals are more

    ensible and practical. The recent OFT investigation into

    -app purchasing within games aimed at children could also

    otentially cause us problems. This is on-going, but we have

    een there at the start with members at our side to make

    ure we are guiding their way.

    Skills

    We have helped shape how the government's new 1.5m

    Skills Investment Fund (SIF) will be allocated.This new pot

    is administered by Creative Skillsets Video Games Skills

    Council, on which we sit. This is a key body that determines

    how industry unds are distributed. The SIF will pilot new

    schemes or publishers and developers: match unding or

    industry training courses and new trainees / graduates.

    We have been the leading creative industryvoice in transorming rules to help make oureconomy work or a digital interactive age.Our relationship with other key heads ocreative industries has never been betterand we sit on Boards with them on a monthlybasis. We like to keep busy and that shows:

    our Policy Ofcer, Andy Tomlinson, has written18 policy papers and contributed to keyinvestigations and government consultationsin the last year:

    IPO Technical Review o new Copyright Exceptions

    DCMS consultation on classiying and measuring the creative industries

    BIS consultation on Consumer Law and Digital Content (became Consumer

    Rights Bill)

    HM Treasury consultation on creative sector tax relies

    DCMS consultation on design o cultural test or tax relies

    HM Treasury consultation on drat legislation or creative sector tax relies

    European Commission investigation into games tax relie

    BIS consultation on Inormation Economy Strategy

    Migration Advisory Committee consultation on Shortage Occupation List

    European Commission survey on ecodesign power demand o games consoles

    OFT investigation o use o in-game purchasing in mobile and online

    childrens games

    DE consultation on Parental Internet Controls

    DCMS consultation on Exemptions to the Video Recordings Act and on

    Advertising in Cinemas

    Ocom consultation on implementation o the online inringement o

    copyright (initial obligations) (sharing o costs) order 2012

    Ocom consultation on initial obligations code or Digital Economy Act

    DE consultation on National Curriculum Reorm

    Culture, Media and Sport Committee inquiry into support or the creative

    industries

    Lords Communications Committee inquiry into media convergence

    Ukie Annual Review 18

    policy

    Policy is important and ourcommitment to you is to makesure your voice and youropinion counts and makes

    the dierence, no matter howsmall your business.

    Whether it be through social channels in anopen way, one to one meetings, email, Skype,phone calls, or group meetings, we endeavourto fnd the best way or you to be able to eednto important policy debates. Where possible,we make sure we publish everything onlineand share thoughts with Tiga, to make sure weare united in what we want.

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    Flying the Flag

    In 2012/2013, we built, branded

    and managed UK industry stands at

    gamescom, GDC San Francisco and

    GDC Europe. In December 2013 we

    will also manage a UK industry area atGame Connection in Paris.

    Over 70 UK companies have exhibited

    on our stands in the past year, and

    because we are the only accredited

    UKTI Trade Partner or the games

    industry we have secured over 70,000

    worth o government grants or UK

    companies to attend these events. The

    games companies that have joined our

    stands have secured millions o pounds

    worth o new business and nearly 4,000

    companies have visited our stands at

    these events.

    Feedback rom exhibitors on the UK

    industry stand at gamescom, Cologne,

    August 2013:

    Potentialnewbusinessgeneratedat

    gamescom - 11m

    88%ofexhibitorswerevery

    satised with their experience on

    the UK stand

    90%likelytoexhibitwithUkieagain

    next year

    Gamescom was a huge success or

    UK games companies this year. Not

    only was it the largest and busiest

    gamescom ever, but the UK also had

    the largest, most active and bustling

    umbrella stand in the history o the

    show with 44 companies present. The

    quality o the businesses that presented

    their games and services at the stand

    was extraordinary Miriam Ducke, UK

    Trade & Investment, British Embassy,

    Berlin.

    Inspiring the next generation

    Inspiring the next generation o

    talent is vital or the games industry.

    We relaunched the Video Game

    Ambassadors scheme at our

    Westminster reception this year. Wehad 30 extra volunteers sign up,

    making a total o over 100 VGAs now

    operating throughout the country. Last

    year VGAs spoke to over 8,000 UK

    school children.

    We are looking or more people

    to become VGAs to share their

    experiences about making and selling

    games, telling their stories about

    how they got to be in their position

    whatever their position. Our current

    ambassadors have done antastic work

    inspiring thousands o kids since 2011

    and we want dierent aces (including

    more women rom the industry),

    whether you are in development,

    marketing or any other part o the

    sector, to sign up and inspire. The

    site will develop to be a place or

    ambassadors to support each other

    and share useul materials.

