ukie annual review 2013
TRANSCRIPT
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7/29/2019 Ukie annual review 2013
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2013
Ukie
annual review
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7/29/2019 Ukie annual review 2013
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contents
02oreword
04chairmans report
06ceos vision
08Ukie's year
10view rom the board
12why Ukie?
14our place, your space
16one year on
18policy
20promoting the industry
22games are GREAT
24get involved
26website
28membership benefts
30uture gazing
Ukie Annual Review
Andy Payne OBE
Chairman
Mastertronic
Ian Livingstone CBE
Vice Chairman
Eidos Lie President
Neil Boyd
Nintendo EuropeSenior European Anti-Piracy Counsel
Noirin Carmody
Revolution Sotware
Owner and COO
John Clark
SEGA Europe
Vice President, Digital Distribution (PC),
Rob Cooper
Ubisot Ltd
Managing Director Northern Europe
and Export territories
Spencer Crossley
Warner Bros. Interactive Entertainment
UK Sales & Marketing Director
Fergal Gara
Sony Computer Entertainment UK and
Ireland
VP and MD UK & Ireland
Jonathan Grimes
Microsot Ltd
Regional Director - Retail Sales and
Marketing
Geo Heath OBE
Mediatonic
Miles Jacobson OBE
Sports InteractiveStudio Director
Keith Ramsdale
Electronic Arts Ltd
Vice President & General Manager
Northern Europe
Matt Spencer
Take 2 Interactive Sotware
Vice President EMEA & ANZ Sales
Alice Taylor
MakieLab
CEO and Founder
Jo Twist
Ukie
CEO
Paul Wedgwood
Splash Damage
CEO
Thank you to the Ukie Board 2012/13
Cover image
credit: Fat Pebble
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One o our biggest priorities o course
is the introduction o tax credits or
the UK games industry. Following EU
state aid approval, we now have new
tax credits or animation and high-
end television up and running and we
remain 100% committed to getting our
games tax credit alongside them as
soon as possible. We are ensuring that
the European Commission has all the
necessary evidence and inormation to
complete its investigation into the scheme
and give its state aid approval quickly.
Government has worked closely with
industry, including the Ukie team, who
themselves submitted a compelling
case or video games tax relie to the
Commission. Skills remains at the top
o our agenda too. Ukie led the industry
response to the recommendations o
the ground-breaking Next Gen report
on skills or the video games and visual
eects industries, and government
listened.
Over the last twelve months we
have introduced major new skills
and education policies that benet
the games sector. For example, we
have reormed ICT learning in schools
and put computer science onto the
national curriculum. The Next Gen skills
campaign run by Ukie had a big role
in bringing about this change. I am
pleased to see Ukie now stimulating a
similar debate about the importance
o teaching art in our schools and the
value o art-based proessions to the
UKs economy.
Government is helping the games, lm, tv
and animation industries' skills by adding
some 16 million to the Skills Investment
Fund over the next two years. The SIF,
which is administered by Creative Skillset,
will match und industry investment in
skills and training. It is vital that industry
works closely with Creative Skillset
to help them target their SIF
support where it is most
needed.
I welcome the active role that Ukie has
taken in developing initiatives that this
money can be spent on, including a
Trainee Finder to help the best young
graduates nd trainee places at games
businesses around the UK.
Im impressed also with the hard
work Ukie and others are putting into
developing the proposal or a new
Next Gen Skills Academy to provide
specialist education or young people
wanting to get into the UKs games and
visual eects industries.
The proposed Academy will need a
strong commitment rom industry and
I am pleased to see many UK games
and visual eects companies already
pledging their support.
The Prime Minister has spoken about
how important it is that Britain competes
in a global trade race. Working
in partnership with UK Trade and
Investment, Ukie ran the ocial UK stand
at GDC San Francisco and Gamescom,
which this year showcased 44 British
businesses making it the biggest ever
UK industry stand at the Cologne trade
show. Gamescom also saw the unveiling
o 3 wonderul new images or our
hugely successul GREAT international
marketing campaign, or the rst time
specically celebrating Britains video
games. (See page 22)
As the games sector continues to
innovate its dicult to predict the next
policy issues. Whatever the uture holds,my Department will look orward to
working with Jo and her team, together
making sure that we continue
to have a games industry
we can be hugely
proud o.
Whilst this disruption is exciting it does present challenges to
government about how, when and where we should intervene inhis new digital world ensuring innovation and growth but mindul
o issues such as child saety and consumer confdence.Ukie is immersed in many policy debates. Over the last twelvemonths ministers and ofcials rom across government haveappreciated constructive views and evidence rom Ukie on issuesncluding consumer rights, intellectual property, in-app purchasingand child protection.
The video games sectoris at the oreront onew ways o doing
business, beingbrilliantly disruptive inbringing new digitalproducts to market, ina never ending varietyo ways.
Ukie Annual Review2
oreword - hon ed vaizey MPminister or culture, communications and creative industries
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Numbers. Data.Analytics. We are alldriven, measured andrewarded on the basiso numbers, whetherwe like it or not. Andour attention spansseem to be gettingshorter all the time.
Whether it is 140 characters or 6
seconds, the key nowadays is to
be brie. Trouble is at Ukie we have
packed so much in over the last 12
months this is going to be tough.
So here goes. Dont wish me luck,
it wastes time and besides luck has
nothing to do with it.
Last year the board agreed to invest in
the uture shape o Ukie. Just like the
industry we serve, Ukie is undergoing a
transition and hence we agreed to run
a decit o 186, 031 which we would
und rom our reserves. Financially we
changed our year end rom May 31st
to March 31st in line with the tax year
and introduced a new accounting
system which is geared or growth.
Having only 10 months trading meant
that turnover was down by 23.2%
which when adjusted equals 5.5% year
on year. We did lose THQ this year,
one o our larger members, but despite
this our overheads were controlled.
Our balance sheet is in a very healthy
state with reserves o 942,743. In the
ace o continued nancial uncertainty
all around us, this investment is clearly
paying o. This time last year we had
136 members, we now have 181
members, a rise o 33%, all o who
actively play a role in the interactive
entertainment industry.
A new oce, oering 33% more high
quality space or the same price we
were paying, allowing us to run events
and oer work space to our members
has been delivered, on time andunder budget. New team members
covering policy, talent development and
research have given us the extra punch
we desperately needed, delivering
18 policy papers, re-launching the
Video Games Ambassadors Scheme
(VGAs) and most importantly helping to
shape the delivery o the government's
Skills Investment Fund that is being
adminstered by Creative Skillset.
We have shited our ocus rom
physical protection o our members
IP to online promotion and protection.
Deeper engagement with the members
has resulted in six sub groups, which
have delivered the rst PC digital
download sales chart and portal, a new
research insight brieng report, a rapid
response team or breaking news and
ocused and comprehensive response
to the OFT investigation o in-game
purchasing amongst other key wins.
Over 70,000 worth o ree tickets to
events endorsed by Ukie were given
to members with urther savings on
services amounting to 2,200 per
member achieved. Our relationship
with Gk Chart-Track continues to
bring members discounts o up to
66% o reports, a saving o 80,000
pa to some larger members, as well as
opening up key retail data to smaller,
developer/publisher members who
were previously unable to aord these
data sets.