    + gamesambassadors.org.uk

    Games Art Exhibition

    In Q4 2012 we held the rst ever

    Games Art Exhibition at Londons City

    Hall, to celebrate the culture o games

    and the amazing art that the games

    industry produces. It saw rare andnever-beore-seen pieces rom games

    such as Batman: Arkham City rom

    London-based developer Rocksteady

    Studios, proudly taking their place

    beside pieces rom legendary artists

    such as Yuji Uekawa and Yoji Shinkawa,

    as well as work rom many o the UKs

    best indie studios.

    All the works o art were auctioned to

    the public, raising 39,000 or Special

    Eect, a unique charity doing whatever

    it takes to help everyone with disabilities

    to have a better quality o lie through

    games, art and technology.

    This nancial year, we want to do it

    all again and use it to eature games

    music composing, attract investors

    rom other sectors, and help support

    our campaign or art, as well as coding,

    in schools. Please get in touch with Jo

    i you are interested in contributing or

    sponsoring the exhibition.

    + londongamesart.com

    Register your interest in discounted,

    hassle ree attendance and access to

    UKTI exhibitor grants via the ollowing

    links:

    + GDC San Francisco

    gdc14.launchrock.com

    + Game Connection Paris

    gameconnection.launchrock.com

    + Gamescom14

    gamescom2014.launchrock.com

    Ukie Annual Review 20

    promoting the industry

    Whether its promoting careersn the games industry toschool children or putting theocus on UK businesses atoverseas trade shows, werealways promoting the UKsgames industry, whenever andwherever we can.

    evelop's Top 100

    his year we sponsored Develop

    magazine's 100 Top UK studios

    eport and held the launch event or

    he project at our new oces. This is

    mportant as our industry needs to be

    measured accurately in order to sell

    urselves to the rest o the world, and

    olitically. We will be doing a lot more

    this kind o mapping and data work

    o truly be able to shout about our

    uccess as a sector.

    bit.ly/1bqI2z1

    Next Gen Skills

    Our Next Gen Skills campaign has

    achieved great success in getting

    computer science back on to the

    national curriculum. The campaigns

    new ocus in 2013 is promoting the

    importance o art combined with

    programming to policy makers. It is

    essential that we have enough talented

    artists coming through our schools,

    not just or the games industry but

    other sectors too, like visual eects and

    design, to grow their businesses.

    + nextgenskills.com

    Giving parents answers

    Games are now played by millions o

    people every day and parents oten

    want to know how they can make

    sure that their children are playing

    games saely and sensibly. We set up

    askaboutgames.com last year to give

    parents a place to nd out more about

    topics like age ratings, parental controls

    and in-app purchasing and give them

    the chance to send their questions to

    us to be answered. Askaboutgames.

    com now has over 20,000 visitors a

    week. We encourage all businesses to

    use the logo and link to the site. Go toaskaboutgames.com to get the asset

    pack.

    + askaboutgames.com

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    cluding these new images willrovide a antastic opportunity

    or the UK games and interactiventertainment industry to showcases work to the rest o the world.

    Working with Ukie at key tradehows is a vital part o the widerupport UKTI gives to the creativedustries.

    Nick BairdUKTI Chie Executive

    Moshi Monsters is a British game made

    by a British business. Were thereore

    delighted that our Moshlings are part o

    the GREAT Campaign and that we can

    help promote all that is antastic about

    the UKs games industry.

    Michael Acton SmithCEO Mind Candy

    We're very proud that our Sackboy

    is going to be out there as a global

    ambassador or the UK games industry.

    It is really wonderul that the work coming

    out o UK studios has been recognised

    around the world and Ukie have done a

    antastic job in making this happen.

    Siobhan ReddyMedia Molecule

    LEGO Gandal and Frodo make great

    pin-ups or the UK games industry.

    As one o the leading games studios

    in the world were always pleased

    to tell people o our UK heritage.

    And o course were surrounded by

    many other amazing British games

    businesses, all making world-leading

    content, and hope that the new games

    images being used in the GREAT

    campaign make the rest o the world

    sit up and realise just how amazing the

    UK games industry is.

    Tom Stone, MD TT Games

    Publishing

    Ukie Annual Review 22

    games are GREAT

    he GREAT Campaign was launched

    st year, coinciding with the Olympics,

    o promote the UK to overseas markets

    nd celebrate how innovative and

    reative British businesses are.

    he promotion o the games industry

    s part o the GREAT Campaign has

    ome about as a result o Ukie working

    osely with UK government. And o

    ourse thanks to our members or

    ontributing the images to make this

    appen.

    This year we worked hard with governmentto get our amazing sector celebrated as parto the governments global GREAT Campaignand are delighted to have Sackboy, MoshiMonsters and LEGO Gandal and Frodo as thefrst images. We shall now be using the newmages to promote the UK games industry at

    major trade events such as gamescom, GDCSan Francisco and Game Connection in Paris,and in other print campaigns.

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    get involvedUkie Annual Review 24

    Digital sub-group

    Chair, Andy Payne, Chairman, Mastertronic

    In May 2013 the digital group ocially launched the UK

    charts or digital sales. The project proved the viability o

    gathering data direct rom IP owners but now needs urther

    industry support to ensure it is a long term success. We

    have led with sales o PC games, but have built a secure

    inrastructure with our partners ipsos which can scale across

    all ormats. The group has also produced a directory o digital

    distribution companies and designed a brand identity or PC

    download as a platorm which will be launched in October.

    Additionally, the group has established itsel as a conduit or

    knowledge sharing and debate and continues to support

    ukie members as they expand their digital opportunities.

    Main ukie contact: [email protected]

    Marcomms sub-group

    Chair, TBC

    This new group has been set up to share best

    practice between the games industrys marketing and

    communications community.

    At its rst meeting the group discussed: responses to industry

    issues and created relevant messaging; how to create PR

    and marketing advice and events or all Ukie members; andUkie marketing and communications strategy, messages and

    processes. It is also the place or Ukie members to discuss

    any PR or marketing issues that the industry is acing.

    Main ukie contact [email protected]

    Developer sub-group

    Chair, Ella Romanos, CEO, Remode

    The developer sub-group aims to support all developers

    within the Ukie membership, in particular the smaller studios.

    The purpose is to ensure that developers are able to nd

    out what Ukie can do to help them, provide an easy way

    or developers to make suggestions on things that would

    be useul and give eedback on available services. This

    will primarily be done through monthly meetings, which

    any developers can attend, as well as a mailing list. The

    developer sub-group is run by developers too, to ensure the

    inormation is targeted correctly.

    Main ukie contact: [email protected]

    Online sub-group

    Chair, Matt Carroll, Commercial Director, Games, Disney

    The Ukie online group represents companies and players in

    the UK who make and play monetisable games and games

    services accessible by the internet.

    The online group has ocused on two crucial issues in its

    rst year o existence, both o which are vital to protecting

    the reputation o the games industry as we continue with

    a variety o business models and direct to consumer

    relationships. We were already discussing responsible

    monetisation, but this kicked into another gear when the

    Oce o Fair Trading announced their investigation o in-

    game purchases. We have helped lead the Ukie response

    to this, making sure it is guided by the real experiences o

    games companies. Our other main issue has been online

    child saety, on which we will be publishing a best practice

    guide by the end o the year. Both o these are critical tasks,

    and we need as many companies as we can to get involved.

    Main ukie contact: [email protected]

    Insight sub-group

    Chair, James Duvall, Insights Manager,

    Warner Brothers

    One o Ukies key services is the provision o market datato support its members' needs. The insight sub-group has

    tackled the key issues that aect the industry rom a data

    and research perspective, including embarking on a project

    looking to provide an accurate gure on how much the

    games industry is worth.

    The group is ideal or any organisation looking to learn

    about how other members approach data, listen to guest

    presentations rom research specialists and who wish to set

    the agenda or what data Ukie should look to provide or its

    members.

    Main ukie contact: [email protected]

    Ukie runs a programme ospecial interest sub-groups.These sub-groups arechaired by Ukie membersand give games businessesthe chance to discuss keyssues that they are acingand work together at fndingndustry-wide solutions.

    Anyone rom a Ukie memberbusiness can join a sub-groupso get in touch with thecontacts below i you want toget involved.

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    websiteUkie Annual Review 26

    Were redesigning our websiteto make it easier or you toaccess the products, specialdeals, discounts and servicesyou need.