As the ocial UK Trade & Industry
Challenge Partner or Gamescom,
GDC San Francisco and Game
Connection Paris, we not only delivered
the UK stand as the biggest country
stand at this years gamescom, but we
saved 44 companies over 50,000,
something never beore achieved.
In the last Government Budget the
production tax credits were at long last
awarded to the games industry.
For me this was a personal win, one
which I always thought would happen,
all be it or the second time, but this
time without revocation! Currently
and predictably we are working with
the Government to get this through
the EU. We are condent that this will
be delivered and it will be the muchneeded shot in the arm or start-ups as
well as established studios based in the
UK. Long term this initiative combined
with EIS and SEIS puts the UK rmly
in the shop window or investors and
entrepreneurs. We really are not only a
great place to do business, we are now
properly open or business.
And all o these awesome
achievements delivered
by a team o just 11.
To those magnicent 11, I would
like to thank you all on behal o the
board, the members and the industry
in general. Together, we can continue
to build an amazing industry that
exports our culture, drives jobs and
growth and above all provides un and
entertainment to millions, i not billions
o people rom around the globe. Bring
on 2014. Trouble is at Ukie we have
packed so much in over the last 12
months this is going to be tough. So
here goes.
Dont wish me luck,it wastes time andbesides luck hasnothing to do with it.
Ukie Annual Review4
chairmans report - andy payne OBE
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Ukie Annual Review 6
Exciting times areahead and we continueto be there to represent
you and your interestsso you don't have to,and we love it.
Over the 18 months I have been heading upUkie, we have been going through many othe same economic pressures and transitionalheadaches any SME and large company inour industry is under. More than ever beore,
believe we are better together than alone.Sharing the burden, collaborating, being uniteds the only route to success. My aim or Ukie isthat we are your support network, your amily:we are here when you need us, and we go outo our way to make the UK the best place inthe world to make and sell games. We want tobe your catalyst, we want to be used by you,we want to be your loudspeaker.
But lets not orget the practical help
our members need. Small companies
with a small team need doors opened
or them they need access to
HR help, pots o money, investors,
contract help, legal advice, oce
space, the best deals in dull things
like insurance, the best talent, the
best introductions to people who can
make a real dierence to you. Larger
companies need help to transition
business models, to deal with changing
consumer relationships and behaviour,
to nd the best and new ideas, and to
understand better how the audience
they serve want their products, the
best people who can make the best
products in the world. These are
all things I personally have needed
as Ukie transorms itsel, and have
tried to secure and pass on to our
membership.
Over the last year, I have ocussed on
making sure our systems and our team
is set up to be agile and responsive to
our increasingly diverse membership
needs. You can see by the inographics
on the next page how much this
diversity has increased. In act, since
we shed our skin rom Elspa to Ukie in
2010, we have had a 429% increase
in membership, and 32% year on
year growth.
The biggest changes at Ukie have
been in sta, our membership make-
up and our new home. This translates
as being able to do more ( or instance,
responding to 18 governmentconsultations, investigations or
inquiries), launching our Student
Membership Scheme to make sure we
help ne-tune those in education to
be the key talent we need and unnel
them into the right jobs to saeguard
the uture o our industry, and providing
hotdesking and ree, fexible event and
meeting space or our members.
My priority has been to really ocus
down on doing the things that will help
all our members do better, tangible
business, whether that be through
ocussing on expos as the only
UKTI accredited trade body to help
businesses discover new markets and
deals, getting thousands o pounds
worth o discounts that save you
money, giving you more insight and
data, and more connections with the
cream o our talent pool.
The whole team has been active in
getting as many o you as poss ible
involved in Ukie through sub groups,
or the Board, or just by turning up
at our new oces and hotdesking.
Getting hands on, on your terms,
means you are exposed to other
people with whom you can talk over
challenges, or strike new deals. The
more our membership grows, the
more people we get to know and can
connect you to.
A lot o this is serendipitous, but
many members ask us to make
specic introductions to others and
this is incredibly valuable. We are
re-structuring ourselves with a new
website, and better direct lines o
communication to make sure we
ull your needs.
There is always so much to do.
Tell us how we can do even
better over the next
12 months.
Getting hands on, onyour terms, meansyou are exposed toother people withwhom you can talkover challenges, orstrike new deals.
ceos vision - dr jo twist
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credit: Nat Al-Tahhan
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one year in: view rom the board
Ukie Annual Review 10
Alice Taylor, MakieLab
In my time as a Board member Ive realised even more how
important Ukie is. Without a trade body working tirelessly
behind the scenes, we - the games industry - would have
little to no representation in Parliament, at EU committees,
in policymaking, in bulk-buying or events, and all sorts o
hugely important stu that benets us as developers and
publishers big and small.
Ukie has been particularly infuential and visible these past
ew years, on important topics ranging rom tax breaks or
our industry, to child saety policy, to improving incoming
investment into the UK. Ukie is a powerul membership
organisation, and I would like to see its voice and infuence
grow even stronger in the coming years.
We're a small, indie business and by being part o Ukie, we
get to stay across policy t hat will denitely aect our uture
business. I'm glad to have Ukie ghting or our corner at
governmental level, and helping MPs understand exactly
what it is that we, the industry, actually does.
In my opinion, all UK games and interactive entertainment
companies should be Ukie members. We all have opinions
on topics ranging rom whether or not the games industry
deserves tax breaks, to whether or not the UK government
should censor websites or other internet destinations that
oer links to pirated material that might include some g ames.
What's your opinion on censorship, or the cultural
importance o videogames? What's your opinion on how
children's F2P content should be regulated, or the policies
being ormed on in-game gambling or gachapon? By joining
Ukie, you get to have your say included, on these t opics
and more.
The Ukie board mainly comprises publishers, sales, retailers
and some content creators. It has a lesser representation
rom indies (both publisher and developer), interactiveentertainment creators, advergames or similar content
creators, journalists, licensors, and similar industry-
related aces.
I would like to see more industry diversity on the Ukie board,
as it is, ater all, the UK Interactive Entertainment trade body,
representing the industry at all levels rom one person in their
back room, through to the largest videogames publisher in
the world.
I you get t he chance Id recommend putting yoursel orward
or election to the Ukie Board but this isnt your only route
to getting involved as anyone rom a Ukie member business
can also join one the special interest Sub-Groups. What's to
lose? Have a go! Join us!
Miles Jacobson, Sports Interactive
By being a member o Ukie, your opinion is heard not just
by your peers and colleagues, but also by other industries
and government. You can make a dierence, hopeully or
the better, to this wonderul creative industry t hat were lucky
enough to work in and make sure that were encouraging
the next generation o people in the UK to do it even better
than any o us have!
Being a board member has given me a broader
understanding o the issues aced both by developers and
publishers in the ever changing games world hearing all
sides o the story beore giving my take on what needs to be
done to improve things or everyone has been an interesting
and exciting challenge, and the extra access to people on all
sides o the political spectrum has been eye opening.
Dont be nervous about getting involved while its a lot o
work, its very rewarding. Not just rom the perspective o
doing some good, but also all the people you meet and new
contacts that can help your business, big or small, in the
long run.