    The kinds o discounts that youll be able to access

    rom the new website include:

    Trailercreation/videoservices

    Softwarelicenses

    Audioservices

    Replicationandprintdiscounts

    Recruitmentfees

    Discountsontrainingcourses

    DiscountsofffeesforsuccessfulR&Dtaxclaims

    Freeaccountancyandtaxadvice

    Freecurrencyaudits

    Freel egal adv ice from lead ing UKl aw rms

    Specialistmediationanddisputeresolutionservice

    Freesubscr ip ti on toMCVand deve lopmagaz ine

    and advertising discounts

    D is counted ent ry to ove r50 events ayea r

    Freeticketsdistributedtomembersviaprizedraw

    (worth 70k in 2012)

    Localisationdiscounts

    PRdiscountsandadvice

    Other new Ukie website eatures include:

    Weeklyguestblogsgivingopinionsandinsight

    rom throughout the Ukie membership

    Directoriesofusefulservices

    DirectaccesstoallUkiemarketdataandreports

    DownloadablefreeQuickGuides

    AccesstoallUkiepolicyandresearchpapers

    Loggedinnetworkingandprivatediscussion

    orums

    Onlinememberapplications

    Eventscalendar

    Downloadable,freestandardcontracts

    CompanyStarter k it

    The new website will bepacked ull o new bespokediscount deals based on agroupon approach: the moremembers we have, the betterthe discount on essentialservices and the more help wecan secure.Not all o the content and deals will be there at launch, but loads othem will be. Make sure you visit the site to fnd out more.

    I you want to oer a

    member discount then

    contact Sam

    [email protected]

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    discover your Ukie membership benefts

    Ukie Annual Review 28

    They are an established publisher.

    + Discounts:

    As a member, they get ree online

    weekly and monthly chart track data

    as they are still very active in t he boxed

    product market. They also pay a third

    o the non-member rate or standard

    reports, and they pay a third o the

    normal price to access GFK Chart-

    Track special reports and the database.

    As part o the deal, they get ree

    quarterly summary reports.

    Non-member cost: 96,000

    Member cost: 32,000

    + Bespoke research:

    The company is interested to know

    what childrens' app habits are

    compared to boxed products, and

    what potential there is or them to

    invest in cross-play across dierent

    platorms. They know that Ukie has

    access to a range o data sources,

    including GameTrack, and ask Ukies

    research analysts to pull together

    a presentation that they can use at

    investor meetings.

    Non-member cost: 2,000 - 5,000

    Member cost: 0

    + R&D

    As a member, they email ukie@jumpstart.

    com as they heard that Jumpstart, a

    Scotland based tax expert, has secured

    companies millions in Research and

    Development tax credits, and have a

    very high success rate or such claims.

    They own a medium sized development

    studio, so using their Ukie membership

    deal, which saves 3% on the ee or such

    a claim, they make their studios R&D tax

    credit claim through Jumpstart which is

    successul. HMT tell them they are due

    100,000 back through their claim, and

    they have saved an extra 3,000 on topo that by using the Ukie deal.

    Non-member cost: 33k

    Member cost: 30k

    + Bespoke Training

    They hear about the Ukie new training

    courses (piloting Q4 2013) which have

    been developed with the specic needs

    o games businesses in mind. They sign

    up or one o the all-day courses on

    Digital Discovery. Normally, a Chartered

    Institute o Marketing course would cost

    550 per person or a Digital Marketing

    course. Ukie members get a discount

    o the bespoke training, and they

    benet rom a urther 50% o via the

    Subsidised Short Course SIF Scheme

    which they heard about thanks to Ukie.

    They decide to send 15 rom their

    marketing team on the course, held in

    the Ukie oces.

    Non-member cost: 8,250

    Member cost: 2,625

    + Intangible benefts

    They attend a private dinner with MPs

    rom the coalition and a ollow-up visit

    to one o their studios with their local

    MP. This raises their prole and they

    are able to talk directly to decision

    makers about tax breaks and other

    incentives. As a member, they also

    benet rom direct communication andsupport rom Ukie sta via the ree

    policy digest newsletter, and one to

    one consultations on other important

    policy issues. They are already heavily

    involved in three sub-groups and

    are active in ongoing conversations

    about some key regulatory issues that

    aect the games industry. They also

    ask Ukie PR to help t hem with some

    press around a new release they are

    preparing or.

    Total minimum savings asa member: 75,625

    They are a games services company

    who work with developers and

    publishers alike. They join to meet newpeople and to be involved in industry

    developments, as well as do business.