Neil Boyd, Nintendo
One o the rst things that struck me when I joined the Ukie
Board was the sheer number and diversity o issues that Ukie
tackles on behal o the UK games industry. There really are
some interesting projects in the pipeline which should benet
Ukie members large or small.
For example, in the area o IP protection, Ukie is in the
process o transitioning rom a physical enorcement program
to one that is more ocused on digital threats. This is as
a direct result o input rom Ukie members and delivered
through the IP Sub-Group. Indeed, Ukies Sub-Groups play
an important role in directing Ukie on specic issues. I would
thereore very much encourage members to join Sub-Group
meetings where they are able to. As a member, this is whereyour voice will be most heard.
With membership expanding at a rapid rate one o the
challenges that Ukie will continue to ace will be to keep
all its members happy. There will always be some issues
which will naturally uniy the industry so that it speaks with
one voice. However, there will increasingly be issues where
members do not always agree on an industry position. In
these circumstances, we must ensure that we ollow the
majority view.
To do otherwise could lead to lack o inertia or ineectiveness
at a time when the industry really needs to be at its most
agile. Again, it is the role o Ukies Sub-Groups that will
be central in dening what is the majority view held by the
membership. My overriding message thereore is get on the
Ukie Sub-Groups. Your Ukie needs you.
Noirin Carmody, Revolution Sotware
Prior to joining the Ukie Board I honestly hadnt realised quite
how much they do to champion the games sector or both
Developer and Publisher alike.
Revolution joined Ukie to gain access to exclusive data and
to be part o the bigger voice speaking to government on key
industry issues and one o the things Ive particularly valued
is being able to tap into Ukies expertise on relevant policy
issues or our sector.
Ukie has an inclusive approach to all policy discussions
including the recent tax breaks, but also in infuencing
maybe less high prole discussions, such as the inclusion o
games industry role shortages on the governments shortage
occupations list (that aects where and how we can recruit
people rom).
The entire Ukie team are well inormed and always available
to discuss any issues acing the industry. As a Board
member I have welcomed the diversity o topics raised
or discussion that included crowdunding; child saety;
consumer rights; games as art; in-app purchasing; skills,
measuring the industry and more.
I am urther impressed by the openness and quality o the
debate at Ukie Board meetings; these are developers and
publishers who are in some cases competing hard with each
other but when they come together under the Ukie banner
they very much only consider the best interests o the wider
industry.
It can be a challenge to balance making a game in York with
the responsibility o being a Ukie board member but I nd
attending the meetings has been incredibly rewarding, giving
me the chance to network with some o the leading lights
o the UK games industry and to make decisions that will
have wide ranging and long lasting eects on the UK games
industry. Id recommend to any Ukie member to considerrunning or the Board.
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Ukie Annual Review 14
why Ukie?
As a small company working inthe games sector, I have ound thesupport oered by Ukie has helpedme meet new contacts and gain realbusiness. I was recently part o theUkie gamescom trade delegation inCologne and elt the stand oered realvalue or money and a proessionalmeeting area in which to havebusiness meetings. Ukie listen to theirmembers and understand the industryand it shows.Carri Cunlie
MD, Secret Sauce
Ukie have been incredibly helpulto us since we joined. Were a smallcompany without the resources or allthe business development wed like todo and services like access to tradeshows with UKTI grants, events or usto meet publishers and events or usto network with other developers are ahuge, practical help to us.Iain GileatherCo-ounder & CTO Fat Pebble
The whole team at Indigo Pearl PR couldnot be happier with the extensive servicesthat Ukie provides. Everything rom industryexpertise to promotion and support, theteam are always extremely helpul. The useo the Ukie ofce boardroom is an absolutelyamazing bonus, especially their brilliantnew ofces. It is lovely to have meetings insuch a vibrant environment and the sta arealways really riendly.Caroline MillerFounder, Indigo Pearl
"Being a member o Ukie has helped us inmany ways. Ukie provide ree access tomeeting rooms and hot desks i we need to
meet clients in London which we have madeuse o on several occasions. The regularevents they organise are a great networkingopportunity and the inormation on UKgames sales on dierent ormats is alwaysinteresting reading."
Andy BrammallRegional Sales Director, Unity
The support that Ukie oer is both thevoice and action that the UK gamesindustry needs. As an independentstudio we rely on the inrastructureand reach that Ukie provide, coveringeverything rom ree meeting space,industry promotion and networkingevents, to government lobbying, legaladvice and fnancial support or tradeoverseas.John TearleLead Designer & Founder,Flix Interactive
"Ukie is one o the most valuable resources available to anycompany involved in the online entertainment industry. I onlywish other countries around the world had similar organisationsor Virtual Piggy to work with. Ukie oer many excellentservices to the industry but without doubt the most invaluableis intellectual property and expertise that Jo, Sam and the resto the team so readily share. Our membership o Ukie has savedus a tremendous amount o time and money since we openedour European Headquarters in London this Year."Joe PedenGeneral Manager, Virtual Piggy, EMEA
Ukie Annual Review 12 "We've ound our membership o Ukieextremely useul and worthwhile. Webelieve the association perorms acrucial unction or the interactiveindustry in the UK, and in ourexperience their team has beenincredibly helpul as our agencycontinues to promote video gamesand the integrated marketingpossibilities o the category tobrand clients, third party marketingpartners. Whether it's access tothe latest research and insights,help with introductions to industryparticipants, or use o their reeacilities to introduce brands to theexciting world o video games, Ukieare always there to oer help andsupport."Michael MannBrand Culture Sport & Entertainment
I've been thrilled with many o theUkie services. The highlights or mehave been the ree use o meetingrooms and hot desks at the newUkie ofces, which have provedinvaluable as someone who isn'tbased in London but spends a lot otime there, and the recent gamescomstand, which had great acilitiesand was supported by UKTI grantsmaking it extremely cost eective.Ella RomanosCo-ounder & CEO Remode
"Being a member o Ukie has beentremendously positive or ourbusiness. We've enjoyed the useo meeting space, accessed grantsallowing us to exhibit at major tradeshows, been ully supported andrepresented in political matters, andare part o a network o knowledgeand industry expertise."Phil GaskellDirector, Ripstone
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Ukie Annual Review 14
our place, your space
We moved in to a new central London
open plan oce in July and the good
news is all Ukie members can use the
space or FREE. That means as a 500
member, or example, i you book the
meeting room or one day, thats your
membership ee made back in one go!
Our new space is fexible enough to
do whatever you need, making it a
comortable place or you to work and
collaborate. The space is perect or
members rom all across the country
and can be used as both a London-
based meeting area and a place to
develop or demo games.
We want more members to come to
us i they want to put o n events too.
For instance, this year we had the Indie
Games Collective (run by two o our
members) use our space or ree to
bring together 100 indies (members
and non-members) to hear rom Sony,
Microsot, Nintendo and Amazon about
developing or their platorms.
I you hotdesk, it means that you can
network with others who happen to be
there. Sometimes great things happen
that way. And it means you can earwig
in on our conversations and be more
involved.
This year, we plan to put on some drop
in surgeries too at our ga, so that you
can speak to experts.
About the ofce space
+ hot-desking area or 8 (no needto book, just drop Dave a line to
let us know youre on your way)
+ two large private rooms with AV
which can be combined to host
75 people theatre style
+ ree wi-f, projector, AV,
PA system
+ ully equipped kitchen (catering
provided on request)
+ soa area to play games!