    + Knowledge building

    They hear about the Thursday@3 'How

    to' events at Ukie and attend three o

    the events to learn and network. They

    oer to write a Quick Guide based on

    one o the upcoming sessions which is

    branded by them and released or ree

    via the Ukie network. They also get a

    listing in the new Ukie website directory

    o services, and oer a bespoke

    package deal with a promo code or

    Ukie members.

    Non-member cost: 90

    Member cost: 0

    + Discounts

    Out o the 80 events promoted by Ukie,

    they attend three o them (industryconerences) over the course o a year

    to build their network.

    Non-member cost: 1,800

    Member cost: 1,400

    + Free space:

    They use the Ukie meeting rooms

    and hotdesks three times in a year to

    meet potential clients and they hold a

    breakast press brieng or their new

    service, which they decide to sponsor

    or extra brand recognition.

    Non-member cost: 300 (i they join

    something like Google Campus),

    2,400 i they look on the open

    market

    Member cost: 0

    + Expo support

    They hear about the opportunity to be

    part o the UK Industry Stand run byUkie at gamescom. They apply or the

    UKTI matchund through Ukie and get

    to exhibit or a heavily discounted rate.

    They do 1million worth o potential

    deals in one day.

    Non-member cost: 3,000

    Member cost: 1,500

    + Intangible benefts:

    They call Sam to have some 1-to-

    1 introductions made, and they

    participate in several roundtable

    discussions about regulatory issues

    that would aect them and their clients.

    Total minimum savings asa member: 4,390

    hey are a small-to-medium sized

    eveloper or publisher and are rapidly

    xpanding.

    Knowledge building:

    hey attend some Thursday@3 events:

    ne on developing or a next gen

    onsole, where they hear case studies

    om success stories and get to meet

    he right people. They attend a second

    vent on pitching to investors. The third

    about nding the right talent, as they

    eed to recruit more sta.

    on-member cost: 90

    Member cost: 0

    + Discounts:

    One hour's ree legal advice (400 cost)

    which leads them onto a deal with the

    legal rm at a heavy Ukie discounted

    rate. Two hours' nancial advice on tax

    credits rom consultants (600)

    Sotware license discounts (200)

    Non-member cost: 1,200

    Member cost :0

    + Free space:

    They use the Ukie meeting rooms

    twice in a year to meet some

    potential investors to whom they were

    introduced to at one o the Thurs@3

    events. They use the meeting room

    or some private press demos or their

    upcoming games.Non-member cost: 800-1,200 or

    2 days commercial private meeting

    room hire in central London:

    Member cost: 0

    + Intangible benefts

    We arrange or their local MP to visit

    their brand new out-o-London studio

    which leads to some local press

    attention and to the MP requesting

    a ollow-up meeting on how she

    can help them with local unding or

    intervention. Their name is used as a

    good example o a rapidly accelerating

    young company. They realise they have

    great access to graduates with no

    recruitment ee and ree Quick guides

    on issues like HR. They realise they can

    stand or board election which raises

    their prole as a candidate to other

    members and to Board members who

    then request to meet them or potential

    business talks.

    Total minimum savings asa member: 2,300

    hey are a small 3 person band,

    orking in a distributed way, with no

    ce and developers working rom

    cross the country.

    Knowledge building:

    hey see a Thursday@3 event: on

    eveloping with Unity where they hear

    ase studies rom success stories, and

    et to meet Unity people. They see a

    econd event on PR which they attend.

    on-member cost: 60

    Member cost: 0

    + Discounts:

    One hour's ree legal advice (400 cost)

    Two hour's nancial advice rom

    consultants (600) Sotware license

    discounts (100)

    Non-member cost: 1,100

    Member cost: 0

    + Free space:

    They use the Ukie meeting rooms

    and hotdesks twice in a year to meet

    investors, media, bringing remote

    workers together

    Non-member cost: 300 a month

    (i they join something like GoogleCampus), 800 i they look on the

    open market

    Member cost: 0

    + Intangible benefts

    Access to graduates with no

    recruitment ees, government lobbying,

    MP studio visits, a voice in shaping

    consultations, IP support, 1-to-1

    introductions, ree Quick Guides,

    networking opportunities.

    Total minimum savings asa member: 1,460

    ull Member A pays Ukie 500

    Associate Member D pays Ukie 1,200

    ull Member B pays Ukie 2,500

    Full Member C pays Ukie 45,000+

  • 7/29/2019 Ukie annual review 2013

    17/19

    Dan Pinchbeck

    Creative Director

    The Chinese Room

    The next twenty months are really big

    or us, as were developing our rst

    console game, Everybodys Gone to

    the Rapture, or Sony Santa Monica.

    Were also right on top o releasing our

    second game, Amnesia: A Machine or

    Pigs, which will be really interesting.

    And weve expanded rom 6 to 13

    people so its going to be a whole

    new challenge as a studio. But those

    kinds o changes are what keep things

    interesting, so were very excited.

    I think PS4 is going to be big or lots

    o indies, and assuming they iron out

    the kinks in Ouya, and Microsot sort

    themselves out a bit, it could actually

    be a really interesting time or console

    development, even as the amount o

    AAA hitting the shelves crunches back.

    Its going to be very interesting to see

    what happens with crowdunding,

    whether Kickstarter bottoms out and

    what comes ater that. A big challenge

    or small studios has to be the rise o

    ree-to-play, which is only really viable

    or some types o games unless heavily

    subsidised by large studio backing.

    And I know its contentious, but we

    need to reclaim the idea o games

    having a value beyond buck-per-hour,

    F2P or app-pricing. It might be good

    business in the short term, but its not

    necessarily a good thing long term.

    Fighting or theconcept o value iscritically important.

    Ella Romanos

    CEO Remode

    For me, the uture is all about the

    tablet. At Remode, the last year has

    been all about this, with a number

    o tablet-specic releases and more

    currently in production. The tablet is

    the biggest threat to the console we

    have seen yet. While Facebook andmobile opened up games to new

    users and provided a lighter alternative

    to consoles, they didn't oer the

    same depth o experience, and the

    console remained the only real option

    or more core gaming experiences.

    However, the latest tablet devices are

    powerul enough to support high end

    3D graphics, allowing or production

    o games with higher budgets and

    production values. We are seeing more

    'core' games and genres coming to

    tablets that would have traditionally

    been on console. We will also see

    games that were browser-ocused,

    such as MMOs, nding their biggest

    market on tablet in the uture.

    The way gamers use tablets is much

    closer to the console experience than

    a mobile - they will use them sit ting in

    their lounge, rather than or that minute

    or two standing in a queue or waiting

    or the bus. With the news that iOS 7

    will support game controllers, we will

    not be limited to developing games

    controlled by touch, and with an open

    platorm that has a huge, established

    user base, there is a lot t o attract

    developers as well as users. And as

    more and more developers understand

    that a tablet gaming experience is

    very dierent rom mobile, with its own

    design needs, we will see more and

    more games created exclusively or

    the tablet, with companion versions

    on mobile.

    For me, the uture isall about the tablet.

    Fergal Gara

    VP & MD Sony Computer

    Entertainment UK & IRELAND

    I am looking orward to seeing a new

    surge in enthusiasm rom gamers as

    new experiences come to market

    and create an even bigger passion or

    gaming among the great UK public.

    Gaming will continue to broadenand be less about one single device

    as we see the liestyle shit towards

    an increasingly connected world.

    Consumers no longer expect their

    digital lives to be conned to single

    devices, or to the home, and we all

    need to work hard to deliver on the

    promise o truly integrated experiences,

    which allow players to continue their

    gaming adventures on the move,

    across multiple touch points, or share

    achievements with the world via social

    media now and over the coming years.

    Furthermore, by working hard to

    nurture fedgling and independent

    development talent who are or will

    become the superstars o tomorrow,

    we can deliver truly original and unique

    gaming content, which in hand with

    blockbuster releases, ensures we cater

    or all tastes and budgets, ultimately

    growing the market as a whole.

    For our retail partners, this injection o

    excitement, consumer awareness and

    innovation will help revitalise a sector

    that has borne the brunt o the nancial

    uncertainty and hardship that has

    loomed over us or so lo ng. By working

    together to ensure this marriage is

    harmonious, old and new, physical and

    digital, well secure the long term health

    and sustainability o this cutting edge

    entertainment medium.

    Liestyle shit towardsan increasingly

    connected world.

    uture gazing

    Ukie Annual Review 30

    Our members give theirvisions o the uture:

  • 7/29/2019 Ukie annual review 2013

    18/19

    Ukie Annual Review 32

    Jo Twist : CEOor all your questions and ideas!