All this is available to Ukie
members or FREE as many times
a year as you like. Non-members
can also use it or a competitive
rate.
"I wanted to put together an event that would be useul
or indie developers to come to, something they could g et
together and learn something useul rom. I Ukie had not
supplied the space to allow this to happen I doubt we could
have done it."
Byron Atkinson-Jones, Founder, Xiotex Studios
Ukie's meeting rooms have provided a comortable,
proessional and cost-eective place or us to gather
the whole team (we've had our air share o 'eureka'
moments there).
Jay Bedeau, RIE Studios, RIE Studios
Ater looking or a venue in London to host a small press
presentation we decided to use the meeting room at the
new Ukie oces which tted our needs. The room was
the perect size and was excellently equipped as well as a
constant fow o coee, tea and biscuits. Whether a small,
private demo or a larger osite company meeting, I would
recommend taking a look at the Ukie acilities, we will
certainly be back.
Mark Allen, Kalypso Media
"Ukie's new oce has been invaluable to us. We're based
outside London, so we love having a riendly and centrally-
located place to hotdesk at when we're in town. Good
coee and oce banter are a bonus, as are the shiny new
conerence rooms!"
Mike Hawkins, Marvelous AQL Europe
The new Ukie acilities are incredibly useul i, like us, you
dont have a base in London. The two private meeting rooms
are ully equipped or any meeting or press interview you may
conduct, and the hot desks are a god-send i you need extra
space to work outside o the oce. I you need a location
to conduct press interviews, Ukies acilities are perect and,
best o all, ree or members to use! I will denitely be using
this service again.
Yen Hau, Rising Star Games
We've used the Ukie meeting room on several occasions
- as a studio who work remotely, it's important to have a
relaxed, proessional space where we can get together or
ace-to-ace meetings. It's a great venue - the Ukie sta are
really riendly and helpul, it's a nice space to spend intensive
hours in, and there's usually something un or exciting
happening in the oces around you. As an additional
member service, it's a real plus, especially or a team
working outside o London - a ree, pleasant and easy-going
meeting space in the city is a huge bonus to being a Ukie
member. Would really recommend it.
Dan Pinchbeck, thechineseroom
The new ofce is only
5 minutes walk rom
Holborn tube station at:
21-27 Lamb's Conduit Street
London
WC1N 3BD
Email
i youd like to book
What are ourmembers saying...
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Your membership means a great deal tous. Not only does it mean we can act as anmportant and powerul network or you, yoursubscriptions mean we can invest in the rightprojects as well as the right people to helpus, as a modern trade body, help you moreeectively.
Ukie Annual Review 16
one year on
Helping...ou to get access to the money saving discounts, inormation, data, research,
policy debates, support, fnance and know how to make your business succeed.
Representing....our views and interests in policy making so that the conditions or your
business to thrive are the best.
Securing...our rights as a business to operate the business models you want and to trade
n the best possible environment.
Advocating...our businesses and games in a positive light in the media.
Connecting...ou so you can collaborate with others and make inormed decisions by
oering you access to member expertise, new markets and knowledge.
People to talk to
Our team is ully committed to the games industry and is
here to ocus on what you need to do better business. We
believe in having a lean, ast responding and agile team,
and by recruiting a new Research Analyst, Osman Iqbal,
and a new Talent Development Coordinator, Kim Blake (a
role which is match unded by Creative Skillset) this year
we have been able to ocus more ully on the key areas that
our members see the most value, alongside our member
discounts, public policy and lobbying, research and data
and skills development. By being able to build a small team
o experts in house at Ukie, we can be your eyes and ears
in all key conversations that take place about UK PLC and
the uture o our talent base.
Your say, your way
We ampliy your voice, and advocate on your behal, but
we can only do that by listening to you and providing the
orum or members to shape what we do, how we do it,
what we care about and what we say. Any members, in
any role, in any member company, can get involved in
our sub groups, which are chaired by members. These
are themed around special interests and are the key way
to guide what we do. We would like more o our growing
membership to be a part o them because they give you
important experience in participating with peers in practical
working groups that make a signicant contribution to
policy and other strategic industry positions (page 24-25).
Policy matters
Not that long ago it wasn't unheard o or senior MPs to
be calling or some games to be banned. Now, senior
MPs and the Secretary o State or Culture call us to visit
studios. We speak to government and the media to make
sure that the games industrys voice is heard clearly on
issues like tax breaks, consumer protection, child saety,
age ratings, industry classication/measurement, computer
science and skills, match unding or careers development.
We have taken more than 10 MPs on studio visits,
including the Secretary o State or Culture, Maria Miller.
Our services or you
Through your support, and your investment via your
subscription ees, we can act on your behal and solely
ocus on supporting, promoting and growing your
businesses through:
Access to bespoke insight:
We are the source o unique UK sales data (physical
and digital) and produce trusted industry reports that
give vital market intelligence. This includes new data,
new charts, and bespoke research on what you want.
Many members dont realise they can also request,
or ree, desk research on specic topics, such as the
childrens app market. I you need statistics, orqualitative work done, just ask Sam.
Access to key data:
Research and data has always been one o the key
reasons members join us. Not only do members benet
rom a signicant discount on Chart Track data, they
have also helped create the rst PC Download Digital
Chart based on sales. Anyone can join the project and i
you put data in, you see all the other data or ree.
Access to people:
With our growing membership representing all sides o
the industry, we can help you meet other experts,
games businesses, policy makers, investors and leading
players in other sectors. We have put on several
successul events or members in 2012/13 and have a
suite o more inormal events to give members important
opportunities to meet new investors. Just pick up t he
phone/Skype/Tweet/email and tell us what you need.
Access to IP support:
We give our members value-or-money access to the
services that they need to combat IP crime, as well as
continuing to represent the games industry to
government on all IP issues. We are modernising how
we handle IP protection issues, and have recognised
the changing needs o 21st Century games businesses.
We have restructured the IP Crime Unit and are
recruiting a specialist IP Coordinator to the team to
make sure members not only get guidance on ways
to protect their IP, but action can be taken on their
behal, at their request.
Making back your ee
big ocus or this year is on saving you money: we can
ondently tell you where you make your membership ee
ack in a year, through the savings and the access to experts
nd decision makers we give you and by being part o our
amily (page 28-29).
We are working hard this year to oer even more discounted
ccess to products and services that your businesses need.
Members get discounts on key services (like legal, t ax, or
R), conerences, networking events, insight and advice on
he latest games industry topics meaning that we arranged
n average saving o 2,200 per member in 2012. Ukie
members also received more than 70,000 worth o ree
ckets to events. Our new oces provide all members with
ee space to hotdesk, hold meetings, events, demos, or to
st develop in.
New website, new deals
This year our new website will be packed ull o new bespoke
discount deals based on a groupon approach: the more
members we have, the better the discount on essential
services and help we can secure. Each member will be
issued with a membership number in Q4 2013 which means
it will be easier or you to claim your member discount. The
site will also have extra, ree downloadable content such
as our Quick Guides. The blog will be the main way you
can keep up with what we are doing, thinking, saying and
meeting, and what various members are doing and thinking
through a regular series o guest blog posts. There will also
be a new newsletter and extra ones or you to opt into
including an insight digest.