    [email protected]@doctoe

    Dan Wood : Head o Public Aairs and Communicationsor all your policy and press questions/[email protected]@damelW

    Sam Collins : Head o Commercial and Membershipor all your membership and sponsorship questions/[email protected]@ukiesam

    Andy Tomlinson : Policy and Public Aairs Oceror all your policy questions/ideas

    [email protected]@ukieandyt

    Alexa Turness : Events Manageror all your events and expo questions/[email protected]@ukie_lex

    Osman Iqbal : Research Analystor all your research and data questions/[email protected]@ukieoz

    Theo Blackwell : Next Gen Skills Campaign Manageror all your Next Gen Skills policy questions/[email protected]@nextgenskills

    Kim Blake : Talent Development Coordinator (part unded by Creative Skillset)or all your skills, schools, training questions/[email protected]@ukiekim

    David Smith : Member Services and Facilities Coordinatoror all your meeting/event bookings at Ukie HQ [email protected]@dave74205

    Richie Enticknap : PR and Community Oceror all your promotional and outreach questions/ideas

    [email protected]@ukierichie

    Claire Macbeath : Team Assistant and PAor all meeting requests and general [email protected]

    our sta

    ukie.org.ukUkie

    21-27 Lamb's Conduit Street

    London

    WC1N 3BD

    ukie.eventbrite.com

    nextgenskills.com

    askaboutgames.com

    gamesambassadors.org.uk

    @uk_ie

    search Ukie on acebook

    search Ukie on linkedIn

    on Grimes,

    K Regional Director, Retail Sales

    nd Marketing, Microsot

    ur ocus or the uture is building

    n the success o Xbox 360 with the

    unch in November o Xbox One,

    he ultimate all-in-one games and

    ntertainment system or the living-

    oom o the 21st century. It will usher

    a new generation o games andntertainment blockbuster games,

    novative titles rom indie developers,

    nhancements to the controller, a new

    nhanced Kinect and SmartGlass, as

    ell as unique TV and entertainment

    ontent and Skype built-in. By

    arnessing the power o the new

    inect sensor and the cloud, creators

    games and entertainment large

    nd small will be able to build t ruly

    ew generation experiences or our

    ustomers.

    s a hugely exciting time or the games

    dustry one o the most anticipated

    years - not just with t he launch

    new consoles, but also with the

    rolieration o gaming on all devices:

    mobiles, tablets, and PCs. Gaming

    emains the leading usage category

    cross the majority o devices: number

    ne on console, number one on PC,

    umber one on tablet, and third on

    hones behind talking and social

    media. Xbox beyond the console will

    row and evolve with Xbox Games,

    box Music, Xbox Video and Xbox

    martGlass.

    Microsot Studios will continue to

    eliver world-class gaming and

    ntertainment content across our

    cosystem, while Xbox Entertainment

    tudios will develop and produce

    ompelling interactive TV content

    or our audiences, starting with an

    riginal Halo live-action television

    eries executive produced by Steven

    pielberg.

    As technology and retail change at

    an ever-increasing speed, we have

    one ambition that remains the same:

    to attract the very best t alent in the

    industry, people who care about and

    understand consumers' changing

    needs and expectations. The UKsinteractive entertainment business

    is a dynamic and creative industry

    that promises huge benets and

    opportunities something that we

    should all eel deeply proud o.

    Its a hugely excitingtime or the games

    industry.

    Andy Payne

    Chairman, Mastertronic

    Some believe that there is only the

    present and the uture and the past just

    do not exist. For me past, present and

    uture are all important in understanding

    specically where the games industry

    is headed and how one can have a

    proper go, so to speak.

    Lets look at some historically actual

    statements rst. More great games

    are being made by more great games

    developers than ever beore. The prices

    people pay or games are coming down

    as well as going up. More original IPs

    are being made and are at levels not

    seen since the 80s. Games are more

    accessible than they have ever been.

    More people are playing games than

    ever beore on more screens than

    ever beore. Traditional publishers and

    retailers are no longer the exclusive

    route to players in a digital world. So

    really the uture is now. I you make

    games, then make great ones. Make

    them with passion or an audience

    you understand and make sure you

    ask your ans to help you make those

    games better or everyone. Do that and

    you will have un and earn a good living,

    and who knows what may happen

    ater that eh? Games are un. I they

    are not, then they aint games. Above

    all have un.

    Traditional publishersand retailers are no

    longer the exclusiveroute to players in a

    digital world.

    CEO

    @ukielexRic hardEn tick nap

    ukierichie

  • 7/29/2019 Ukie annual review 2013

    19/19

    21-27 Lamb's ConduitStreet

    London

    WC1N 3BD

    @uk_iesearch Ukie on acebook

    search Ukie on linkedIn

    ukie.org.uk

    1part Carbon505 Games Ltd

    Activision Blizzard UK LtdAIMEAltered Gene StudiosAppyNationAtari UK Publishing LimitedAtomicomAvanquest Sotware Publishing Ltd

    Awillys LtdBastionBig BitBigpoint Marketing LtdBirmingham City University (Gamer Camp)Birmingham Science Park Aston LtdBlazing GrifnBlue Graphics Ltd (bluegx)Born Ready Games LtdBossa StudiosBrandculture Sport & Entertainment LtdCambridge Game CreatorsCapcom Eurosot Limited (CE Europe)Caped KoalaCasual Games AssociationCCS Media PackagingCentresot LimitedChangYou.com UKChannel Four TelevisionCharles RussellCloudantComputer 2000De Montort UniversityDead Good MediaDisney Interactive Studios

    DNAEasy InteractiveElectronic Arts LimitedEurogamer Network LtdEuropean Gaming LeagueFan StudioFat PebbleFatBob Games LimitedFayjuFC Business IntelligenceFlix InteractiveFocus InnovationFocus Multimedia LtdFour Door LemonFreekstormGame Central (Teebster Ltd)GAME Stores Group LtdGameHorizonGames BritanniaGamesAidGamesAnalyticsGEM Distribution LtdGet GamesGoogle UKGREEGreen Man Gaming LtdHalo FinancialHarbottle & Lewis LLPHardlightHide&SeekHungry Planey GamesIan Hamilton Design & ConsultancyIdea FabrikIndigo PearlInk Vial GamesIntent MediaInteractive Opportunities LtdInterace 3Internet Advertising BureauIpsos MORIJohnny Atom ProductionsJumpstartK7 Media LtdKalypso Media UK LtdKantar WorldpanelKiss LtdKoch Media LtdKonami Digital Entertainment GmbHKPMG LLP

    Kybele StudioLudus MagnusLunch PRMajesco Europe LtdMakieLabMarmaladeMarvelous AQL EuropeMastertronicMediatonicMicrosot LtdMiddlesex UniversityMind Candy

    MiniMonosMultiplayNamco Bandai Games UK LtdNational Film & Television SchoolNCSOFT EuropeNESTANintendo UK LtdNordic Games PublishingNorwich University College o the Arts

    OK Media LtdOMUKOne Thumb Mobile LtdOnLive LtdOPM Response LtdOsborne Clark LLPP2 GamesPiggyback InteractivePlaydomPlaymobPomegranatePQube LtdQuirkatRailsimulator.comRantmediaRareRaspberry Pi FoundationRavensbourne CollegeRedBedlamReloaded ProductionsRemodeReplay EventsRevolution SotwareRIE Studios LtdRipstone

    Rising Star GamesRouseScottish EnterpriseSecret SauceSega Europe LtdSerious Games InternationalShefeld Hallam UniversitySiparaSix to StartSoccer Manager LtdSomethin' ElseSony Computer Entertainment EuropeSony DADCSpecialEectSplash DamageSports InteractiveSpotless InteractiveSquare Enix LtdStaordshire UniversityStudio OutputSuper Icon Ltd.System 3Take 2 InteractiveTandem Events LtdTangentixTarget MediaTaylor WessingTeam DignitasTecmo Koei Europe LtdTeeside University - School o ComputingThe Arts University College at BournemouthThe Creative Assembly LimitedThe Games Tribe LtdThe Stationery Ofce LtdThe Trailer FarmThechineseroomTigerFace GamesTrion Worlds EuropeTT GamesUbisot LtdUnity TechnologiesUniversity Centre Grimbsy, Institute oFurther & Higher EducationUniversity o Abertay DundeeUniversity o Glamorgan - Shool o Creative& Cultural IndustriesUniversity o HullUniversity o the West o ScotlandUniversity o Wales, Newport

    Utopian World o SandwichesVirgin MediaVirtual PiggyWarner Bros Interactive EntertainmentWarwickshire CollegeWaterront EntertainmentWeRInteractiveWhite Room GamesWorld Gaming Executives Ltd

    Xiotex StudiosYoYo Games LtdZenimax Europe Ltd / Bethesda Sotworks

    our members