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Stopping stu happening
s much as we can make things happen with your
membership, we can also stop things rom happening
hat would be unhelpul to your business. We know that
especting and protecting consumers, your players, is o
tmost importance to you. But the drat Consumer Rights Bill
ould have posed lots o problems or o ur industry. We were
ery much at the oreront o helping government drat this
gislation.
o sat on a roundtable with Jo Swinson MP to initially
scuss our concerns and help her understand emerging
usiness models in the industry. Thanks to our input
epresenting what you wanted, the nal proposals are more
ensible and practical. The recent OFT investigation into
-app purchasing within games aimed at children could also
otentially cause us problems. This is on-going, but we have
een there at the start with members at our side to make
ure we are guiding their way.
Skills
We have helped shape how the government's new 1.5m
Skills Investment Fund (SIF) will be allocated.This new pot
is administered by Creative Skillsets Video Games Skills
Council, on which we sit. This is a key body that determines
how industry unds are distributed. The SIF will pilot new
schemes or publishers and developers: match unding or
industry training courses and new trainees / graduates.
We have been the leading creative industryvoice in transorming rules to help make oureconomy work or a digital interactive age.Our relationship with other key heads ocreative industries has never been betterand we sit on Boards with them on a monthlybasis. We like to keep busy and that shows:
our Policy Ofcer, Andy Tomlinson, has written18 policy papers and contributed to keyinvestigations and government consultationsin the last year:
IPO Technical Review o new Copyright Exceptions
DCMS consultation on classiying and measuring the creative industries
BIS consultation on Consumer Law and Digital Content (became Consumer
Rights Bill)
HM Treasury consultation on creative sector tax relies
DCMS consultation on design o cultural test or tax relies
HM Treasury consultation on drat legislation or creative sector tax relies
European Commission investigation into games tax relie
BIS consultation on Inormation Economy Strategy
Migration Advisory Committee consultation on Shortage Occupation List
European Commission survey on ecodesign power demand o games consoles
OFT investigation o use o in-game purchasing in mobile and online
childrens games
DE consultation on Parental Internet Controls
DCMS consultation on Exemptions to the Video Recordings Act and on
Advertising in Cinemas
Ocom consultation on implementation o the online inringement o
copyright (initial obligations) (sharing o costs) order 2012
Ocom consultation on initial obligations code or Digital Economy Act
DE consultation on National Curriculum Reorm
Culture, Media and Sport Committee inquiry into support or the creative
industries
Lords Communications Committee inquiry into media convergence
Ukie Annual Review 18
policy
Policy is important and ourcommitment to you is to makesure your voice and youropinion counts and makes
the dierence, no matter howsmall your business.
Whether it be through social channels in anopen way, one to one meetings, email, Skype,phone calls, or group meetings, we endeavourto fnd the best way or you to be able to eednto important policy debates. Where possible,we make sure we publish everything onlineand share thoughts with Tiga, to make sure weare united in what we want.
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Flying the Flag
In 2012/2013, we built, branded
and managed UK industry stands at
gamescom, GDC San Francisco and
GDC Europe. In December 2013 we
will also manage a UK industry area atGame Connection in Paris.
Over 70 UK companies have exhibited
on our stands in the past year, and
because we are the only accredited
UKTI Trade Partner or the games
industry we have secured over 70,000
worth o government grants or UK
companies to attend these events. The
games companies that have joined our
stands have secured millions o pounds
worth o new business and nearly 4,000
companies have visited our stands at
these events.
Feedback rom exhibitors on the UK
industry stand at gamescom, Cologne,
August 2013:
Potentialnewbusinessgeneratedat
gamescom - 11m
88%ofexhibitorswerevery
satised with their experience on
the UK stand
90%likelytoexhibitwithUkieagain
next year
Gamescom was a huge success or
UK games companies this year. Not
only was it the largest and busiest
gamescom ever, but the UK also had
the largest, most active and bustling
umbrella stand in the history o the
show with 44 companies present. The
quality o the businesses that presented
their games and services at the stand
was extraordinary Miriam Ducke, UK
Trade & Investment, British Embassy,
Berlin.
Inspiring the next generation
Inspiring the next generation o
talent is vital or the games industry.
We relaunched the Video Game
Ambassadors scheme at our
Westminster reception this year. Wehad 30 extra volunteers sign up,
making a total o over 100 VGAs now
operating throughout the country. Last
year VGAs spoke to over 8,000 UK
school children.
We are looking or more people
to become VGAs to share their
experiences about making and selling
games, telling their stories about
how they got to be in their position
whatever their position. Our current
ambassadors have done antastic work
inspiring thousands o kids since 2011
and we want dierent aces (including
more women rom the industry),
whether you are in development,
marketing or any other part o the
sector, to sign up and inspire. The
site will develop to be a place or
ambassadors to support each other
and share useul materials.
+ gamesambassadors.org.uk
Games Art Exhibition
In Q4 2012 we held the rst ever
Games Art Exhibition at Londons City
Hall, to celebrate the culture o games
and the amazing art that the games
industry produces. It saw rare andnever-beore-seen pieces rom games
such as Batman: Arkham City rom
London-based developer Rocksteady
Studios, proudly taking their place
beside pieces rom legendary artists
such as Yuji Uekawa and Yoji Shinkawa,
as well as work rom many o the UKs
best indie studios.
All the works o art were auctioned to
the public, raising 39,000 or Special
Eect, a unique charity doing whatever
it takes to help everyone with disabilities
to have a better quality o lie through
games, art and technology.
This nancial year, we want to do it
all again and use it to eature games
music composing, attract investors
rom other sectors, and help support
our campaign or art, as well as coding,
in schools. Please get in touch with Jo
i you are interested in contributing or
sponsoring the exhibition.
+ londongamesart.com
Register your interest in discounted,
hassle ree attendance and access to
UKTI exhibitor grants via the ollowing
links:
+ GDC San Francisco
gdc14.launchrock.com
+ Game Connection Paris
gameconnection.launchrock.com
+ Gamescom14
gamescom2014.launchrock.com
Ukie Annual Review 20
promoting the industry
Whether its promoting careersn the games industry toschool children or putting theocus on UK businesses atoverseas trade shows, werealways promoting the UKsgames industry, whenever andwherever we can.
evelop's Top 100
his year we sponsored Develop
magazine's 100 Top UK studios
eport and held the launch event or
he project at our new oces. This is
mportant as our industry needs to be
measured accurately in order to sell
urselves to the rest o the world, and
olitically. We will be doing a lot more
this kind o mapping and data work
o truly be able to shout about our
uccess as a sector.
bit.ly/1bqI2z1
Next Gen Skills
Our Next Gen Skills campaign has
achieved great success in getting
computer science back on to the
national curriculum. The campaigns
new ocus in 2013 is promoting the
importance o art combined with
programming to policy makers. It is
essential that we have enough talented
artists coming through our schools,
not just or the games industry but
other sectors too, like visual eects and
design, to grow their businesses.
+ nextgenskills.com
Giving parents answers
Games are now played by millions o
people every day and parents oten
want to know how they can make
sure that their children are playing
games saely and sensibly. We set up
askaboutgames.com last year to give
parents a place to nd out more about
topics like age ratings, parental controls
and in-app purchasing and give them
the chance to send their questions to
us to be answered. Askaboutgames.
com now has over 20,000 visitors a
week. We encourage all businesses to
use the logo and link to the site. Go toaskaboutgames.com to get the asset
pack.
+ askaboutgames.com
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cluding these new images willrovide a antastic opportunity
or the UK games and interactiventertainment industry to showcases work to the rest o the world.
Working with Ukie at key tradehows is a vital part o the widerupport UKTI gives to the creativedustries.
Nick BairdUKTI Chie Executive
Moshi Monsters is a British game made
by a British business. Were thereore
delighted that our Moshlings are part o
the GREAT Campaign and that we can
help promote all that is antastic about
the UKs games industry.
Michael Acton SmithCEO Mind Candy
We're very proud that our Sackboy
is going to be out there as a global
ambassador or the UK games industry.
It is really wonderul that the work coming
out o UK studios has been recognised
around the world and Ukie have done a
antastic job in making this happen.
Siobhan ReddyMedia Molecule
LEGO Gandal and Frodo make great
pin-ups or the UK games industry.
As one o the leading games studios
in the world were always pleased
to tell people o our UK heritage.
And o course were surrounded by
many other amazing British games
businesses, all making world-leading
content, and hope that the new games
images being used in the GREAT
campaign make the rest o the world
sit up and realise just how amazing the
UK games industry is.
Tom Stone, MD TT Games
Publishing
Ukie Annual Review 22
games are GREAT
he GREAT Campaign was launched
st year, coinciding with the Olympics,
o promote the UK to overseas markets
nd celebrate how innovative and
reative British businesses are.
he promotion o the games industry
s part o the GREAT Campaign has
ome about as a result o Ukie working
osely with UK government. And o
ourse thanks to our members or
ontributing the images to make this
appen.
This year we worked hard with governmentto get our amazing sector celebrated as parto the governments global GREAT Campaignand are delighted to have Sackboy, MoshiMonsters and LEGO Gandal and Frodo as thefrst images. We shall now be using the newmages to promote the UK games industry at
major trade events such as gamescom, GDCSan Francisco and Game Connection in Paris,and in other print campaigns.
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get involvedUkie Annual Review 24
Digital sub-group
Chair, Andy Payne, Chairman, Mastertronic
In May 2013 the digital group ocially launched the UK
charts or digital sales. The project proved the viability o
gathering data direct rom IP owners but now needs urther
industry support to ensure it is a long term success. We
have led with sales o PC games, but have built a secure
inrastructure with our partners ipsos which can scale across
all ormats. The group has also produced a directory o digital
distribution companies and designed a brand identity or PC
download as a platorm which will be launched in October.
Additionally, the group has established itsel as a conduit or
knowledge sharing and debate and continues to support
ukie members as they expand their digital opportunities.
Main ukie contact: [email protected]
Marcomms sub-group
Chair, TBC
This new group has been set up to share best
practice between the games industrys marketing and
communications community.
At its rst meeting the group discussed: responses to industry
issues and created relevant messaging; how to create PR
and marketing advice and events or all Ukie members; andUkie marketing and communications strategy, messages and
processes. It is also the place or Ukie members to discuss
any PR or marketing issues that the industry is acing.
Main ukie contact [email protected]
Developer sub-group
Chair, Ella Romanos, CEO, Remode
The developer sub-group aims to support all developers
within the Ukie membership, in particular the smaller studios.
The purpose is to ensure that developers are able to nd
out what Ukie can do to help them, provide an easy way
or developers to make suggestions on things that would
be useul and give eedback on available services. This
will primarily be done through monthly meetings, which
any developers can attend, as well as a mailing list. The
developer sub-group is run by developers too, to ensure the
inormation is targeted correctly.
Main ukie contact: [email protected]
Online sub-group
Chair, Matt Carroll, Commercial Director, Games, Disney
The Ukie online group represents companies and players in
the UK who make and play monetisable games and games
services accessible by the internet.
The online group has ocused on two crucial issues in its
rst year o existence, both o which are vital to protecting
the reputation o the games industry as we continue with
a variety o business models and direct to consumer
relationships. We were already discussing responsible
monetisation, but this kicked into another gear when the
Oce o Fair Trading announced their investigation o in-
game purchases. We have helped lead the Ukie response
to this, making sure it is guided by the real experiences o
games companies. Our other main issue has been online
child saety, on which we will be publishing a best practice
guide by the end o the year. Both o these are critical tasks,
and we need as many companies as we can to get involved.
Main ukie contact: [email protected]
Insight sub-group
Chair, James Duvall, Insights Manager,
Warner Brothers
One o Ukies key services is the provision o market datato support its members' needs. The insight sub-group has
tackled the key issues that aect the industry rom a data
and research perspective, including embarking on a project
looking to provide an accurate gure on how much the
games industry is worth.
The group is ideal or any organisation looking to learn
about how other members approach data, listen to guest
presentations rom research specialists and who wish to set
the agenda or what data Ukie should look to provide or its
members.
Main ukie contact: [email protected]
Ukie runs a programme ospecial interest sub-groups.These sub-groups arechaired by Ukie membersand give games businessesthe chance to discuss keyssues that they are acingand work together at fndingndustry-wide solutions.
Anyone rom a Ukie memberbusiness can join a sub-groupso get in touch with thecontacts below i you want toget involved.
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websiteUkie Annual Review 26
Were redesigning our websiteto make it easier or you toaccess the products, specialdeals, discounts and servicesyou need.
The kinds o discounts that youll be able to access
rom the new website include:
Trailercreation/videoservices
Softwarelicenses
Audioservices
Replicationandprintdiscounts
Recruitmentfees
Discountsontrainingcourses
DiscountsofffeesforsuccessfulR&Dtaxclaims
Freeaccountancyandtaxadvice
Freecurrencyaudits
Freel egal adv ice from lead ing UKl aw rms
Specialistmediationanddisputeresolutionservice
Freesubscr ip ti on toMCVand deve lopmagaz ine
and advertising discounts
D is counted ent ry to ove r50 events ayea r
Freeticketsdistributedtomembersviaprizedraw
(worth 70k in 2012)
Localisationdiscounts
PRdiscountsandadvice
Other new Ukie website eatures include:
Weeklyguestblogsgivingopinionsandinsight
rom throughout the Ukie membership
Directoriesofusefulservices
DirectaccesstoallUkiemarketdataandreports
DownloadablefreeQuickGuides
AccesstoallUkiepolicyandresearchpapers
Loggedinnetworkingandprivatediscussion
orums
Onlinememberapplications
Eventscalendar
Downloadable,freestandardcontracts
CompanyStarter k it
The new website will bepacked ull o new bespokediscount deals based on agroupon approach: the moremembers we have, the betterthe discount on essentialservices and the more help wecan secure.Not all o the content and deals will be there at launch, but loads othem will be. Make sure you visit the site to fnd out more.
I you want to oer a
member discount then
contact Sam
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discover your Ukie membership benefts
Ukie Annual Review 28
They are an established publisher.
+ Discounts:
As a member, they get ree online
weekly and monthly chart track data
as they are still very active in t he boxed
product market. They also pay a third
o the non-member rate or standard
reports, and they pay a third o the
normal price to access GFK Chart-
Track special reports and the database.
As part o the deal, they get ree
quarterly summary reports.
Non-member cost: 96,000
Member cost: 32,000
+ Bespoke research:
The company is interested to know
what childrens' app habits are
compared to boxed products, and
what potential there is or them to
invest in cross-play across dierent
platorms. They know that Ukie has
access to a range o data sources,
including GameTrack, and ask Ukies
research analysts to pull together
a presentation that they can use at
investor meetings.
Non-member cost: 2,000 - 5,000
Member cost: 0
+ R&D
As a member, they email ukie@jumpstart.
com as they heard that Jumpstart, a
Scotland based tax expert, has secured
companies millions in Research and
Development tax credits, and have a
very high success rate or such claims.
They own a medium sized development
studio, so using their Ukie membership
deal, which saves 3% on the ee or such
a claim, they make their studios R&D tax
credit claim through Jumpstart which is
successul. HMT tell them they are due
100,000 back through their claim, and
they have saved an extra 3,000 on topo that by using the Ukie deal.
Non-member cost: 33k
Member cost: 30k
+ Bespoke Training
They hear about the Ukie new training
courses (piloting Q4 2013) which have
been developed with the specic needs
o games businesses in mind. They sign
up or one o the all-day courses on
Digital Discovery. Normally, a Chartered
Institute o Marketing course would cost
550 per person or a Digital Marketing
course. Ukie members get a discount
o the bespoke training, and they
benet rom a urther 50% o via the
Subsidised Short Course SIF Scheme
which they heard about thanks to Ukie.
They decide to send 15 rom their
marketing team on the course, held in
the Ukie oces.
Non-member cost: 8,250
Member cost: 2,625
+ Intangible benefts
They attend a private dinner with MPs
rom the coalition and a ollow-up visit
to one o their studios with their local
MP. This raises their prole and they
are able to talk directly to decision
makers about tax breaks and other
incentives. As a member, they also
benet rom direct communication andsupport rom Ukie sta via the ree
policy digest newsletter, and one to
one consultations on other important
policy issues. They are already heavily
involved in three sub-groups and
are active in ongoing conversations
about some key regulatory issues that
aect the games industry. They also
ask Ukie PR to help t hem with some
press around a new release they are
preparing or.
Total minimum savings asa member: 75,625
They are a games services company
who work with developers and
publishers alike. They join to meet newpeople and to be involved in industry
developments, as well as do business.
+ Knowledge building
They hear about the Thursday@3 'How
to' events at Ukie and attend three o
the events to learn and network. They
oer to write a Quick Guide based on
one o the upcoming sessions which is
branded by them and released or ree
via the Ukie network. They also get a
listing in the new Ukie website directory
o services, and oer a bespoke
package deal with a promo code or
Ukie members.
Non-member cost: 90
Member cost: 0
+ Discounts
Out o the 80 events promoted by Ukie,
they attend three o them (industryconerences) over the course o a year
to build their network.
Non-member cost: 1,800
Member cost: 1,400
+ Free space:
They use the Ukie meeting rooms
and hotdesks three times in a year to
meet potential clients and they hold a
breakast press brieng or their new
service, which they decide to sponsor
or extra brand recognition.
Non-member cost: 300 (i they join
something like Google Campus),
2,400 i they look on the open
market
Member cost: 0
+ Expo support
They hear about the opportunity to be
part o the UK Industry Stand run byUkie at gamescom. They apply or the
UKTI matchund through Ukie and get
to exhibit or a heavily discounted rate.
They do 1million worth o potential
deals in one day.
Non-member cost: 3,000
Member cost: 1,500
+ Intangible benefts:
They call Sam to have some 1-to-
1 introductions made, and they
participate in several roundtable
discussions about regulatory issues
that would aect them and their clients.
Total minimum savings asa member: 4,390
hey are a small-to-medium sized
eveloper or publisher and are rapidly
xpanding.
Knowledge building:
hey attend some Thursday@3 events:
ne on developing or a next gen
onsole, where they hear case studies
om success stories and get to meet
he right people. They attend a second
vent on pitching to investors. The third
about nding the right talent, as they
eed to recruit more sta.
on-member cost: 90
Member cost: 0
+ Discounts:
One hour's ree legal advice (400 cost)
which leads them onto a deal with the
legal rm at a heavy Ukie discounted
rate. Two hours' nancial advice on tax
credits rom consultants (600)
Sotware license discounts (200)
Non-member cost: 1,200
Member cost :0
+ Free space:
They use the Ukie meeting rooms
twice in a year to meet some
potential investors to whom they were
introduced to at one o the Thurs@3
events. They use the meeting room
or some private press demos or their
upcoming games.Non-member cost: 800-1,200 or
2 days commercial private meeting
room hire in central London:
Member cost: 0
+ Intangible benefts
We arrange or their local MP to visit
their brand new out-o-London studio
which leads to some local press
attention and to the MP requesting
a ollow-up meeting on how she
can help them with local unding or
intervention. Their name is used as a
good example o a rapidly accelerating
young company. They realise they have
great access to graduates with no
recruitment ee and ree Quick guides
on issues like HR. They realise they can
stand or board election which raises
their prole as a candidate to other
members and to Board members who
then request to meet them or potential
business talks.
Total minimum savings asa member: 2,300
hey are a small 3 person band,
orking in a distributed way, with no
ce and developers working rom
cross the country.
Knowledge building:
hey see a Thursday@3 event: on
eveloping with Unity where they hear
ase studies rom success stories, and
et to meet Unity people. They see a
econd event on PR which they attend.
on-member cost: 60
Member cost: 0
+ Discounts:
One hour's ree legal advice (400 cost)
Two hour's nancial advice rom
consultants (600) Sotware license
discounts (100)
Non-member cost: 1,100
Member cost: 0
+ Free space:
They use the Ukie meeting rooms
and hotdesks twice in a year to meet
investors, media, bringing remote
workers together
Non-member cost: 300 a month
(i they join something like GoogleCampus), 800 i they look on the
open market
Member cost: 0
+ Intangible benefts
Access to graduates with no
recruitment ees, government lobbying,
MP studio visits, a voice in shaping
consultations, IP support, 1-to-1
introductions, ree Quick Guides,
networking opportunities.
Total minimum savings asa member: 1,460
ull Member A pays Ukie 500
Associate Member D pays Ukie 1,200
ull Member B pays Ukie 2,500
Full Member C pays Ukie 45,000+
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Dan Pinchbeck
Creative Director
The Chinese Room
The next twenty months are really big
or us, as were developing our rst
console game, Everybodys Gone to
the Rapture, or Sony Santa Monica.
Were also right on top o releasing our
second game, Amnesia: A Machine or
Pigs, which will be really interesting.
And weve expanded rom 6 to 13
people so its going to be a whole
new challenge as a studio. But those
kinds o changes are what keep things
interesting, so were very excited.
I think PS4 is going to be big or lots
o indies, and assuming they iron out
the kinks in Ouya, and Microsot sort
themselves out a bit, it could actually
be a really interesting time or console
development, even as the amount o
AAA hitting the shelves crunches back.
Its going to be very interesting to see
what happens with crowdunding,
whether Kickstarter bottoms out and
what comes ater that. A big challenge
or small studios has to be the rise o
ree-to-play, which is only really viable
or some types o games unless heavily
subsidised by large studio backing.
And I know its contentious, but we
need to reclaim the idea o games
having a value beyond buck-per-hour,
F2P or app-pricing. It might be good
business in the short term, but its not
necessarily a good thing long term.
Fighting or theconcept o value iscritically important.
Ella Romanos
CEO Remode
For me, the uture is all about the
tablet. At Remode, the last year has
been all about this, with a number
o tablet-specic releases and more
currently in production. The tablet is
the biggest threat to the console we
have seen yet. While Facebook andmobile opened up games to new
users and provided a lighter alternative
to consoles, they didn't oer the
same depth o experience, and the
console remained the only real option
or more core gaming experiences.
However, the latest tablet devices are
powerul enough to support high end
3D graphics, allowing or production
o games with higher budgets and
production values. We are seeing more
'core' games and genres coming to
tablets that would have traditionally
been on console. We will also see
games that were browser-ocused,
such as MMOs, nding their biggest
market on tablet in the uture.
The way gamers use tablets is much
closer to the console experience than
a mobile - they will use them sit ting in
their lounge, rather than or that minute
or two standing in a queue or waiting
or the bus. With the news that iOS 7
will support game controllers, we will
not be limited to developing games
controlled by touch, and with an open
platorm that has a huge, established
user base, there is a lot t o attract
developers as well as users. And as
more and more developers understand
that a tablet gaming experience is
very dierent rom mobile, with its own
design needs, we will see more and
more games created exclusively or
the tablet, with companion versions
on mobile.
For me, the uture isall about the tablet.
Fergal Gara
VP & MD Sony Computer
Entertainment UK & IRELAND
I am looking orward to seeing a new
surge in enthusiasm rom gamers as
new experiences come to market
and create an even bigger passion or
gaming among the great UK public.
Gaming will continue to broadenand be less about one single device
as we see the liestyle shit towards
an increasingly connected world.
Consumers no longer expect their
digital lives to be conned to single
devices, or to the home, and we all
need to work hard to deliver on the
promise o truly integrated experiences,
which allow players to continue their
gaming adventures on the move,
across multiple touch points, or share
achievements with the world via social
media now and over the coming years.
Furthermore, by working hard to
nurture fedgling and independent
development talent who are or will
become the superstars o tomorrow,
we can deliver truly original and unique
gaming content, which in hand with
blockbuster releases, ensures we cater
or all tastes and budgets, ultimately
growing the market as a whole.
For our retail partners, this injection o
excitement, consumer awareness and
innovation will help revitalise a sector
that has borne the brunt o the nancial
uncertainty and hardship that has
loomed over us or so lo ng. By working
together to ensure this marriage is
harmonious, old and new, physical and
digital, well secure the long term health
and sustainability o this cutting edge
entertainment medium.
Liestyle shit towardsan increasingly
connected world.
uture gazing
Ukie Annual Review 30
Our members give theirvisions o the uture:
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7/29/2019 Ukie annual review 2013
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Ukie Annual Review 32
Jo Twist : CEOor all your questions and ideas!
[email protected]@doctoe
Dan Wood : Head o Public Aairs and Communicationsor all your policy and press questions/[email protected]@damelW
Sam Collins : Head o Commercial and Membershipor all your membership and sponsorship questions/[email protected]@ukiesam
Andy Tomlinson : Policy and Public Aairs Oceror all your policy questions/ideas
[email protected]@ukieandyt
Alexa Turness : Events Manageror all your events and expo questions/[email protected]@ukie_lex
Osman Iqbal : Research Analystor all your research and data questions/[email protected]@ukieoz
Theo Blackwell : Next Gen Skills Campaign Manageror all your Next Gen Skills policy questions/[email protected]@nextgenskills
Kim Blake : Talent Development Coordinator (part unded by Creative Skillset)or all your skills, schools, training questions/[email protected]@ukiekim
David Smith : Member Services and Facilities Coordinatoror all your meeting/event bookings at Ukie HQ [email protected]@dave74205
Richie Enticknap : PR and Community Oceror all your promotional and outreach questions/ideas
[email protected]@ukierichie
Claire Macbeath : Team Assistant and PAor all meeting requests and general [email protected]
our sta
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on Grimes,
K Regional Director, Retail Sales
nd Marketing, Microsot
ur ocus or the uture is building
n the success o Xbox 360 with the
unch in November o Xbox One,
he ultimate all-in-one games and
ntertainment system or the living-
oom o the 21st century. It will usher
a new generation o games andntertainment blockbuster games,
novative titles rom indie developers,
nhancements to the controller, a new
nhanced Kinect and SmartGlass, as
ell as unique TV and entertainment
ontent and Skype built-in. By
arnessing the power o the new
inect sensor and the cloud, creators
games and entertainment large
nd small will be able to build t ruly
ew generation experiences or our
ustomers.
s a hugely exciting time or the games
dustry one o the most anticipated
years - not just with t he launch
new consoles, but also with the
rolieration o gaming on all devices:
mobiles, tablets, and PCs. Gaming
emains the leading usage category
cross the majority o devices: number
ne on console, number one on PC,
umber one on tablet, and third on
hones behind talking and social
media. Xbox beyond the console will
row and evolve with Xbox Games,
box Music, Xbox Video and Xbox
martGlass.
Microsot Studios will continue to
eliver world-class gaming and
ntertainment content across our
cosystem, while Xbox Entertainment
tudios will develop and produce
ompelling interactive TV content
or our audiences, starting with an
riginal Halo live-action television
eries executive produced by Steven
pielberg.
As technology and retail change at
an ever-increasing speed, we have
one ambition that remains the same:
to attract the very best t alent in the
industry, people who care about and
understand consumers' changing
needs and expectations. The UKsinteractive entertainment business
is a dynamic and creative industry
that promises huge benets and
opportunities something that we
should all eel deeply proud o.
Its a hugely excitingtime or the games
industry.
Andy Payne
Chairman, Mastertronic
Some believe that there is only the
present and the uture and the past just
do not exist. For me past, present and
uture are all important in understanding
specically where the games industry
is headed and how one can have a
proper go, so to speak.
Lets look at some historically actual
statements rst. More great games
are being made by more great games
developers than ever beore. The prices
people pay or games are coming down
as well as going up. More original IPs
are being made and are at levels not
seen since the 80s. Games are more
accessible than they have ever been.
More people are playing games than
ever beore on more screens than
ever beore. Traditional publishers and
retailers are no longer the exclusive
route to players in a digital world. So
really the uture is now. I you make
games, then make great ones. Make
them with passion or an audience
you understand and make sure you
ask your ans to help you make those
games better or everyone. Do that and
you will have un and earn a good living,
and who knows what may happen
ater that eh? Games are un. I they
are not, then they aint games. Above
all have un.
Traditional publishersand retailers are no
longer the exclusiveroute to players in a
digital world.
CEO
@ukielexRic hardEn tick nap
ukierichie
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19/19
21-27 Lamb's ConduitStreet
London
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